/* Start at the beginning */
store_top = 0;
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
+
/* Display the store */
display_store();
if (st_ptr->store_open >= turn) leave_store = TRUE;
}
+ select_floor_music();
+
p_ptr->town_num = old_town_num;
/* Free turn XXX XXX XXX */