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./bootstrap 実行時に warning が出ないよう修正。
[hengband/hengband.git] / src / streams.c
index 6ee0245..506ad39 100644 (file)
@@ -105,7 +105,7 @@ static void recursive_river(int x1, int y1, int x2, int y2, int feat1, int feat2
                                                if (distance(ty, tx, y, x) > rand_spread(width, 1)) continue;
 
                                                /* Do not convert permanent features */
-                                               if (cave_perma_grid(c_ptr) && !have_flag(f_flags_grid(c_ptr), FF_MOUNTAIN)) continue;
+                                               if (cave_perma_grid(c_ptr)) continue;
 
                                                /*
                                                 * Clear previous contents, add feature
@@ -250,7 +250,9 @@ void build_streamer(int feat, int chance)
 
                        if (have_flag(f_ptr->flags, FF_MOVE) && (have_flag(f_ptr->flags, FF_WATER) || have_flag(f_ptr->flags, FF_LAVA)))
                                continue;
-                       if (cave_perma_grid(c_ptr) && !have_flag(f_ptr->flags, FF_MOUNTAIN)) continue;
+
+                       /* Do not convert permanent features */
+                       if (have_flag(f_ptr->flags, FF_PERMANENT)) continue;
 
                        /* Only convert "granite" walls */
                        if (streamer_is_wall)
@@ -259,6 +261,56 @@ void build_streamer(int feat, int chance)
                                if (is_closed_door(c_ptr->feat)) continue;
                        }
 
+                       if (c_ptr->m_idx && !(have_flag(streamer_ptr->flags, FF_PLACE) && monster_can_cross_terrain(feat, &r_info[m_list[c_ptr->m_idx].r_idx], 0)))
+                       {
+                               /* Delete the monster (if any) */
+                               delete_monster(ty, tx);
+                       }
+
+                       if (c_ptr->o_idx && !have_flag(streamer_ptr->flags, FF_DROP))
+                       {
+                               s16b this_o_idx, next_o_idx = 0;
+
+                               /* Scan all objects in the grid */
+                               for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
+                               {
+                                       /* Acquire object */
+                                       object_type *o_ptr = &o_list[this_o_idx];
+
+                                       /* Acquire next object */
+                                       next_o_idx = o_ptr->next_o_idx;
+
+                                       /* Hack -- Preserve unknown artifacts */
+                                       if (object_is_fixed_artifact(o_ptr))
+                                       {
+                                               /* Mega-Hack -- Preserve the artifact */
+                                               a_info[o_ptr->name1].cur_num = 0;
+
+                                               if (cheat_peek)
+                                               {
+                                                       char o_name[MAX_NLEN];
+                                                       object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
+#ifdef JP
+                                                       msg_format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à (%s) ¤Ï¥¹¥È¥ê¡¼¥Þ¡¼¤Ë¤è¤êºï½ü¤µ¤ì¤¿¡£", o_name);
+#else
+                                                       msg_format("Artifact (%s) was deleted by streamer.", o_name);
+#endif
+                                               }
+                                       }
+                                       else if (cheat_peek && o_ptr->art_name)
+                                       {
+#ifdef JP
+                                               msg_print("¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î1¤Ä¤Ï¥¹¥È¥ê¡¼¥Þ¡¼¤Ë¤è¤êºï½ü¤µ¤ì¤¿¡£");
+#else
+                                               msg_print("One of the random artifacts was deleted by streamer.");
+#endif
+                                       }
+                               }
+
+                               /* Delete objects */
+                               delete_object(ty, tx);
+                       }
+
                        /* Clear previous contents, add proper vein type */
                        c_ptr->feat = feat;
 
@@ -337,11 +389,11 @@ void place_trees(int x, int y)
                                if ((distance(j, i, y, x) > 1) || (randint1(100) < 25))
                                {
                                        if (randint1(100) < 75)
-                                               cave[j][i].feat = FEAT_TREES;
+                                               cave[j][i].feat = feat_tree;
                                }
                                else
                                {
-                                       cave[j][i].feat = FEAT_RUBBLE;
+                                       cave[j][i].feat = feat_rubble;
                                }
 
                                /* Clear garbage of hidden trap or door */
@@ -357,7 +409,7 @@ void place_trees(int x, int y)
        if (!ironman_downward && one_in_(3))
        {
                /* up stair */
-               cave[y][x].feat = FEAT_LESS;
+               cave[y][x].feat = feat_up_stair;
        }
 }