#include "dungeon/dungeon-flag-types.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-behavior-flags.h"
+#include "monster-race/race-brightness-flags.h"
#include "monster-race/race-drop-flags.h"
#include "monster-race/race-feature-flags.h"
#include "monster-race/race-flags-resistance.h"
EnumClassFlagGroup<MonsterFeatureType> mon_feature_flags;
EnumClassFlagGroup<MonsterPopulationType> mon_population_flags;
EnumClassFlagGroup<MonsterSpeakType> mon_speak_flags;
+ EnumClassFlagGroup<MonsterBrightnessType> mon_brightness_flags;
std::vector<char> r_chars; /* Monster symbols allowed */
short final_object{}; /* The object you'll find at the bottom */