#pragma once
#include "monster/monster-timed-effect-types.h"
-#include "monster-race/monster-race.h"
/*
* Monster information, for a specific monster.
* of objects (if any) being carried by the monster (see above).
*/
typedef struct floor_type floor_type;
+typedef struct monster_race monster_race;
typedef struct monster_type {
MONRACE_IDX r_idx; /* Monster race index 0 = dead. */
MONRACE_IDX ap_r_idx; /* Monster race appearance index */