if ((distance(j, i, y, x) > 1) || (randint1(100) < 25))
{
if (randint1(100) < 75)
- cave[j][i].feat = FEAT_TREES;
+ cave[j][i].feat = feat_tree;
}
else
{
- cave[j][i].feat = FEAT_RUBBLE;
+ cave[j][i].feat = feat_rubble;
}
/* Clear garbage of hidden trap or door */
if (!ironman_downward && one_in_(3))
{
/* up stair */
- cave[y][x].feat = FEAT_LESS;
+ cave[y][x].feat = feat_up_stair;
}
}