-/*!
+/*!
* @file store.c
- * @brief Ź¤Î½èÍý / Store commands
+ * @brief 店の処理 / Store commands
* @date 2014/02/02
* @author
* Copyright (c) 1989 James E. Wilson, Robert A. Koeneke\n
*/
#include "angband.h"
+#include "cmd-item.h"
+#include "cmd-zapwand.h"
+#include "cmd-magiceat.h"
+#include "store.h"
+#include "avatar.h"
+#include "cmd-spell.h"
+#include "rumor.h"
+#include "player-status.h"
+#include "object-hook.h"
#define MIN_STOCK 12
+ /*!
+ * @brief 闘技場のモンスターID及び報酬アイテムテーブル /
+ * Store owners (exactly four "possible" owners per store, chosen randomly)
+ * @details
+ * <pre>
+ * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
+ *
+ * Lifted extra shopkeepers from CthAngband (don't you just love open source
+ * development? ;-)). Since this gave less than 32 unique names for some
+ * shops, those have their first x names copied to reach 32.
+ *
+ * For the weapon and armour shops, several owners have a limit of 5k.
+ *
+ * I want to do 50k owners, but the purse is currently s16b. Perhaps
+ * we should just store 1/10th of the purse?
+ * </pre>
+ */
+const owner_type owners[MAX_STORES][MAX_OWNERS] =
+{
+ {
+ /* General store - 32 unique names */
+ /*
+ Raistlin は dragonlance の powerful wizard 。
+ Rincewind the Chicken は Terry Pratchett の Discworld の登場人物 上記のパロディ?、
+ { "憶病者ラストリン", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
+ */
+
+#ifdef JP
+ { "フレンドリーなビルボ", 200, 170, 108, 5, 15, RACE_HOBBIT},
+ { "憶病者リンスウィンド", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "背の低いサルタン", 300, 170, 107, 5, 15, RACE_GNOME},
+ { "ハンサムなライア=エル", 300, 165, 107, 6, 18, RACE_ELF},
+ { "親切なファリルマウエン", 250, 170, 108, 5, 15, RACE_HOBBIT},
+ { "臆病者ヴォワラン", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "チビのエラシュナク", 750, 170, 107, 5, 15, RACE_BEASTMAN},
+ { "ハンサムなグラッグ", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
+ { "ケチなフォロビア", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "馬鹿のエリス", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "腹ペコのフィルバート", 750, 170, 107, 5, 15, RACE_VAMPIRE},
+ { "スナーグル・サシグア", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
+ { "長死きエロワーズ", 250, 170, 108, 5, 15, RACE_SPECTRE},
+ { "ノロマのフンディ", 500, 175, 108, 4, 12, RACE_ZOMBIE},
+ { "グランサス", 750, 170, 107, 5, 15, RACE_SKELETON},
+ { "丁寧なロラックス", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
+ { "ブッチ", 250, 170, 108, 5, 15, RACE_HALF_ORC},
+ { "美しきエルベレス", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
+ { "こそこそサーレス", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "ナーロック", 1000, 165, 107, 6, 18, RACE_DWARF},
+ { "チビのヘイネッカ", 250, 170, 108, 5, 15, RACE_GNOME},
+ { "きちがいロワラン", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
+ { "毒息のウート", 750, 170, 107, 5, 15, RACE_DRACONIAN},
+ { "でぶっちょアラァカ", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
+ { "低能なプーゴー", 250, 170, 108, 5, 15, RACE_BEASTMAN},
+ { "フェロールフィリアン", 500, 175, 108, 4, 12, RACE_ELF},
+ { "年寄りマロカ", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "勇敢なサシン", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
+ { "田舎者アビエマール", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "貧乏なハーク", 500, 175, 108, 4, 12, RACE_HALF_ORC},
+ { "みじめなソアリン", 750, 170, 107, 5, 15, RACE_ZOMBIE},
+ { "質素なメルラ", 1000, 165, 107, 6, 18, RACE_ELF},
+#else
+ { "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
+ { "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME},
+ { "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF},
+ { "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT},
+ { "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN},
+ { "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
+ { "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE},
+ { "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
+ { "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE},
+ { "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE},
+ { "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON},
+ { "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
+ { "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC},
+ { "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
+ { "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF},
+ { "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME},
+ { "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
+ { "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN},
+ { "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
+ { "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN},
+ { "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF},
+ { "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
+ { "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC},
+ { "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE},
+ { "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF},
+#endif
+ },
+ {
+ /* Armoury - 28 unique names */
+#ifdef JP
+ { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "賢者デカド", 25000, 200, 112, 4, 10, RACE_DUNADAN},
+ { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "醜悪コン=ダー", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "頑固者ダーグ=ロウ", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "エロー・ドラゴンスケイル", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "デリカトス", 10000, 210, 115, 5, 7, RACE_SPRITE},
+ { "巨大なグルース", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
+ { "アニムス", 25000, 200, 112, 4, 10, RACE_GOLEM},
+ { "マルヴァス", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "セラクシス", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
+ { "デス・チル", 5000, 190, 111, 4, 9, RACE_SPECTRE},
+ { "微かなドリオス", 25000, 200, 112, 4, 10, RACE_SPECTRE},
+ { "冷たいバスリック", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "冷酷ヴェンジェラ", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
+ { "強者ウィラナ", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "ヨジョ二世", 25000, 200, 112, 4, 10, RACE_DWARF},
+ { "優しいラナラー", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "不浄のホルバグ", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "テレパスのエレレン", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
+ { "イスドリリアス", 25000, 200, 112, 4, 10, RACE_SPRITE},
+ { "一つ目ヴェグナー", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "混沌のロディッシュ", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
+ { "剣豪ヘジン", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
+ { "ずる屋のエルベレリス", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
+ { "インプのザサス", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF},
+#else
+ { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN},
+ { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE},
+ { "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
+ { "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
+ { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
+ { "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE},
+ { "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
+ { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
+ { "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
+ { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
+ { "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
+ { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
+ { "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
+ { "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
+ { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
+#endif
+ },
+
+ {
+ /* Weapon Smith - 28 unique names */
+#ifdef JP
+ { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
+ { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "獣マスターのエディー", 25000, 190, 115, 5, 7, RACE_HOBBIT},
+ { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "熟練者ドリュー", 10000, 210, 115, 6, 6, RACE_HUMAN},
+ { "龍の子オラックス", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
+ { "病気持ちのアンスラックス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "頑丈者アルコス", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "腐れ者のサリアス", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
+ { "晒し骨のトゥエシク", 15000, 185, 110, 5, 9, RACE_SKELETON},
+ { "ビリオス", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "ファスガル", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
+ { "パラディンのエレフリス", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "キ'トリッ'ク", 15000, 185, 110, 5, 9, RACE_KLACKON},
+ { "蜘蛛の友ドゥロカス", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
+ { "巨人殺しのフングス", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "デランサ", 10000, 210, 115, 6, 6, RACE_ELF},
+ { "レンジャーのソルビスタニ", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "ノロマのゾリル", 25000, 190, 115, 5, 7, RACE_GOLEM},
+ { "イーオン・フラックス", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
+ { "強者ナドック", 10000, 210, 115, 6, 6, RACE_HOBBIT},
+ { "弱虫エラモグ", 15000, 185, 110, 5, 9, RACE_KOBOLD},
+ { "公正なエオウィリス", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
+ { "バルログ殺しのヒュイモグ", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
+ { "冷酷ピーダス", 5000, 210, 115, 6, 6, RACE_HUMAN},
+ { "ヴァモグ スレイヤー", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
+ { "性悪フーシュナク", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "舞闘バレン", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
+ { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "ビーストマスター・エディー", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
+ { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF},
+#else
+ { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
+ { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN},
+ { "Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
+ { "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
+ { "Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON},
+ { "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
+ { "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON},
+ { "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
+ { "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "Delantha", 10000, 210, 115, 6, 6, RACE_ELF},
+ { "Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM},
+ { "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
+ { "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT},
+ { "Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD},
+ { "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
+ { "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
+ { "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN},
+ { "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
+ { "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
+ { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
+ { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
+#endif
+ },
+ {
+ /* Temple - 22 unique names */
+#ifdef JP
+ { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
+ { "クリキック", 10000, 175, 109, 6, 15, RACE_KLACKON},
+ { "荒くれ者モリヴァル", 15000, 185, 110, 5, 23, RACE_ELF},
+ { "暗きホシャック", 25000, 180, 107, 6, 20, RACE_IMP},
+ { "賢者アタール", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "清きイベニッド", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "エリディシュ", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
+ { "呪術師ヴルドゥシュ", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
+ { "狂戦士ハオブ", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
+ { "若きプルーグディシュ", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
+ { "きちがいラムワイズ", 15000, 185, 110, 5, 23, RACE_YEEK},
+ { "有徳者ムワート", 25000, 180, 107, 6, 20, RACE_KOBOLD},
+ { "弱虫ダードバード", 30000, 185, 109, 5, 15, RACE_SPECTRE},
+ { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK},
+#else
+ { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
+ { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
+ { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
+ { "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON},
+ { "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF},
+ { "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP},
+ { "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
+ { "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
+ { "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
+ { "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
+ { "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK},
+ { "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD},
+ { "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE},
+ { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
+ { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
+ { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
+#endif
+ },
+ {
+ /* Alchemist - 26 unique names */
+#ifdef JP
+ { "化学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "貧弱ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
+ { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "用心深いファネラス", 10000, 190, 111, 5, 8, RACE_DWARF},
+ { "キチガイのルンシー", 10000, 190, 110, 6, 8, RACE_HUMAN},
+ { "グランブルワース", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "フリッター", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "ザリルス", 10000, 190, 111, 5, 8, RACE_HUMAN},
+ { "古きエグバート", 10000, 190, 110, 6, 8, RACE_DWARF},
+ { "誇り高きヴァリンドラ", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "錬金術師タエン", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "巧言カイド", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
+ { "暗きフリア", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
+ { "質素なドムリ", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "魔の子ヤァジュッカ", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "薬草師ジェララルドール", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
+ { "賢者オレラルダン", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
+ { "デモニシストのフゾグロ", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "錬金術師ドゥリアシュ", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "強者ネリア", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
+ { "辛口リグナス", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
+ { "ティルバ", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "金持ちミリルドリック", 15000, 220, 111, 4, 9, RACE_HUMAN},
+
+ { "科学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "錬金術師ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF},
+#else
+ { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF},
+ { "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
+ { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN},
+ { "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
+ { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
+ { "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
+ { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
+ { "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
+ { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
+ { "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
+ { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
+
+ { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+#endif
+ },
+
+ {
+ /* Magic Shop - 23 unique names */
+#ifdef JP
+ { "ソーサラーのロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "死霊使いリャク",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
+ { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "貴族のカザ", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "暗きファジル", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "偉大なるケルドーン", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "フィランスロプス", 20000, 215, 113, 6, 10, RACE_HOBBIT},
+ { "魔女のアグナー", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "死霊術師ビュリアンス", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "ハイメイジのヴイラク", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "知恵者マディッシュ", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
+ { "ファレブリンボール", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "陰険フェリル=ガンド", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "呪術師サレゴード", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "神秘家クトゥアロス", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "幻術師イベリ", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "死霊術師ヘトー", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "魔術師ロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "死霊術師リャク", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+#else
+ { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
+ { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
+ { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+#endif
+ },
+ {
+ /* Black Market - 32 unique names */
+#ifdef JP
+ { "ガリー=ギガズ", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
+ { "ゴブリンのヒストーア", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "フェレンギ人クアーク", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "公正なる(?)トッピ", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "死人ヴァッサ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "裏切り者カイン", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "ブボニカス", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "コープスライト", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "血に飢えしパリッシュ", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "ヴァイル", 20000, 250, 150, 10, 5, RACE_SKELETON},
+ { "信頼のプレンティス", 30000, 250, 150, 10, 5, RACE_SKELETON},
+ { "人間殺しのグリエラ", 30000, 250, 150, 10, 5, RACE_IMP},
+ { "エンジェル", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "水膨れフロツァム", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "ニーヴァル", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "明るいアナスタシア", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "死霊術師チャリティー", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
+ { "ボクサーのプグナシオス", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "幸運なフットソア", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "光指のシドリア", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "手品師リアソー", 20000, 250, 150, 10, 5, RACE_HOBBIT},
+ { "やりくり上手のジャナッカ", 20000, 250, 150, 10, 5, RACE_GNOME},
+ { "悪党シーナ", 30000, 250, 150, 10, 5, RACE_GNOME},
+ { "大爪アルニッキ", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
+ { "貧乏チャエアンド", 20000, 250, 150, 10, 5, RACE_HUMAN},
+ { "山賊アファードーフ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
+ { "強欲ラザクスル", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
+ { "ファラレウィン", 30000, 250, 150, 10, 5, RACE_SPRITE},
+ { "しわしわヴォスール", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
+ { "ハンサムなアラオード", 20000, 250, 150, 10, 5, RACE_AMBERITE},
+ { "負け犬セラドフリド", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "片足のエルーロ", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
+#else
+ { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
+ { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF},
+ { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON},
+ { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON},
+ { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP},
+ { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
+ { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT},
+ { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME},
+ { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME},
+ { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
+ { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN},
+ { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
+ { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
+ { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE},
+ { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
+ { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE},
+ { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
+#endif
+ },
+ {
+ /* Home */
+#ifdef JP
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+ { "我が家", 0, 100, 100, 0, 99, 99},
+#else
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+ { "Your home", 0, 100, 100, 0, 99, 99},
+#endif
+
+ },
+
+ {
+ /* Bookstore - 21 unique names */
+#ifdef JP
+ { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
+ { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
+ { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "隼のサライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
+ { "浅井墓男", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "デスマスク", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
+ { "学者のアスーヌ", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
+ { "死人のプリランド", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
+ { "鉄のロナール", 25000, 120, 110, 7, 19, RACE_GOLEM},
+#else
+ { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
+ { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
+ { "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
+ { "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
+ { "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
+ { "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM},
+#endif
+#ifdef JP
+ { "ガリル=ガミル", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "本食いローバグ", 15000, 175, 108, 4, 12, RACE_KOBOLD},
+ { "キリアリキーク", 20000, 120, 105, 6, 16, RACE_KLACKON},
+ { "静かなるリリン", 25000, 120, 110, 7, 19, RACE_DWARF},
+ { "王者イサング", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
+ { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
+ { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
+ { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "隼サライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
+#else
+ { "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD},
+ { "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON},
+ { "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF},
+ { "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
+ { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
+ { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
+#endif
+ },
+
+ {
+ /* Museum */
+#ifdef JP
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+ { "博物館", 0, 100, 100, 0, 99, 99},
+#else
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+ { "Museum", 0, 100, 100, 0, 99, 99},
+#endif
+
+ },
+
+};
+
static int cur_store_num = 0;
static int store_top = 0;
static int store_bottom = 0;
#define MAX_COMMENT_1 6
-static cptr comment_1[MAX_COMMENT_1] =
+static concptr comment_1[MAX_COMMENT_1] =
{
#ifdef JP
- "¥ª¡¼¥±¡¼¤À¡£",
- "·ë¹½¤À¡£",
- "¤½¤¦¤·¤è¤¦¡ª",
- "»¿À®¤À¡ª",
- "¤è¤·¡ª",
- "¤ï¤«¤Ã¤¿¡ª"
+ "オーケーだ。",
+ "結構だ。",
+ "そうしよう!",
+ "賛成だ!",
+ "よし!",
+ "わかった!"
#else
"Okay.",
"Fine.",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÄɲåá¥Ã¥»¡¼¥¸¡Ê¾µÂú¡Ë */
-static cptr comment_1_B[MAX_COMMENT_1] = {
- "¤Þ¤¢¡¢¤½¤ì¤Ç¤¤¤¤¤ä¡£",
- "º£Æü¤Ï¤½¤ì¤Ç´ªÊÛ¤·¤Æ¤ä¤ë¡£",
- "ʬ¤«¤Ã¤¿¤è¡£",
- "¤·¤ç¤¦¤¬¤Ê¤¤¡£",
- "¤½¤ì¤Ç²æËý¤¹¤ë¤è¡£",
- "¤³¤ó¤Ê¤â¤ó¤À¤í¤¦¡£"
+/*! ブラックマーケット追加メッセージ(承諾) */
+static concptr comment_1_B[MAX_COMMENT_1] = {
+ "まあ、それでいいや。",
+ "今日はそれで勘弁してやる。",
+ "分かったよ。",
+ "しょうがない。",
+ "それで我慢するよ。",
+ "こんなもんだろう。"
};
#endif
#define MAX_COMMENT_2A 2
-static cptr comment_2a[MAX_COMMENT_2A] =
+static concptr comment_2a[MAX_COMMENT_2A] =
{
#ifdef JP
- "»ä¤ÎǦÂÑÎϤò»î¤·¤Æ¤¤¤ë¤Î¤«¤¤¡© $%s ¤¬ºÇ¸å¤À¡£",
- "²æËý¤Ë¤â¸ÂÅÙ¤¬¤¢¤ë¤¾¡£ $%s ¤¬ºÇ¸å¤À¡£"
+ "私の忍耐力を試しているのかい? $%s が最後だ。",
+ "我慢にも限度があるぞ。 $%s が最後だ。"
#else
"You try my patience. %s is final.",
"My patience grows thin. %s is final."
#define MAX_COMMENT_2B 12
-static cptr comment_2b[MAX_COMMENT_2B] =
+static concptr comment_2b[MAX_COMMENT_2B] =
{
#ifdef JP
- " $%s ¤°¤é¤¤¤Ï½Ð¤µ¤Ê¤¤ã¥À¥á¤À¤è¡£",
- " $%s ¤Ê¤é¼õ¤±¼è¤Ã¤Æ¤â¤¤¤¤¤¬¡£",
- "¥Ï¡ª $%s °Ê²¼¤Ï¤Ê¤¤¤Í¡£",
- "²¿¤ÆÅÛ¤À¡ª $%s °Ê²¼¤Ï¤¢¤êÆÀ¤Ê¤¤¤¾¡£",
- "¤½¤ì¤¸¤ã¾¯¤Ê¤¹¤®¤ë¡ª $%s ¤ÏÍߤ·¤¤¤È¤³¤í¤À¡£",
- "¥Ð¥«¤Ë¤·¤Æ¤¤¤ë¡ª $%s ¤Ï¤â¤é¤ï¤Ê¤¤¤È¡£",
- "±³¤À¤í¤¦¡ª $%s ¤Ç¤É¤¦¤À¤¤¡©",
- "¤ª¤¤¤ª¤¤¡ª $%s ¤ò¹Í¤¨¤Æ¤¯¤ì¤Ê¤¤¤«¡©",
- "1000ɤ¤Î¥ª¡¼¥¯¤Î¥Î¥ß¤Ë¶ì¤·¤á¤é¤ì¤ë¤¬¤¤¤¤¡ª $%s ¤À¡£",
- "¤ªÁ°¤ÎÂçÀڤʤâ¤Î¤ËºÒ¤¤¤¢¤ì¡ª $%s ¤Ç¤É¤¦¤À¡£",
- "¥â¥ë¥´¥¹¤Ë¾ÞÌ£¤µ¤ì¤ë¤¬¤¤¤¤¡ªËÜÅö¤Ï $%s ¤Ê¤ó¤À¤í¤¦¡©",
- "¤ªÁ°¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤«¡ª $%s ¤Ï½Ð¤¹¤Ä¤â¤ê¤Ê¤ó¤À¤í¡©"
+ " $%s ぐらいは出さなきゃダメだよ。",
+ " $%s なら受け取ってもいいが。",
+ "ハ! $%s 以下はないね。",
+ "何て奴だ! $%s 以下はあり得ないぞ。",
+ "それじゃ少なすぎる! $%s は欲しいところだ。",
+ "バカにしている! $%s はもらわないと。",
+ "嘘だろう! $%s でどうだい?",
+ "おいおい! $%s を考えてくれないか?",
+ "1000匹のオークのノミに苦しめられるがいい! $%s だ。",
+ "お前の大切なものに災いあれ! $%s でどうだ。",
+ "モルゴスに賞味されるがいい!本当は $%s なんだろう?",
+ "お前の母親はオーガか! $%s は出すつもりなんだろ?"
#else
"I can take no less than %s gold pieces.",
"I will accept no less than %s gold pieces.",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÇä¤ë¤È¤¡Ë */
-static cptr comment_2b_B[MAX_COMMENT_2B] = {
- "¤¤¤¯¤é²¶Íͤ¬¤ª¿Í¹¥¤·¤È¤Ï¤¤¤¨ $%s ¤¬¸Â³¦¤À¤Í¡£·ù¤Ê¤éµ¢¤ê¤Ê¡£",
- "¶â¤¬¤Ê¤¤¤Î¤«¤¤¡¢¤¢¤ó¤¿¡©¤Þ¤º¤Ï²È¤Ëµ¢¤Ã¤Æ $%s ·¤¨¤Æ¤¤Ê¡£",
- "ʪ¤Î²ÁÃͤ¬Ê¬¤«¤é¤óÅÛ¤À¤Ê¡£¤³¤ì¤Ï $%s ¤¬ÉáÄ̤ʤó¤À¤è¡£",
- "²¶¤ÎÉÕ¤±¤¿ÃÍÃʤËʸ¶ç¤¬¤¢¤ë¤Î¤«¡© $%s ¤¬¸Â³¦¤À¡£",
- "¤Ò¤ç¤Ã¤È¤·¤Æ¿·¼ê¤Î¾éÃ̤«¤¤¡© $%s »ý¤Ã¤Æ¤Ê¤¤¤Ê¤éµ¢¤ê¤Ê¡£",
- "¤¦¤Á¤Ï¾¤ÎŹ¤È¤Ï°ã¤¦¤ó¤À¤è¡£$%s ¤°¤é¤¤¤Ï½Ð¤·¤Ê¡£",
- "Ç㤦µ¤¤¬¤Ê¤¤¤Ê¤éµ¢¤ê¤Ê¡£ $%s ¤À¤È¸À¤Ã¤Æ¤¤¤ë¤ó¤À¡£",
- "Ïäˤʤé¤Ê¤¤¤Í¡£ $%s ¤¯¤é¤¤»ý¤Ã¤Æ¤¤¤ë¤ó¤À¤í¡©",
- "¤Ï¡©¤Ê¤ó¤À¤½¤ê¤ã¡© $%s ¤Î´Ö°ã¤¤¤«¡¢¤Ò¤ç¤Ã¤È¤·¤Æ¡©",
- "½Ð¸ý¤Ï¤¢¤Ã¤Á¤À¤è¡£¤½¤ì¤È¤â $%s ½Ð¤»¤ë¤Î¤«¤¤¡¢¤¢¤ó¤¿¤Ë¡£",
- "Ì¿ÃΤ餺¤ÊÅÛ¤À¤Ê¡£ $%s ½Ð¤»¤Ðº£Æü¤Î½ê¤Ï´ªÊÛ¤·¤Æ¤ä¤ë¤è¡£",
- "¤¦¤Á¤ÎŹ¤ÏÉÏ˳¿Í¤ªÃǤê¤À¡£ $%s ¤°¤é¤¤½Ð¤»¤Ê¤¤¤Î¤«¤¤¡©"
+/*! ブラックマーケット用追加メッセージ(売るとき) */
+static concptr comment_2b_B[MAX_COMMENT_2B] = {
+ "いくら俺様がお人好しとはいえ $%s が限界だね。嫌なら帰りな。",
+ "金がないのかい、あんた?まずは家に帰って $%s 揃えてきな。",
+ "物の価値が分からん奴だな。これは $%s が普通なんだよ。",
+ "俺の付けた値段に文句があるのか? $%s が限界だ。",
+ "ひょっとして新手の冗談かい? $%s 持ってないなら帰りな。",
+ "うちは他の店とは違うんだよ。$%s ぐらいは出しな。",
+ "買う気がないなら帰りな。 $%s だと言っているんだ。",
+ "話にならないね。 $%s くらい持っているんだろ?",
+ "は?なんだそりゃ? $%s の間違いか、ひょっとして?",
+ "出口はあっちだよ。それとも $%s 出せるのかい、あんたに。",
+ "命知らずな奴だな。 $%s 出せば今日の所は勘弁してやるよ。",
+ "うちの店は貧乏人お断りだ。 $%s ぐらい出せないのかい?"
};
#endif
#define MAX_COMMENT_3A 2
-static cptr comment_3a[MAX_COMMENT_3A] =
+static concptr comment_3a[MAX_COMMENT_3A] =
{
#ifdef JP
- "»ä¤ÎǦÂÑÎϤò»î¤·¤Æ¤¤¤ë¤Î¤«¤¤¡© $%s ¤¬ºÇ¸å¤À¡£",
- "²æËý¤Ë¤â¸ÂÅÙ¤¬¤¢¤ë¤¾¡£ $%s ¤¬ºÇ¸å¤À¡£"
+ "私の忍耐力を試しているのかい? $%s が最後だ。",
+ "我慢にも限度があるぞ。 $%s が最後だ。"
#else
"You try my patience. %s is final.",
"My patience grows thin. %s is final."
#define MAX_COMMENT_3B 12
-static cptr comment_3b[MAX_COMMENT_3B] =
+static concptr comment_3b[MAX_COMMENT_3B] =
{
#ifdef JP
- "Ëܲ»¤ò¸À¤¦¤È $%s ¤Ç¤¤¤¤¤ó¤À¤í¡©",
- " $%s ¤Ç¤É¤¦¤À¤¤¡©",
- " $%s ¤°¤é¤¤¤Ê¤é½Ð¤·¤Æ¤â¤¤¤¤¤¬¡£",
- " $%s °Ê¾åʧ¤¦¤Ê¤ó¤Æ¹Í¤¨¤é¤ì¤Ê¤¤¤Í¡£",
- "¤Þ¤¢Íî¤Á¤Ä¤¤¤Æ¡£ $%s ¤Ç¤É¤¦¤À¤¤¡©",
- "¤½¤Î¥¬¥é¥¯¥¿¤Ê¤é $%s ¤Ç°ú¤¼è¤ë¤è¡£",
- "¤½¤ì¤¸¤ã¹â¤¹¤®¤ë¡ª $%s ¤¬¤¤¤¤¤È¤³¤À¤í¡£",
- "¤É¤¦¤»¤¤¤é¤Ê¤¤¤ó¤À¤í¡ª $%s ¤Ç¤¤¤¤¤À¤í¡©",
- "¤À¤á¤À¤á¡ª $%s ¤¬¤º¤Ã¤È¤ª»÷¹ç¤¤¤À¤è¡£",
- "¥Ð¥«¤Ë¤·¤Æ¤¤¤ë¡ª $%s ¤¬¤»¤¤¤¼¤¤¤À¡£",
- " $%s ¤Ê¤é´ò¤·¤¤¤È¤³¤í¤À¤¬¤Ê¤¢¡£",
- " $%s ¡¢¤½¤ì°Ê¾å¤Ï¥Ó¥¿°ìʸ½Ð¤µ¤Ê¤¤¤è¡ª"
+ "本音を言うと $%s でいいんだろ?",
+ " $%s でどうだい?",
+ " $%s ぐらいなら出してもいいが。",
+ " $%s 以上払うなんて考えられないね。",
+ "まあ落ちついて。 $%s でどうだい?",
+ "そのガラクタなら $%s で引き取るよ。",
+ "それじゃ高すぎる! $%s がいいとこだろ。",
+ "どうせいらないんだろ! $%s でいいだろ?",
+ "だめだめ! $%s がずっとお似合いだよ。",
+ "バカにしている! $%s がせいぜいだ。",
+ " $%s なら嬉しいところだがなあ。",
+ " $%s 、それ以上はビタ一文出さないよ!"
#else
"Perhaps %s gold pieces?",
"How about %s gold pieces?",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÇ㤤¼è¤ê¡Ë */
-static cptr comment_3b_B[MAX_COMMENT_3B] = {
- " $%s ¤Ã¤Æ¤È¤³¤í¤À¤Í¡£¤½¤Î¤É¤¦¤·¤è¤¦¤â¤Ê¤¤¥¬¥é¥¯¥¿¤Ï¡£",
- "¤³¤Î²¶¤¬ $%s ¤Ã¤Æ¸À¤Ã¤Æ¤¤¤ë¤ó¤À¤«¤é¡¢¤½¤ÎÄ̤ê¤Ë¤·¤¿Êý¤¬¿È¤Î¤¿¤á¤À¤¾¡£",
- "²¶¤ÎÍ¥¤·¤µ¤Ë´Å¤¨¤ë¤Î¤â¤¤¤¤²Ã¸º¤Ë¤·¤Æ¤ª¤±¡£ $%s ¤À¡£",
- "¤½¤ÎÉʤʤé $%s ¤ÇÇä¤Ã¤Æ¤¯¤ì¤Æ¤¤¤ë¤¬¤Í¡¢¾ï¼±¤¢¤ë¿Â»Î¤Ï¤ß¤ó¤Ê¡£",
- "¤³¤ê¤ã¤Þ¤¿¡¢¤¬¤á¤Ä¤¤ÅÛ¤À¤Ê¡£¤¤¤¯¤é²¶¤¬²¹¸ü¤È¤Ï¤¤¤¨ $%s ¤¬¸Â³¦¤À¡£",
- " $%s ¤À¡£Ê̤˲¶¤Ï¤½¤ó¤Ê¥¬¥é¥¯¥¿Íߤ·¤¯¤Ï¤Ê¤¤¤ó¤À¤«¤é¡£",
- "²¶¤Î´ÕÄê³Û¤¬µ¤¤ËÆþ¤é¤Ê¤¤¤Î¤«¡© $%s ¡¢·ù¤Ê¤éµ¢¤ê¤Ê¡£",
- " $%s ¤Ç°ú¤¼è¤Ã¤Æ¤ä¤ë¤è¡£´î¤ó¤Ç¼õ¤±¼è¤ê¤Ê¡¢ÉÏ˳¿Í¡£",
- "ʪ¤Î²ÁÃͤ¬Ê¬¤«¤é¤óÅۤϻÏËö¤Ë¤ª¤¨¤ó¤Ê¡£¤½¤ì¤Ï $%s ¤Ê¤ó¤À¤è¡£",
- "¤½¤ó¤Ê¤Ë¶â¤¬Íߤ·¤¤¤Î¤«¡¢¤¢¤ó¤¿¡© $%s ¤ÇËþ¤Ǥ¤ó¤Î¤«¡©",
- "Æþ¤ëŹ´Ö°ã¤¨¤Æ¤ó¤¸¤ã¤Ê¤¤¤Î¤«¡© $%s ¤Ç·ù¤Ê¤é¾¤ò¤¢¤¿¤Ã¤Æ¤¯¤ì¡£",
- "²¶¤Î¸À¤¤Ãͤ˥±¥Á¤ò¤Ä¤±¤ëÅÛ¤¬¤¤¤ë¤È¤Ï¡ª ¤½¤ÎÅÙ¶»¤ËÌȤ¸¤Æ $%s ¤À¡£"
+/*! ブラックマーケット用追加メッセージ(買い取り) */
+static concptr comment_3b_B[MAX_COMMENT_3B] = {
+ " $%s ってところだね。そのどうしようもないガラクタは。",
+ "この俺が $%s って言っているんだから、その通りにした方が身のためだぞ。",
+ "俺の優しさに甘えるのもいい加減にしておけ。 $%s だ。",
+ "その品なら $%s で売ってくれているがね、常識ある紳士はみんな。",
+ "こりゃまた、がめつい奴だな。いくら俺が温厚とはいえ $%s が限界だ。",
+ " $%s だ。別に俺はそんなガラクタ欲しくはないんだから。",
+ "俺の鑑定額が気に入らないのか? $%s 、嫌なら帰りな。",
+ " $%s で引き取ってやるよ。喜んで受け取りな、貧乏人。",
+ "物の価値が分からん奴は始末におえんな。それは $%s なんだよ。",
+ "そんなに金が欲しいのか、あんた? $%s で満足できんのか?",
+ "入る店間違えてんじゃないのか? $%s で嫌なら他をあたってくれ。",
+ "俺の言い値にケチをつける奴がいるとは! その度胸に免じて $%s だ。"
};
#endif
#define MAX_COMMENT_4A 4
-static cptr comment_4a[MAX_COMMENT_4A] =
+static concptr comment_4a[MAX_COMMENT_4A] =
{
#ifdef JP
- "¤â¤¦¤¿¤¯¤µ¤ó¤À¡ª²¿ÅÙ¤â»ä¤ò¤ï¤º¤é¤ï¤»¤Ê¤¤¤Ç¤¯¤ì¡ª",
- "¤¦¤¬¡¼¡ª°ìÆü¤Î²æËý¤Î¸ÂÅÙ¤òĶ¤¨¤Æ¤¤¤ë¡ª",
- "¤â¤¦¤¤¤¤¡ª»þ´Ö¤Î̵Â̰ʳ°¤Î¤Ê¤Ë¤â¤Î¤Ç¤â¤Ê¤¤¡ª",
- "¤â¤¦¤ä¤Ã¤Æ¤é¤ì¤Ê¤¤¤è¡ª´é¤â¸«¤¿¤¯¤Ê¤¤¡ª"
+ "もうたくさんだ!何度も私をわずらわせないでくれ!",
+ "うがー!一日の我慢の限度を超えている!",
+ "もういい!時間の無駄以外のなにものでもない!",
+ "もうやってられないよ!顔も見たくない!"
#else
"Enough! You have abused me once too often!",
"Arghhh! I have had enough abuse for one day!",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÅܤê¤ÎĺÅÀ¡Ë */
-static cptr comment_4a_B[MAX_COMMENT_4A] = {
- "¤Ê¤á¤ä¤¬¤Ã¤Æ¡ª²¹¸ü¤Ê²¶ÍͤǤâ¸Â³¦¤¬¤¢¤ë¤Ã¤Æ¤³¤È¤òÃΤ졪",
- "²¶¤ò¤³¤³¤Þ¤ÇÅܤ餻¤Æ...Ì¿¤¬¤¢¤ë¤À¤±¤Ç¤â¤¢¤ê¤¬¤¿¤¤¤È»×¤¨¡ª",
- "¤Õ¤¶¤±¤Æ¤ë¤Î¤«¡ªÎä¤ä¤«¤·¤Ê¤éÁê¼ê¤ò¸«¤Æ¤«¤é¤Ë¤·¤í¡ª",
- "¤¤¤¤¤«¤²¤ó¤Ë¤·¤í¡ªº£ÅÙ¤³¤ó¤Ê¤Þ¤Í¤·¤¿¤é¤¿¤À¤¸¤ã¤ª¤«¤Í¤¨¤¾¡ª"
+/*! ブラックマーケット用追加メッセージ(怒りの頂点) */
+static concptr comment_4a_B[MAX_COMMENT_4A] = {
+ "なめやがって!温厚な俺様でも限界があるってことを知れ!",
+ "俺をここまで怒らせて...命があるだけでもありがたいと思え!",
+ "ふざけてるのか!冷やかしなら相手を見てからにしろ!",
+ "いいかげんにしろ!今度こんなまねしたらただじゃおかねえぞ!"
};
#endif
#define MAX_COMMENT_4B 4
-static cptr comment_4b[MAX_COMMENT_4B] =
+static concptr comment_4b[MAX_COMMENT_4B] =
{
#ifdef JP
- "Ź¤«¤é½Ð¤Æ¹Ô¤±¡ª",
- "²¶¤ÎÁ°¤«¤é¾Ã¤¨¼º¤»¤í¡ª",
- "¤É¤Ã¤«¤Ë¹Ô¤Ã¤Á¤Þ¤¨¡ª",
- "½Ð¤í¡¢½Ð¤í¡¢½Ð¤Æ¹Ô¤±¡ª"
+ "店から出て行け!",
+ "俺の前から消え失せろ!",
+ "どっかに行っちまえ!",
+ "出ろ、出ろ、出て行け!"
#else
"Leave my store!",
"Get out of my sight!",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÄɤ¤½Ð¤·¡Ë */
-static cptr comment_4b_B[MAX_COMMENT_4B] = {
- "ÆóÅ٤Ȥ¦¤Á¤ËÍè¤ë¤ó¤¸¤ã¤Í¤¨¡ª¡ª",
- "¤È¤Ã¤È¤È¡¢¤É¤Ã¤«¤Ø¼º¤»¤í¡ª¡ª",
- "º£¤¹¤°¾Ã¤¨¼º¤»¤í¡ª¡ª",
- "½Ð¤Æ¤¤¤±¡ª½Ð¤Æ¤¤¤±¡ª¡ª"
+/*! ブラックマーケット用追加メッセージ(追い出し) */
+static concptr comment_4b_B[MAX_COMMENT_4B] = {
+ "二度とうちに来るんじゃねえ!!",
+ "とっとと、どっかへ失せろ!!",
+ "今すぐ消え失せろ!!",
+ "出ていけ!出ていけ!!"
};
#endif
#define MAX_COMMENT_5 8
-static cptr comment_5[MAX_COMMENT_5] =
+static concptr comment_5[MAX_COMMENT_5] =
{
#ifdef JP
- "¹Í¤¨Ä¾¤·¤Æ¤¯¤ì¡£",
- "¤½¤ê¤ã¤ª¤«¤·¤¤¡ª",
- "¤â¤Ã¤È¿¿ÌÌÌܤ˸À¤Ã¤Æ¤¯¤ì¡ª",
- "¸ò¾Ä¤¹¤ëµ¤¤¬¤¢¤ë¤Î¤«¤¤¡©",
- "Îä¤ä¤«¤·¤ËÍ褿¤Î¤«¡ª",
- "°¤¤¾éÃ̤À¡ª",
- "²æËý¤¯¤é¤Ù¤«¤¤¡£",
- "¤Õ¡¼¤à¡¢Îɤ¤Å·µ¤¤À¡£"
+ "考え直してくれ。",
+ "そりゃおかしい!",
+ "もっと真面目に言ってくれ!",
+ "交渉する気があるのかい?",
+ "冷やかしに来たのか!",
+ "悪い冗談だ!",
+ "我慢くらべかい。",
+ "ふーむ、良い天気だ。"
#else
"Try again.",
"Ridiculous!",
};
#ifdef JP
-/*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÅܤê¡Ë */
-static cptr comment_5_B[MAX_COMMENT_5] = {
- "»þ´Ö¤Î̵Â̤À¤Ê¡¢¤³¤ì¤Ï¡£",
- "Ìñ²ð¤Ê¤ªµÒÍͤÀ¤Ê¡ª",
- "Ïä·¤Æʬ¤«¤ëÁê¼ê¤¸¤ã¤Ê¤µ¤½¤¦¤À¡£",
- "Äˤ¤Ìܤˤ¢¤¤¤¿¤¤¤é¤·¤¤¤Ê¡ª",
- "¤Ê¤ó¤Æ¶¯ÍߤÊÅÛ¤À¡ª",
- "Ïäˤʤé¤óÇÚ¤À¡ª",
- "¤É¤¦¤·¤è¤¦¤â¤Ê¤¤ÉÏ˳¿Í¤À¡ª",
- "·ö²Þ¤òÇä¤Ã¤Æ¤¤¤ë¤Î¤«¡©"
+/*! ブラックマーケット用追加メッセージ(怒り) */
+static concptr comment_5_B[MAX_COMMENT_5] = {
+ "時間の無駄だな、これは。",
+ "厄介なお客様だな!",
+ "話して分かる相手じゃなさそうだ。",
+ "痛い目にあいたいらしいな!",
+ "なんて強欲な奴だ!",
+ "話にならん輩だ!",
+ "どうしようもない貧乏人だ!",
+ "喧嘩を売っているのか?"
};
#endif
#define MAX_COMMENT_6 4
-static cptr comment_6[MAX_COMMENT_6] =
+static concptr comment_6[MAX_COMMENT_6] =
{
#ifdef JP
- "¤É¤¦¤ä¤éʹ¤´Ö°ã¤¨¤¿¤é¤·¤¤¡£",
- "¼ºÎé¡¢¤è¤¯Ê¹¤³¤¨¤Ê¤«¤Ã¤¿¤è¡£",
- "¤¹¤Þ¤Ê¤¤¡¢²¿¤À¤Ã¤Æ¡©",
- "°¤¤¡¢¤â¤¦°ìÅÙ¸À¤Ã¤Æ¤¯¤ì¤ë¡©"
+ "どうやら聞き間違えたらしい。",
+ "失礼、よく聞こえなかったよ。",
+ "すまない、何だって?",
+ "悪い、もう一度言ってくれる?"
#else
"I must have heard you wrong.",
"I'm sorry, I missed that.",
};
+/*** Initialize others ***/
+
+/*!
+ * 店舗で販売するオブジェクトを定義する / Hack -- Objects sold in the stores -- by tval/sval pair.
+ */
+byte store_table[MAX_STORES][STORE_CHOICES][2] =
+{
+ {
+ /* General Store */
+
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_BISCUIT },
+ { TV_FOOD, SV_FOOD_JERKY },
+ { TV_FOOD, SV_FOOD_JERKY },
+
+ { TV_FOOD, SV_FOOD_PINT_OF_WINE },
+ { TV_FOOD, SV_FOOD_PINT_OF_ALE },
+ { TV_LITE, SV_LITE_TORCH },
+ { TV_LITE, SV_LITE_TORCH },
+
+ { TV_LITE, SV_LITE_TORCH },
+ { TV_LITE, SV_LITE_TORCH },
+ { TV_LITE, SV_LITE_LANTERN },
+ { TV_LITE, SV_LITE_LANTERN },
+
+ { TV_FLASK, 0 },
+ { TV_FLASK, 0 },
+ { TV_FLASK, 0 },
+ { TV_FLASK, 0 },
+
+ { TV_FLASK, 0 },
+ { TV_FLASK, 0 },
+ { TV_SPIKE, 0 },
+ { TV_SPIKE, 0 },
+
+ { TV_SHOT, SV_AMMO_NORMAL },
+ { TV_ARROW, SV_AMMO_NORMAL },
+ { TV_BOLT, SV_AMMO_NORMAL },
+ { TV_DIGGING, SV_SHOVEL },
+
+ { TV_DIGGING, SV_PICK },
+ { TV_CLOAK, SV_CLOAK },
+ { TV_CLOAK, SV_CLOAK },
+ { TV_CLOAK, SV_FUR_CLOAK },
+
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+ { TV_FOOD, SV_FOOD_RATION },
+
+ { TV_POTION, SV_POTION_WATER },
+ { TV_POTION, SV_POTION_WATER },
+ { TV_LITE, SV_LITE_LANTERN },
+ { TV_LITE, SV_LITE_LANTERN },
+
+ { TV_FOOD, SV_FOOD_WAYBREAD },
+ { TV_FOOD, SV_FOOD_WAYBREAD },
+ { TV_CAPTURE, 0 },
+ { TV_FIGURINE, 0 },
+
+ { TV_SHOT, SV_AMMO_NORMAL },
+ { TV_ARROW, SV_AMMO_NORMAL },
+ { TV_BOLT, SV_AMMO_NORMAL },
+ { TV_DIGGING, SV_SHOVEL }
+ },
+
+ {
+ /* Armoury */
+
+ { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
+ { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
+ { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
+ { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
+
+ { TV_HELM, SV_HARD_LEATHER_CAP },
+ { TV_HELM, SV_HARD_LEATHER_CAP },
+ { TV_HELM, SV_METAL_CAP },
+ { TV_HELM, SV_IRON_HELM },
+
+ { TV_SOFT_ARMOR, SV_ROBE },
+ { TV_SOFT_ARMOR, SV_ROBE },
+ { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
+ { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
+
+ { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
+ { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
+ { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
+ { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
+
+ { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
+ { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
+ { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
+ { TV_HARD_ARMOR, SV_CHAIN_MAIL },
+
+ { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
+ { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
+ { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
+ { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
+
+ { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
+ { TV_HARD_ARMOR, SV_SPLINT_MAIL },
+ { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
+ { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
+
+ { TV_GLOVES, SV_SET_OF_GAUNTLETS },
+ { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
+ { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
+ { TV_SHIELD, SV_SMALL_METAL_SHIELD },
+
+ { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
+ { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
+ { TV_HELM, SV_HARD_LEATHER_CAP },
+ { TV_HELM, SV_HARD_LEATHER_CAP },
+
+ { TV_SOFT_ARMOR, SV_ROBE },
+ { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
+ { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
+ { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
+
+ { TV_SOFT_ARMOR, SV_LEATHER_JACK },
+ { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
+ { TV_HARD_ARMOR, SV_CHAIN_MAIL },
+ { TV_HARD_ARMOR, SV_CHAIN_MAIL },
+
+ { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
+ { TV_GLOVES, SV_SET_OF_GAUNTLETS },
+ { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
+ { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
+ },
+
+ {
+ /* Weaponsmith */
+
+ { TV_SWORD, SV_DAGGER },
+ { TV_SWORD, SV_MAIN_GAUCHE },
+ { TV_SWORD, SV_RAPIER },
+ { TV_SWORD, SV_SMALL_SWORD },
+
+ { TV_SWORD, SV_SHORT_SWORD },
+ { TV_SWORD, SV_SABRE },
+ { TV_SWORD, SV_CUTLASS },
+ { TV_SWORD, SV_TULWAR },
+
+ { TV_SWORD, SV_BROAD_SWORD },
+ { TV_SWORD, SV_LONG_SWORD },
+ { TV_SWORD, SV_SCIMITAR },
+ { TV_SWORD, SV_KATANA },
+
+ { TV_SWORD, SV_BASTARD_SWORD },
+ { TV_POLEARM, SV_SPEAR },
+ { TV_POLEARM, SV_AWL_PIKE },
+ { TV_POLEARM, SV_TRIDENT },
+
+ { TV_POLEARM, SV_PIKE },
+ { TV_POLEARM, SV_BEAKED_AXE },
+ { TV_POLEARM, SV_BROAD_AXE },
+ { TV_POLEARM, SV_LANCE },
+
+ { TV_POLEARM, SV_BATTLE_AXE },
+ { TV_POLEARM, SV_HATCHET },
+ { TV_BOW, SV_SLING },
+ { TV_BOW, SV_SHORT_BOW },
+
+ { TV_BOW, SV_LIGHT_XBOW },
+ { TV_SHOT, SV_AMMO_NORMAL },
+ { TV_SHOT, SV_AMMO_NORMAL },
+ { TV_ARROW, SV_AMMO_NORMAL },
+
+ { TV_ARROW, SV_AMMO_NORMAL },
+ { TV_BOLT, SV_AMMO_NORMAL },
+ { TV_BOLT, SV_AMMO_NORMAL },
+ { TV_BOW, SV_LIGHT_XBOW },
+
+ { TV_ARROW, SV_AMMO_NORMAL },
+ { TV_BOLT, SV_AMMO_NORMAL },
+ { TV_BOW, SV_SHORT_BOW },
+ { TV_BOW, SV_LIGHT_XBOW },
+
+ { TV_SWORD, SV_DAGGER },
+ { TV_SWORD, SV_TANTO },
+ { TV_SWORD, SV_RAPIER },
+ { TV_SWORD, SV_SMALL_SWORD },
+
+ { TV_SWORD, SV_SHORT_SWORD },
+ { TV_SWORD, SV_LONG_SWORD },
+ { TV_SWORD, SV_SCIMITAR },
+ { TV_SWORD, SV_BROAD_SWORD },
+
+ { TV_HISSATSU_BOOK, 0 },
+ { TV_HISSATSU_BOOK, 0 },
+ { TV_HISSATSU_BOOK, 1 },
+ { TV_HISSATSU_BOOK, 1 },
+ },
+
+ {
+ /* Temple */
+
+ { TV_HAFTED, SV_NUNCHAKU },
+ { TV_HAFTED, SV_QUARTERSTAFF },
+ { TV_HAFTED, SV_MACE },
+ { TV_HAFTED, SV_BO_STAFF },
+
+ { TV_HAFTED, SV_WAR_HAMMER },
+ { TV_HAFTED, SV_WAR_HAMMER },
+ { TV_HAFTED, SV_MORNING_STAR },
+ { TV_HAFTED, SV_FLAIL },
+
+ { TV_HAFTED, SV_LEAD_FILLED_MACE },
+ { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
+ { TV_SCROLL, SV_SCROLL_BLESSING },
+ { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
+
+ { TV_POTION, SV_POTION_HEROISM },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+
+ { TV_POTION, SV_POTION_CURE_LIGHT },
+ { TV_POTION, SV_POTION_CURE_SERIOUS },
+ { TV_POTION, SV_POTION_CURE_SERIOUS },
+ { TV_POTION, SV_POTION_CURE_CRITICAL },
+
+ { TV_POTION, SV_POTION_CURE_CRITICAL },
+ { TV_POTION, SV_POTION_RESTORE_EXP },
+ { TV_POTION, SV_POTION_RESTORE_EXP },
+ { TV_POTION, SV_POTION_RESTORE_EXP },
+
+ { TV_LIFE_BOOK, 0 },
+ { TV_LIFE_BOOK, 0 },
+ { TV_LIFE_BOOK, 1 },
+ { TV_LIFE_BOOK, 1 },
+
+ { TV_CRUSADE_BOOK, 0 },
+ { TV_CRUSADE_BOOK, 0 },
+ { TV_CRUSADE_BOOK, 1 },
+ { TV_CRUSADE_BOOK, 1 },
+
+ { TV_HAFTED, SV_WHIP },
+ { TV_HAFTED, SV_MACE },
+ { TV_HAFTED, SV_BALL_AND_CHAIN },
+ { TV_HAFTED, SV_WAR_HAMMER },
+
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_POTION, SV_POTION_CURE_CRITICAL },
+
+ { TV_POTION, SV_POTION_CURE_CRITICAL },
+ { TV_POTION, SV_POTION_RESTORE_EXP },
+
+ { TV_FIGURINE, 0 },
+ { TV_STATUE, SV_ANY },
+
+ { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
+ { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
+ { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
+ { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
+ },
+
+ {
+ /* Alchemy shop */
+
+ { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+ { TV_SCROLL, SV_SCROLL_LIGHT },
+
+ { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
+ { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
+ { TV_SCROLL, SV_SCROLL_TELEPORT },
+ { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
+
+ { TV_SCROLL, SV_SCROLL_MAPPING },
+ { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
+ { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
+ { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
+
+ { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
+ { TV_SCROLL, SV_SCROLL_RECHARGING },
+ { TV_SCROLL, SV_SCROLL_TELEPORT },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
+ { TV_SCROLL, SV_SCROLL_TELEPORT },
+
+ { TV_SCROLL, SV_SCROLL_TELEPORT },
+ { TV_POTION, SV_POTION_RES_STR },
+ { TV_POTION, SV_POTION_RES_INT },
+ { TV_POTION, SV_POTION_RES_WIS },
+
+ { TV_POTION, SV_POTION_RES_DEX },
+ { TV_POTION, SV_POTION_RES_CON },
+ { TV_POTION, SV_POTION_RES_CHR },
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+
+ { TV_SCROLL, SV_SCROLL_IDENTIFY },
+ { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
+ { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
+ { TV_SCROLL, SV_SCROLL_LIGHT },
+
+ { TV_POTION, SV_POTION_RES_STR },
+ { TV_POTION, SV_POTION_RES_INT },
+ { TV_POTION, SV_POTION_RES_WIS },
+ { TV_POTION, SV_POTION_RES_DEX },
+
+ { TV_POTION, SV_POTION_RES_CON },
+ { TV_POTION, SV_POTION_RES_CHR },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
+
+ { TV_SCROLL, SV_SCROLL_RECHARGING },
+ { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
+ { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
+
+ },
+
+ {
+ /* Magic-User store */
+
+ { TV_RING, SV_RING_PROTECTION },
+ { TV_RING, SV_RING_LEVITATION_FALL },
+ { TV_RING, SV_RING_PROTECTION },
+ { TV_RING, SV_RING_RESIST_FIRE },
+
+ { TV_RING, SV_RING_RESIST_COLD },
+ { TV_AMULET, SV_AMULET_CHARISMA },
+ { TV_RING, SV_RING_WARNING },
+ { TV_AMULET, SV_AMULET_RESIST_ACID },
+
+ { TV_AMULET, SV_AMULET_SEARCHING },
+ { TV_WAND, SV_WAND_SLOW_MONSTER },
+ { TV_WAND, SV_WAND_CONFUSE_MONSTER },
+ { TV_WAND, SV_WAND_SLEEP_MONSTER },
+
+ { TV_WAND, SV_WAND_MAGIC_MISSILE },
+ { TV_WAND, SV_WAND_STINKING_CLOUD },
+ { TV_WAND, SV_WAND_WONDER },
+ { TV_WAND, SV_WAND_DISARMING },
+
+ { TV_STAFF, SV_STAFF_LITE },
+ { TV_STAFF, SV_STAFF_MAPPING },
+ { TV_STAFF, SV_STAFF_DETECT_TRAP },
+ { TV_STAFF, SV_STAFF_DETECT_DOOR },
+
+ { TV_STAFF, SV_STAFF_DETECT_GOLD },
+ { TV_STAFF, SV_STAFF_DETECT_ITEM },
+ { TV_STAFF, SV_STAFF_DETECT_INVIS },
+ { TV_STAFF, SV_STAFF_DETECT_EVIL },
+
+ { TV_STAFF, SV_STAFF_TELEPORTATION },
+ { TV_STAFF, SV_STAFF_TELEPORTATION },
+ { TV_STAFF, SV_STAFF_TELEPORTATION },
+ { TV_STAFF, SV_STAFF_TELEPORTATION },
+
+ { TV_STAFF, SV_STAFF_IDENTIFY },
+ { TV_STAFF, SV_STAFF_IDENTIFY },
+ { TV_STAFF, SV_STAFF_IDENTIFY },
+
+ { TV_STAFF, SV_STAFF_IDENTIFY },
+ { TV_STAFF, SV_STAFF_REMOVE_CURSE },
+ { TV_STAFF, SV_STAFF_CURE_LIGHT },
+ { TV_STAFF, SV_STAFF_PROBING },
+
+ { TV_FIGURINE, 0 },
+
+ { TV_SORCERY_BOOK, 0 },
+ { TV_SORCERY_BOOK, 0 },
+ { TV_SORCERY_BOOK, 1 },
+ { TV_SORCERY_BOOK, 1 },
+
+ { TV_ARCANE_BOOK, 0 },
+ { TV_ARCANE_BOOK, 0 },
+ { TV_ARCANE_BOOK, 1 },
+ { TV_ARCANE_BOOK, 1 },
+
+ { TV_ARCANE_BOOK, 2 },
+ { TV_ARCANE_BOOK, 2 },
+ { TV_ARCANE_BOOK, 3 },
+ { TV_ARCANE_BOOK, 3 },
+
+ },
+
+ {
+ /* Black Market (unused) */
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 }
+ },
+
+ {
+ /* Home (unused) */
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 }
+ },
+
+ {
+ /* Bookstore */
+ { TV_SORCERY_BOOK, 0 },
+ { TV_SORCERY_BOOK, 0 },
+ { TV_SORCERY_BOOK, 1 },
+ { TV_SORCERY_BOOK, 1 },
+
+ { TV_NATURE_BOOK, 0 },
+ { TV_NATURE_BOOK, 0 },
+ { TV_NATURE_BOOK, 1 },
+ { TV_NATURE_BOOK, 1 },
+
+ { TV_CHAOS_BOOK, 0 },
+ { TV_CHAOS_BOOK, 0 },
+ { TV_CHAOS_BOOK, 1 },
+ { TV_CHAOS_BOOK, 1 },
+
+ { TV_DEATH_BOOK, 0 },
+ { TV_DEATH_BOOK, 0 },
+ { TV_DEATH_BOOK, 1 },
+ { TV_DEATH_BOOK, 1 },
+
+ { TV_TRUMP_BOOK, 0 }, /* +16 */
+ { TV_TRUMP_BOOK, 0 },
+ { TV_TRUMP_BOOK, 1 },
+ { TV_TRUMP_BOOK, 1 },
+
+ { TV_ARCANE_BOOK, 0 },
+ { TV_ARCANE_BOOK, 1 },
+ { TV_ARCANE_BOOK, 2 },
+ { TV_ARCANE_BOOK, 3 },
+
+ { TV_CRAFT_BOOK, 0 },
+ { TV_CRAFT_BOOK, 0 },
+ { TV_CRAFT_BOOK, 1 },
+ { TV_CRAFT_BOOK, 1 },
+
+ { TV_DAEMON_BOOK, 0 },
+ { TV_DAEMON_BOOK, 0 },
+ { TV_DAEMON_BOOK, 1 },
+ { TV_DAEMON_BOOK, 1 },
+
+ { TV_MUSIC_BOOK, 0 },
+ { TV_MUSIC_BOOK, 0 },
+ { TV_MUSIC_BOOK, 1 },
+ { TV_MUSIC_BOOK, 1 },
+
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 1 },
+ { TV_HEX_BOOK, 1 },
+ },
+
+ {
+ /* Museum (unused) */
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 },
+ { 0, 0 }
+ }
+};
+
/*!
- * @brief ¼è°úÀ®¸ù»þ¤ÎŹ¼ç¤Î¥á¥Ã¥»¡¼¥¸ / Successful haggle.
- * @return ¤Ê¤·
+ * @brief 取引成功時の店主のメッセージ処理 /
+ * Successful haggle.
+ * @return なし
*/
static void say_comment_1(void)
{
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î¤È¤¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
+ /* ブラックマーケットのときは別のメッセージを出す */
if ( cur_store_num == STORE_BLACK ) {
msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
}
if (one_in_(RUMOR_CHANCE))
{
#ifdef JP
- msg_print("Ź¼ç¤Ï¼ª¤¦¤Á¤·¤¿:");
+ msg_print("店主は耳うちした:");
#else
msg_print("The shopkeeper whispers something into your ear:");
#endif
}
-/*
+/*!
+ * @brief プレイヤーがアイテムを買う時の価格代案メッセージ処理 /
* Continue haggling (player is buying)
+ * @param value 店主の提示価格
+ * @param annoyed 店主のいらつき度
+ * @return なし
*/
-static void say_comment_2(s32b value, int annoyed)
+static void say_comment_2(PRICE value, int annoyed)
{
char tmp_val[80];
{
/* Formatted message */
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
+ /* ブラックマーケットの時は別のメッセージを出す */
if ( cur_store_num == STORE_BLACK ){
msg_format(comment_2b_B[randint0(MAX_COMMENT_2B)], tmp_val);
}
}
-/*
+/*!
+ * @brief プレイヤーがアイテムを売る時の価格代案メッセージ処理 /
* Continue haggling (player is selling)
+ * @param value 店主の提示価格
+ * @param annoyed 店主のいらつき度
+ * @return なし
*/
-static void say_comment_3(s32b value, int annoyed)
+static void say_comment_3(PRICE value, int annoyed)
{
char tmp_val[80];
{
/* Formatted message */
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
+ /* ブラックマーケットの時は別のメッセージを出す */
if ( cur_store_num == STORE_BLACK ){
msg_format(comment_3b_B[randint0(MAX_COMMENT_3B)], tmp_val);
}
}
-/*
+/*!
+ * @brief 店主がプレイヤーを追い出す時のメッセージ処理 /
* Kick 'da bum out. -RAK-
+ * @return なし
*/
static void say_comment_4(void)
{
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
+ /* ブラックマーケットの時は別のメッセージを出す */
if ( cur_store_num == STORE_BLACK ){
msg_print(comment_4a_B[randint0(MAX_COMMENT_4A)]);
msg_print(comment_4b_B[randint0(MAX_COMMENT_4B)]);
}
-/*
+/*!
+ * @brief 店主がプレイヤーに取り合わない時のメッセージ処理 /
* You are insulting me
+ * @return なし
*/
static void say_comment_5(void)
{
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
+ /* ブラックマーケットの時は別のメッセージを出す */
if ( cur_store_num == STORE_BLACK ){
msg_print(comment_5_B[randint0(MAX_COMMENT_5)]);
}
}
-/*
+/*!
+ * @brief 店主がプレイヤーの提示を理解できなかった時のメッセージ処理 /
* That makes no sense.
+ * @return なし
*/
static void say_comment_6(void)
{
}
-
-/*
- * Messages for reacting to purchase prices.
- */
-
#define MAX_COMMENT_7A 4
-static cptr comment_7a[MAX_COMMENT_7A] =
+static concptr comment_7a[MAX_COMMENT_7A] =
{
#ifdef JP
- "¤¦¤ï¤¢¤¢¤¡¤¡¡ª",
- "¤Ê¤ó¤Æ¤³¤Ã¤¿¡ª",
- "狼¤¬¤à¤»¤Óµã¤¯À¼¤¬Ê¹¤³¤¨¤ë...¡£",
- "Ź¼ç¤¬²ù¤·¤²¤Ë¤ï¤á¤¤¤Æ¤¤¤ë¡ª"
+ "うわああぁぁ!",
+ "なんてこった!",
+ "誰かがむせび泣く声が聞こえる...。",
+ "店主が悔しげにわめいている!"
#else
"Arrgghh!",
"You bastard!",
#define MAX_COMMENT_7B 4
-static cptr comment_7b[MAX_COMMENT_7B] =
+static concptr comment_7b[MAX_COMMENT_7B] =
{
#ifdef JP
- "¤¯¤½¤¦¡ª",
- "¤³¤Î°Ëâ¤á¡ª",
- "Ź¼ç¤¬º¨¤á¤·¤½¤¦¤Ë¸«¤Æ¤¤¤ë¡£",
- "Ź¼ç¤¬âˤó¤Ç¤¤¤ë¡£"
+ "くそう!",
+ "この悪魔め!",
+ "店主が恨めしそうに見ている。",
+ "店主が睨んでいる。"
#else
"Damn!",
"You fiend!",
#define MAX_COMMENT_7C 4
-static cptr comment_7c[MAX_COMMENT_7C] =
+static concptr comment_7c[MAX_COMMENT_7C] =
{
#ifdef JP
- "¤¹¤Ð¤é¤·¤¤¡ª",
- "·¯¤¬Å·»È¤Ë¸«¤¨¤ë¤è¡ª",
- "Ź¼ç¤¬¥¯¥¹¥¯¥¹¾Ð¤Ã¤Æ¤¤¤ë¡£",
- "Ź¼ç¤¬ÂçÀ¼¤Ç¾Ð¤Ã¤Æ¤¤¤ë¡£"
+ "すばらしい!",
+ "君が天使に見えるよ!",
+ "店主がクスクス笑っている。",
+ "店主が大声で笑っている。"
#else
"Cool!",
"You've made my day!",
#define MAX_COMMENT_7D 4
-static cptr comment_7d[MAX_COMMENT_7D] =
+static concptr comment_7d[MAX_COMMENT_7D] =
{
#ifdef JP
- "¤ä¤Ã¤Û¤¥¡ª",
- "¤³¤ó¤Ê¤ª¤¤¤·¤¤»×¤¤¤ò¤·¤¿¤é¡¢¿¿ÌÌÌܤËƯ¤±¤Ê¤¯¤Ê¤ë¤Ê¤¡¡£",
- "Ź¼ç¤Ï´ò¤·¤¯¤ÆÄ·¤Í²ó¤Ã¤Æ¤¤¤ë¡£",
- "Ź¼ç¤ÏËþÌ̤˾Фߤò¤¿¤¿¤¨¤Æ¤¤¤ë¡£"
+ "やっほぅ!",
+ "こんなおいしい思いをしたら、真面目に働けなくなるなぁ。",
+ "店主は嬉しくて跳ね回っている。",
+ "店主は満面に笑みをたたえている。"
#else
"Yipee!",
"I think I'll retire!",
};
-/*
+/*!
+ * @brief 店主が交渉を終えた際の反応を返す処理 /
* Let a shop-keeper React to a purchase
- *
+ * @param price アイテムの取引額
+ * @param value アイテムの実際価値
+ * @param guess 店主が当初予想していた価値
+ * @return なし
+ * @details
* We paid "price", it was worth "value", and we thought it was worth "guess"
*/
-static void purchase_analyze(s32b price, s32b value, s32b guess)
+static void purchase_analyze(PRICE price, PRICE value, PRICE guess)
{
/* Item was worthless, but we bought it */
if ((value <= 0) && (price > value))
{
- /* Comment */
msg_print(comment_7a[randint0(MAX_COMMENT_7A)]);
-
chg_virtue(V_HONOUR, -1);
chg_virtue(V_JUSTICE, -1);
-
- /* Sound */
sound(SOUND_STORE1);
}
/* Item was cheaper than we thought, and we paid more than necessary */
else if ((value < guess) && (price > value))
{
- /* Comment */
msg_print(comment_7b[randint0(MAX_COMMENT_7B)]);
-
chg_virtue(V_JUSTICE, -1);
- if (one_in_(4))
- chg_virtue(V_HONOUR, -1);
-
- /* Sound */
+ if (one_in_(4)) chg_virtue(V_HONOUR, -1);
sound(SOUND_STORE2);
}
/* Item was a good bargain, and we got away with it */
else if ((value > guess) && (value < (4 * guess)) && (price < value))
{
- /* Comment */
msg_print(comment_7c[randint0(MAX_COMMENT_7C)]);
-
- if (one_in_(4))
- chg_virtue(V_HONOUR, -1);
- else if (one_in_(4))
- chg_virtue(V_HONOUR, 1);
-
- /* Sound */
+ if (one_in_(4)) chg_virtue(V_HONOUR, -1);
+ else if (one_in_(4)) chg_virtue(V_HONOUR, 1);
sound(SOUND_STORE3);
}
/* Item was a great bargain, and we got away with it */
else if ((value > guess) && (price < value))
{
- /* Comment */
msg_print(comment_7d[randint0(MAX_COMMENT_7D)]);
-
- if (one_in_(2))
- chg_virtue(V_HONOUR, -1);
- if (one_in_(4))
- chg_virtue(V_HONOUR, 1);
-
- if (10 * price < value)
- chg_virtue(V_SACRIFICE, 1);
-
- /* Sound */
+ if (one_in_(2)) chg_virtue(V_HONOUR, -1);
+ if (one_in_(4)) chg_virtue(V_HONOUR, 1);
+ if (10 * price < value) chg_virtue(V_SACRIFICE, 1);
sound(SOUND_STORE4);
}
}
/*Hum, HfE, Elf, Hal, Gno, Dwa, HfO, HfT, Dun, HiE, Barbarian,
HfOg, HGn, HTn, Cyc, Yek, Klc, Kbd, Nbl, DkE, Drc, Mind Flayer,
Imp, Glm, Skl, Zombie, Vampire, Spectre, Fairy, Beastman, Ent,
- Angel, Demon, Kutar */
+ Angel, Demon, Kutar, Android, Merfolk */
/* Human */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 105 },
+ 100, 120, 110, 105, 110 },
/* Half-Elf */
{ 110, 100, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
120, 110, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 115, 110, 110 },
+ 110, 115, 110, 110, 110 },
/* Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Halfling */
{ 115, 110, 105, 95, 105, 110, 115, 130, 115, 105, 115,
125, 120, 120, 125, 115, 110, 120, 120, 120, 115, 115,
120, 110, 120, 120, 130, 110, 110, 130, 110, 95, 140,
- 115, 120, 105, 115 },
+ 115, 120, 105, 115, 105 },
/* Gnome */
{ 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
120, 101, 110, 110, 120, 120, 115, 130, 115, 95, 140,
- 115, 110, 110, 115 },
+ 115, 110, 110, 115, 110 },
/* Dwarf */
{ 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
120, 105, 115, 115, 115, 115, 120, 130, 120, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 120 },
/* Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 115, 120, 125, 115, 125, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 125 },
/* Half-Troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 130 },
/* Amberite */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
120, 120, 105, 120, 115, 105, 115, 120, 110, 105, 105,
120, 105, 120, 120, 125, 120, 105, 135, 105, 95, 140,
- 100, 110, 110, 100 },
+ 100, 110, 110, 100, 110 },
/* High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 125, 120, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Human / Barbarian (copied from human) */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 130, 125, 115, 120, 115, 95, 140,
- 100, 120, 110, 100 },
+ 100, 120, 110, 100, 110 },
/* Half-Ogre: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 120 },
/* Half-Giant: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 130, 120, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Half-Titan: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 108 },
/* Cyclops: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Yeek: theoretical, copied from Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 110 },
/* Klackon: theoretical, copied from Gnome */
{ 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
120, 101, 110, 110, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 110 },
/* Kobold: theoretical, copied from Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 120 },
/* Nibelung: theoretical, copied from Dwarf */
{ 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
120, 105, 115, 115, 120, 120, 130, 130, 130, 95, 140,
- 115, 135, 115, 115 },
+ 115, 135, 115, 115, 120 },
/* Dark Elf */
{ 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
- 110, 101, 115, 110 },
+ 110, 101, 115, 110, 115 },
/* Draconian: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Mind Flayer: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 110 },
/* Imp: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 120 },
/* Golem: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 110 },
/* Skeleton: theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Zombie: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Vampire: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 120 },
/* Spectre: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Sprite: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 105, 115 },
+ 115, 110, 105, 115, 110 },
/* Beastman: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 125 },
/* Ent */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Angel */
{ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 160,
- 95, 95, 95, 95 },
+ 95, 95, 95, 95, 95 },
/* Demon */
{ 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
140, 140, 140, 140, 140, 140, 140, 140, 140, 160, 120,
- 140, 140, 140, 140 },
+ 140, 140, 140, 140, 140 },
/* Dunadan */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 100 },
+ 100, 120, 110, 100, 110 },
/* Shadow Fairy */
{ 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
- 110, 101, 115, 110 },
+ 110, 101, 115, 110, 115 },
/* Kutar */
{ 110, 110, 105, 105, 110, 115, 115, 115, 110, 105, 110,
115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115,
115, 115, 125, 125, 125, 125, 105, 115, 105, 95, 140,
- 110, 115, 100, 110 },
+ 110, 115, 100, 110, 110 },
/* Android */
{ 105, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 100 },
-};
+ 100, 120, 110, 100, 110 },
+ /* Merfolk */
+ { 110, 110, 110, 105, 110, 120, 125, 130, 110, 110, 110,
+ 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
+ 120, 110, 110, 110, 120, 110, 110, 125, 110, 95, 140,
+ 110, 115, 110, 110, 100 },
+};
-/*
+/*!
+ * @brief 店舗価格を決定する /
* Determine the price of an item (qty one) in a store.
- *
+ * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
+ * @param greed 店主の強欲度
+ * @param flip TRUEならば店主にとっての買取価格、FALSEなら売出価格を計算
+ * @return なし
+ * @details
+ * <pre>
* This function takes into account the player's charisma, and the
* shop-keepers friendliness, and the shop-keeper's base greed, but
* never lets a shop-keeper lose money in a transaction.
- *
* The "greed" value should exceed 100 when the player is "buying" the
* item, and should be less than 100 when the player is "selling" it.
- *
* Hack -- the black market always charges twice as much as it should.
- *
* Charisma adjustment runs from 80 to 130
* Racial adjustment runs from 95 to 130
- *
* Since greed/charisma/racial adjustments are centered at 100, we need
* to adjust (by 200) to extract a usable multiplier. Note that the
* "greed" value is always something (?).
+ * </pre>
*/
static s32b price_item(object_type *o_ptr, int greed, bool flip)
{
}
-/*
+/*!
+ * @brief 安価な消耗品の販売数を増やし、低確率で割引にする /
* Certain "cheap" objects should be created in "piles"
+ * @param o_ptr 店舗に並べるオブジェクト構造体の参照ポインタ
+ * @return なし
+ * @details
+ * <pre>
* Some objects can be sold at a "discount" (in small piles)
+ * </pre>
*/
static void mass_produce(object_type *o_ptr)
{
int size = 1;
- int discount = 0;
+ DISCOUNT_RATE discount = 0;
- s32b cost = object_value(o_ptr);
+ PRICE cost = object_value(o_ptr);
/* Analyze the type */
discount = 90;
}
-
if (o_ptr->art_name)
{
- if (cheat_peek && discount)
- {
-#ifdef JP
-msg_print("¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÏÃÍ°ú¤¤Ê¤·¡£");
-#else
- msg_print("No discount on random artifacts.");
-#endif
-
- }
discount = 0;
}
/* Ensure that mass-produced rods and wands get the correct pvals. */
if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
{
- o_ptr->pval *= o_ptr->number;
+ o_ptr->pval *= (PARAMETER_VALUE)o_ptr->number;
}
}
-/*
+/*!
+ * @brief 店舗に並べた品を同一品であるかどうか判定する /
* Determine if a store item can "absorb" another item
- *
+ * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
+ * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
+ * @return 同一扱いできるならTRUEを返す
+ * @details
+ * <pre>
* See "object_similar()" for the same function for the "player"
+ * </pre>
*/
static bool store_object_similar(object_type *o_ptr, object_type *j_ptr)
{
}
-/*
+/*!
+ * @brief 店舗に並べた品を重ね合わせできるかどうか判定する /
* Allow a store item to absorb another item
+ * @param o_ptr 判定するオブジェクト構造体の参照ポインタ1
+ * @param j_ptr 判定するオブジェクト構造体の参照ポインタ2
+ * @return 重ね合わせできるならTRUEを返す
+ * @details
+ * <pre>
+ * See "object_similar()" for the same function for the "player"
+ * </pre>
*/
static void store_object_absorb(object_type *o_ptr, object_type *j_ptr)
{
}
-/*
+/*!
+ * @brief 店舗に品を置くスペースがあるかどうかの判定を返す /
* Check to see if the shop will be carrying too many objects -RAK-
+ * @param o_ptr 店舗に置きたいオブジェクト構造体の参照ポインタ
+ * @return 置き場がないなら0、重ね合わせできるアイテムがあるなら-1、スペースがあるなら1を返す。
+ * @details
+ * <pre>
* Note that the shop, just like a player, will not accept things
* it cannot hold. Before, one could "nuke" potions this way.
- *
* Return value is now int:
* 0 : No space
* -1 : Can be combined to existing slot.
* 1 : Cannot be combined but there are empty spaces.
+ * </pre>
*/
static int store_check_num(object_type *o_ptr)
{
- int i;
+ int i;
object_type *j_ptr;
/* The "home" acts like the player */
/* Free space is always usable */
/*
- * ¥ª¥×¥·¥ç¥ó powerup_home ¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¤È
- * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë
+ * オプション powerup_home が設定されていると
+ * 我が家が 20 ページまで使える
*/
if ((cur_store_num == STORE_HOME) && ( powerup_home == FALSE )) {
if (st_ptr->stock_num < ((st_ptr->stock_size) / 10)) {
return 0;
}
-
+/*!
+ * @brief オブジェクトが祝福されているかの判定を返す /
+ * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
+ * @return アイテムが祝福されたアイテムならばTRUEを返す
+ */
static bool is_blessed(object_type *o_ptr)
{
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
if (have_flag(flgs, TR_BLESSED)) return (TRUE);
else return (FALSE);
-/*
+/*!
+ * @brief オブジェクトが所定の店舗で引き取れるかどうかを返す /
* Determine if the current store will purchase the given item
- *
+ * @param o_ptr 判定したいオブジェクト構造体の参照ポインタ
+ * @return アイテムが買い取れるならばTRUEを返す
+ * @note
* Note that a shop-keeper must refuse to buy "worthless" items
*/
static bool store_will_buy(object_type *o_ptr)
}
}
- /* XXX XXX XXX Ignore "worthless" items */
+ /* Ignore "worthless" items */
if (object_value(o_ptr) <= 0) return (FALSE);
/* Assume okay */
}
-/*
- * Combine and reorder items in the home
+/*!
+ * @brief 現在の町の指定された店舗のアイテムを整理する /
+ * Combine and reorder items in store.
+ * @param store_num 店舗ID
+ * @return 実際に整理が行われたならばTRUEを返す。
*/
bool combine_and_reorder_home(int store_num)
{
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
- st_ptr = &town[1].store[store_num];
+ st_ptr = &town_info[1].store[store_num];
if (store_num != STORE_HOME)
{
stack_force_notes = FALSE;
/* Combine the items in the home (backwards) */
for (i = st_ptr->stock_num - 1; i > 0; i--)
{
- /* Get the item */
o_ptr = &st_ptr->stock[i];
/* Skip empty items */
{
int max_num;
- /* Get the item */
j_ptr = &st_ptr->stock[j];
/* Skip empty items */
}
else
{
- int old_num = o_ptr->number;
- int remain = j_ptr->number + o_ptr->number - max_num;
+ ITEM_NUMBER old_num = o_ptr->number;
+ ITEM_NUMBER remain = j_ptr->number + o_ptr->number - max_num;
/* Add together the item counts */
object_absorb(j_ptr, o_ptr);
/* Take note */
combined = TRUE;
-
- /* Done */
break;
}
}
/* Re-order the items in the home (forwards) */
for (i = 0; i < st_ptr->stock_num; i++)
{
- /* Get the item */
o_ptr = &st_ptr->stock[i];
/* Skip empty slots */
/* Take note */
flag = TRUE;
-
- /* Get local object */
j_ptr = &forge;
/* Save a copy of the moving item */
}
-/*
+/*!
+ * @brief 我が家にオブジェクトを加える /
* Add the item "o_ptr" to the inventory of the "Home"
- *
+ * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
+ * @return 収めた先のID
+ * @details
+ * <pre>
* In all cases, return the slot (or -1) where the object was placed
- *
* Note that this is a hacked up version of "inven_carry()".
- *
* Also note that it may not correctly "adapt" to "knowledge" bacoming
* known, the player may have to pick stuff up and drop it again.
+ * </pre>
*/
static int home_carry(object_type *o_ptr)
{
- int slot;
- s32b value;
- int i;
+ int slot;
+ PRICE value;
+ int i;
object_type *j_ptr;
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
/* No space? */
/*
- * ±£¤·µ¡Ç½: ¥ª¥×¥·¥ç¥ó powerup_home ¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¤È
- * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë
+ * 隠し機能: オプション powerup_home が設定されていると
+ * 我が家が 20 ページまで使える
*/
/* No space? */
if ((cur_store_num != STORE_HOME) || (powerup_home == TRUE)) {
}
-/*
+/*!
+ * @brief 店舗にオブジェクトを加える /
* Add the item "o_ptr" to a real stores inventory.
- *
- * If the item is "worthless", it is thrown away (except in the home).
- *
- * If the item cannot be combined with an object already in the inventory,
- * make a new slot for it, and calculate its "per item" price. Note that
- * this price will be negative, since the price will not be "fixed" yet.
- * Adding an item to a "fixed" price stack will not change the fixed price.
- *
+ * @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
+ * @return 収めた先のID
+ * @details
+ * <pre>
* In all cases, return the slot (or -1) where the object was placed
+ * Note that this is a hacked up version of "inven_carry()".
+ * Also note that it may not correctly "adapt" to "knowledge" bacoming
+ * known, the player may have to pick stuff up and drop it again.
+ * </pre>
*/
static int store_carry(object_type *o_ptr)
{
- int i, slot;
- s32b value, j_value;
+ int i, slot;
+ PRICE value, j_value;
object_type *j_ptr;
}
-/*
+/*!
+ * @brief 店舗のオブジェクト数を増やす /
+ * Add the item "o_ptr" to a real stores inventory.
+ * @param item 増やしたいアイテムのID
+ * @param num 増やしたい数
+ * @return なし
+ * @details
+ * <pre>
* Increase, by a given amount, the number of a certain item
* in a certain store. This can result in zero items.
+ * </pre>
+ * @todo numは本来ITEM_NUMBER型にしたい。
*/
-static void store_item_increase(int item, int num)
+static void store_item_increase(INVENTORY_IDX item, int num)
{
int cnt;
object_type *o_ptr;
- /* Get the item */
o_ptr = &st_ptr->stock[item];
/* Verify the number */
num = cnt - o_ptr->number;
/* Save the new number */
- o_ptr->number += num;
+ o_ptr->number += (ITEM_NUMBER)num;
}
-/*
+/*!
+ * @brief 店舗のオブジェクト数を削除する /
* Remove a slot if it is empty
+ * @param item 削除したいアイテムのID
+ * @return なし
*/
-static void store_item_optimize(int item)
+static void store_item_optimize(INVENTORY_IDX item)
{
int j;
object_type *o_ptr;
- /* Get the item */
o_ptr = &st_ptr->stock[item];
/* Must exist */
object_wipe(&st_ptr->stock[j]);
}
-
-/*
+/*!
+ * @brief ブラックマーケット用の無価値品の排除判定 /
* This function will keep 'crap' out of the black market.
+ * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
+ * @return ブラックマーケットにとって無価値な品ならばTRUEを返す
+ * @details
+ * <pre>
* Crap is defined as any item that is "available" elsewhere
* Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
+ * </pre>
*/
static bool black_market_crap(object_type *o_ptr)
{
- int i, j;
+ int i, j;
/* Ego items are never crap */
if (object_is_ego(o_ptr)) return (FALSE);
if (i == STORE_MUSEUM) continue;
/* Check every item in the store */
- for (j = 0; j < town[p_ptr->town_num].store[i].stock_num; j++)
+ for (j = 0; j < town_info[p_ptr->town_num].store[i].stock_num; j++)
{
- object_type *j_ptr = &town[p_ptr->town_num].store[i].stock[j];
+ object_type *j_ptr = &town_info[p_ptr->town_num].store[i].stock[j];
/* Duplicate item "type", assume crappy */
if (o_ptr->k_idx == j_ptr->k_idx) return (TRUE);
}
-/*
+/*!
+ * @brief 店舗の品揃え変化のためにアイテムを削除する /
* Attempt to delete (some of) a random item from the store
+ * @return なし
+ * @details
+ * <pre>
* Hack -- we attempt to "maintain" piles of items when possible.
+ * </pre>
*/
static void store_delete(void)
{
- int what, num;
+ INVENTORY_IDX what;
+ int num;
/* Pick a random slot */
- what = randint0(st_ptr->stock_num);
+ what = (INVENTORY_IDX)randint0(st_ptr->stock_num);
/* Determine how many items are here */
num = st_ptr->stock[what].number;
}
-/*
+/*!
+ * @brief 店舗の品揃え変化のためにアイテムを追加する /
* Creates a random item and gives it to a store
+ * @return なし
+ * @details
+ * <pre>
* This algorithm needs to be rethought. A lot.
* Currently, "normal" stores use a pre-built array.
- *
* Note -- the "level" given to "obj_get_num()" is a "favored"
* level, that is, there is a much higher chance of getting
* items with a level approaching that of the given level...
- *
* Should we check for "permission" to have the given item?
+ * </pre>
*/
static void store_create(void)
{
- int i, tries, level;
+ OBJECT_IDX i;
+ int tries;
+ DEPTH level;
object_type forge;
object_type *q_ptr;
level = rand_range(1, STORE_OBJ_LEVEL);
}
-
- /* Get local object */
q_ptr = &forge;
/* Create a new object of the chosen kind */
}
-
-/*
+/*!
+ * @brief 店舗の割引対象外にするかどうかを判定 /
* Eliminate need to bargain if player has haggled well in the past
+ * @param minprice アイテムの最低販売価格
+ * @return 割引を禁止するならTRUEを返す。
*/
-static bool noneedtobargain(s32b minprice)
+static bool noneedtobargain(PRICE minprice)
{
- s32b good = st_ptr->good_buy;
- s32b bad = st_ptr->bad_buy;
+ PRICE good = st_ptr->good_buy;
+ PRICE bad = st_ptr->bad_buy;
/* Cheap items are "boring" */
if (minprice < 10L) return (TRUE);
}
-/*
+/*!
+ * @brief 店主の持つプレイヤーに対する売買の良し悪し経験を記憶する /
* Update the bargain info
+ * @param price 実際の取引価格
+ * @param minprice 店主の提示した価格
+ * @param num 売買数
+ * @return なし
*/
-static void updatebargain(s32b price, s32b minprice, int num)
+static void updatebargain(PRICE price, PRICE minprice, int num)
{
/* Hack -- auto-haggle */
if (!manual_haggle) return;
}
-
-/*
+/*!
+ * @brief 店の商品リストを再表示する /
* Re-displays a single store entry
+ * @param pos 表示行
+ * @return なし
*/
static void display_entry(int pos)
{
- int i, cur_col;
- object_type *o_ptr;
- s32b x;
-
- char o_name[MAX_NLEN];
- char out_val[160];
+ int i, cur_col;
+ object_type *o_ptr;
+ s32b x;
+ GAME_TEXT o_name[MAX_NLEN];
+ char out_val[160];
int maxwid = 75;
- /* Get the item */
o_ptr = &st_ptr->stock[pos];
/* Get the "offset" */
cur_col = 3;
if (show_item_graph)
{
- byte a = object_attr(o_ptr);
- char c = object_char(o_ptr);
-
-#ifdef AMIGA
- if (a & 0x80)
- a |= 0x40;
-#endif
+ TERM_COLOR a = object_attr(o_ptr);
+ SYMBOL_CODE c = object_char(o_ptr);
Term_queue_bigchar(cur_col, i + 6, a, c, 0, 0);
if (use_bigtile) cur_col++;
/* Leave room for weights, if necessary -DRS- */
if (show_weights) maxwid -= 10;
- /* Describe the object */
object_desc(o_name, o_ptr, 0);
o_name[maxwid] = '\0';
c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
/* Show weights */
- if (show_weights)
+ if(show_weights)
{
/* Only show the weight of an individual item */
- int wgt = o_ptr->weight;
+ WEIGHT wgt = o_ptr->weight;
#ifdef JP
- sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
+ sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt));
put_str(out_val, i+6, 67);
#else
(void)sprintf(out_val, "%3d.%d lb", wgt / 10, wgt % 10);
/* Actually draw the price (not fixed) */
#ifdef JP
-(void)sprintf(out_val, "%9ld¸Ç", (long)x);
+ (void)sprintf(out_val, "%9ld固", (long)x);
#else
(void)sprintf(out_val, "%9ld F", (long)x);
#endif
-
put_str(out_val, i+6, 68);
}
}
-/*
+/*!
+ * @brief 店の商品リストを表示する /
* Displays a store's inventory -RAK-
+ * @return なし
+ * @details
* All prices are listed as "per individual object". -BEN-
*/
static void display_inventory(void)
if (st_ptr->stock_num > store_bottom)
{
/* Show "more" reminder (after the last item) */
-#ifdef JP
- prt("-³¤¯-", k + 6, 3);
-#else
- prt("-more-", k + 6, 3);
-#endif
-
+ prt(_("-続く-", "-more-"), k + 6, 3);
/* Indicate the "current page" */
/* Trailing spaces are to display (Page xx) and (Page x) */
-#ifdef JP
- put_str(format("(%d¥Ú¡¼¥¸) ", store_top/store_bottom + 1), 5, 20);
-#else
- put_str(format("(Page %d) ", store_top/store_bottom + 1), 5, 20);
-#endif
-
+ put_str(format(_("(%dページ) ", "(Page %d) "), store_top/store_bottom + 1), 5, 20);
}
if (cur_store_num == STORE_HOME || cur_store_num == STORE_MUSEUM)
if (cur_store_num == STORE_HOME && !powerup_home) k /= 10;
#ifdef JP
- put_str(format("¥¢¥¤¥Æ¥à¿ô: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 27);
+ put_str(format("アイテム数: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 27);
#else
put_str(format("Objects: %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 30);
#endif
}
-/*
+/*!
+ * @brief プレイヤーの所持金を表示する /
* Displays players gold -RAK-
+ * @return なし
+ * @details
*/
static void store_prt_gold(void)
{
char out_val[64];
-#ifdef JP
- prt("¼ê»ý¤Á¤Î¤ª¶â: ", 19 + xtra_stock, 53);
-#else
- prt("Gold Remaining: ", 19 + xtra_stock, 53);
-#endif
-
-
+ prt(_("手持ちのお金: ", "Gold Remaining: "), 19 + xtra_stock, 53);
sprintf(out_val, "%9ld", (long)p_ptr->au);
prt(out_val, 19 + xtra_stock, 68);
}
-
-/*
+/*!
+ * @brief 店舗情報全体を表示するメインルーチン /
* Displays store (after clearing screen) -RAK-
+ * @return なし
+ * @details
*/
static void display_store(void)
{
char buf[80];
-
- /* Clear screen */
Term_clear();
/* The "Home" is special */
if (cur_store_num == STORE_HOME)
{
/* Put the owner name */
-#ifdef JP
- put_str("²æ¤¬²È", 3, 31);
-#else
- put_str("Your Home", 3, 30);
-#endif
-
+ put_str(_("我が家", "Your Home"), 3, 31);
/* Label the item descriptions */
-#ifdef JP
- put_str("¥¢¥¤¥Æ¥à¤Î°ìÍ÷", 5, 4);
-#else
- put_str("Item Description", 5, 3);
-#endif
-
+ put_str(_("アイテムの一覧", "Item Description"), 5, 4);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("½Å¤µ", 5, 72);
-#else
- put_str("Weight", 5, 70);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 70);
}
}
else if (cur_store_num == STORE_MUSEUM)
{
/* Put the owner name */
-#ifdef JP
- put_str("Çîʪ´Û", 3, 31);
-#else
- put_str("Museum", 3, 30);
-#endif
-
+ put_str(_("博物館", "Museum"), 3, 31);
/* Label the item descriptions */
-#ifdef JP
- put_str("¥¢¥¤¥Æ¥à¤Î°ìÍ÷", 5, 4);
-#else
- put_str("Item Description", 5, 3);
-#endif
-
+ put_str(_("アイテムの一覧", "Item Description"), 5, 4);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("½Å¤µ", 5, 72);
-#else
- put_str("Weight", 5, 70);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 70);
}
}
/* Normal stores */
else
{
- cptr store_name = (f_name + f_info[cur_store_feat].name);
- cptr owner_name = (ot_ptr->owner_name);
- cptr race_name = race_info[ot_ptr->owner_race].title;
+ concptr store_name = (f_name + f_info[cur_store_feat].name);
+ concptr owner_name = (ot_ptr->owner_name);
+ concptr race_name = race_info[ot_ptr->owner_race].title;
/* Put the owner name and race */
sprintf(buf, "%s (%s)", owner_name, race_name);
prt(buf, 3, 50);
/* Label the item descriptions */
-#ifdef JP
- put_str("¾¦ÉʤΰìÍ÷", 5, 7);
-#else
- put_str("Item Description", 5, 3);
-#endif
+ put_str(_("商品の一覧", "Item Description"), 5, 5);
/* If showing weights, show label */
if (show_weights)
{
-#ifdef JP
- put_str("½Å¤µ", 5, 62);
-#else
- put_str("Weight", 5, 60);
-#endif
-
+ put_str(_(" 重さ", "Weight"), 5, 60);
}
/* Label the asking price (in stores) */
-#ifdef JP
- put_str("²Á³Ê", 5, 73);
-#else
- put_str("Price", 5, 72);
-#endif
-
+ put_str(_(" 価格", "Price"), 5, 72);
}
/* Display the current gold */
-/*
+/*!
+ * @brief 店舗からアイテムを選択する /
* Get the ID of a store item and return its value -RAK-
+ * @param com_val 選択IDを返す参照ポインタ
+ * @param pmt メッセージキャプション
+ * @param i 選択範囲の最小値
+ * @param j 選択範囲の最大値
+ * @return 実際に選択したらTRUE、キャンセルしたらFALSE
*/
-static int get_stock(int *com_val, cptr pmt, int i, int j)
+static int get_stock(COMMAND_CODE *com_val, concptr pmt, int i, int j)
{
- char command;
- char out_val[160];
- char lo, hi;
-
-#ifdef ALLOW_REPEAT /* TNB */
+ char command;
+ char out_val[160];
+ char lo, hi;
/* Get the item index */
if (repeat_pull(com_val))
}
}
-#endif /* ALLOW_REPEAT -- TNB */
-
- /* Paranoia XXX XXX XXX */
+ /* Paranoia */
msg_print(NULL);
-
/* Assume failure */
*com_val = (-1);
lo = I2A(i);
hi = (j > 25) ? toupper(I2A(j - 26)) : I2A(j);
#ifdef JP
- (void)sprintf(out_val, "(%s:%c-%c, ESC¤ÇÃæÃÇ) %s",
- (((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) ? "¥¢¥¤¥Æ¥à" : "¾¦ÉÊ"),
+ (void)sprintf(out_val, "(%s:%c-%c, ESCで中断) %s",
+ (((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) ? "アイテム" : "商品"),
lo, hi, pmt);
#else
(void)sprintf(out_val, "(Items %c-%c, ESC to exit) %s",
/* Ask until done */
while (TRUE)
{
- int k;
+ COMMAND_CODE k;
/* Escape */
if (!get_com(out_val, &command, FALSE)) break;
break;
}
- /* Oops */
bell();
}
/* Clear the prompt */
prt("", 0, 0);
- /* Cancel */
if (command == ESCAPE) return (FALSE);
-#ifdef ALLOW_REPEAT /* TNB */
-
repeat_push(*com_val);
-#endif /* ALLOW_REPEAT -- TNB */
-
/* Success */
return (TRUE);
}
-/*
+/*!
+ * @brief 店主の不満度を増やし、プレイヤーを締め出す判定と処理を行う /
* Increase the insult counter and get angry if too many -RAK-
+ * @return プレイヤーを締め出す場合TRUEを返す
*/
static int increase_insults(void)
{
}
-/*
+/*!
+ * @brief 店主の不満度を減らす /
* Decrease insults -RAK-
+ * @return プレイヤーを締め出す場合TRUEを返す
*/
static void decrease_insults(void)
{
}
-/*
+/*!
+ * @brief 店主の不満度が増えた場合のみのメッセージを表示する /
* Have insulted while haggling -RAK-
+ * @return プレイヤーを締め出す場合TRUEを返す
*/
static int haggle_insults(void)
{
static s32b last_inc = 0L;
-/*
+/*!
+ * @brief 交渉価格を確認と認証の是非を行う /
* Get a haggle
+ * @param pmt メッセージ
+ * @param poffer 別途価格提示をした場合の値を返す参照ポインタ
+ * @param price 現在の交渉価格
+ * @param final 最終確定価格ならばTRUE
+ * @return プレイヤーを締め出す場合TRUEを返す
*/
-static int get_haggle(cptr pmt, s32b *poffer, s32b price, int final)
+static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
{
- s32b i;
-
- cptr p;
-
- char buf[128];
- char out_val[160];
-
+ s32b i;
+ concptr p;
+ GAME_TEXT buf[128];
+ GAME_TEXT out_val[160];
/* Clear old increment if necessary */
if (!allow_inc) last_inc = 0L;
-
/* Final offer */
if (final)
{
-#ifdef JP
- sprintf(buf, "%s [¾µÂú] ", pmt);
-#else
- sprintf(buf, "%s [accept] ", pmt);
-#endif
-
+ sprintf(buf, _("%s [承諾] ", "%s [accept] "), pmt);
}
/* Old (negative) increment, and not final */
else if (last_inc < 0)
{
-#ifdef JP
- sprintf(buf, "%s [-$%ld] ", pmt, (long)(ABS(last_inc)));
-#else
- sprintf(buf, "%s [-%ld] ", pmt, (long)(ABS(last_inc)));
-#endif
-
+ sprintf(buf, _("%s [-$%ld] ", "%s [-%ld] "), pmt, (long)(ABS(last_inc)));
}
/* Old (positive) increment, and not final */
else if (last_inc > 0)
{
-#ifdef JP
- sprintf(buf, "%s [+$%ld] ", pmt, (long)(ABS(last_inc)));
-#else
- sprintf(buf, "%s [+%ld] ", pmt, (long)(ABS(last_inc)));
-#endif
-
+ sprintf(buf, _("%s [+$%ld] ", "%s [+%ld] "), pmt, (long)(ABS(last_inc)));
}
/* Normal haggle */
sprintf(buf, "%s ", pmt);
}
-
- /* Paranoia XXX XXX XXX */
+ /* Paranoia */
msg_print(NULL);
-
/* Ask until done */
while (TRUE)
{
}
/* Warning */
-#ifdef JP
- msg_print("Ãͤ¬¤ª¤«¤·¤¤¤Ç¤¹¡£");
-#else
- msg_print("Invalid response.");
-#endif
-
+ msg_print(_("値がおかしいです。", "Invalid response."));
msg_print(NULL);
}
}
-/*
+/*!
+ * @brief 店主がプレイヤーからの交渉価格を判断する /
* Receive an offer (from the player)
- *
+ * @param pmt メッセージ
+ * @param poffer 店主からの交渉価格を返す参照ポインタ
+ * @param last_offer 現在の交渉価格
+ * @param factor 店主の価格基準倍率
+ * @param price アイテムの実価値
+ * @param final 最終価格確定ならばTRUE
+ * @return プレイヤーの価格に対して不服ならばTRUEを返す /
* Return TRUE if offer is NOT okay
*/
-static bool receive_offer(cptr pmt, s32b *poffer,
+static bool receive_offer(concptr pmt, s32b *poffer,
s32b last_offer, int factor,
- s32b price, int final)
+ PRICE price, int final)
{
/* Haggle till done */
while (TRUE)
}
-/*
+/*!
+ * @brief プレイヤーが購入する時の値切り処理メインルーチン /
* Haggling routine -RAK-
- *
+ * @param o_ptr オブジェクトの構造体参照ポインタ
+ * @param price 最終価格を返す参照ポインタ
+ * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
* Return TRUE if purchase is NOT successful
*/
static bool purchase_haggle(object_type *o_ptr, s32b *price)
s32b min_per, max_per;
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
-
bool cancel = FALSE;
-
-#ifdef JP
- cptr pmt = "Ä󼨲Á³Ê";
-#else
- cptr pmt = "Asking";
-#endif
-
-
char out_val[160];
-
-
*price = 0;
+ concptr pmt = _("提示価格", "Asking");
/* Extract the starting offer and the final offer */
cur_ask = price_item(o_ptr, ot_ptr->max_inflate, FALSE);
if (noneed)
{
/* Message summary */
-#ifdef JP
- msg_print("·ë¶É¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
-#else
- msg_print("You eventually agree upon the price.");
-#endif
-
+ msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
msg_print(NULL);
}
else
{
/* Message summary */
-#ifdef JP
- msg_print("¤¹¤ó¤Ê¤ê¤È¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
-#else
- msg_print("You quickly agree upon the price.");
-#endif
-
+ msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
msg_print(NULL);
/* Apply Sales Tax */
cur_ask = final_ask;
/* Go to final offer */
-#ifdef JP
- pmt = "ºÇ½ªÄ󼨲Á³Ê";
-#else
- pmt = "Final Offer";
-#endif
-
+ pmt = _("最終提示価格", "Final Offer");
final = TRUE;
}
{
(void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
put_str(out_val, 1, 0);
-#ifdef JP
- cancel = receive_offer("Ä󼨤¹¤ë¶â³Û? ",
-#else
- cancel = receive_offer("What do you offer? ",
-#endif
-
- &offer, last_offer, 1, cur_ask, final);
-
+ cancel = receive_offer(_("提示する金額? ", "What do you offer? "), &offer, last_offer, 1, cur_ask, final);
if (cancel)
{
flag = TRUE;
{
final = TRUE;
cur_ask = final_ask;
-#ifdef JP
- pmt = "ºÇ½ªÄ󼨲Á³Ê";
-#else
- pmt = "Final Offer";
-#endif
-
+ pmt = _("最終提示価格", "What do you offer? ");
annoyed++;
if (annoyed > 3)
{
last_offer = offer;
allow_inc = TRUE;
prt("", 1, 0);
-#ifdef JP
-(void)sprintf(out_val, "Á°²ó¤ÎÄ󼨶â³Û: $%ld",
-#else
- (void)sprintf(out_val, "Your last offer: %ld",
-#endif
-
- (long)last_offer);
+ (void)sprintf(out_val, _("前回の提示金額: $%ld", "Your last offer: %ld"), (long)last_offer);
put_str(out_val, 1, 39);
say_comment_2(cur_ask, annoyed);
}
}
}
- /* Cancel */
if (cancel) return (TRUE);
- /* Update bargaining info */
updatebargain(*price, final_ask, o_ptr->number);
/* Do not cancel */
}
-/*
+/*!
+ * @brief プレイヤーが売却する時の値切り処理メインルーチン /
* Haggling routine -RAK-
- *
+ * @param o_ptr オブジェクトの構造体参照ポインタ
+ * @param price 最終価格を返す参照ポインタ
+ * @return プレイヤーの価格に対して店主が不服ならばTRUEを返す /
* Return TRUE if purchase is NOT successful
*/
static bool sell_haggle(object_type *o_ptr, s32b *price)
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
bool cancel = FALSE;
-#ifdef JP
- cptr pmt = "Ä󼨶â³Û";
-#else
- cptr pmt = "Offer";
-#endif
+ concptr pmt = _("提示金額", "Offer");
char out_val[160];
-
*price = 0;
-
/* Obtain the starting offer and the final offer */
cur_ask = price_item(o_ptr, ot_ptr->max_inflate, TRUE);
final_ask = price_item(o_ptr, ot_ptr->min_inflate, TRUE);
/* No reason to haggle */
if (final_ask >= purse)
{
- /* Message */
-#ifdef JP
- msg_print("¨ºÂ¤Ë¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
-#else
- msg_print("You instantly agree upon the price.");
-#endif
-
+ msg_print(_("即座にこの金額にまとまった。", "You instantly agree upon the price."));
msg_print(NULL);
/* Offer full purse */
/* No need to haggle */
else if (noneed)
{
- /* Message */
-#ifdef JP
- msg_print("·ë¶É¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
-#else
- msg_print("You eventually agree upon the price.");
-#endif
-
+ msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
msg_print(NULL);
}
else
{
/* Message summary */
-#ifdef JP
- msg_print("¤¹¤ó¤Ê¤ê¤È¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
-#else
- msg_print("You quickly agree upon the price.");
-#endif
-
+ msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
msg_print(NULL);
}
/* Final offer */
final = TRUE;
-#ifdef JP
- pmt = "ºÇ½ªÄ󼨶â³Û";
-#else
- pmt = "Final Offer";
-#endif
-
+ pmt = _("最終提示金額", "Final Offer");
}
/* Haggle for the whole pile */
final_ask *= o_ptr->number;
- /* XXX XXX XXX Display commands */
+ /* Display commands */
/* Haggling parameters */
min_per = ot_ptr->haggle_per;
(void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
put_str(out_val, 1, 0);
-#ifdef JP
- cancel = receive_offer("Ä󼨤¹¤ë²Á³Ê? ",
-#else
- cancel = receive_offer("What price do you ask? ",
-#endif
-
+ cancel = receive_offer(_("提示する価格? ", "What price do you ask? "),
&offer, last_offer, -1, cur_ask, final);
if (cancel)
{
cur_ask = final_ask;
final = TRUE;
-#ifdef JP
- pmt = "ºÇ½ªÄ󼨶â³Û";
-#else
- pmt = "Final Offer";
-#endif
+ pmt = _("最終提示金額", "Final Offer");
annoyed++;
if (annoyed > 3)
{
flag = TRUE;
#ifdef JP
- /* Äɲà $0 ¤ÇÇ㤤¼è¤é¤ì¤Æ¤·¤Þ¤¦¤Î¤òËÉ»ß By FIRST*/
+ /* 追加 $0 で買い取られてしまうのを防止 By FIRST*/
cancel = TRUE;
#endif
(void)(increase_insults());
allow_inc = TRUE;
prt("", 1, 0);
(void)sprintf(out_val,
-#ifdef JP
- "Á°²ó¤ÎÄ󼨲Á³Ê $%ld", (long)last_offer);
-#else
- "Your last bid %ld", (long)last_offer);
-#endif
-
+ _("前回の提示価格 $%ld", "Your last bid %ld"), (long)last_offer);
put_str(out_val, 1, 39);
say_comment_3(cur_ask, annoyed);
}
}
}
- /* Cancel */
if (cancel) return (TRUE);
- /* Update bargaining info */
updatebargain(*price, final_ask, o_ptr->number);
/* Do not cancel */
}
-/*
+/*!
+ * @brief 店からの購入処理のメインルーチン /
* Buy an item from a store -RAK-
+ * @return なし
*/
static void store_purchase(void)
{
- int i, amt, choice;
- int item, item_new;
+ int i, choice;
+ COMMAND_CODE item, item_new;
- s32b price, best;
+ ITEM_NUMBER amt;
+
+ PRICE price, best;
object_type forge;
object_type *j_ptr;
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- msg_print("Çîʪ´Û¤«¤é¼è¤ê½Ð¤¹¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£");
-#else
- msg_print("Museum.");
-#endif
+ msg_print(_("博物館から取り出すことはできません。", "Museum."));
return;
}
if (st_ptr->stock_num <= 0)
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("²æ¤¬²È¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("Your home is empty.");
-#endif
-
+ msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
else
-#ifdef JP
- msg_print("¸½ºß¾¦Éʤκ߸ˤòÀڤ餷¤Æ¤¤¤Þ¤¹¡£");
-#else
- msg_print("I am currently out of stock.");
-#endif
-
+ msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
return;
}
-
/* Find the number of objects on this and following pages */
i = (st_ptr->stock_num - store_top);
/* Prompt */
#ifdef JP
- /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸ */
+ /* ã\83\96ã\83©ã\83\83ã\82¯ã\83\9eã\83¼ã\82±ã\83\83ã\83\88ã\81®æ\99\82ã\81¯å\88¥ã\81®ã\83¡ã\83\83ã\82»ã\83¼ã\82¸ */
switch( cur_store_num ) {
case 7:
- sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ò¼è¤ê¤Þ¤¹¤«? ");
+ sprintf(out_val, "どのアイテムを取りますか? ");
break;
case 6:
- sprintf(out_val, "¤É¤ì? ");
+ sprintf(out_val, "どれ? ");
break;
default:
- sprintf(out_val, "¤É¤ÎÉÊʪ¤¬Íߤ·¤¤¤ó¤À¤¤? ");
+ sprintf(out_val, "どの品物が欲しいんだい? ");
break;
}
#else
/* Assume the player wants just one of them */
amt = 1;
-
- /* Get local object */
j_ptr = &forge;
/* Get a copy of the object */
/* Hack -- require room in pack */
if (!inven_carry_okay(j_ptr))
{
-#ifdef JP
-msg_print("¤½¤ó¤Ê¤Ë¥¢¥¤¥Æ¥à¤ò»ý¤Æ¤Ê¤¤¡£");
-#else
- msg_print("You cannot carry that many different items.");
-#endif
-
+ msg_print(_("そんなにアイテムを持てない。", "You cannot carry that many different items."));
return;
}
if ((cur_store_num != STORE_HOME) &&
(o_ptr->ident & IDENT_FIXED))
{
-#ifdef JP
-msg_format("°ì¤Ä¤Ë¤Ä¤ $%ld¤Ç¤¹¡£", (long)(best));
-#else
- msg_format("That costs %ld gold per item.", (long)(best));
-#endif
-
+ msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
}
/* Get a quantity */
/* Allow user abort */
if (amt <= 0) return;
}
-
- /* Get local object */
j_ptr = &forge;
/* Get desired object */
/* Hack -- require room in pack */
if (!inven_carry_okay(j_ptr))
{
-#ifdef JP
- msg_print("¥¶¥Ã¥¯¤Ë¤½¤Î¥¢¥¤¥Æ¥à¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£");
-#else
- msg_print("You cannot carry that many items.");
-#endif
-
+ msg_print(_("ザックにそのアイテムを入れる隙間がない。", "You cannot carry that many items."));
return;
}
{
/* Describe the object (fully) */
object_desc(o_name, j_ptr, 0);
-
- /* Message */
-#ifdef JP
-msg_format("%s(%c)¤ò¹ØÆþ¤¹¤ë¡£", o_name, I2A(item));
-#else
- msg_format("Buying %s (%c).", o_name, I2A(item));
-#endif
-
+ msg_format(_("%s(%c)を購入する。", "Buying %s (%c)."), o_name, I2A(item));
msg_print(NULL);
/* Haggle for a final price */
/* Describe the transaction */
object_desc(o_name, j_ptr, 0);
- /* Message */
-#ifdef JP
-msg_format("%s¤ò $%ld¤Ç¹ØÆþ¤·¤Þ¤·¤¿¡£", o_name, (long)price);
-#else
- msg_format("You bought %s for %ld gold.", o_name, (long)price);
-#endif
+ msg_format(_("%sを $%ldで購入しました。", "You bought %s for %ld gold."), o_name, (long)price);
strcpy(record_o_name, o_name);
record_turn = turn;
/* Describe the final result */
object_desc(o_name, &inventory[item_new], 0);
-
- /* Message */
-#ifdef JP
- msg_format("%s(%c)¤ò¼ê¤ËÆþ¤ì¤¿¡£", o_name, index_to_label(item_new));
-#else
- msg_format("You have %s (%c).",
- o_name, index_to_label(item_new));
-#endif
+ msg_format(_("%s(%c)を手に入れた。", "You have %s (%c)."), o_name, index_to_label(item_new));
/* Auto-inscription */
autopick_alter_item(item_new, FALSE);
{
o_ptr->pval -= j_ptr->pval;
}
-
- /* Handle stuff */
handle_stuff();
/* Note how many slots the store used to have */
if (one_in_(STORE_SHUFFLE))
{
char buf[80];
- /* Message */
-#ifdef JP
- msg_print("Ź¼ç¤Ï°úÂष¤¿¡£");
-#else
- msg_print("The shopkeeper retires.");
-#endif
-
+ msg_print(_("店主は引退した。", "The shopkeeper retires."));
/* Shuffle the store */
store_shuffle(cur_store_num);
/* Maintain */
else
{
- /* Message */
-#ifdef JP
- msg_print("Ź¼ç¤Ï¿·¤¿¤Êºß¸Ë¤ò¼è¤ê½Ð¤·¤¿¡£");
-#else
- msg_print("The shopkeeper brings out some new stock.");
-#endif
-
+ msg_print(_("店主は新たな在庫を取り出した。", "The shopkeeper brings out some new stock."));
}
/* New inventory */
/* Start over */
store_top = 0;
-
- /* Redraw everything */
display_inventory();
}
{
/* Pick the correct screen */
if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
}
else
{
/* Simple message (no insult) */
-#ifdef JP
- msg_print("¤ª¶â¤¬Â¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("You do not have enough gold.");
-#endif
-
+ msg_print(_("お金が足りません。", "You do not have enough gold."));
}
}
}
/* Describe just the result */
object_desc(o_name, &inventory[item_new], 0);
- /* Message */
-#ifdef JP
- msg_format("%s(%c)¤ò¼è¤Ã¤¿¡£",
-#else
- msg_format("You have %s (%c).",
-#endif
- o_name, index_to_label(item_new));
-
- /* Handle stuff */
+ msg_format(_("%s(%c)を取った。", "You have %s (%c)."), o_name, index_to_label(item_new));
handle_stuff();
/* Take note if we take the last one */
/* Hack -- Item is still here */
if (i == st_ptr->stock_num)
{
- /* Redraw everything */
if (combined_or_reordered) display_inventory();
/* Redraw the item */
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
chg_virtue(V_SACRIFICE, 1);
}
-/*
+/*!
+ * @brief 店からの売却処理のメインルーチン /
* Sell an item to the store (or home)
+ * @return なし
*/
static void store_sell(void)
{
int choice;
- int item, item_pos;
+ OBJECT_IDX item;
+ int item_pos;
int amt;
- s32b price, value, dummy;
+ PRICE price, value, dummy;
object_type forge;
object_type *q_ptr;
object_type *o_ptr;
- cptr q, s;
+ concptr q, s;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
/* Prepare a prompt */
if (cur_store_num == STORE_HOME)
-#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÃÖ¤¤Þ¤¹¤«? ";
-#else
- q = "Drop which item? ";
-#endif
+ q = _("どのアイテムを置きますか? ", "Drop which item? ");
else if (cur_store_num == STORE_MUSEUM)
-#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò´ó£¤·¤Þ¤¹¤«? ";
-#else
- q = "Give which item? ";
-#endif
+ q = _("どのアイテムを寄贈しますか? ", "Give which item? ");
else
-#ifdef JP
- q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÇä¤ê¤Þ¤¹¤«? ";
-#else
- q = "Sell which item? ";
-#endif
-
+ q = _("どのアイテムを売りますか? ", "Sell which item? ");
- item_tester_no_ryoute = TRUE;
/* Only allow items the store will buy */
item_tester_hook = store_will_buy;
- /* Get an item */
- /* ²æ¤¬²È¤Ç¤ª¤«¤·¤Ê¥á¥Ã¥»¡¼¥¸¤¬½Ð¤ë¥ª¥ê¥¸¥Ê¥ë¤Î¥Ð¥°¤ò½¤Àµ */
+ /* 我が家でおかしなメッセージが出るオリジナルのバグを修正 */
if (cur_store_num == STORE_HOME)
{
-#ifdef JP
- s = "ÃÖ¤±¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£";
-#else
- s = "You don't have any item to drop.";
-#endif
+ s = _("置けるアイテムを持っていません。", "You don't have any item to drop.");
}
else if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- s = "´ó£¤Ç¤¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£";
-#else
- s = "You don't have any item to give.";
-#endif
+ s = _("寄贈できるアイテムを持っていません。", "You don't have any item to give.");
}
else
{
-#ifdef JP
- s = "Íߤ·¤¤Êª¤¬¤Ê¤¤¤Ç¤¹¤Í¤¨¡£";
-#else
- s = "You have nothing that I want.";
-#endif
- }
-
- if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
+ s = _("欲しい物がないですねえ。", "You have nothing that I want.");
}
+ o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
+ if (!o_ptr) return;
/* Hack -- Cannot remove cursed items */
if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
{
- /* Oops */
-#ifdef JP
- msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¤Í¡£");
-#else
- msg_print("Hmmm, it seems to be cursed.");
-#endif
-
-
- /* Nope */
+ msg_print(_("ふーむ、どうやらそれは呪われているようだね。", "Hmmm, it seems to be cursed."));
return;
}
-
/* Assume one item */
amt = 1;
/* Allow user abort */
if (amt <= 0) return;
}
-
- /* Get local object */
q_ptr = &forge;
/* Get a copy of the object */
if (!store_check_num(q_ptr))
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("²æ¤¬²È¤Ë¤Ï¤â¤¦ÃÖ¤¯¾ì½ê¤¬¤Ê¤¤¡£");
-#else
- msg_print("Your home is full.");
-#endif
+ msg_print(_("我が家にはもう置く場所がない。", "Your home is full."));
else if (cur_store_num == STORE_MUSEUM)
-#ifdef JP
- msg_print("Çîʪ´Û¤Ï¤â¤¦ËþÇÕ¤À¡£");
-#else
- msg_print("Museum is full.");
-#endif
+ msg_print(_("博物館はもう満杯だ。", "Museum is full."));
else
-#ifdef JP
- msg_print("¤¹¤¤¤Þ¤»¤ó¤¬¡¢Å¹¤Ë¤Ï¤â¤¦ÃÖ¤¯¾ì½ê¤¬¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("I have not the room in my store to keep it.");
-#endif
+ msg_print(_("すいませんが、店にはもう置く場所がありません。", "I have not the room in my store to keep it."));
return;
}
if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
{
/* Describe the transaction */
-#ifdef JP
- msg_format("%s(%c)¤òÇäµÑ¤¹¤ë¡£", o_name, index_to_label(item));
-#else
- msg_format("Selling %s (%c).", o_name, index_to_label(item));
-#endif
+ msg_format(_("%s(%c)を売却する。", "Selling %s (%c)."), o_name, index_to_label(item));
msg_print(NULL);
/* Get the "apparent" value */
dummy = object_value(q_ptr) * q_ptr->number;
- /* Identify it */
identify_item(o_ptr);
-
- /* Get local object */
q_ptr = &forge;
/* Get a copy of the object */
object_desc(o_name, q_ptr, 0);
/* Describe the result (in message buffer) */
-#ifdef JP
-msg_format("%s¤ò $%ld¤ÇÇäµÑ¤·¤Þ¤·¤¿¡£", o_name, (long)price);
-#else
- msg_format("You sold %s for %ld gold.", o_name, (long)price);
-#endif
+ msg_format(_("%sを $%ldで売却しました。", "You sold %s for %ld gold."), o_name, (long)price);
if (record_sell) do_cmd_write_nikki(NIKKI_SELL, 0, o_name);
autopick_alter_item(item, FALSE);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* The store gets that (known) item */
if (-1 == store_check_num(q_ptr))
{
-#ifdef JP
- msg_print("¤½¤ì¤ÈƱ¤¸ÉÊʪ¤Ï´û¤ËÇîʪ´Û¤Ë¤¢¤ë¤è¤¦¤Ç¤¹¡£");
-#else
- msg_print("The same object as it is already in the Museum.");
-#endif
+ msg_print(_("それと同じ品物は既に博物館にあるようです。", "The same object as it is already in the Museum."));
}
else
{
-#ifdef JP
- msg_print("Çîʪ´Û¤Ë´ó£¤·¤¿¤â¤Î¤Ï¼è¤ê½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡ª¡ª");
-#else
- msg_print("You cannot take items which is given to the Museum back!!");
-#endif
+ msg_print(_("博物館に寄贈したものは取り出すことができません!!", "You cannot take items which is given to the Museum back!!"));
}
-#ifdef JP
- if (!get_check(format("ËÜÅö¤Ë%s¤ò´ó£¤·¤Þ¤¹¤«¡©", o2_name))) return;
-#else
- if (!get_check(format("Really give %s to the Museum? ", o2_name))) return;
-#endif
- /* Identify it */
+ if (!get_check(format(_("本当に%sを寄贈しますか?", "Really give %s to the Museum? "), o2_name))) return;
+
identify_item(q_ptr);
q_ptr->ident |= IDENT_MENTAL;
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-
- /* Describe */
-#ifdef JP
- msg_format("%s¤òÃÖ¤¤¤¿¡£(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
-
+ msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
choice = 0;
/* Take it from the players inventory */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
{
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-
- /* Describe */
-#ifdef JP
- msg_format("%s¤òÃÖ¤¤¤¿¡£(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
+ msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
choice = 0;
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
}
-/*
+/*!
+ * @brief 店のアイテムを調べるコマンドのメインルーチン /
* Examine an item in a store -JDL-
+ * @return なし
*/
static void store_examine(void)
{
int i;
- int item;
+ COMMAND_CODE item;
object_type *o_ptr;
- char o_name[MAX_NLEN];
+ GAME_TEXT o_name[MAX_NLEN];
char out_val[160];
-
/* Empty? */
if (st_ptr->stock_num <= 0)
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("²æ¤¬²È¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("Your home is empty.");
-#endif
-
+ msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
else if (cur_store_num == STORE_MUSEUM)
-#ifdef JP
- msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("Museum is empty.");
-#endif
-
+ msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
else
-#ifdef JP
- msg_print("¸½ºß¾¦Éʤκ߸ˤòÀڤ餷¤Æ¤¤¤Þ¤¹¡£");
-#else
- msg_print("I am currently out of stock.");
-#endif
-
+ msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
return;
}
-
/* Find the number of objects on this and following pages */
i = (st_ptr->stock_num - store_top);
if (i > store_bottom) i = store_bottom;
/* Prompt */
-#ifdef JP
-sprintf(out_val, "¤É¤ì¤òÄ´¤Ù¤Þ¤¹¤«¡©");
-#else
- sprintf(out_val, "Which item do you want to examine? ");
-#endif
-
+ sprintf(out_val, _("どれを調べますか?", "Which item do you want to examine? "));
/* Get the item number to be examined */
if (!get_stock(&item, out_val, 0, i - 1)) return;
if (!(o_ptr->ident & IDENT_MENTAL))
{
/* This can only happen in the home */
-#ifdef JP
-msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
-#else
- msg_print("You have no special knowledge about that item.");
-#endif
-
+ msg_print(_("このアイテムについて特に知っていることはない。", "You have no special knowledge about that item."));
return;
}
- /* Description */
object_desc(o_name, o_ptr, 0);
+ msg_format(_("%sを調べている...", "Examining %s..."), o_name);
- /* Describe */
-#ifdef JP
-msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
-#else
- msg_format("Examining %s...", o_name);
-#endif
-
-
- /* Describe it fully */
if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL))
-#ifdef JP
-msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
-#else
- msg_print("You see nothing special.");
-#endif
-
+ msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
return;
}
-/*
+/*!
+ * @brief 博物館のアイテムを除去するコマンドのメインルーチン /
* Remove an item from museum (Originally from TOband)
+ * @return なし
*/
static void museum_remove_object(void)
{
- int i;
- int item;
+ int i;
+ COMMAND_CODE item;
object_type *o_ptr;
- char o_name[MAX_NLEN];
- char out_val[160];
+ GAME_TEXT o_name[MAX_NLEN];
+ char out_val[160];
/* Empty? */
if (st_ptr->stock_num <= 0)
{
-#ifdef JP
- msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("Museum is empty.");
-#endif
-
+ msg_print(_("博物館には何も置いてありません。", "Museum is empty."));
return;
}
if (i > store_bottom) i = store_bottom;
/* Prompt */
-#ifdef JP
- sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©");
-#else
- sprintf(out_val, "Which item do you want to order to remove? ");
-#endif
+ sprintf(out_val, _("どのアイテムの展示をやめさせますか?", "Which item do you want to order to remove? "));
/* Get the item number to be removed */
if (!get_stock(&item, out_val, 0, i - 1)) return;
/* Get the actual item */
o_ptr = &st_ptr->stock[item];
- /* Description */
object_desc(o_name, o_ptr, 0);
-#ifdef JP
- msg_print("Ÿ¼¨¤ò¤ä¤á¤µ¤»¤¿¥¢¥¤¥Æ¥à¤ÏÆóÅ٤ȸ«¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡ª");
- if (!get_check(format("ËÜÅö¤Ë%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©", o_name))) return;
-#else
- msg_print("You cannot see items which is removed from the Museum!");
- if (!get_check(format("Really order to remove %s from the Museum? ", o_name))) return;
-#endif
+ msg_print(_("展示をやめさせたアイテムは二度と見ることはできません!", "You cannot see items which is removed from the Museum!"));
+ if (!get_check(format(_("本当に%sの展示をやめさせますか?", "Really order to remove %s from the Museum? "), o_name))) return;
- /* Message */
-#ifdef JP
- msg_format("%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤¿¡£", o_name);
-#else
- msg_format("You ordered to remove %s.", o_name);
-#endif
+ msg_format(_("%sの展示をやめさせた。", "You ordered to remove %s."), o_name);
/* Remove the items from the home */
store_item_increase(item, -o_ptr->number);
/* Nothing left on that screen */
else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
-
- /* Redraw everything */
display_inventory();
return;
static bool leave_store = FALSE;
-/*
+/*!
+ * @brief 店舗処理コマンド選択のメインルーチン /
* Process a command in a store
- *
+ * @return なし
+ * @note
+ * <pre>
* Note that we must allow the use of a few "special" commands
* in the stores which are not allowed in the dungeon, and we
* must disable some commands which are allowed in the dungeon
* but not in the stores, to prevent chaos.
+ * </pre>
*/
static void store_process_command(void)
{
-#ifdef ALLOW_REPEAT /* TNB */
-
/* Handle repeating the last command */
repeat_check();
-#endif /* ALLOW_REPEAT -- TNB */
-
if (rogue_like_commands && command_cmd == 'l')
{
command_cmd = 'x'; /* hack! */
break;
}
- /* ÆüËܸìÈÇÄɲà */
- /* 1 ¥Ú¡¼¥¸Ìá¤ë¥³¥Þ¥ó¥É: ²æ¤¬²È¤Î¥Ú¡¼¥¸¿ô¤¬Â¿¤¤¤Î¤Ç½ÅÊõ¤¹¤ë¤Ï¤º By BUG */
+ /* 日本語版追加 */
+ /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
case '-':
{
if (st_ptr->stock_num <= store_bottom) {
-#ifdef JP
- msg_print("¤³¤ì¤ÇÁ´Éô¤Ç¤¹¡£");
-#else
- msg_print("Entire inventory is shown.");
-#endif
+ msg_print(_("これで全部です。", "Entire inventory is shown."));
}
else{
store_top -= store_bottom;
{
if (st_ptr->stock_num <= store_bottom)
{
-#ifdef JP
- msg_print("¤³¤ì¤ÇÁ´Éô¤Ç¤¹¡£");
-#else
- msg_print("Entire inventory is shown.");
-#endif
-
+ msg_print(_("これで全部です。", "Entire inventory is shown."));
}
else
{
store_top += store_bottom;
/*
- * ±£¤·¥ª¥×¥·¥ç¥ó(powerup_home)¤¬¥»¥Ã¥È¤µ¤ì¤Æ¤¤¤Ê¤¤¤È¤¤Ï
- * ²æ¤¬²È¤Ç¤Ï 2 ¥Ú¡¼¥¸¤Þ¤Ç¤·¤«É½¼¨¤·¤Ê¤¤
+ * 隠しオプション(powerup_home)がセットされていないときは
+ * 我が家では 2 ページまでしか表示しない
*/
if ((cur_store_num == STORE_HOME) &&
(powerup_home == FALSE) &&
break;
}
- /* Redraw */
case KTRL('R'):
{
do_cmd_redraw();
break;
}
-
-
/*** Use various objects ***/
/* Browse a book */
}
else
{
-#ifdef JP
- msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
-#else
- msg_print("That command does not work in stores.");
-#endif
+ msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));
}
-
break;
}
}
}
-/*
- * Enter a store, and interact with it.
- *
+/*!
+ * @brief 店舗処理全体のメインルーチン /
+ * Enter a store, and interact with it. *
+ * @return なし
+ * @note
+ * <pre>
* Note that we use the standard "request_command()" function
* to get a command, allowing us to use "command_arg" and all
* command macros and other nifty stuff, but we use the special
* "shopping" argument, to force certain commands to be converted
* into other commands, normally, we convert "p" (pray) and "m"
* (cast magic) into "g" (get), and "s" (search) into "d" (drop).
+ * </pre>
*/
void do_cmd_store(void)
{
- int which;
- int maintain_num;
- int i;
- cave_type *c_ptr;
- bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
- int w, h;
+ int which;
+ int maintain_num;
+ int i;
+ grid_type *g_ptr;
+ bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
+ TERM_LEN w, h;
- /* Get term size */
+ if(p_ptr->wild_mode) return;
Term_get_size(&w, &h);
/* Calculate stocks per 1 page */
store_bottom = MIN_STOCK + xtra_stock;
/* Access the player grid */
- c_ptr = &cave[py][px];
+ g_ptr = ¤t_floor->grid_array[p_ptr->y][p_ptr->x];
/* Verify a store */
- if (!cave_have_flag_grid(c_ptr, FF_STORE))
+ if (!cave_have_flag_grid(g_ptr, FF_STORE))
{
-#ifdef JP
- msg_print("¤³¤³¤Ë¤ÏŹ¤¬¤¢¤ê¤Þ¤»¤ó¡£");
-#else
- msg_print("You see no store here.");
-#endif
-
+ msg_print(_("ここには店がありません。", "You see no store here."));
return;
}
/* Extract the store code */
- which = f_info[c_ptr->feat].subtype;
+ which = f_info[g_ptr->feat].subtype;
old_town_num = p_ptr->town_num;
if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
inner_town_num = p_ptr->town_num;
/* Hack -- Check the "locked doors" */
- if ((town[p_ptr->town_num].store[which].store_open >= turn) ||
+ if ((town_info[p_ptr->town_num].store[which].store_open >= turn) ||
(ironman_shops))
{
-#ifdef JP
- msg_print("¥É¥¢¤Ë¸°¤¬¤«¤«¤Ã¤Æ¤¤¤ë¡£");
-#else
- msg_print("The doors are locked.");
-#endif
-
+ msg_print(_("ドアに鍵がかかっている。", "The doors are locked."));
p_ptr->town_num = old_town_num;
return;
}
/* Calculate the number of store maintainances since the last visit */
- maintain_num = (turn - town[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
+ maintain_num = (turn - town_info[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
/* Maintain the store max. 10 times */
if (maintain_num > 10) maintain_num = 10;
store_maint(p_ptr->town_num, which);
/* Save the visit */
- town[p_ptr->town_num].store[which].last_visit = turn;
+ town_info[p_ptr->town_num].store[which].last_visit = turn;
}
- /* Forget the lite */
forget_lite();
-
- /* Forget the view */
forget_view();
-
/* Hack -- Character is in "icky" mode */
character_icky = TRUE;
-
- /* No command argument */
+ /* command reset */
command_arg = 0;
-
- /* No repeated command */
command_rep = 0;
-
- /* No automatic command */
command_new = 0;
/* Do not expand macros */
cur_store_num = which;
/* Hack -- save the store feature */
- cur_store_feat = c_ptr->feat;
+ cur_store_feat = g_ptr->feat;
/* Save the store and owner pointers */
- st_ptr = &town[p_ptr->town_num].store[cur_store_num];
+ st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];
ot_ptr = &owners[cur_store_num][st_ptr->owner];
-
/* Start at the beginning */
store_top = 0;
- /* Display the store */
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
+
display_store();
/* Do not leave */
/* Clear */
clear_from(20 + xtra_stock);
-
/* Basic commands */
-#ifdef JP
- prt(" ESC) ·úʪ¤«¤é½Ð¤ë", 21 + xtra_stock, 0);
-#else
- prt(" ESC) Exit from Building.", 21 + xtra_stock, 0);
-#endif
-
+ prt(_(" ESC) 建物から出る", " ESC) Exit from Building."), 21 + xtra_stock, 0);
/* Browse if necessary */
if (st_ptr->stock_num > store_bottom)
{
-#ifdef JP
- prt(" -)Á°¥Ú¡¼¥¸", 22 + xtra_stock, 0);
- prt(" ¥¹¥Ú¡¼¥¹) ¼¡¥Ú¡¼¥¸", 23 + xtra_stock, 0);
-#else
- prt(" -) Previous page", 22 + xtra_stock, 0);
- prt(" SPACE) Next page", 23 + xtra_stock, 0);
-#endif
-
+ prt(_(" -)前ページ", " -) Previous page"), 22 + xtra_stock, 0);
+ prt(_(" スペース) 次ページ", " SPACE) Next page"), 23 + xtra_stock, 0);
}
/* Home commands */
if (cur_store_num == STORE_HOME)
{
-#ifdef JP
- prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21 + xtra_stock, 27);
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22 + xtra_stock, 27);
- prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23 + xtra_stock, 27);
-#else
- prt("g) Get an item.", 21 + xtra_stock, 27);
- prt("d) Drop an item.", 22 + xtra_stock, 27);
- prt("x) eXamine an item in the home.", 23 + xtra_stock, 27);
-#endif
+ prt(_("g) アイテムを取る", "g) Get an item."), 21 + xtra_stock, 27);
+ prt(_("d) アイテムを置く", "d) Drop an item."), 22 + xtra_stock, 27);
+ prt(_("x) 家のアイテムを調べる", "x) eXamine an item in the home."), 23 + xtra_stock, 27);
}
/* Museum commands */
else if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21 + xtra_stock, 27);
- prt("r) ¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤ë", 22 + xtra_stock, 27);
- prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23 + xtra_stock, 27);
-#else
- prt("d) Drop an item.", 21 + xtra_stock, 27);
- prt("r) order to Remove an item.", 22 + xtra_stock, 27);
- prt("x) eXamine an item in the museum.", 23 + xtra_stock, 27);
-#endif
+ prt(_("d) アイテムを置く", "d) Drop an item."), 21 + xtra_stock, 27);
+ prt(_("r) アイテムの展示をやめる", "r) order to Remove an item."), 22 + xtra_stock, 27);
+ prt(_("x) 博物館のアイテムを調べる", "x) eXamine an item in the museum."), 23 + xtra_stock, 27);
}
- /* Shop commands XXX XXX XXX */
+ /* Shop commands */
else
{
-#ifdef JP
- prt("p) ¾¦ÉʤòÇ㤦", 21 + xtra_stock, 30);
- prt("s) ¥¢¥¤¥Æ¥à¤òÇä¤ë", 22 + xtra_stock, 30);
- prt("x) ¾¦ÉʤòÄ´¤Ù¤ë", 23 + xtra_stock,30);
-#else
- prt("p) Purchase an item.", 21 + xtra_stock, 30);
- prt("s) Sell an item.", 22 + xtra_stock, 30);
- prt("x) eXamine an item in the shop", 23 + xtra_stock,30);
-#endif
+ prt(_("p) 商品を買う", "p) Purchase an item."), 21 + xtra_stock, 30);
+ prt(_("s) アイテムを売る", "s) Sell an item."), 22 + xtra_stock, 30);
+ prt(_("x) 商品を調べる", "x) eXamine an item in the shop"), 23 + xtra_stock,30);
}
-#ifdef JP
- /* ´ðËÜŪ¤Ê¥³¥Þ¥ó¥É¤ÎÄɲÃɽ¼¨ */
-
- prt("i/e) »ý¤Áʪ/ÁõÈ÷¤Î°ìÍ÷", 21 + xtra_stock, 56);
+ /* 基本的なコマンドの追加表示 */
+ prt(_("i/e) 持ち物/装備の一覧", "i/e) Inventry/Equipment list"), 21 + xtra_stock, 56);
if (rogue_like_commands)
{
- prt("w/T) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22 + xtra_stock, 56);
+ prt(_("w/T) 装備する/はずす", "w/T) Wear/Take off equipment"), 22 + xtra_stock, 56);
}
else
{
- prt("w/t) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22 + xtra_stock, 56);
+ prt(_("w/t) 装備する/はずす", "w/t) Wear/Take off equipment"), 22 + xtra_stock, 56);
}
-#else
- prt("i/e) Inventry/Equipment list", 21 + xtra_stock, 56);
- if (rogue_like_commands)
- {
- prt("w/T) Wear/Take off equipment", 22 + xtra_stock, 56);
- }
- else
- {
- prt("w/t) Wear/Take off equipment", 22 + xtra_stock, 56);
- }
-#endif
/* Prompt */
-#ifdef JP
- prt("¥³¥Þ¥ó¥É:", 20 + xtra_stock, 0);
-#else
- prt("You may: ", 20 + xtra_stock, 0);
-#endif
+ prt(_("コマンド:", "You may: "), 20 + xtra_stock, 0);
-
- /* Get a command */
request_command(TRUE);
/* Process the command */
/* Hack -- Character is still in "icky" mode */
character_icky = TRUE;
- /* Notice stuff */
- notice_stuff();
-
- /* Handle stuff */
handle_stuff();
- /* XXX XXX XXX Pack Overflow */
+ /* Pack Overflow */
if (inventory[INVEN_PACK].k_idx)
{
- int item = INVEN_PACK;
+ INVENTORY_IDX item = INVEN_PACK;
object_type *o_ptr = &inventory[item];
/* Hack -- Flee from the store */
if (cur_store_num != STORE_HOME)
{
- /* Message */
-#ifdef JP
if (cur_store_num == STORE_MUSEUM)
- msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤ÆÇîʪ´Û¤«¤é½Ð¤¿...");
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて博物館から出た...", "Your pack is so full that you flee the Museum..."));
else
- msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤ÆŹ¤«¤é½Ð¤¿...");
-#else
- if (cur_store_num == STORE_MUSEUM)
- msg_print("Your pack is so full that you flee the Museum...");
- else
- msg_print("Your pack is so full that you flee the store...");
-#endif
-
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて店から出た...", "Your pack is so full that you flee the store..."));
/* Leave */
leave_store = TRUE;
/* Hack -- Flee from the home */
else if (!store_check_num(o_ptr))
{
- /* Message */
-#ifdef JP
- msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤Æ²È¤«¤é½Ð¤¿...");
-#else
- msg_print("Your pack is so full that you flee your home...");
-#endif
-
-
+ msg_print(_("ザックからアイテムがあふれそうなので、あわてて家から出た...", "Your pack is so full that you flee your home..."));
/* Leave */
leave_store = TRUE;
}
object_type forge;
object_type *q_ptr;
- char o_name[MAX_NLEN];
-
+ GAME_TEXT o_name[MAX_NLEN];
/* Give a message */
-#ifdef JP
- msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª");
-#else
- msg_print("Your pack overflows!");
-#endif
+ msg_print(_("ザックからアイテムがあふれてしまった!", "Your pack overflows!"));
-
- /* Get local object */
q_ptr = &forge;
- /* Grab a copy of the item */
object_copy(q_ptr, o_ptr);
-
- /* Describe it */
object_desc(o_name, q_ptr, 0);
- /* Message */
-#ifdef JP
- msg_format("%s¤¬Íî¤Á¤¿¡£(%c)", o_name, index_to_label(item));
-#else
- msg_format("You drop %s (%c).", o_name, index_to_label(item));
-#endif
-
+ msg_format(_("%sが落ちた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
/* Remove it from the players inventory */
inven_item_increase(item, -255);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
if (st_ptr->store_open >= turn) leave_store = TRUE;
}
- p_ptr->town_num = old_town_num;
+ select_floor_music();
- /* Free turn XXX XXX XXX */
- energy_use = 100;
+ p_ptr->town_num = old_town_num;
+ take_turn(p_ptr, 100);
/* Hack -- Character is no longer in "icky" mode */
character_icky = FALSE;
-
/* Hack -- Cancel automatic command */
command_new = 0;
/* Allow expanding macros */
get_com_no_macros = FALSE;
- /* Flush messages XXX XXX XXX */
- msg_print(NULL);
-
-
- /* Clear the screen */
+ msg_erase();
Term_clear();
-
/* Update everything */
p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
p_ptr->update |= (PU_MONSTERS);
/* Redraw entire screen */
p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY);
-
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
-
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
-/*
+/*!
+ * @brief 現在の町の店主を交代させる /
* Shuffle one of the stores.
+ * @param which 店舗種類のID
+ * @return なし
*/
void store_shuffle(int which)
{
cur_store_num = which;
/* Activate that store */
- st_ptr = &town[p_ptr->town_num].store[cur_store_num];
+ st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];
j = st_ptr->owner;
/* Pick a new owner */
for (i = 1;i < max_towns; i++)
{
if (i == p_ptr->town_num) continue;
- if (st_ptr->owner == town[i].store[cur_store_num].owner) break;
+ if (st_ptr->owner == town_info[i].store[cur_store_num].owner) break;
}
if (i == max_towns) break;
}
{
object_type *o_ptr;
- /* Get the item */
o_ptr = &st_ptr->stock[i];
if (!object_is_artifact(o_ptr))
o_ptr->ident &= ~(IDENT_FIXED);
/* Mega-Hack -- Note that the item is "on sale" */
-#ifdef JP
- o_ptr->inscription = quark_add("Çä½ÐÃæ");
-#else
- o_ptr->inscription = quark_add("on sale");
-#endif
+ o_ptr->inscription = quark_add(_("売出中", "on sale"));
}
}
}
-/*
+/*!
+ * @brief 店の品揃えを変化させる /
* Maintain the inventory at the stores.
+ * @param town_num 町のID
+ * @param store_num 店舗種類のID
+ * @return なし
*/
void store_maint(int town_num, int store_num)
{
- int j;
+ INVENTORY_IDX j;
cur_store_num = store_num;
if (store_num == STORE_MUSEUM) return;
/* Activate that store */
- st_ptr = &town[town_num].store[store_num];
+ st_ptr = &town_info[town_num].store[store_num];
/* Activate the owner */
ot_ptr = &owners[store_num][st_ptr->owner];
}
-/*
+/*!
+ * @brief 店舗情報を初期化する /
* Initialize the stores
+ * @param town_num 町のID
+ * @param store_num 店舗種類のID
+ * @return なし
*/
void store_init(int town_num, int store_num)
{
- int k;
-
+ int k;
cur_store_num = store_num;
/* Activate that store */
- st_ptr = &town[town_num].store[store_num];
+ st_ptr = &town_info[town_num].store[store_num];
/* Pick an owner */
for (i = 1;i < max_towns; i++)
{
if (i == town_num) continue;
- if (st_ptr->owner == town[i].store[store_num].owner) break;
+ if (st_ptr->owner == town_info[i].store[store_num].owner) break;
}
if (i == max_towns) break;
}
}
+/*!
+ * @brief アイテムを町のブラックマーケットに移動させる /
+ * @param o_ptr 移動させたいオブジェクトの構造体参照ポインタ
+ * @return なし
+ */
void move_to_black_market(object_type *o_ptr)
{
/* Not in town */
if (!p_ptr->town_num) return;
- st_ptr = &town[p_ptr->town_num].store[STORE_BLACK];
+ st_ptr = &town_info[p_ptr->town_num].store[STORE_BLACK];
o_ptr->ident |= IDENT_STORE;
object_wipe(o_ptr); /* Don't leave a bogus object behind... */
}
+