static owner_type *ot_ptr = NULL;
#endif
+/*
+ * We store the current "store feat" here so everyone can access it
+ */
+static int cur_store_feat;
+
case TV_DEATH_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_CRUSADE_BOOK:
case TV_MUSIC_BOOK:
case TV_DIGGING:
case TV_BOW:
{
- if (o_ptr->name1) break;
- if (o_ptr->name2) break;
+ if (object_is_artifact(o_ptr)) break;
+ if (object_is_ego(o_ptr)) break;
if (cost <= 10L) size += damroll(3, 5);
if (cost <= 100L) size += damroll(3, 5);
break;
if (o_ptr->to_d != j_ptr->to_d) return (0);
if (o_ptr->to_a != j_ptr->to_a) return (0);
- /* Require identical "artifact" names */
- if (o_ptr->name1 != j_ptr->name1) return (0);
-
/* Require identical "ego-item" names */
if (o_ptr->name2 != j_ptr->name2) return (0);
- /* Random artifacts don't stack !*/
- if (o_ptr->art_name || j_ptr->art_name) return (0);
+ /* Artifacts don't stack! */
+ if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return (0);
/* Hack -- Identical art_flags! */
for (i = 0; i < TR_FLAG_SIZE; i++)
case TV_DEATH_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_MUSIC_BOOK:
case TV_AMULET:
case TV_LIFE_BOOK:
case TV_TRUMP_BOOK:
case TV_ARCANE_BOOK:
- case TV_ENCHANT_BOOK:
+ case TV_CRAFT_BOOK:
case TV_DAEMON_BOOK:
case TV_CRUSADE_BOOK:
case TV_MUSIC_BOOK:
if (o_ptr->tval < j_ptr->tval) continue;
/* Can happen in the home */
- if (!object_aware_p(o_ptr)) continue;
- if (!object_aware_p(j_ptr)) break;
+ if (!object_is_aware(o_ptr)) continue;
+ if (!object_is_aware(j_ptr)) break;
/* Objects sort by increasing sval */
if (o_ptr->sval < j_ptr->sval) break;
if (o_ptr->sval > j_ptr->sval) continue;
/* Objects in the home can be unknown */
- if (!object_known_p(o_ptr)) continue;
- if (!object_known_p(j_ptr)) break;
+ if (!object_is_known(o_ptr)) continue;
+ if (!object_is_known(j_ptr)) break;
/*
* Hack: otherwise identical rods sort by
int i, j;
/* Ego items are never crap */
- if (o_ptr->name2) return (FALSE);
+ if (object_is_ego(o_ptr)) return (FALSE);
/* Good items are never crap */
if (o_ptr->to_a > 0) return (FALSE);
object_known(q_ptr);
/* Mark it storebought */
- q_ptr->ident |= IDENT_STOREB;
+ q_ptr->ident |= IDENT_STORE;
/* Mega-Hack -- no chests in stores */
if (q_ptr->tval == TV_CHEST) continue;
if (show_weights) maxwid -= 10;
/* Describe the object */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
o_name[maxwid] = '\0';
c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
if (show_weights) maxwid -= 7;
/* Describe the object (fully) */
- object_desc_store(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
o_name[maxwid] = '\0';
c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
/* Normal stores */
else
{
- cptr store_name = (f_name + f_info[FEAT_SHOP_HEAD + cur_store_num].name);
+ cptr store_name = (f_name + f_info[cur_store_feat].name);
cptr owner_name = (ot_ptr->owner_name);
cptr race_name = race_info[ot_ptr->owner_race].title;
else
{
/* Describe the object (fully) */
- object_desc_store(o_name, j_ptr, TRUE, 3);
+ object_desc(o_name, j_ptr, 0);
/* Message */
#ifdef JP
j_ptr->ident &= ~(IDENT_FIXED);
/* Describe the transaction */
- object_desc(o_name, j_ptr, TRUE, 3);
+ object_desc(o_name, j_ptr, 0);
/* Message */
#ifdef JP
record_turn = turn;
if (record_buy) do_cmd_write_nikki(NIKKI_BUY, 0, o_name);
- object_desc(o_name, o_ptr, TRUE, 0);
+ object_desc(o_name, o_ptr, OD_NAME_ONLY);
if(record_rand_art && o_ptr->art_name)
do_cmd_write_nikki(NIKKI_ART, 0, o_name);
/* Erase the "feeling" */
j_ptr->feeling = FEEL_NONE;
- j_ptr->ident &= ~(IDENT_STOREB);
+ j_ptr->ident &= ~(IDENT_STORE);
/* Give it to the player */
item_new = inven_carry(j_ptr);
/* Describe the final result */
- object_desc(o_name, &inventory[item_new], TRUE, 3);
+ object_desc(o_name, &inventory[item_new], 0);
/* Message */
#ifdef JP
ot_ptr->owner_name, race_info[ot_ptr->owner_race].title);
put_str(buf, 3, 10);
sprintf(buf, "%s (%ld)",
- (f_name + f_info[FEAT_SHOP_HEAD + cur_store_num].name), (long)(ot_ptr->max_cost));
+ (f_name + f_info[cur_store_feat].name), (long)(ot_ptr->max_cost));
prt(buf, 3, 50);
}
item_new = inven_carry(j_ptr);
/* Describe just the result */
- object_desc(o_name, &inventory[item_new], TRUE, 3);
+ object_desc(o_name, &inventory[item_new], 0);
/* Message */
#ifdef JP
/* Hack -- Cannot remove cursed items */
- if ((item >= INVEN_RARM) && cursed_p(o_ptr))
+ if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
{
/* Oops */
#ifdef JP
}
/* Get a full description */
- object_desc(o_name, q_ptr, TRUE, 3);
+ object_desc(o_name, q_ptr, 0);
/* Remove any inscription, feeling for stores */
if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
/* Modify quantity */
q_ptr->number = amt;
- /* Make it look like known */
- q_ptr->ident |= IDENT_STOREB;
+ /* Make it look like to be known */
+ q_ptr->ident |= IDENT_STORE;
/*
* Hack -- If a rod or wand, let the shopkeeper know just
value = object_value(q_ptr) * q_ptr->number;
/* Get the description all over again */
- object_desc(o_name, q_ptr, TRUE, 3);
+ object_desc(o_name, q_ptr, 0);
/* Describe the result (in message buffer) */
#ifdef JP
else if (cur_store_num == STORE_MUSEUM)
{
char o2_name[MAX_NLEN];
- object_desc(o2_name, q_ptr, TRUE, 0);
+ object_desc(o2_name, q_ptr, OD_NAME_ONLY);
if (-1 == store_check_num(q_ptr))
{
display_inventory();
}
}
- if (item >= INVEN_RARM) calc_android_exp();
- if ((choice == 0) && ((item == INVEN_RARM) || (item == INVEN_LARM))) kamaenaoshi(item);
+
+ if ((choice == 0) && (item >= INVEN_RARM))
+ {
+ calc_android_exp();
+ kamaenaoshi(item);
+ }
}
}
/* Description */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
/* Describe */
#ifdef JP
/* Describe it fully */
- if (!screen_object(o_ptr, TRUE))
+ if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL))
#ifdef JP
msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
#else
/*
+ * Remove an item from museum (Originally from TOband)
+ */
+static void museum_remove_object(void)
+{
+ int i;
+ int item;
+ object_type *o_ptr;
+ char o_name[MAX_NLEN];
+ char out_val[160];
+
+ /* Empty? */
+ if (st_ptr->stock_num <= 0)
+ {
+#ifdef JP
+ msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
+#else
+ msg_print("Museum is empty.");
+#endif
+
+ return;
+ }
+
+ /* Find the number of objects on this and following pages */
+ i = st_ptr->stock_num - store_top;
+
+ /* And then restrict it to the current page */
+ if (i > 12) i = 12;
+
+ /* Prompt */
+#ifdef JP
+ sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©");
+#else
+ sprintf(out_val, "Which item do you want to order to remove? ");
+#endif
+
+ /* Get the item number to be removed */
+ if (!get_stock(&item, out_val, 0, i - 1)) return;
+
+ /* Get the actual index */
+ item = item + store_top;
+
+ /* Get the actual item */
+ o_ptr = &st_ptr->stock[item];
+
+ /* Description */
+ object_desc(o_name, o_ptr, 0);
+
+#ifdef JP
+ msg_print("Ÿ¼¨¤ò¤ä¤á¤µ¤»¤¿¥¢¥¤¥Æ¥à¤ÏÆóÅ٤ȸ«¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡ª");
+ if (!get_check(format("ËÜÅö¤Ë%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©", o_name))) return;
+#else
+ msg_print("You cannot see items which is removed from the Museum!");
+ if (!get_check(format("Really order to remove %s from the Museum? ", o_name))) return;
+#endif
+
+ /* Message */
+#ifdef JP
+ msg_format("%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤¿¡£", o_name);
+#else
+ msg_format("You ordered to remove %s.", o_name);
+#endif
+
+ /* Remove the items from the home */
+ store_item_increase(item, -o_ptr->number);
+ store_item_optimize(item);
+
+ /* The item is gone */
+
+ /* Nothing left */
+ if (st_ptr->stock_num == 0) store_top = 0;
+
+ /* Nothing left on that screen */
+ else if (store_top >= st_ptr->stock_num) store_top -= 12;
+
+ /* Redraw everything */
+ display_inventory();
+
+ return;
+}
+
+
+/*
* Hack -- set this to leave the store
*/
static bool leave_store = FALSE;
/* Browse a book */
case 'b':
{
- do_cmd_browse();
+ if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
+ (p_ptr->pclass == CLASS_BERSERKER) ||
+ (p_ptr->pclass == CLASS_NINJA) ||
+ (p_ptr->pclass == CLASS_MIRROR_MASTER)
+ ) do_cmd_mind_browse();
+ else if (p_ptr->pclass == CLASS_SMITH)
+ do_cmd_kaji(TRUE);
+ else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+ do_cmd_magic_eater(TRUE);
+ else do_cmd_browse();
break;
}
/* Hack -- Unknown command */
default:
{
+ if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r'))
+ {
+ museum_remove_object();
+ }
+ else
+ {
#ifdef JP
- msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
+ msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
#else
- msg_print("That command does not work in stores.");
+ msg_print("That command does not work in stores.");
#endif
+ }
break;
}
c_ptr = &cave[py][px];
/* Verify a store */
- if (!((c_ptr->feat >= FEAT_SHOP_HEAD) &&
- (c_ptr->feat <= FEAT_SHOP_TAIL)) &&
- (c_ptr->feat != FEAT_MUSEUM))
+ if (!cave_have_flag_grid(c_ptr, FF_STORE))
{
#ifdef JP
msg_print("¤³¤³¤Ë¤ÏŹ¤¬¤¢¤ê¤Þ¤»¤ó¡£");
}
/* Extract the store code */
- if (c_ptr->feat == FEAT_MUSEUM) which = STORE_MUSEUM;
- else which = (c_ptr->feat - FEAT_SHOP_HEAD);
+ which = f_info[c_ptr->feat].subtype;
old_town_num = p_ptr->town_num;
if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
/* Save the store number */
cur_store_num = which;
+ /* Hack -- save the store feature */
+ cur_store_feat = c_ptr->feat;
+
/* Save the store and owner pointers */
st_ptr = &town[p_ptr->town_num].store[cur_store_num];
ot_ptr = &owners[cur_store_num][st_ptr->owner];
if (cur_store_num == STORE_HOME)
{
#ifdef JP
- prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21, 27);
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22, 27);
- prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
+ prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21, 27);
+ prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22, 27);
+ prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
#else
- prt("g) Get an item.", 21, 27);
- prt("d) Drop an item.", 22, 27);
- prt("x) eXamine an item in the home.", 23,27);
+ prt("g) Get an item.", 21, 27);
+ prt("d) Drop an item.", 22, 27);
+ prt("x) eXamine an item in the home.", 23,27);
#endif
-
}
/* Museum commands */
else if (cur_store_num == STORE_MUSEUM)
{
#ifdef JP
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21, 27);
- prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23,27);
+ prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21, 27);
+ prt("r) ¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤ë", 22, 27);
+ prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23, 27);
#else
- prt("d) Drop an item.", 21, 27);
- prt("x) eXamine an item in the museum.", 23,27);
+ prt("d) Drop an item.", 21, 27);
+ prt("r) order to Remove an item.", 22, 27);
+ prt("x) eXamine an item in the museum.", 23, 27);
#endif
-
}
/* Shop commands XXX XXX XXX */
prt("s) ¥¢¥¤¥Æ¥à¤òÇä¤ë", 22, 30);
prt("x) ¾¦ÉʤòÄ´¤Ù¤ë", 23,30);
#else
- prt("p) Purchase an item.", 21, 30);
- prt("s) Sell an item.", 22, 30);
- prt("x) eXamine an item in the shop", 23,30);
+ prt("p) Purchase an item.", 21, 30);
+ prt("s) Sell an item.", 22, 30);
+ prt("x) eXamine an item in the shop", 23,30);
#endif
-
}
#ifdef JP
prt("i/e) »ý¤Áʪ/ÁõÈ÷¤Î°ìÍ÷", 21, 56);
- if( rogue_like_commands == TRUE )
+ if (rogue_like_commands)
{
prt("w/T) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22, 56);
}
#else
prt("i/e) Inventry/Equipment list", 21, 56);
- if( rogue_like_commands == TRUE )
+ if (rogue_like_commands)
{
prt("w/T) Wear/Take off equipment", 22, 56);
}
object_copy(q_ptr, o_ptr);
/* Describe it */
- object_desc(o_name, q_ptr, TRUE, 3);
+ object_desc(o_name, q_ptr, 0);
/* Message */
#ifdef JP
/* Get the item */
o_ptr = &st_ptr->stock[i];
- if (!(artifact_p(o_ptr) || o_ptr->art_name))
+ if (!object_is_artifact(o_ptr))
{
/* Hack -- Sell all non-artifact old items for "half price" */
o_ptr->discount = 50;
{
int j;
- int old_rating = rating;
-
cur_store_num = store_num;
/* Ignore home */
/* Acquire some new items */
while (st_ptr->stock_num < j) store_create();
-
-
- /* Hack -- Restore the rating */
- rating = old_rating;
}
st_ptr = &town[p_ptr->town_num].store[STORE_BLACK];
- o_ptr->ident |= IDENT_STOREB;
+ o_ptr->ident |= IDENT_STORE;
(void)store_carry(o_ptr);