OSDN Git Service

Windowsで, 変愚蛮怒を起動したままシャットダウン/ログオフが発生した場
[hengband/hengband.git] / src / streams.c
index 989a8a2..6ee0245 100644 (file)
@@ -6,11 +6,11 @@
  */
 
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
 #include "angband.h"
@@ -95,7 +95,7 @@ static void recursive_river(int x1, int y1, int x2, int y2, int feat1, int feat2
                                {
                                        for (tx = x - width - 1; tx <= x + width + 1; tx++)
                                        {
-                                               if (!in_bounds(ty, tx)) continue;
+                                               if (!in_bounds2(ty, tx)) continue;
 
                                                c_ptr = &cave[ty][tx];
 
@@ -105,7 +105,7 @@ static void recursive_river(int x1, int y1, int x2, int y2, int feat1, int feat2
                                                if (distance(ty, tx, y, x) > rand_spread(width, 1)) continue;
 
                                                /* Do not convert permanent features */
-                                               if (cave_perma_grid(c_ptr) && (c_ptr->feat != FEAT_MOUNTAIN)) continue;
+                                               if (cave_perma_grid(c_ptr) && !have_flag(f_flags_grid(c_ptr), FF_MOUNTAIN)) continue;
 
                                                /*
                                                 * Clear previous contents, add feature
@@ -120,9 +120,9 @@ static void recursive_river(int x1, int y1, int x2, int y2, int feat1, int feat2
                                                c_ptr->mimic = 0;
 
                                                /* Lava terrain glows */
-                                               if ((feat1 == FEAT_DEEP_LAVA) ||  (feat1 == FEAT_SHAL_LAVA))
+                                               if (have_flag(f_info[feat1].flags, FF_LAVA))
                                                {
-                                                       c_ptr->info |= CAVE_GLOW;
+                                                       if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) c_ptr->info |= CAVE_GLOW;
                                                }
 
                                                /* Hack -- don't teleport here */
@@ -210,13 +210,17 @@ void build_streamer(int feat, int chance)
        int             i, tx, ty;
        int             y, x, dir;
        int dummy = 0;
-       bool treasure = FALSE;
 
        cave_type *c_ptr;
+       feature_type *f_ptr;
+
+       feature_type *streamer_ptr = &f_info[feat];
+       bool streamer_is_wall = have_flag(streamer_ptr->flags, FF_WALL) && !have_flag(streamer_ptr->flags, FF_PERMANENT);
+       bool streamer_may_have_gold = have_flag(streamer_ptr->flags, FF_MAY_HAVE_GOLD);
 
        /* Hack -- Choose starting point */
-       y = rand_spread(cur_hgt / 2, 10);
-       x = rand_spread(cur_wid / 2, 15);
+       y = rand_spread(cur_hgt / 2, cur_hgt / 6);
+       x = rand_spread(cur_wid / 2, cur_wid / 6);
 
        /* Choose a random compass direction */
        dir = ddd[randint0(8)];
@@ -236,26 +240,23 @@ void build_streamer(int feat, int chance)
                        {
                                ty = rand_spread(y, d);
                                tx = rand_spread(x, d);
-                               if (!in_bounds(ty, tx)) continue;
+                               if (!in_bounds2(ty, tx)) continue;
                                break;
                        }
 
                        /* Access the grid */
                        c_ptr = &cave[ty][tx];
+                       f_ptr = &f_info[c_ptr->feat];
 
-                       if ((c_ptr->feat >= FEAT_DEEP_WATER) && (c_ptr->feat <= FEAT_SHAL_LAVA)) continue;
-                       if ((c_ptr->feat >= FEAT_PERM_EXTRA) && (c_ptr->feat <= FEAT_PERM_SOLID)) continue;
+                       if (have_flag(f_ptr->flags, FF_MOVE) && (have_flag(f_ptr->flags, FF_WATER) || have_flag(f_ptr->flags, FF_LAVA)))
+                               continue;
+                       if (cave_perma_grid(c_ptr) && !have_flag(f_ptr->flags, FF_MOUNTAIN)) continue;
 
                        /* Only convert "granite" walls */
-                       if ((feat >= FEAT_MAGMA) && (feat <= FEAT_WALL_SOLID))
+                       if (streamer_is_wall)
                        {
                                if (!is_extra_grid(c_ptr) && !is_inner_grid(c_ptr) && !is_outer_grid(c_ptr) && !is_solid_grid(c_ptr)) continue;
                                if (is_closed_door(c_ptr->feat)) continue;
-                               if ((feat == FEAT_MAGMA) || (feat == FEAT_QUARTZ)) treasure = TRUE;
-                       }
-                       else
-                       {
-                               if (cave_perma_grid(c_ptr) && (c_ptr->feat != FEAT_MOUNTAIN)) continue;
                        }
 
                        /* Clear previous contents, add proper vein type */
@@ -264,8 +265,21 @@ void build_streamer(int feat, int chance)
                        /* Paranoia: Clear mimic field */
                        c_ptr->mimic = 0;
 
-                       /* Hack -- Add some (known) treasure */
-                       if (treasure && one_in_(chance)) c_ptr->feat += 0x04;
+                       if (streamer_may_have_gold)
+                       {
+                               /* Hack -- Add some known treasure */
+                               if (one_in_(chance))
+                               {
+                                       cave_alter_feat(ty, tx, FF_MAY_HAVE_GOLD);
+                               }
+
+                               /* Hack -- Add some hidden treasure */
+                               else if (one_in_(chance / 4))
+                               {
+                                       cave_alter_feat(ty, tx, FF_MAY_HAVE_GOLD);
+                                       cave_alter_feat(ty, tx, FF_ENSECRET);
+                               }
+                       }
                }
 
                if (dummy >= SAFE_MAX_ATTEMPTS)
@@ -334,7 +348,7 @@ void place_trees(int x, int y)
                                c_ptr->mimic = 0;
 
                                /* Light area since is open above */
-                               cave[j][i].info |= (CAVE_GLOW | CAVE_ROOM);
+                               if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS)) cave[j][i].info |= (CAVE_GLOW | CAVE_ROOM);
                        }
                }
        }
@@ -353,18 +367,15 @@ void place_trees(int x, int y)
  */
 void destroy_level(void)
 {
-       int y1, x1, y, x, k, t, n;
-
-       cave_type *c_ptr;
+       int y1, x1, n;
 
        /* Note destroyed levels */
 #ifdef JP
-if (cheat_room) msg_print("Ç˲õ¤µ¤ì¤¿³¬");
+       if (cheat_room) msg_print("Ç˲õ¤µ¤ì¤¿³¬");
 #else
        if (cheat_room) msg_print("Destroyed Level");
 #endif
 
-
        /* Drop a few epi-centers (usually about two) */
        for (n = 0; n < randint1(5); n++)
        {
@@ -372,73 +383,6 @@ if (cheat_room) msg_print("
                x1 = rand_range(5, cur_wid - 1 - 5);
                y1 = rand_range(5, cur_hgt - 1 - 5);
 
-               /* Big area of affect */
-               for (y = (y1 - 15); y <= (y1 + 15); y++)
-               {
-                       for (x = (x1 - 15); x <= (x1 + 15); x++)
-                       {
-                               /* Skip illegal grids */
-                               if (!in_bounds(y, x)) continue;
-
-                               /* Extract the distance */
-                               k = distance(y1, x1, y, x);
-
-                               /* Stay in the circle of death */
-                               if (k >= 16) continue;
-
-                               /* Delete the monster (if any) */
-                               delete_monster(y, x);
-
-                               /* Access the grid */
-                               c_ptr = &cave[y][x];
-
-                               /* Destroy valid grids */
-                               if (cave_valid_grid(c_ptr))
-                               {
-                                       /* Delete objects */
-                                       delete_object(y, x);
-
-                                       /* Wall (or floor) type */
-                                       t = randint0(200);
-
-                                       /* Granite */
-                                       if (t < 20)
-                                       {
-                                               /* Create granite wall */
-                                               place_extra_grid(c_ptr);
-                                       }
-
-                                       /* Quartz */
-                                       else if (t < 70)
-                                       {
-                                               /* Create quartz vein */
-                                               c_ptr->feat = FEAT_QUARTZ;
-                                       }
-
-                                       /* Magma */
-                                       else if (t < 100)
-                                       {
-                                               /* Create magma vein */
-                                               c_ptr->feat = FEAT_MAGMA;
-                                       }
-
-                                       /* Floor */
-                                       else
-                                       {
-                                               /* Create floor */
-                                               place_floor_grid(c_ptr);
-                                       }
-
-                                       /* Clear garbage of hidden trap or door */
-                                       c_ptr->mimic = 0;
-
-                                       /* No longer part of a room or vault */
-                                       c_ptr->info &= ~(CAVE_ROOM | CAVE_ICKY);
-
-                                       /* No longer illuminated or known */
-                                       c_ptr->info &= ~(CAVE_MARK | CAVE_GLOW);
-                               }
-                       }
-               }
+               (void)destroy_area(y1, x1, 15, TRUE);
        }
 }