/* File: tables.c */
-/* Purpose: Angband Tables */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: Angband Tables */
+
#include "angband.h"
/*
* Global array for looping through the "keypad directions"
*/
-s16b ddd[9] =
+const s16b ddd[9] =
{ 2, 8, 6, 4, 3, 1, 9, 7, 5 };
/*
* Global arrays for converting "keypad direction" into offsets
*/
-s16b ddx[10] =
+const s16b ddx[10] =
{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };
-s16b ddy[10] =
+const s16b ddy[10] =
{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };
/*
* Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
*/
-s16b ddx_ddd[9] =
+const s16b ddx_ddd[9] =
{ 0, 0, 1, -1, 1, -1, 1, -1, 0 };
-s16b ddy_ddd[9] =
+const s16b ddy_ddd[9] =
{ 1, -1, 0, 0, 1, 1, -1, -1, 0 };
/*
* Circular keypad direction array
*/
-s16b cdd[8] =
+const s16b cdd[8] =
{ 2, 3, 6, 9, 8, 7, 4, 1 };
/*
* Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
*/
-s16b ddx_cdd[8] =
+const s16b ddx_cdd[8] =
{ 0, 1, 1, 1, 0, -1, -1, -1 };
-s16b ddy_cdd[8] =
+const s16b ddy_cdd[8] =
{ 1, 1, 0, -1, -1, -1, 0, 1 };
* Global array for converting numbers to uppercase hecidecimal digit
* This array can also be used to convert a number to an octal digit
*/
-char hexsym[16] =
+const char hexsym[16] =
{
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
/*
* Global array for converting numbers to a logical list symbol
*/
-char listsym[] =
+const char listsym[] =
{
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
/*
* Encode the screen colors
*/
-cptr color_char = "dwsorgbuDWvyRGBU";
+const cptr color_char = "dwsorgbuDWvyRGBU";
/*
* Stat Table (INT/WIS) -- Number of half-spells per level
*/
-byte adj_mag_study[] =
+const byte adj_mag_study[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (INT/WIS) -- extra 1/4-mana-points per level
*/
-byte adj_mag_mana[] =
+const byte adj_mag_mana[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (INT/WIS) -- Minimum failure rate (percentage)
*/
-byte adj_mag_fail[] =
+const byte adj_mag_fail[] =
{
99 /* 3 */,
99 /* 4 */,
/*
* Stat Table (INT/WIS) -- Various things
*/
-byte adj_mag_stat[] =
+const byte adj_mag_stat[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (CHR) -- payment percentages
*/
-byte adj_chr_gold[] =
+const byte adj_chr_gold[] =
{
130 /* 3 */,
125 /* 4 */,
/*
* Stat Table (INT) -- Magic devices
*/
-byte adj_int_dev[] =
+const byte adj_int_dev[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (WIS) -- Saving throw
*/
-byte adj_wis_sav[] =
+const byte adj_wis_sav[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (DEX) -- disarming
*/
-byte adj_dex_dis[] =
+const byte adj_dex_dis[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (INT) -- disarming
*/
-byte adj_int_dis[] =
+const byte adj_int_dis[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (DEX) -- bonus to ac (plus 128)
*/
-byte adj_dex_ta[] =
+const byte adj_dex_ta[] =
{
128 + -4 /* 3 */,
128 + -3 /* 4 */,
/*
* Stat Table (STR) -- bonus to dam (plus 128)
*/
-byte adj_str_td[] =
+const byte adj_str_td[] =
{
128 + -2 /* 3 */,
128 + -2 /* 4 */,
/*
* Stat Table (DEX) -- bonus to hit (plus 128)
*/
-byte adj_dex_th[] =
+const byte adj_dex_th[] =
{
128 + -3 /* 3 */,
128 + -2 /* 4 */,
/*
* Stat Table (STR) -- bonus to hit (plus 128)
*/
-byte adj_str_th[] =
+const byte adj_str_th[] =
{
128 + -3 /* 3 */,
128 + -2 /* 4 */,
/*
* Stat Table (STR) -- weight limit in deca-pounds
*/
-byte adj_str_wgt[] =
+const byte adj_str_wgt[] =
{
10 /* 3 */,
11 /* 4 */,
/*
* Stat Table (STR) -- weapon weight limit in pounds
*/
-byte adj_str_hold[] =
+const byte adj_str_hold[] =
{
4 /* 3 */,
5 /* 4 */,
/*
* Stat Table (STR) -- digging value
*/
-byte adj_str_dig[] =
+const byte adj_str_dig[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (STR) -- help index into the "blow" table
*/
-byte adj_str_blow[] =
+const byte adj_str_blow[] =
{
3 /* 3 */,
4 /* 4 */,
/*
* Stat Table (DEX) -- index into the "blow" table
*/
-byte adj_dex_blow[] =
+const byte adj_dex_blow[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (DEX) -- chance of avoiding "theft" and "falling"
*/
-byte adj_dex_safe[] =
+const byte adj_dex_safe[] =
{
0 /* 3 */,
1 /* 4 */,
/*
* Stat Table (CON) -- base regeneration rate
*/
-byte adj_con_fix[] =
+const byte adj_con_fix[] =
{
0 /* 3 */,
0 /* 4 */,
/*
* Stat Table (CON) -- extra 1/4-hitpoints per level (plus 128)
*/
-byte adj_con_mhp[] =
+const byte adj_con_mhp[] =
{
128 + -8 /* 3 */,
128 + -6 /* 4 */,
/*
* Stat Table (CHR) -- charm
*/
-byte adj_chr_chm[] =
+const byte adj_chr_chm[] =
{
0 /* 3 */,
0 /* 4 */,
* Rogue num = 5; mul = 3; div = MAX(40, weapon_weight);
* Ranger num = 5; mul = 4; div = MAX(70, weapon_weight);
* Paladin num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Kaji num = 5; mul = 5; div = MAX(150, weapon_weight);
+ * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight);
* Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight);
* Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
* Monk num = 5; mul = 3; div = MAX(60, weapon_weight);
* Tourist num = 4; mul = 3; div = MAX(100, weapon_weight);
* Imitator num = 5; mul = 4; div = MAX(70, weapon_weight);
* Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight);
+ * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
+ * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
* Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight);
* Archer num = 4; mul = 2; div = MAX(70, weapon_weight);
* Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight);
* The player gets "blows_table[P][D]" blows/round, as shown below,
* up to a maximum of "num" blows/round, plus any "bonus" blows/round.
*/
-byte blows_table[12][12] =
+const byte blows_table[12][12] =
{
/* P/D */
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11+ */
};
-s16b arena_monsters[MAX_ARENA_MONS+2] =
-{
- 1059, 1060, 230, 241, 255, 270, 285,
- 293, 321, 348, 367, 395, 396, 403,
- 417, 436, 453, 464, 471, 479, 490,
- 504, 539, 569, 593, 621, 623, 1061,
- 1062, 657, 666, 702, 720, 768, 786,
- 798, 988, 847, 0, 871
-};
-
-
-s16b arena_shouhin[MAX_ARENA_MONS+2] =
+const arena_type arena_info[MAX_ARENA_MONS + 2] =
{
- 0, 0, 0, 0, 249, 0, 0,
- 0, 0, 242, 0, 0, 0, 0,
- 583, 0, 0, 0, 0, 198, 0,
- 190, 0, 363, 0, 212, 0, 207,
- 0, 628, 0, 422, 0, 372, 327,
- 199, 325, 374, 0, 205
+ { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT },
+ { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE },
+ { MON_IMP, TV_POTION, SV_POTION_SPEED },
+ { MON_LION_HEART, 0, 0 },
+ { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING },
+ { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD },
+ { MON_LIZARD_KING, TV_WAND, SV_WAND_TELEPORT_AWAY },
+ { MON_WYVERN, TV_POTION, SV_POTION_HEALING },
+ { MON_ARCH_VILE, TV_POTION, SV_POTION_RESISTANCE },
+ { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT },
+ { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING },
+ { MON_COLBRAN, TV_RING, SV_RING_ELEC },
+ { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL },
+ { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE },
+ { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT },
+ { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION },
+ { MON_DREADMASTER, TV_WAND, SV_WAND_DRAIN_LIFE },
+ { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL },
+ { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS },
+ { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE },
+ { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION },
+ { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION },
+ { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE },
+ { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION },
+ { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING },
+ { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE },
+ { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE },
+ { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN },
+ { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING },
+ { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
+ { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY },
+ { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE },
+ { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT },
+ { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION },
+ { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING },
+ { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE },
+ { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION },
+ { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT },
+ { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY },
+ { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI },
+ { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT },
+ { 0, 0, 0 }, /* Victory prizing */
+ { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT },
};
-
/*
* Store owners (exactly four "possible" owners per store, chosen randomly)
* { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
* I want to do 50k owners, but the purse is currently s16b. Perhaps
* we should just store 1/10th of the purse?
*/
-owner_type owners[MAX_STORES][MAX_OWNERS] =
+const owner_type owners[MAX_STORES][MAX_OWNERS] =
{
{
/* General store - 32 unique names */
-/*
- Raistlin ¤Ï dragonlance ¤Î powerful wizard ¡£
- Rincewind the Chicken ¤Ï Terry Pratchett ¤Î Discworld ¤ÎÅоì¿Íʪ ¾åµ¤Î¥Ñ¥í¥Ç¥£¡©¡¢
- */
-
-#ifdef JP
- { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
-/* { "²±É¼ԥ饹¥È¥ê¥ó", 200, 175, 108, 4, 12, RACE_HUMAN}, */
- { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
- { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
- { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
+ /*
+ Raistlin ¤Ï dragonlance ¤Î powerful wizard ¡£
+ Rincewind the Chicken ¤Ï Terry Pratchett ¤Î Discworld ¤ÎÅоì¿Íʪ ¾åµ¤Î¥Ñ¥í¥Ç¥£¡©¡¢
+ { "²±É¼ԥ饹¥È¥ê¥ó", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
+ */
+
+#ifdef JP
+ { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT},
+ { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN},
+ { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME},
+ { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF},
+ { "¿ÆÀڤʥե¡¥ê¥ë¥Þ¥¦¥¨¥ó", 250, 170, 108, 5, 15, RACE_HOBBIT},
+ { "²²É¼ԥô¥©¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "¥Á¥Ó¤Î¥¨¥é¥·¥å¥Ê¥¯", 750, 170, 107, 5, 15, RACE_BEASTMAN},
+ { "¥Ï¥ó¥µ¥à¤Ê¥°¥é¥Ã¥°", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
+ { "¥±¥Á¤Ê¥Õ¥©¥í¥Ó¥¢", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "Çϼ¯¤Î¥¨¥ê¥¹", 500, 175, 108, 4, 12, RACE_HUMAN},
+ { "Ê¢¥Ú¥³¤Î¥Õ¥£¥ë¥Ð¡¼¥È", 750, 170, 107, 5, 15, RACE_VAMPIRE},
+ { "¥¹¥Ê¡¼¥°¥ë¡¦¥µ¥·¥°¥¢", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
+ { "Ĺ»à¤¥¨¥í¥ï¡¼¥º", 250, 170, 108, 5, 15, RACE_SPECTRE},
+ { "¥Î¥í¥Þ¤Î¥Õ¥ó¥Ç¥£", 500, 175, 108, 4, 12, RACE_ZOMBIE},
+ { "¥°¥é¥ó¥µ¥¹", 750, 170, 107, 5, 15, RACE_SKELETON},
+ { "ÃúÇ«¤Ê¥í¥é¥Ã¥¯¥¹", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
+ { "¥Ö¥Ã¥Á", 250, 170, 108, 5, 15, RACE_HALF_ORC},
+ { "Èþ¤·¤¥¨¥ë¥Ù¥ì¥¹", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
+ { "¤³¤½¤³¤½¥µ¡¼¥ì¥¹", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "¥Ê¡¼¥í¥Ã¥¯", 1000, 165, 107, 6, 18, RACE_DWARF},
+ { "¥Á¥Ó¤Î¥Ø¥¤¥Í¥Ã¥«", 250, 170, 108, 5, 15, RACE_GNOME},
+ { "¤¤Á¤¬¤¤¥í¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
+ { "ÆÇ©¤Î¥¦¡¼¥È", 750, 170, 107, 5, 15, RACE_DRACONIAN},
+ { "¤Ç¤Ö¤Ã¤Á¤ç¥¢¥é¥¡¥«", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
+ { "Äãǽ¤Ê¥×¡¼¥´¡¼", 250, 170, 108, 5, 15, RACE_BEASTMAN},
+ { "¥Õ¥§¥í¡¼¥ë¥Õ¥£¥ê¥¢¥ó", 500, 175, 108, 4, 12, RACE_ELF},
+ { "ǯ´ó¤ê¥Þ¥í¥«", 750, 170, 107, 5, 15, RACE_GNOME},
+ { "ͦ´º¤Ê¥µ¥·¥ó", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
+ { "Åļ˼ԥ¢¥Ó¥¨¥Þ¡¼¥ë", 250, 170, 108, 5, 15, RACE_HUMAN},
+ { "ÉÏ˳¤Ê¥Ï¡¼¥¯", 500, 175, 108, 4, 12, RACE_HALF_ORC},
+ { "¤ß¤¸¤á¤Ê¥½¥¢¥ê¥ó", 750, 170, 107, 5, 15, RACE_ZOMBIE},
+ { "¼ÁÁǤʥá¥ë¥é", 1000, 165, 107, 6, 18, RACE_ELF},
#else
{ "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT},
-/* { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, */
{ "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN},
{ "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME},
{ "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF},
-#endif
-
-#ifdef JP
-{ "¿ÆÀڤʥե¡¥ê¥ë¥Þ¥¦¥¨¥ó", 250, 170, 108, 5, 15, RACE_HOBBIT},
-#else
{ "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "²²É¼ԥô¥©¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥Á¥Ó¤Î¥¨¥é¥·¥å¥Ê¥¯", 750, 170, 107, 5, 15, RACE_BEASTMAN},
-#else
{ "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥°¥é¥Ã¥°", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
-#else
{ "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN},
-#endif
-#ifdef JP
-{ "¥±¥Á¤Ê¥Õ¥©¥í¥Ó¥¢", 250, 170, 108, 5, 15, RACE_HUMAN},
-#else
{ "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "Çϼ¯¤Î¥¨¥ê¥¹", 500, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "Ê¢¥Ú¥³¤Î¥Õ¥£¥ë¥Ð¡¼¥È", 750, 170, 107, 5, 15, RACE_VAMPIRE},
-#else
{ "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥¹¥Ê¡¼¥°¥ë¡¦¥µ¥·¥°¥¢", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
-#else
{ "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "Ĺ»à¤¥¨¥í¥ï¡¼¥º", 250, 170, 108, 5, 15, RACE_SPECTRE},
-#else
{ "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "¥Î¥í¥Þ¤Î¥Õ¥ó¥Ç¥£", 500, 175, 108, 4, 12, RACE_ZOMBIE},
-#else
{ "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥°¥é¥ó¥µ¥¹", 750, 170, 107, 5, 15, RACE_SKELETON},
-#else
{ "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "ÃúÇ«¤Ê¥í¥é¥Ã¥¯¥¹", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
-#else
{ "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥Ö¥Ã¥Á", 250, 170, 108, 5, 15, RACE_HALF_ORC},
-#else
{ "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "Èþ¤·¤¥¨¥ë¥Ù¥ì¥¹", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
-#else
{ "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¤³¤½¤³¤½¥µ¡¼¥ì¥¹", 750, 170, 107, 5, 15, RACE_GNOME},
-#else
{ "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME},
-#endif
-#ifdef JP
-{ "¥Ê¡¼¥í¥Ã¥¯", 1000, 165, 107, 6, 18, RACE_DWARF},
-#else
{ "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF},
-#endif
-#ifdef JP
-{ "¥Á¥Ó¤Î¥Ø¥¤¥Í¥Ã¥«", 250, 170, 108, 5, 15, RACE_GNOME},
-#else
{ "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME},
-#endif
-#ifdef JP
-{ "¤¤Á¤¬¤¤¥í¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
-#else
{ "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT},
-#endif
-#ifdef JP
-{ "ÆÇ©¤Î¥¦¡¼¥È", 750, 170, 107, 5, 15, RACE_DRACONIAN},
-#else
{ "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "¤Ç¤Ö¤Ã¤Á¤ç¥¢¥é¥¡¥«", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
-#else
{ "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "Äãǽ¤Ê¥×¡¼¥´¡¼", 250, 170, 108, 5, 15, RACE_BEASTMAN},
-#else
{ "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥Õ¥§¥í¡¼¥ë¥Õ¥£¥ê¥¢¥ó", 500, 175, 108, 4, 12, RACE_ELF},
-#else
{ "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF},
-#endif
-#ifdef JP
-{ "ǯ´ó¤ê¥Þ¥í¥«", 750, 170, 107, 5, 15, RACE_GNOME},
-#else
{ "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME},
-#endif
-#ifdef JP
-{ " ͦ´º¤Ê¥µ¥·¥ó", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
-#else
{ "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT},
-#endif
-#ifdef JP
-{ "Åļ˼ԥ¢¥Ó¥¨¥Þ¡¼¥ë", 250, 170, 108, 5, 15, RACE_HUMAN},
-#else
{ "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÉÏ˳¤Ê¥Ï¡¼¥¯", 500, 175, 108, 4, 12, RACE_HALF_ORC},
-#else
{ "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¤ß¤¸¤á¤Ê¥½¥¢¥ê¥ó", 750, 170, 107, 5, 15, RACE_ZOMBIE},
-#else
{ "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¼ÁÁǤʥá¥ë¥é", 1000, 165, 107, 6, 18, RACE_ELF},
-#else
{ "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF},
#endif
},
{
/* Armoury - 28 unique names */
#ifdef JP
- { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
- { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
- { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
- { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¸¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN},
+ { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
+ { "½¹°¥³¥ó=¥À¡¼", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
+ { "¥Ç¥ê¥«¥È¥¹", 10000, 210, 115, 5, 7, RACE_SPRITE},
+ { "µðÂç¤Ê¥°¥ë¡¼¥¹", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
+ { "¥¢¥Ë¥à¥¹", 25000, 200, 112, 4, 10, RACE_GOLEM},
+ { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
+ { "¥»¥é¥¯¥·¥¹", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
+ { "¥Ç¥¹¡¦¥Á¥ë", 5000, 190, 111, 4, 9, RACE_SPECTRE},
+ { "Èù¤«¤Ê¥É¥ê¥ª¥¹", 25000, 200, 112, 4, 10, RACE_SPECTRE},
+ { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
+ { "Îä¹ó¥ô¥§¥ó¥¸¥§¥é", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
+ { "¶¯¼Ô¥¦¥£¥é¥Ê", 15000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¥è¥¸¥çÆóÀ¤", 25000, 200, 112, 4, 10, RACE_DWARF},
+ { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
+ { "ÉÔ¾ô¤Î¥Û¥ë¥Ð¥°", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "¥Æ¥ì¥Ñ¥¹¤Î¥¨¥ì¥ì¥ó", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
+ { "¥¤¥¹¥É¥ê¥ê¥¢¥¹", 25000, 200, 112, 4, 10, RACE_SPRITE},
+ { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
+ { "º®Æ٤Υí¥Ç¥£¥Ã¥·¥å", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
+ { "·õ¹ë¥Ø¥¸¥ó", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
+ { "¤º¤ë²°¤Î¥¨¥ë¥Ù¥ì¥ê¥¹", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
+ { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
+ { "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
+ { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
+ { "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE},
+ { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
#else
{ "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
{ "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
{ "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN},
{ "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
-#endif
-
-#ifdef JP
-{ "½¹°¥³¥ó=¥À¡¼", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
-#else
{ "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 15000, 190, 111, 4, 9, RACE_HUMAN},
-#else
{ "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE},
-#else
{ "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
-#endif
-#ifdef JP
- { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF},
-#else
- { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
-#endif
-#ifdef JP
-{ "¥Ç¥ê¥«¥È¥¹", 10000, 210, 115, 5, 7, RACE_SPRITE},
-#else
+ { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF},
{ "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "µðÂç¤Ê¥°¥ë¡¼¥¹", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
-#else
{ "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT},
-#endif
-#ifdef JP
-{ "¥¢¥Ë¥à¥¹", 25000, 200, 112, 4, 10, RACE_GOLEM},
-#else
{ "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM},
-#endif
-#ifdef JP
- { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
-#else
- { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
-#endif
-#ifdef JP
-{ "¥»¥é¥¯¥·¥¹", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
-#else
+ { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN},
{ "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ç¥¹¡¦¥Á¥ë", 5000, 190, 111, 4, 9, RACE_SPECTRE},
-#else
{ "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "Èù¤«¤Ê¥É¥ê¥ª¥¹", 25000, 200, 112, 4, 10, RACE_SPECTRE},
-#else
{ "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE},
-#endif
-#ifdef JP
- { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
-#else
- { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "Îä¹ó¥ô¥§¥ó¥¸¥§¥é", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
-#else
+ { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE},
{ "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL},
-#endif
-#ifdef JP
-{ "¶¯¼Ô¥¦¥£¥é¥Ê", 15000, 190, 111, 4, 9, RACE_HUMAN},
-#else
{ "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥è¥¸¥çÆóÀ¤", 25000, 200, 112, 4, 10, RACE_DWARF},
-#else
{ "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF},
-#endif
-#ifdef JP
- { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE},
-#else
- { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
-#endif
-#ifdef JP
-{ "ÉÔ¾ô¤Î¥Û¥ë¥Ð¥°", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
-#else
+ { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE},
{ "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¥Æ¥ì¥Ñ¥¹¤Î¥¨¥ì¥ì¥ó", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
-#else
{ "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "¥¤¥¹¥É¥ê¥ê¥¢¥¹", 25000, 200, 112, 4, 10, RACE_SPRITE},
-#else
{ "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE},
-#endif
-#ifdef JP
- { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
-#else
- { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
-#endif
-#ifdef JP
-{ "º®Æ٤Υí¥Ç¥£¥Ã¥·¥å", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
-#else
+ { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS},
{ "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "·õ¹ë¥Ø¥¸¥ó", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
-#else
{ "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG},
-#endif
-#ifdef JP
-{ "¤º¤ë²°¤Î¥¨¥ë¥Ù¥ì¥ê¥¹", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
-#else
{ "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP},
-#else
- { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
-#endif
-#ifdef JP
-{ "½¹°¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
-#else
+ { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP},
{ "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN},
-#else
{ "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE},
-#else
{ "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE},
-#endif
-#ifdef JP
-{ "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF},
-#else
{ "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF},
#endif
},
+
{
/* Weapon Smith - 28 unique names */
#ifdef JP
- { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
- { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
- { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
- { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL},
+ { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT},
+ { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "½ÏÎý¼Ô¥É¥ê¥å¡¼", 10000, 210, 115, 6, 6, RACE_HUMAN},
+ {"ζ¤Î»Ò¥ª¥é¥Ã¥¯¥¹", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
+ { "ɵ¤»ý¤Á¤Î¥¢¥ó¥¹¥é¥Ã¥¯¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "´è¾æ¼Ô¥¢¥ë¥³¥¹", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "Éå¤ì¼Ô¤Î¥µ¥ê¥¢¥¹", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
+ {"»¯¤·¹ü¤Î¥È¥¥¥¨¥·¥¯", 15000, 185, 110, 5, 9, RACE_SKELETON},
+ { "¥Ó¥ê¥ª¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "¥Õ¥¡¥¹¥¬¥ë", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
+ { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¨¥ì¥Õ¥ê¥¹", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
+ {"¥'¥È¥ê¥Ã'¥¯", 15000, 185, 110, 5, 9, RACE_KLACKON},
+ { "ÃØéá¤Îͧ¥É¥¥¥í¥«¥¹", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
+ { "µð¿Í»¦¤·¤Î¥Õ¥ó¥°¥¹", 30000, 195, 112, 4, 8, RACE_DWARF},
+ { "¥Ç¥é¥ó¥µ", 10000, 210, 115, 6, 6, RACE_ELF},
+ {"¥ì¥ó¥¸¥ã¡¼¤Î¥½¥ë¥Ó¥¹¥¿¥Ë", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "¥Î¥í¥Þ¤Î¥¾¥ê¥ë", 25000, 190, 115, 5, 7, RACE_GOLEM},
+ { "¥¤¡¼¥ª¥ó¡¦¥Õ¥é¥Ã¥¯¥¹", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
+ { "¶¯¼Ô¥Ê¥É¥Ã¥¯", 10000, 210, 115, 6, 6, RACE_HOBBIT},
+ {"¼åÃ¥é¥â¥°", 15000, 185, 110, 5, 9, RACE_KOBOLD},
+ { "¸øÀµ¤Ê¥¨¥ª¥¦¥£¥ê¥¹", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
+ { "¥Ð¥ë¥í¥°»¦¤·¤Î¥Ò¥å¥¤¥â¥°", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
+ { "Îä¹ó¥Ô¡¼¥À¥¹", 5000, 210, 115, 6, 6, RACE_HUMAN},
+ { "¥ô¥¡¥â¥° ¥¹¥ì¥¤¥ä¡¼", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
+ { "À°¥Õ¡¼¥·¥å¥Ê¥¯", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
+ { "ÉñÆ®¥Ð¥ì¥ó", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
+ { " »ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
+ { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
+ { "¥Ó¡¼¥¹¥È¥Þ¥¹¥¿¡¼¡¦¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
+ { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
#else
{ "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
{ "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
{ "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
{ "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
-#endif
-
-#ifdef JP
-{ "½ÏÎý¼Ô¥É¥ê¥å¡¼", 10000, 210, 115, 6, 6, RACE_HUMAN},
-#else
{ "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN},
-#endif
-#ifdef JP
-{"ζ¤Î»Ò¥ª¥é¥Ã¥¯¥¹", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
-#else
{"Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "ɵ¤»ý¤Á¤Î¥¢¥ó¥¹¥é¥Ã¥¯¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#else
{ "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "´è¾æ¼Ô¥¢¥ë¥³¥¹", 30000, 195, 112, 4, 8, RACE_DWARF},
-#else
{ "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF},
-#endif
-#ifdef JP
-{ "Éå¤ì¼Ô¤Î¥µ¥ê¥¢¥¹", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
-#else
{ "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{"»¯¤·¹ü¤Î¥È¥¥¥¨¥·¥¯", 15000, 185, 110, 5, 9, RACE_SKELETON},
-#else
{"Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¥Ó¥ê¥ª¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#else
{ "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥Õ¥¡¥¹¥¬¥ë", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
-#else
{ "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ñ¥é¥Ç¥£¥ó¤Î¥¨¥ì¥Õ¥ê¥¹", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
-#else
{ "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{"¥'¥È¥ê¥Ã'¥¯", 15000, 185, 110, 5, 9, RACE_KLACKON},
-#else
{"K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON},
-#endif
-#ifdef JP
-{ "ÃØéá¤Îͧ¥É¥¥¥í¥«¥¹", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
-#else
{ "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "µð¿Í»¦¤·¤Î¥Õ¥ó¥°¥¹", 30000, 195, 112, 4, 8, RACE_DWARF},
-#else
{ "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
-#endif
-#ifdef JP
-{ "¥Ç¥é¥ó¥µ", 10000, 210, 115, 6, 6, RACE_ELF},
-#else
{ "Delantha", 10000, 210, 115, 6, 6, RACE_ELF},
-#endif
-#ifdef JP
-{"¥ì¥ó¥¸¥ã¡¼¤Î¥½¥ë¥Ó¥¹¥¿¥Ë", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
-#else
{"Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF},
-#endif
-#ifdef JP
-{ "¥Î¥í¥Þ¤Î¥¾¥ê¥ë", 25000, 190, 115, 5, 7, RACE_GOLEM},
-#else
{ "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM},
-#endif
-#ifdef JP
-{ "¥¤¡¼¥ª¥ó¡¦¥Õ¥é¥Ã¥¯¥¹", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
-#else
{ "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF},
-#endif
-#ifdef JP
-{ "¶¯¼Ô¥Ê¥É¥Ã¥¯", 10000, 210, 115, 6, 6, RACE_HOBBIT},
-#else
{ "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT},
-#endif
-#ifdef JP
-{"¼åÃ¥é¥â¥°", 15000, 185, 110, 5, 9, RACE_KOBOLD},
-#else
{"Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD},
-#endif
-#ifdef JP
-{ "¸øÀµ¤Ê¥¨¥ª¥¦¥£¥ê¥¹", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
-#else
{ "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥Ð¥ë¥í¥°»¦¤·¤Î¥Ò¥å¥¤¥â¥°", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
-#else
{ "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "Îä¹ó¥Ô¡¼¥À¥¹", 5000, 210, 115, 6, 6, RACE_HUMAN},
-#else
{ "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥ô¥¡¥â¥° ¥¹¥ì¥¤¥ä¡¼", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
-#else
{ "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE},
-#endif
-#ifdef JP
-{ "À°¥Õ¡¼¥·¥å¥Ê¥¯", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#else
{ "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "ÉñÆ®¥Ð¥ì¥ó", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
-#else
{ "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ " »ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
-#else
{ "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
-#else
{ "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF},
-#endif
-#ifdef JP
-{ "¥Ó¡¼¥¹¥È¥Þ¥¹¥¿¡¼¡¦¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
-#else
{ "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF},
-#else
{ "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF},
#endif
},
{
/* Temple - 22 unique names */
#ifdef JP
- { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
- { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
- { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
- { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "¥Þ¥Ã¥¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "¥É¥ë¥¤¥É¤Î¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "¥Õ¥£¥Ê¥¯", 30000, 185, 109, 5, 15, RACE_YEEK},
+ { "¥¯¥ê¥¥Ã¥¯", 10000, 175, 109, 6, 15, RACE_KLACKON},
+ { "¹Ó¤¯¤ì¼Ô¥â¥ê¥ô¥¡¥ë", 15000, 185, 110, 5, 23, RACE_ELF},
+ { "°Å¤¥Û¥·¥ã¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_IMP},
+ { "¸¼Ô¥¢¥¿¡¼¥ë", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "À¶¤¥¤¥Ù¥Ë¥Ã¥É", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¥¨¥ê¥Ç¥£¥·¥å", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
+ { "¼ö½Ñ»Õ¥ô¥ë¥É¥¥¥·¥å", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
+ { "¶¸Àï»Î¥Ï¥ª¥Ö", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
+ { "¼ã¤¥×¥ë¡¼¥°¥Ç¥£¥·¥å", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
+ { "¤¤Á¤¬¤¤¥é¥à¥ï¥¤¥º", 15000, 185, 110, 5, 23, RACE_YEEK},
+ { "ÍÆÁ¼Ô¥à¥ï¡¼¥È", 25000, 180, 107, 6, 20, RACE_KOBOLD},
+ { "¼åÃî¥À¡¼¥É¥Ð¡¼¥É", 30000, 185, 109, 5, 15, RACE_SPECTRE},
+ { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN},
+ { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF},
+ { "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF},
+ { "¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
+ { "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN},
+ { "¥Þ¥Ã¥¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN},
+ { "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
+ { "¥É¥ë¥¤¥É¤Î¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT},
+ { "¥Õ¥£¥Ê¥¯", 30000, 185, 109, 5, 15, RACE_YEEK},
#else
{ "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
{ "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
{ "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
{ "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#endif
-
-#ifdef JP
-{ "¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#else
{ "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#else
{ "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥Þ¥Ã¥¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#else
{ "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
-#else
{ "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¥É¥ë¥¤¥É¤Î¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT},
-#else
{ "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¥Õ¥£¥Ê¥¯", 30000, 185, 109, 5, 15, RACE_YEEK},
-#else
{ "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
-#endif
-#ifdef JP
-{ "¥¯¥ê¥¥Ã¥¯", 10000, 175, 109, 6, 15, RACE_KLACKON},
-#else
{ "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON},
-#endif
-#ifdef JP
-{ "¹Ó¤¯¤ì¼Ô¥â¥ê¥ô¥¡¥ë", 15000, 185, 110, 5, 23, RACE_ELF},
-#else
{ "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF},
-#endif
-#ifdef JP
-{ "°Å¤¥Û¥·¥ã¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_IMP},
-#else
{ "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP},
-#endif
-#ifdef JP
-{ "¸¼Ô¥¢¥¿¡¼¥ë", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#else
{ "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "À¶¤¥¤¥Ù¥Ë¥Ã¥É", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#else
{ "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥¨¥ê¥Ç¥£¥·¥å", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
-#else
{ "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL},
-#endif
-#ifdef JP
-{ "¼ö½Ñ»Õ¥ô¥ë¥É¥¥¥·¥å", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
-#else
{ "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE},
-#endif
-#ifdef JP
-{ "¶¸Àï»Î¥Ï¥ª¥Ö", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
-#else
{ "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "¼ã¤¥×¥ë¡¼¥°¥Ç¥£¥·¥å", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
-#else
{ "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE},
-#endif
-#ifdef JP
-{ "¤¤Á¤¬¤¤¥é¥à¥ï¥¤¥º", 15000, 185, 110, 5, 23, RACE_YEEK},
-#else
{ "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK},
-#endif
-#ifdef JP
-{ "ÍÆÁ¼Ô¥à¥ï¡¼¥È", 25000, 180, 107, 6, 20, RACE_KOBOLD},
-#else
{ "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD},
-#endif
-#ifdef JP
-{ "¼åÃî¥À¡¼¥É¥Ð¡¼¥É", 30000, 185, 109, 5, 15, RACE_SPECTRE},
-#else
{ "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_DWARF},
-#else
{ "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF},
-#endif
-#ifdef JP
-{ "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
-#else
{ "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL},
-#endif
-#ifdef JP
-{ "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#else
{ "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¸ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#else
{ "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "À¶¤¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#else
{ "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#else
{ "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¥Þ¥Ã¥¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#else
{ "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
-#else
{ "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¥É¥ë¥¤¥É ¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT},
-#else
{ "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¥Õ¥£¥Ê¥¯", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
-#else
{ "Finak", 30000, 185, 109, 5, 15, RACE_YEEK},
#endif
},
{
/* Alchemist - 26 unique names */
#ifdef JP
- { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
- { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
- { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
- { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
+ { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "ÍÑ¿´¿¼¤¤¥Õ¥¡¥Í¥é¥¹", 10000, 190, 111, 5, 8, RACE_DWARF},
+ { "¥¥Á¥¬¥¤¤Î¥ë¥ó¥·¡¼", 10000, 190, 110, 6, 8, RACE_HUMAN},
+ { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
+ { "¥¶¥ê¥ë¥¹", 10000, 190, 111, 5, 8, RACE_HUMAN},
+ { "¸Å¤¥¨¥°¥Ð¡¼¥È", 10000, 190, 110, 6, 8, RACE_DWARF},
+ { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
+ { "¹ª¸À¥«¥¤¥É", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
+ { "°Å¤¥Õ¥ê¥¢", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
+ { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
+ { "ÌôÁð»Õ¥¸¥§¥é¥é¥ë¥É¡¼¥ë", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
+ { "¸¼Ô¥ª¥ì¥é¥ë¥À¥ó", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
+ { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
+ { "¶¯¼Ô¥Í¥ê¥¢", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
+ { "¿É¸ý¥ê¥°¥Ê¥¹", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
+ { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
+
+ { "²Ê³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
+ { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
+ { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
#else
{ "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
{ "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
{ "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
{ "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
-#endif
-
-#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
-#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
-#endif
-#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
-#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
-#endif
-#ifdef JP
-{ "ÍÑ¿´¿¼¤¤¥Õ¥¡¥Í¥é¥¹", 10000, 190, 111, 5, 8, RACE_DWARF},
-#else
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
{ "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF},
-#endif
-#ifdef JP
-{ "¥¥Á¥¬¥¤¤Î¥ë¥ó¥·¡¼", 10000, 190, 110, 6, 8, RACE_HUMAN},
-#else
{ "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN},
-#endif
-#ifdef JP
- { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
-#else
- { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
-#endif
-#ifdef JP
- { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE},
-#else
- { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "¥¶¥ê¥ë¥¹", 10000, 190, 111, 5, 8, RACE_HUMAN},
-#else
+ { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME},
+ { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE},
{ "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¸Å¤¥¨¥°¥Ð¡¼¥È", 10000, 190, 110, 6, 8, RACE_DWARF},
-#else
{ "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF},
-#endif
-#ifdef JP
- { "¸Ø¤ê¹â¤¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
-#else
- { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
-#endif
-#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN},
-#else
- { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¹ª¸À¥«¥¤¥É", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
-#else
+ { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF},
+ { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN},
{ "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "°Å¤¥Õ¥ê¥¢", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
-#else
{ "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG},
-#endif
-#ifdef JP
- { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF},
-#else
- { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
-#endif
-#ifdef JP
- { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP},
-#else
- { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
-#endif
-#ifdef JP
-{ "ÌôÁð»Õ¥¸¥§¥é¥é¥ë¥É¡¼¥ë", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
-#else
+ { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF},
+ { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP},
{ "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¸¼Ô¥ª¥ì¥é¥ë¥À¥ó", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
-#else
{ "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN},
-#endif
-#ifdef JP
- { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP},
-#else
- { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
-#endif
-#ifdef JP
- { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
-#else
- { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¶¯¼Ô¥Í¥ê¥¢", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
-#else
+ { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP},
+ { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC},
{ "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS},
-#endif
-#ifdef JP
-{ "¿É¸ý¥ê¥°¥Ê¥¹", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
-#else
{ "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC},
-#endif
-#ifdef JP
- { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT},
-#else
- { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
-#endif
-#ifdef JP
- { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN},
-#else
- { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "²Ê³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
-#else
+ { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT},
+ { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN},
+
{ "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF},
-#endif
-#ifdef JP
-{ "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT},
-#else
{ "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME},
-#else
{ "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME},
-#endif
-#ifdef JP
-{ "Ï£¶â½Ñ»Õ¥¸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},
-#else
{ "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
-#endif
-#ifdef JP
- { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON},
-#else
- { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
-#endif
-#ifdef JP
- { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF},
-#else
- { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
+ { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON},
+ { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF},
#endif
},
+
{
/* Magic Shop - 23 unique names */
#ifdef JP
- { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
- { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
- { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
- { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
+ { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
+ { "¥Õ¥£¥é¥ó¥¹¥í¥×¥¹", 20000, 215, 113, 6, 10, RACE_HOBBIT},
+ { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
+ { "Ãηüԥޥǥ£¥Ã¥·¥å", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
+ { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
+ { "¿ÀÈë²È¥¯¥È¥¥¥¢¥í¥¹", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
+ { "Ëâ½Ñ»Õ¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
+ { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî½Ñ»Õ¥ê¥ã¥¯", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#else
{ "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
{ "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
{ "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
{ "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-
-#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
-#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
-#endif
-#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#endif
-#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
-#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
-#else
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
{ "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
- { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
-#else
- { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
-#endif
-#ifdef JP
- { "°Å¤¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#else
- { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF},
-#else
- { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
-#endif
-#ifdef JP
-{ "¥Õ¥£¥é¥ó¥¹¥í¥×¥¹", 20000, 215, 113, 6, 10, RACE_HOBBIT},
-#else
+ { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF},
{ "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT},
-#endif
-#ifdef JP
- { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#else
- { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#endif
-#ifdef JP
- { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
-#else
- { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
-#endif
-#ifdef JP
- { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
-#else
- { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "Ãηüԥޥǥ£¥Ã¥·¥å", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
-#else
+ { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN},
+ { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN},
{ "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN},
-#endif
-#ifdef JP
- { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
-#else
- { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
-#endif
-#ifdef JP
- { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#else
- { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
-#else
- { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "¿ÀÈë²È¥¯¥È¥¥¥¢¥í¥¹", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
-#else
+ { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF},
+ { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN},
{ "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
- { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON},
-#else
- { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
-#endif
-#ifdef JP
- { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK},
-#else
- { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
-#endif
-#ifdef JP
-{ "Ëâ½Ñ»Õ¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
-#else
+ { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON},
+ { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK},
{ "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF},
-#endif
-#ifdef JP
-{ "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME},
-#else
{ "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME},
-#endif
-#ifdef JP
-{ "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#else
{ "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "»àÎî½Ñ»Õ¥ê¥ã¥¯", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#else
{ "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "Ëâ½Ñ»Õ¥¹¥¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
-#else
- { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
-#endif
-#ifdef JP
- { "¸¸½Ñ»Õ¥¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#else
- { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
-#endif
-#ifdef JP
- { "»àÎî½Ñ»Õ¥Ë¥Ã¥", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#else
- { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
-#endif
-#ifdef JP
- { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE},
-#else
- { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
-#else
- { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
+ { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF},
+ { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN},
+ { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF},
+ { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE},
+ { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER},
#endif
},
{
/* Black Market - 32 unique names */
#ifdef JP
- { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
- { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
- { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
- { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
+ { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON},
+ { "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON},
+ { "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP},
+ { "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
+ { "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT},
+ { "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME},
+ { "°ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME},
+ { "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
+ { "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN},
+ { "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
+ { "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
+ { "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE},
+ { "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
+ { "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE},
+ { "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "ÊÒ¤Υ¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
#else
{ "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
{ "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
{ "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF},
{ "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-
-#ifdef JP
-{ "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#else
{ "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#else
{ "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#else
{ "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON},
-#else
{ "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON},
-#else
{ "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP},
-#else
{ "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP},
-#endif
-#ifdef JP
-{ "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#else
{ "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#else
{ "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
-#else
{ "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
-#else
{ "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#else
{ "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT},
-#else
{ "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME},
-#else
{ "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "°ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME},
-#else
{ "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
-#else
{ "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
-#else
{ "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
-#else
{ "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE},
-#else
{ "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
-#else
{ "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE},
-#else
{ "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE},
-#endif
-#ifdef JP
-{ "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÊÒ¤Υ¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
-#else
{ "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
#endif
},
{ "¸¼Ô¥ª¥É¥Ê¡¼", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
{ "ÃæΩ¤Î¥¬¥ó¥À¡¼", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
{ "ǦÂѤοͥí=¥·¥ã", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "È»¤Î¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "ʪ½ñ¤¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
+ { "Àõ°æÊèÃË", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "¥Ç¥¹¥Þ¥¹¥¯", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
+ { "³Ø¼Ô¤Î¥¢¥¹¡¼¥Ì", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
+ { "»à¿Í¤Î¥×¥ê¥é¥ó¥É", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
+ { "Å´¤Î¥í¥Ê¡¼¥ë", 25000, 120, 110, 7, 19, RACE_GOLEM},
#else
{ "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
{ "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
{ "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
{ "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
-#endif
-
-#ifdef JP
-{ "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "È»¤Î¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#else
{ "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#else
{ "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
-#else
{ "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "ʪ½ñ¤¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON},
-#else
{ "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
-#else
{ "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "Àõ°æÊèÃË", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#else
{ "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ç¥¹¥Þ¥¹¥¯", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
-#else
{ "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "³Ø¼Ô¤Î¥¢¥¹¡¼¥Ì", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
-#else
{ "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "»à¿Í¤Î¥×¥ê¥é¥ó¥É", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
-#else
{ "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "Å´¤Î¥í¥Ê¡¼¥ë", 25000, 120, 110, 7, 19, RACE_GOLEM},
-#else
{ "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM},
#endif
#ifdef JP
-{ "¥¬¥ê¥ë=¥¬¥ß¥ë", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "¥¬¥ê¥ë=¥¬¥ß¥ë", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "ËÜ¿©¤¤¥í¡¼¥Ð¥°", 15000, 175, 108, 4, 12, RACE_KOBOLD},
+ { "¥¥ê¥¢¥ê¥¡¼¥¯", 20000, 120, 105, 6, 16, RACE_KLACKON},
+ { "ÀŤ«¤Ê¤ë¥ê¥ê¥ó", 25000, 120, 110, 7, 19, RACE_DWARF},
+ { "²¦¼Ô¥¤¥µ¥ó¥°", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
+ { "¶¯Íߥɥé¥Õ", 10000, 175, 108, 4, 12, RACE_HUMAN},
+ { "¸¼Ô¥ª¥É¥Ê¡¼", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "ÃæΩ¤Î¥¬¥ó¥À¡¼", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
+ { "ǦÂѤοͥí=¥·¥ã", 30000, 140, 105, 6, 12, RACE_ELF},
+ { "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "È»¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN},
+ { "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
+ { "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
+ { "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
+ { "ʪ½ñ¤¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON},
+ { "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#else
{ "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF},
-#endif
-#ifdef JP
-{ "ËÜ¿©¤¤¥í¡¼¥Ð¥°", 15000, 175, 108, 4, 12, RACE_KOBOLD},
-#else
{ "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD},
-#endif
-#ifdef JP
-{ "¥¥ê¥¢¥ê¥¡¼¥¯", 20000, 120, 105, 6, 16, RACE_KLACKON},
-#else
{ "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON},
-#endif
-#ifdef JP
-{ "ÀŤ«¤Ê¤ë¥ê¥ê¥ó", 25000, 120, 110, 7, 19, RACE_DWARF},
-#else
{ "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF},
-#endif
-#ifdef JP
-{ "²¦¼Ô¥¤¥µ¥ó¥°", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
-#else
{ "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "¶¯Íߥɥé¥Õ", 10000, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¸¼Ô¥ª¥É¥Ê¡¼", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#else
{ "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "ÃæΩ¤Î¥¬¥ó¥À¡¼", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
-#else
{ "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "ǦÂѤοͥí=¥·¥ã", 30000, 140, 105, 6, 12, RACE_ELF},
-#else
{ "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
-#endif
-#ifdef JP
-{ "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "È»¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#else
{ "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#else
{ "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
-#endif
-#ifdef JP
-{ "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#else
{ "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
-#else
{ "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "ʪ½ñ¤¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON},
-#else
{ "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
-#else
{ "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#endif
},
* the (compiled out) small random energy boost code. It may
* also tend to cause more "clumping" at high speeds.
*/
-byte extract_energy[200] =
+const byte extract_energy[200] =
{
/* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
/* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
/*
* Base experience levels, may be adjusted up for race and/or class
*/
-s32b player_exp[PY_MAX_LEVEL] =
+const s32b player_exp[PY_MAX_LEVEL] =
{
10,
25,
};
-s32b player_exp_a[PY_MAX_LEVEL] =
+const s32b player_exp_a[PY_MAX_LEVEL] =
{
20,
50,
* Title,
* Winner
*/
-player_sex sex_info[MAX_SEXES] =
+const player_sex sex_info[MAX_SEXES] =
{
{
#ifdef JP
- "½÷À",
- "¥¯¥¤¡¼¥ó",
+ "½÷À",
+ "¥¯¥¤¡¼¥ó",
#endif
"Female",
"Queen"
},
{
#ifdef JP
- "ÃËÀ",
- "¥¥ó¥°",
+ "ÃËÀ",
+ "¥¥ó¥°",
#endif
"Male",
"King"
* infra,
* class-choices
*/
-player_race race_info[MAX_RACES] =
+const player_race race_info[MAX_RACES] =
{
{
#ifdef JP
72, 6, 180, 25,
66, 4, 150, 20,
0,
- 0x7FFFFFF,
+ 0xFFFFFFF,
},
{
#ifdef JP
- "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
+ "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
#endif
"Half-Elf",
66, 6, 130, 15,
62, 6, 100, 10,
2,
- 0x677E7FF,
+ 0xE77E7FF,
},
{
#ifdef JP
- "¥¨¥ë¥Õ",
+ "¥¨¥ë¥Õ",
#endif
"Elf",
60, 4, 100, 6,
54, 4, 80, 6,
3,
- 0x677E75B,
+ 0xE77E75B,
},
{
36, 3, 60, 3,
33, 3, 50, 3,
4,
- 0x76FFC0B,
+ 0xF6FFC0B,
},
{
#ifdef JP
42, 3, 90, 6,
39, 3, 75, 3,
4,
- 0x767D60F,
+ 0xF67D60F,
},
{
#ifdef JP
48, 3, 150, 10,
46, 3, 120, 10,
5,
- 0x1890005,
+ 0x1890005,
},
{
#ifdef JP
66, 1, 150, 5,
62, 1, 120, 5,
3,
- 0x5D8818D,
+ 0xDD8818D,
},
{
#ifdef JP
96, 10, 250, 50,
84, 8, 225, 40,
3,
- 0x0880005,
+ 0x0880005,
},
{
#ifdef JP
- "¥¢¥ó¥Ð¥é¥¤¥È",
+ "¥¢¥ó¥Ð¥é¥¤¥È",
#endif
"Amberite",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0xFFFF7FF,
},
{
#ifdef JP
- "¥Ï¥¤¥¨¥ë¥Õ",
+ "¥Ï¥¤¥¨¥ë¥Õ",
#endif
"High-Elf",
90, 10, 190, 20,
82, 10, 180, 15,
4,
- 0x777E75B,
+ 0xF77E75B,
},
{
#ifdef JP
100,10, 255, 65,
80, 10, 240, 64,
3,
- 0x0880011,
+ 0x8880011,
},
{
#ifdef JP
60, 4, 100, 6,
54, 4, 80, 6,
5,
- 0x677C7DF,
+ 0xE77C7DF,
},
{
#ifdef JP
68, 1, 150, 5,
64, 1, 120, 5,
3,
- 0x6B537CB,
+ 0xDB537CB,
},
{
#ifdef JP
111, 11, 255, 50,
99, 11, 250, 45,
0,
- 0x0010005,
+ 0x0010005,
},
{
#ifdef JP
- "¥¢¥ë¥³¥ó",
+ "¥¢¥ë¥³¥ó",
#endif
"Archon",
82, 5, 190, 20,
78, 6, 180, 15,
3,
- 0x779F777,
+ 0x779F777,
},
{
#ifdef JP
- "¥Ð¥ë¥í¥°",
+ "¥Ð¥ë¥í¥°",
"Balrog",
#else
"Balrog",
100,10, 255, 65,
80, 10, 240, 64,
5,
- 0x7EDC4DB,
+ 0x7EDC4DB,
},
{
#ifdef JP
- "¥É¥¥¥Ê¥À¥ó",
+ "¥É¥¥¥Ê¥À¥ó",
#endif
"Dunadan",
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0xFFFF7FF,
},
{
#ifdef JP
80, 8, 90, 20,
73, 8, 80, 15,
4,
- 0x633C7DF,
+ 0xE33C7DF,
},
{
#ifdef JP
48, 6, 150, 25,
44, 4, 130, 20,
0,
- 0x418B7AD,
+ 0xC18B7AD,
},
{
#ifdef JP
* x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
* HD, Exp, pet_upkeep_div
*/
-player_class class_info[MAX_CLASS] =
+const player_class class_info[MAX_CLASS] =
{
{
#ifdef JP
#ifdef JP
"¶ãÍ·»í¿Í",
#endif
- "Bard", /* Note : spell stat is Charisma */
- {-2, 1, 2, -1, -2, 4},
- 20, 33, 34, -5, 16, 20, 34, 20,
- 8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
+ "Bard", /* Note : spell stat is Charisma */
+ {-2, 1, 2, -1, -2, 4},
+ 20, 33, 34, -5, 16, 20, 34, 20,
+ 8, 13, 11, 0, 0, 0, 10, 8,
+ 2, 40, 25
},
{
15, 10, 10, 0, 0, 0, 25,18,
2, 20, 40
},
+
+ {
+#ifdef JP
+ "¥¹¥Ê¥¤¥Ñ¡¼",
+#endif
+ "Sniper",
+
+ { 2, -1, -1, 2, 1, 0},
+ 25, 24, 28, 5, 32, 18, 56, 72,
+ 12, 10, 10, 0, 0, 0, 18, 28,
+ 2, 20, 40,
+ },
};
-player_seikaku seikaku_info[MAX_SEIKAKU] =
+const player_seikaku seikaku_info[MAX_SEIKAKU] =
{
{
#ifdef JP
-player_race mimic_info[] =
+const player_race mimic_info[] =
{
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
0,
- 0x000000,
+ 0x000000,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
20,
- 0x000003,
+ 0x000003,
},
{
#ifdef JP
0, 0, 0, 0,
0, 0, 0, 0,
5,
- 0x000005,
+ 0x000005,
},
};
-magic_type technic_info[NUM_TECHNIC][32] =
+const magic_type technic_info[NUM_TECHNIC][32] =
{
{
/* Music */
{ 45, 130, 0, 0},
{ 50, 255, 0, 0}
},
+
+ {
+ /* Hex */
+ { 1, 2, 20, 2},
+ { 1, 2, 20, 2},
+ { 3, 2, 30, 3},
+ { 5, 3, 30, 4},
+ { 7, 3, 40, 6},
+ { 8, 10, 60, 8},
+ { 9, 3, 30, 10},
+ { 10, 5, 40, 12},
+
+ { 12, 8, 40, 15},
+ { 12, 9, 35, 15},
+ { 15, 10, 50, 20},
+ { 20, 12, 45, 35},
+ { 25, 15, 50, 50},
+ { 30, 12, 60, 70},
+ { 35, 10, 60, 80},
+ { 40, 16, 70, 100},
+
+ { 15, 8, 20, 20},
+ { 18, 15, 50, 20},
+ { 22, 10, 65, 35},
+ { 25, 28, 70, 50},
+ { 28, 10, 70, 60},
+ { 30, 20, 60, 60},
+ { 36, 22, 70, 80},
+ { 40, 28, 70, 100},
+
+ { 5, 6, 35, 5},
+ { 22, 24, 70, 40},
+ { 25, 2, 65, 50},
+ { 32, 20, 50, 70},
+ { 35, 35, 70, 80},
+ { 38, 32, 70, 90},
+ { 42, 24, 70, 120},
+ { 46, 45, 80, 200}
+ },
};
* Zangband uses this array instead of the spell flags table, as there
* are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
*/
-u32b fake_spell_flags[4]=
+const u32b fake_spell_flags[4]=
{
0x000000ff,
0x0000ff00,
};
-s32b realm_choices1[] =
+const s32b realm_choices1[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_HAJA), /* Mage */
+ CH_CRUSADE), /* Mage */
(CH_LIFE | CH_DEATH | CH_DAEMON |
- CH_HAJA), /* Priest */
+ CH_CRUSADE), /* Priest */
(CH_SORCERY | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT), /* Rogue */
(CH_NATURE), /* Ranger */
- (CH_HAJA | CH_DEATH), /* Paladin */
+ (CH_CRUSADE | CH_DEATH), /* Paladin */
(CH_ARCANE), /* Warrior-Mage */
(CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
(CH_LIFE | CH_NATURE | CH_DEATH |
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_HAJA), /* High-Mage */
+ CH_CRUSADE | CH_HEX), /* High-Mage */
(CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitation */
+ (CH_NONE), /* Imitator */
(CH_TRUMP), /* Beastmaster */
(CH_NONE), /* Sorcerer */
(CH_NONE), /* Archer */
(CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Harper */
+ (CH_MUSIC), /* Bard */
(CH_NONE), /* Red Mage */
(CH_HISSATSU), /* Samurai */
(CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT | CH_HAJA), /* ForceTrainer */
+ CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
(CH_NONE), /* Blue Mage */
- (CH_NONE), /* Kihei */
+ (CH_NONE), /* Cavalry */
(CH_NONE), /* Berserker */
- (CH_NONE), /* Kaji */
+ (CH_NONE), /* Weaponsmith */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
};
-s32b realm_choices2[] =
+const s32b realm_choices2[MAX_CLASS] =
{
(CH_NONE), /* Warrior */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_HAJA), /* Mage */
+ CH_CRUSADE), /* Mage */
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_HAJA), /* Priest */
+ CH_CRUSADE), /* Priest */
(CH_NONE), /* Rogue */
(CH_SORCERY | CH_CHAOS | CH_DEATH |
CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
(CH_LIFE | CH_NATURE | CH_CHAOS |
CH_DEATH | CH_TRUMP | CH_ARCANE |
CH_SORCERY | CH_ENCHANT | CH_DAEMON |
- CH_HAJA), /* Warrior-Mage */
+ CH_CRUSADE), /* Warrior-Mage */
(CH_NONE), /* Chaos-Warrior */
(CH_NONE), /* Monk */
(CH_NONE), /* Mindcrafter */
(CH_NONE), /* High-Mage */
(CH_NONE), /* Tourist */
- (CH_NONE), /* Imitation */
+ (CH_NONE), /* Imitator */
(CH_NONE), /* Beastmanster */
(CH_NONE), /* Sorcerer */
(CH_NONE), /* Archer */
(CH_NONE), /* Magic eater */
- (CH_NONE), /* Harper */
+ (CH_NONE), /* Bard */
(CH_NONE), /* Red Mage */
(CH_NONE), /* Samurai */
(CH_NONE), /* ForceTrainer */
(CH_NONE), /* Blue Mage */
- (CH_NONE), /* Kihei */
+ (CH_NONE), /* Cavalry */
(CH_NONE), /* Berserker */
- (CH_NONE), /* Kaji */
+ (CH_NONE), /* Weaponsmith */
(CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
};
#ifdef JP
-cptr realm_names[] =
+const cptr realm_names[] =
{
"ËâË¡¤Ê¤·",
"À¸Ì¿",
"ÉÔÌÀ",
"²Î",
"Éð·Ý",
+ "¼ö½Ñ",
"ÉÔÌÀ"
};
#endif
#ifdef JP
-cptr E_realm_names[]
+const cptr E_realm_names[]
#else
-cptr realm_names[]
+const cptr realm_names[]
#endif
= {
"none",
"Arcane",
"Craft",
"Daemon",
- "nanka",
+ "Crusade",
"unknown",
"unknown",
"unknown",
"unknown",
"Music",
"Kendo",
+ "Hex",
"unknown"
};
-/*
- * Names of the spells (mage spells then priest spells)
- */
-#ifdef JP
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
-"¼Ù°Â¸ºß´¶ÃÎ",
-"·Ú½ý¤Î¼£Ìþ",
-"½ËÊ¡",
-"¶²Éݽüµî",
-"¸÷¤Î¾¤´",
-"æ« & ±£¤·Èâ´¶ÃÎ",
-"½Å½ý¤Î¼£Ìþ",
-"¶õÊ¢½¼Â",
-
-"²ò¼ö",
-"²òÆÇ",
-"Ã×Ì¿½ý¤Î¼£Ìþ",
-"Æ©ÌÀ»ëǧ",
-"À»¤Ê¤ë¸÷µå",
-"Âмٰ·ë³¦",
-"ÂÎÎϲóÉü",
-"·ë³¦¤ÎÌæ¾Ï",
-
- /* Rare Life Spellbooks */
-"°Ëâʧ¤¤",
-"*²ò¼ö*",
-"¥¢¥ó¥Ç¥Ã¥É & °ËâÂ໶",
-"Æä¤Î¹ï",
-"¼Ù°Â໶",
-"¼Ù°ÄÉÊü",
-"À»¤Ê¤ë¸æ¸ÀÍÕ",
-"¿¿¡¦·ë³¦",
-
-"»Îµ¤¹âÍÈ",
-"µ§¤ê",
-"¥¢¥ó¥Ç¥Ã¥É¾ÃÌÇ",
-"Á´Éü³è",
-"*ÂÎÎϲóÉü*",
-"À»¤Ê¤ë¥Ó¥¸¥ç¥ó",
-"¿À°Ò",
-"µæ¶Ë¤ÎÂÑÀ"
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"櫤ÈÈâ´¶ÃÎ",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È",
-"¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼",
-"ËâÎϽ¼Å¶",
-
-"ËâË¡¤ÎÃÏ¿Þ",
-"´ÕÄê",
-"¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼",
-"¼þÊÕ¥¹¥ê¡¼¥×",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¥¹¥Ô¡¼¥É",
-"¿¿¡¦´¶ÃÎ",
-"¿¿¡¦´ÕÄê",
-
- /* Rare Sorcery Spellbooks */
-"ʪÂΤȺâÊõ´¶ÃÎ",
-"¥Á¥ã¡¼¥à¡¦¥â¥ó¥¹¥¿¡¼",
-"Àº¿À´¶ÃÎ",
-"³¹°ÜÆ°",
-"¼«¸ÊʬÀÏ",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"µ¢´Ô¤Î¼öʸ",
-"¼¡¸µ¤ÎÈâ",
-
-"Ä´ºº",
-"Çúȯ¤Î¥ë¡¼¥ó",
-"Ç°Æ°ÎÏ",
-"ÀéΤ´ã",
-"̥λ¤Î»ëÀþ",
-"Ï£¶â½Ñ",
-"²øʪÄÉÊü",
-"̵½ý¤Îµå"
-
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"°ðºÊ",
-"櫤ÈÈâ´¶ÃÎ",
-"¿©ÎÈÀ¸À®",
-"Æü¤Î¸÷",
-"ưʪ½¬¤·",
-"´Ä¶¤Ø¤ÎÂÑÀ",
-"½ý¤ÈÆǼ£ÎÅ",
-
-"´äÀÐÍϲò",
-"¥¢¥¤¥¹¡¦¥Ü¥ë¥È",
-"¼«Á³¤Î³ÐÀÃ",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÂÀÍÛ¸÷Àþ",
-"¤«¤»",
-"ưʪ¾¤´",
-"ÌôÁð¼£ÎÅ",
-
- /* Rare Nature Spellbooks */
-"³¬ÃÊÀ¸À®",
-"È©Àв½",
-"¿¿¡¦ÂÑÀ",
-"¿¹ÎÓÁϤ",
-"ưʪͧÏÂ",
-"»î¶âÀÐ",
-"ÀФÎÊÉ",
-"Éå¿©ËÉ»ß",
-
-"ÃÏ¿Ì",
-"¥«¥Þ¥¤¥¿¥Á",
-"¥Ö¥ê¥¶¡¼¥É",
-"°ðºÊÍò",
-"±²Ä¬",
-"ÍÛ¸÷¾¤´",
-"ÀºÎî¤Î¿Ï",
-"¼«Á³¤Î¶¼°Ò"
-
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"¥È¥é¥Ã¥×/¥É¥¢Ç˲õ",
-"Á®¸÷",
-"º®Íð¤Î¼ê",
-"ËâÎÏßÚÎö",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÎϤηý",
-"¥Æ¥ì¥Ý¡¼¥È",
-
-"¥ï¥ó¥À¡¼",
-"¥«¥ª¥¹¡¦¥Ü¥ë¥È",
-"¥½¥Ë¥Ã¥¯¡¦¥Ö¡¼¥à",
-"ÇËÌǤÎÌð",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤",
-"Ç˲õ¤Î¸ÀÍÕ",
-"¥í¥°¥ë¥¹È¯Æ°",
-
- /* Rare Chaos Spellbooks */
-"¾¼ÔÊÑÍÆ",
-"Ï¢º¿°ðºÊ",
-"ËâÎÏÉõÆþ",
-"¸¶»Òʬ²ò",
-"¸½¼ÂÊÑÍÆ",
-"¥Þ¥¸¥Ã¥¯¡¦¥í¥±¥Ã¥È",
-"º®Æ٤οÏ",
-"°Ë⾤´",
-
-"½ÅÎϸ÷Àþ",
-"ήÀ±·²",
-"±ë¤Î°ì·â",
-"º®ÆÙ¾¤Íè",
-"¼«¸ÊÊÑÍÆ",
-"ËâÎϤÎÍò",
-"¥í¥°¥ë¥¹¤Î¥Ö¥ì¥¹",
-"µõ̵¾¤Íè"
-
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
-"̵À¸Ì¿´¶ÃÎ",
-"¼ö»¦ÃÆ",
-"¼Ù°´¶ÃÎ",
-"°½±À",
-"¹õ¤¤Ì²¤ê",
-"ÂÑÆÇ",
-"¶²¹²",
-"¥¢¥ó¥Ç¥Ã¥É½¾Â°",
-
-"¥¨¥ó¥È¥í¥Ô¡¼¤Îµå",
-"ÃϹö¤ÎÌð",
-"»¦Ù¤±À",
-"¥â¥ó¥¹¥¿¡¼¾ÃÌÇ",
-"ÆǤοÏ",
-"µÛ·ì¥É¥ì¥¤¥ó",
-"È¿º²¤Î½Ñ",
-"Ëõ»¦",
-
- /* Rare Death Spellbooks */
-"¶¸Àï»Î²½",
-"°Î´",
-"°Å¹õ¤ÎÌð",
-"¶¸ÍðÀï»Î",
-"µÛ·ì¤Î¿Ï",
-"¿¿¡¦µÛ·ì",
-"»à¤Î¸Àº²",
-"°Å¹õ¤ÎÍò",
-
-"»à¤Î¸÷Àþ",
-"»à¼Ô¾¤´",
-"»à¼Ô¤ÎÈëÅÁ",
-"µÛ·ìµ´ÊѲ½",
-"À¸Ì¿ÎÏÉü³è",
-"¼þÊÕËõ»¦",
-"ÃϹö¤Î¹å²Ð",
-"Í©Âβ½"
-
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"ÃØéá¤Î¥«¡¼¥É",
-"¥·¥ã¥Ã¥Õ¥ë",
-"¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´¶ÃΤΥ«¡¼¥É",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"ưʪ¤Î¥«¡¼¥É",
-
-"°ÜÆ°¤Î¥«¡¼¥É",
-"¥«¥ß¥«¥¼¤Î¥«¡¼¥É",
-"¸¸Î´",
-"¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¼¡¸µ¤ÎÈâ",
-"µ¢´Ô¤Î¼öʸ",
-"²øʪÄÉÊü",
-
- /* Rare Trump Spellbooks */
-"°ÌÃÖ¸ò´¹¤Î¥«¡¼¥É",
-"¥¢¥ó¥Ç¥Ã¥É¤Î¥«¡¼¥É",
-"à¨ÃîÎà¤Î¥«¡¼¥É",
-"¥â¥ó¥¹¥¿¡¼¤Î¥«¡¼¥É",
-"¥Ï¥¦¥ó¥É¤Î¥«¡¼¥É",
-"¥È¥é¥ó¥×¤Î¿Ï",
-"¿Í´Ö¥È¥é¥ó¥×",
-"¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-
-"ͽ¸«¤Î¥«¡¼¥É",
-"Ãμ±¤Î¥«¡¼¥É",
-"²óÉü¥â¥ó¥¹¥¿¡¼",
-"¥É¥é¥´¥ó¤Î¥«¡¼¥É",
-"ð¨ÀФΥ«¡¼¥É",
-"¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-"ÃϹö¤Î¥«¡¼¥É",
-"¸ÅÂå¥É¥é¥´¥ó¤Î¥«¡¼¥É"
-
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
-"ÅÅ·â",
-"ËâË¡¤Î»Ü¾û",
-"Æ©ÌÀÂδ¶ÃÎ",
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"櫤ÈÈâ Ç˲õ",
-"·Ú½ý¤Î¼£Ìþ",
-
-"櫤ÈÈâ ´¶ÃÎ",
-"dzÁÇ",
-"ºâÊõ´¶ÃÎ",
-"ËâË¡ ´¶ÃÎ",
-"¥¢¥¤¥Æ¥à´¶ÃÎ",
-"²òÆÇ",
-"ÂÑÎä",
-"ÂѲÐ",
-
-"ÂÑÅÅ",
-"ÂÑ»À",
-"½Å½ý¤Î¼£Ìþ",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´ÕÄê",
-"´äÀÐÍϲò",
-"Á®¸÷",
-"¶õÊ¢½¼Â",
-
-"Æ©ÌÀ»ëǧ",
-"¥¨¥ì¥á¥ó¥¿¥ë¾¤´",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¸µÁǤεå",
-"Á´´¶ÃÎ",
-"µ¢´Ô¤Î¼öʸ",
-"ÀéΤ´ã",
-
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
-"ÀÖ³°Àþ»ëÎÏ",
-"²óÉüÎ϶¯²½",
-"¶õÊ¢½¼Â",
-"ÂÑÎ䵤",
-"ÂѲбê",
-"»Îµ¤¹âÍÈ",
-"ÂÑÅÅ·â",
-"ÂÑ»À",
-
-"Æ©ÌÀ»ëǧ",
-"²ò¼ö",
-"ÂÑÆÇ",
-"¶¸Àï»Î²½",
-"¼«¸ÊʬÀÏ",
-"Âмٰ·ë³¦",
-"Ìþ¤·",
-"ËâË¡·õ",
-
- /* Rare Craft Spellbooks */
-"¥Æ¥ì¥Ñ¥·¡¼",
-"È©Àв½",
-"Á´ÂÑÀ",
-"¥¹¥Ô¡¼¥É",
-"ÊÉÈ´¤±",
-"½âËá¤",
-"¥´¡¼¥ì¥àÀ½Â¤",
-"ËâË¡¤Î³»",
-
-"ÁõÈ÷̵Îϲ½",
-"¼ö¤¤Ê´ºÕ",
-"´°Á´¤Ê¤ëÃμ±",
-"Éð´ï¶¯²½",
-"Ëɶñ¶¯²½",
-"Éð´ï°ÀÉÕÍ¿",
-"¿Í´Ö¥È¥é¥ó¥×",
-"°À¤Ø¤ÎÌȱÖ",
-
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"̵À¸Ì¿´¶ÃÎ",
-"¼Ù¤Ê¤ë½ËÊ¡",
-"ÂѲбê",
-"¶²¹²",
-"ÃϹö¤ÎÌð",
-"¸ÅÂå¤Î»àÎ´",
-"ÃϹö¤Î±ë",
-
-"¥Ç¡¼¥â¥ó»ÙÇÛ",
-"¥Ó¥¸¥ç¥ó",
-"ÂÑÃϹö",
-"¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"±ê¤Î¿Ï",
-"ÃϹöµå",
-"¥Ç¡¼¥â¥ó¾¤´",
-
- /* Rare Daemon Spellbooks */
-"°Ëâ¤ÎÌÜ",
-"°Ëâ¤Î¥¯¥í¡¼¥¯",
-"ÍÏ´äή",
-"¥×¥é¥º¥Þµå",
-"°ËâÊѲ½",
-"ÃϹö¤ÎÇÈÆ°",
-"¥µ¥¥å¥Ð¥¹¤ÎÀÜÊ",
-"ÇËÌǤμê",
-
-"»Îµ¤¹âÍÈ",
-"ÉÔÌǤÎÆùÂÎ",
-"¶¸µ¤¤Î±ß´Ä",
-"¥Ú¥Ã¥ÈÇúÇË",
-"¥°¥ì¡¼¥¿¡¼¥Ç¡¼¥â¥ó¾¤´",
-"ÃϹöÍò",
-"·ì¤Î¼ö¤¤",
-"ËⲦÊѲ½",
-
- },
-
- /*** nanka Spells ***/
-
- {
- /* Common nanka Spellbooks */
-"ÅÅ·â",
-"¼Ù°Â¸ºß´¶ÃÎ",
-"½ËÊ¡",
-"¶²Éݽüµî",
-"¥â¥ó¥¹¥¿¡¼¶²¹²",
-"À»°è",
-"Æþ¸ý",
-"¥¹¥¿¡¼¥À¥¹¥È",
-
-"¿ÈÂξô²½",
-"¼Ù°Èô¤Ð¤·",
-"°Ëâʧ¤¤",
-"À»¤Ê¤ë¸÷µå",
-"Æ©ÌÀ»ëǧ",
-"Âмٰ·ë³¦",
-"ºÛ¤¤ÎÍë",
-"À»¤Ê¤ë¸æ¸ÀÍÕ",
-
- /* Rare nanka Spellbooks */
-"³«¤«¤ì¤¿Æ»",
-"²ò¼ö",
-"À»¤Ê¤ë¥ª¡¼¥é",
-"¥¢¥ó¥Ç¥Ã¥É&°ËâÂ໶",
-"¼Ù°Â໶",
-"À»¤Ê¤ë¿Ï",
-"¥¹¥¿¡¼¥Ð¡¼¥¹¥È",
-"Å·»È¾¤´",
-
-"»Îµ¤¹âÍÈ",
-"¼ö¤¤Â໶",
-"¼Ù°ÄÉÊü",
-"¥Ï¥ë¥Þ¥²¥É¥ó",
-"ÌܤˤÏÌܤò",
-"¿À¤ÎÅܤê",
-"¿À°Ò",
-"À»Àï",
-
- },
-
- /*** Music Spells ***/
-
- /* Ìõ¸ì
- Song : ²Î, Note : ²»¿§, Pattern : ÀûΧ,
- Ballad : ²Î(Íضʢª¡Ö±´¡×¤ÈÌõ¤¹?), Chant : ²ÎÀ¼, */
- {
- /******* Apprentice Handbook *******/
- "ÃÙÆߤβÎ", /*"Song of Holding"*/
- "½ËÊ¡¤Î²Î", /*"Song of Blessing"*/
- "Êø²õ¤Î²»¿§", /*"Wracking Note"*/
- "Û¯Û°¤ÎÀûΧ", /*"Stun Pattern"*/
- "À¸Ì¿¤Îή¤ì", /*"Flow of Life"*/
- "ÂÀÍۤβÎ", /*"Song of the Sun"*/
- "¶²ÉݤβÎ",
- "À襤¤Î²Î", /*"Heroic Ballad"*/
-
- /******* Minstrel's Music *******/
- "ÎîŪÃγÐ", /*"Clairaudience"*/
- "º²¤Î²Î",
- "Ãμ±¤Î²Î", /*"Song of Lore"*/
- "±£ÆۤβÎ",
- "¸¸±Æ¤ÎÀûΧ", /*"Illusion Pattern"*/
- "ÇËÌǤ櫤Ó", /*"Doomcall"*/
- "¥Õ¥£¥ê¥¨¥ë¤Î²Î", /*"Firiel's Song"*/
- "ι¤ÎÃç´Ö", /*"Fellowship Chant"*/
-
- /******* Harps of Rivendell *******/
- "ʬ²ò²»ÇÈ",
- "¸µÁÇÂÑÀ",
- "¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£",
- "ÏĤó¤ÀÀ¤³¦",
- "Â໶¤Î²Î",
- "¥µ¥ë¥Þ¥ó¤Î´Å¸À",
- "Íò¤Î²»¿§",
- "¤â¤¦°ì¤Ä¤ÎÀ¤³¦",
-
- /******* Lays of Beleriand *******/
- "Ç˲õ¤ÎÀûΧ",
- "ÄäÂڤβÎ",
- "¼é¤ê¤Î²Î",
- "±Ñͺ¤Î»í",
- "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±",
- "ºÆÀ¸¤Î²Î",
- "¥µ¥¦¥í¥ó¤ÎËâ½Ñ",
- "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï",
- },
-
- /*** Hissatsuwaza ***/
-
- {
- "ÈôÈÓ¹Ë",
- "¸Þ·î±«»Â¤ê",
- "¥Ö¡¼¥á¥é¥ó",
- "±ëÎî",
- "»¦µ¤´¶ÃÎ",
- "¤ß¤ÍÂǤÁ",
- "¥«¥¦¥ó¥¿¡¼",
- "ʧ¤¤È´¤±",
-
- "¥µ¡¼¥Ú¥ó¥Ä¥¿¥ó",
- "»ÂËâ·õÆõ¤ÎÂÀÅá",
- "ÎöÉ÷·õ",
- "Åá¾¢¤ÎÌÜÍø¤",
- "ÇË´ä»Â",
- "Íð¤ìÀã·î²Ö",
- "µÞ½êÆͤ",
- "Ëâ¿À»Â¤ê",
-
- "¼Î¤Æ¿È",
- "Íë·âÏÉÄÞ»Â",
- "Æþ¿È",
- "ÀÖή±²",
- "·ã¿Ì·â",
- "ÃÏÁö¤ê",
- "µ¤Ç÷¤Îͺ¶«¤Ó",
- "̵Áл°ÃÊ",
-
- "µÛ·ìµ´¤Î²ç",
- "¸¸ÏÇ",
- "É´¿Í»Â¤ê",
- "Å·æÆζÁ®",
- "Æó½Å¤Î·õ·â",
- "¸×ÉúÀäÅáÀª",
- "·Ä±Àµ´Ç¦·õ",
- "ÀÚÊ¢",
- },
-};
-
-#else
-
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
- "Detect Evil",
- "Cure Light Wounds",
- "Bless",
- "Remove Fear",
- "Call Light",
- "Detect Doors & Traps",
- "Cure Medium Wounds",
- "Satisfy Hunger",
-
- "Remove Curse",
- "Cure Poison",
- "Cure Critical Wounds",
- "Sense Unseen",
- "Holy Orb",
- "Protection from Evil",
- "Healing",
- "Glyph of Warding",
-
- /* Rare Life Spellbooks */
- "Exorcism",
- "Dispel Curse",
- "Dispel Undead & Demons",
- "Day of the Dove",
- "Dispel Evil",
- "Banishment",
- "Holy Word",
- "Warding True",
-
- "Heroism",
- "Prayer",
- "Turn Undead",
- "Restoration",
- "Healing True",
- "Holy Vision",
- "Divine Intervention",
- "Ultimate Resistance",
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
- "Detect Monsters",
- "Phase Door",
- "Detect Doors and Traps",
- "Light Area",
- "Confuse Monster",
- "Teleport",
- "Sleep Monster",
- "Recharging",
-
- "Magic Mapping",
- "Identify",
- "Slow Monster",
- "Mass Sleep",
- "Teleport Away",
- "Haste Self",
- "Detection True",
- "Identify True",
-
- /* Rare Sorcery Spellbooks */
- "Detect items and Treasure",
- "Charm Monster",
- "Sense Minds",
- "Teleport to town",
- "Self Knowledge",
- "Teleport Level",
- "Word of Recall",
- "Dimension Door",
-
- "Probing",
- "Explosive Rune",
- "Telekinesis",
- "Clairvoyance",
- "Charm monsters",
- "Alchemy",
- "Banishment",
- "Globe of Invulnerability",
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
- "Detect Creatures",
- "Lightning",
- "Detect Doors and Traps",
- "Produce Food",
- "Daylight",
- "Animal Taming",
- "Resist Environment",
- "Cure Wounds & Poison",
-
- "Stone to Mud",
- "Frost Bolt",
- "Nature Awareness",
- "Fire Bolt",
- "Ray of Sunlight",
- "Entangle",
- "Summon Animal",
- "Herbal Healing",
-
- /* Rare Nature Spellbooks */
- "Stair Building",
- "Stone Skin",
- "Resistance True",
- "Forest Creation",
- "Animal Friendship",
- "Stone Tell",
- "Wall of Stone",
- "Protect from Corrosion",
-
- "Earthquake",
- "Cyclone",
- "Blizzard",
- "Lightning Storm",
- "Whirlpool",
- "Call Sunlight",
- "Elemental Branding",
- "Nature's Wrath",
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
- "Magic Missile",
- "Trap / Door Destruction",
- "Flash of Light",
- "Touch of Confusion",
- "Mana Burst",
- "Fire Bolt",
- "Fist of Force",
- "Teleport Self",
-
- "Wonder",
- "Chaos Bolt",
- "Sonic Boom",
- "Doom Bolt",
- "Fire Ball",
- "Teleport Other",
- "Word of Destruction",
- "Invoke Logrus",
-
- /* Rare Chaos Spellbooks */
- "Polymorph Other",
- "Chain Lightning",
- "Arcane Binding",
- "Disintegrate",
- "Alter Reality",
- "Magic Rocket",
- "Chaos Branding",
- "Summon Demon",
-
- "Beam of Gravity",
- "Meteor Swarm",
- "Flame Strike",
- "Call Chaos",
- "Polymorph Self",
- "Mana Storm",
- "Breathe Logrus",
- "Call the Void",
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
- "Detect Unlife",
- "Malediction",
- "Detect Evil",
- "Stinking Cloud",
- "Black Sleep",
- "Resist Poison",
- "Horrify",
- "Enslave Undead",
-
- "Orb of Entropy",
- "Nether Bolt",
- "Cloud kill",
- "Genocide One",
- "Poison Branding",
- "Vampiric Drain",
- "Animate dead",
- "Genocide",
-
- /* Rare Death Spellbooks */
- "Berserk",
- "Invoke Spirits",
- "Dark Bolt",
- "Battle Frenzy",
- "Vampiric Branding",
- "Vampirism True",
- "Nether Wave",
- "Darkness Storm",
-
- "Death Ray",
- "Raise the Dead",
- "Esoteria",
- "Polymorph Vampire",
- "Restore Life",
- "Mass Genocide",
- "Hellfire",
- "Wraithform",
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
- "Phase Door",
- "Trump Spiders",
- "Shuffle",
- "Reset Recall",
- "Teleport",
- "Trump Spying",
- "Teleport Away",
- "Trump Animals",
-
- "Trump Reach",
- "Trump Kamikaze",
- "Phantasmal Servant",
- "Haste Monster",
- "Teleport Level",
- "Dimension Door",
- "Word of Recall",
- "Banish",
-
- /* Rare Trump Spellbooks */
- "Swap Position",
- "Trump Undead",
- "Trump Reptiles",
- "Trump Monsters",
- "Trump Hounds",
- "Trump Branding",
- "Living Trump",
- "Trump Cyberdemon",
-
- "Trump Divination",
- "Trump Lore",
- "Heal Monster",
- "Trump Dragon",
- "Trump Meteor",
- "Trump Demon",
- "Trump Greater Undead",
- "Trump Ancient Dragon",
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
- "Zap",
- "Wizard Lock",
- "Detect Invisibility",
- "Detect Monsters",
- "Blink",
- "Light Area",
- "Trap & Door Destruction",
- "Cure Light Wounds",
-
- "Detect Doors & Traps",
- "Phlogiston",
- "Detect Treasure",
- "Detect Enchantment",
- "Detect Objects",
- "Cure Poison",
- "Resist Cold",
- "Resist Fire",
-
- "Resist Lightning",
- "Resist Acid",
- "Cure Medium Wounds",
- "Teleport",
- "Identify",
- "Stone to Mud",
- "Ray of Light",
- "Satisfy Hunger",
-
- "See Invisible",
- "Conjure Elemental",
- "Teleport Level",
- "Teleport Away",
- "Elemental Ball",
- "Detection",
- "Word of Recall",
- "Clairvoyance",
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
- "Infravision",
- "Regeneration",
- "Satisfy Hunger",
- "Resist Cold",
- "Resist Fire",
- "Heroism",
- "Resist Lightning",
- "Resist Acid",
-
- "See Invisibility",
- "Remove Curse",
- "Resist Poison",
- "Berserk",
- "Self Knowledge",
- "Protection from Evil",
- "Cure",
- "Mana Branding",
-
- /* Rare Craft Spellbooks */
- "Telepathy",
- "Stone Skin",
- "Resistance",
- "Haste Self",
- "Walk through Wall",
- "Polish Shield",
- "Create Golem",
- "Magical armor",
-
- "Remove Enchantment",
- "Remove All Curse",
- "Knowledge True", /* "Total Knowledge", */
- "Enchant Weapon",
- "Enchant Armor",
- "Brand Weapon",
- "Living Trump",
- "Immunity",
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
- "Magic Missile",
- "Detect Unlife",
- "Evil Bless",
- "Resist Fire",
- "Horrify",
- "Nether Bolt",
- "Summon Manes",
- "Hellish Flame",
-
- "Dominate Demon",
- "Vision",
- "Resist Nether",
- "Plasma bolt",
- "Fire Ball",
- "Fire Branding",
- "Nether Ball",
- "Summon Demon",
-
- /* Rare Daemon Spellbooks */
- "Devilish Eye",
- "Devil Cloak",
- "The Flow of Lava",
- "Plasma Ball",
- "Polymorph Demon",
- "Nather Wave",
- "Kiss of Succubus",
- "Doom Hand",
-
- "Raise the Morale",
- "Immortal Body",
- "Insanity Circle",
- "Explode Pets",
- "Summon Greater Demon",
- "Nether Storm",
- "Bloody Curse",
- "Polymorph Demonlord",
- },
-
- /*** nanka Spells ***/
-
- {
- /* Common nanka Spellbooks */
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
-
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
-
- /* Rare nanka Spellbooks */
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
-
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
-
- },
-
- /*** Music Spells ***/
-
- {
- /******* Apprentice Handbook *******/
- "Song of Holding",
- "Song of Blessing",
- "Wrecking Note",
- "Stun Pattern",
- "Flow of Life",
- "Song of the Sun",
- "Song of Fear", /* ¶²ÉݤβΠ*/
- "Heroic Ballad",
-
- /******* Minstrel's Music *******/
- "Clairaudience",
- "Soul Shriek", /* º²¤Î²Î */
- "Song of Lore",
- "Hiding Tune", /* "±£ÆۤβÎ", */
- "Illusion Pattern",
- "Doomcall",
- "Firiel's Song",
- "Fellowship Chant", /* "ι¤ÎÃç´Ö" */
-
- /******* Harps of Rivendell *******/
- "Sound of disintegration", /* ʬ²ò²»ÇÈ */
- "Finrod's Resistance", /* ¸µÁÇÂÑÀ */
- "Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */
- "World Contortion", /* ÏĤó¤ÀÀ¤³¦ */
- "Dispelling chant", /* Â໶¤Î²Î */
- "The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */
- "Song of the Tempest", /* Íò¤Î²»¿§ */
- "Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */
-
- /******* Lays of Beleriand *******/
- "Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */
- "Stationary Shriek", /* ÄäÂڤβΠ*/
- "Endurance", /* ¼é¤ê¤Î²Î */
- "The Hero's Poem", /* ±Ñͺ¤Î»í */
- "Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */
- "Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */
- "Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */
- "Fingolfin's Challenge", /* "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï", */
- },
-
- /*** Hissatsuwaza ***/
- {
- "Tobi-Izuna",
- "3-Way Attack",
- "Boomerang",
- "Burning Strike",
- "Detect Ferocity",
- "Strike to Stun",
- "Counter",
- "Harainuke",
-
- "Serpent's Tongue",
- "Zammaken",
- "Wind Blast",
- "Judge",
- "Rock Smash",
- "Midare-Setsugekka",
- "Spot Aiming",
- "Majingiri",
-
- "Desperate Attack",
- "Lightning Eagle",
- "Rush Attack",
- "Bloody Maelstrom",
- "Earthquake Blow",
- "Crack",
- "War Cry",
- "Musou-Sandan",
-
- "Vampire's Fang",
- "Moon Dazzling",
- "Hundred Slaughter",
- "Dragonic Flash",
- "Twin Slash",
- "Kofuku-Zettousei",
- "Keiun-Kininken",
- "Harakiri",
- },
-};
-#endif
/*
* Each chest has a certain set of traps, determined by pval
* The "pval" of a chest determines the quality of its treasure
* Note that disarming a trap on a chest also removes the lock.
*/
-int chest_traps[64] =
+const int chest_traps[64] =
{
0, /* 0 == empty */
(CHEST_POISON),
* needs only ten titles total.
*/
#ifdef JP
-cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
+const cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
{
/* Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "·¯¼ç",
},
/* Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Priest */
{
- "¿®¼Ô", /*¿®ÅÌ */
- "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
- "½ÏÎýÁÎ",
- "À»¿¦¼Ô", /*À»¿¦¼Ô */
- "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
- "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
- "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
- "º×»Ê", /*º×»Ê¡¢»Êº× */
- "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
- "¶µ¹Ä",
+ "¿®¼Ô", /*¿®ÅÌ */
+ "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
+ "½ÏÎýÁÎ",
+ "À»¿¦¼Ô", /*À»¿¦¼Ô */
+ "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
+ "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
+ "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
+ "º×»Ê", /*º×»Ê¡¢»Êº× */
+ "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
+ "¶µ¹Ä",
},
/* Rogues */
{
/* "¤´¤í¤Ä¤",*/ /*¤´¤í¤Ä¤¡¢É÷ÍèË·¡¢Éâϲ¼Ô */
- "¤¹¤ê",
- "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
- "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
- "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
- "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
- "¥í¥¦¥·¡¼¥Õ",
- "¥Ï¥¤¥·¡¼¥Õ",
- "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ",
- "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
- "¥®¥ë¥É¥Þ¥¹¥¿¡¼",
+ "¤¹¤ê",
+ "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
+ "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
+ "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
+ "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
+ "¥í¥¦¥·¡¼¥Õ",
+ "¥Ï¥¤¥·¡¼¥Õ",
+ "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */
+ "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
+ "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/
},
/* Rangers */
{
- "»È¤¤Áö¤ê",
- "ÃÚÉ×",
- "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
- "¼í¿Í",
- "ÄÉÀ×¼Ô",
- "ÀèƳ¼Ô",
- "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
- "ÌîÉú",
- "ÌîÉúƬ",
- "ÌîÉú¤ÎÁíÎÎ",
+ "»È¤¤Áö¤ê",
+ "ÃÚÉ×",
+ "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
+ "¼í¿Í",
+ "ÄÉÀ×¼Ô",
+ "ÀèƳ¼Ô",
+ "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
+ "ÌîÉú",
+ "ÌîÉúƬ",
+ "ÌîÉú¤ÎÁíÎÎ",
},
/* Paladins */
{
- "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
- "±Ò»Î",
- "Êݸî¼Ô",
- "ËɱҼÔ",
- "¸î±Ò¼Ô",
- "µ³»Î",
- "½Åµ³»Î",
- "À»µ³»Î",
- "¾åµéÀ»µ³»Î",
- "À»µ³»ÎĹ",
+ "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
+ "±Ò»Î",
+ "Êݸî¼Ô",
+ "ËɱҼÔ",
+ "¸î±Ò¼Ô",
+ "µ³»Î",
+ "½Åµ³»Î",
+ "À»µ³»Î",
+ "¾åµéÀ»µ³»Î",
+ "À»µ³»ÎÃÄĹ",
},
/* Warrior-Mage */
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Chaos Warrior */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "º®Æ٤αÑͺ",
- "º®ÆÙ¤ÎÃ˼ß",
- "º®Æ٤θø¼ß",
- "º®Æ٤β¦¼Ô",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "º®Æ٤αÑͺ",
+ "º®ÆÙ¤ÎÃ˼ß",
+ "º®Æ٤θø¼ß",
+ "º®Æ٤β¦¼Ô",
},
/* Monk */
"¥µ¥¤¥¥Ã¥¯",
"¥µ¥¤¥ª¥Ë¥Ã¥¯",
"ĶǽÎϼÔ",
- "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼",
+ "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */
},
/* High Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Tourist */
/* Sorcerer; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
},
/* Archer */
{
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Magic eater */
{
- "̵ÃΤʤë¼Ô",
- "ÆþÌç¼Ô",
- "´ñ½Ñ»Õ",
- "Èë½Ñ»Õ",
- "Èë½Ñ»Õ",
- "½ÏÎý¼Ô",
- "ã¿Í",
- "ã¿Í",
- "ËâÆ»»Õ",
- "Á´¤Æ¤òÃΤë¼Ô",
- },
-
- /* Harper */
- {
- "¸«½¬¤¤", /*"Apprentice"*/
- "ºî¶Ê²È", /*"Songsmith"*/
- "¶ãÍ·»í¿Í", /*"Bard"*/
- "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
- "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
- "è¶×»Õ", /*"Harper"*/
- "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
- "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
- "̴ˤ®", /*"Dreamweaver"*/
- "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
+ "̵ÃΤʤë¼Ô",
+ "ÆþÌç¼Ô",
+ "´ñ½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "Èë½Ñ»Õ",
+ "½ÏÎý¼Ô",
+ "ã¿Í",
+ "ã¿Í",
+ "ËâÆ»»Õ",
+ "Á´¤Æ¤òÃΤë¼Ô",
+ },
+
+ /* Bard */
+ {
+ "¸«½¬¤¤", /*"Apprentice"*/
+ "ºî¶Ê²È", /*"Songsmith"*/
+ "¶ãÍ·»í¿Í", /*"Bard"*/
+ "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
+ "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
+ "è¶×»Õ", /*"Harper"*/
+ "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
+ "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
+ "̴ˤ®", /*"Dreamweaver"*/
+ "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
},
/* Red Mage; same as Warrior-Mage */
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Samurai */
/* Blue Mage; same as Mage */
{
/*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
- },
-
- /* Kihei */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
+ "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
+ "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
+ "¸¸½Ñ»Õ",
+ "¼ö½Ñ»Õ",
+ "¾¤Îî»Õ",
+ "¾¤Ëâ»Õ",
+ "Ëâ½Ñ»Õ",
+ "ËâÆ»»Õ",
+ "¥¤¥×¥·¥·¥Þ¥¹",
+ "ÂçËâÆ»»Õ",
+ },
+
+ /* Cavalry */
+ {
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
},
/* Berserker */
"Åܤê¤Î²½¿È",
},
- /* Kaji */
+ /* Weaponsmith */
{
"Ƽ¤òÃ䨤·¼Ô",
"Å´¤òÃ䨤·¼Ô",
"°Å»¦¼Ô",
"»à¤ÎŤÏÓ",
},
+
+ /* Sniper */
+ {
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
+ },
};
#else
-cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
+const cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
{
/* Warrior */
{
"Soldier",
"Mercenary",
"Veteran",
- "Swordsman",
+ "Bowman",
"Champion",
"Hero",
"Baron",
/* Magic eater */
{
- "Apprentice",
- "Beginner",
- "Jagguler",
- "Skilled",
- "Conjurer",
- "Magician",
- "Master",
- "Master",
- "Wizard",
- "Almighty",
+ "Apprentice",
+ "Beginner",
+ "Jagguler",
+ "Skilled",
+ "Conjurer",
+ "Magician",
+ "Master",
+ "Master",
+ "Wizard",
+ "Almighty",
},
- /* Harper */
+ /* Bard */
{
- "Apprentice", /*"Apprentice"*/
- "Songsmith", /*"Songsmith"*/
- "Bard", /*"Bard"*/
- "Companion", /*"Companion"*/
- "Minstrel", /*"Minstrel"*/
- "Harper", /*"Harper"*/
- "Loreweaver", /*"Loreweaver"*/
- "Muse", /*"Muse"*/
- "Dreamweaver", /*"Dreamweaver"*/
- "Master Harper", /*"Master Harper"*/
+ "Apprentice", /*"Apprentice"*/
+ "Songsmith", /*"Songsmith"*/
+ "Bard", /*"Bard"*/
+ "Companion", /*"Companion"*/
+ "Minstrel", /*"Minstrel"*/
+ "Harper", /*"Harper"*/
+ "Loreweaver", /*"Loreweaver"*/
+ "Muse", /*"Muse"*/
+ "Dreamweaver", /*"Dreamweaver"*/
+ "Master Harper", /*"Master Harper"*/
},
/* Red Mage */
"God of Rage",
},
- /* Kaji */
+ /* Weaponsmith */
{
- "Copper smith",
- "Iron smith",
- "Steel smith",
- "Silver smith",
- "Dragon smith",
- "Spirit smith",
- "Magic smith",
- "Soul smith",
- "God smith",
- "AlmightySmith",
+ "Copper smith",
+ "Iron smith",
+ "Steel smith",
+ "Silver smith",
+ "Dragon smith",
+ "Spirit smith",
+ "Magic smith",
+ "Soul smith",
+ "God smith",
+ "AlmightySmith",
},
/* Mirror Master */
{
"Mirrorstarer",
- "Mirrorpolisher",
+ "Mirrorcleaner",
"Mirrormaker",
"Mirrormagician",
- "Guru of Mirror ",
+ "Mirror Guru",
"Mirror Mage",
"Mirror King",
- "Mirror Emperror",
- "Avatar of Mirror",
+ "Mirror Emperor",
+ "Mirror Avatar",
"Ruffnor King",
},
"Assassinator",
"Death Lord",
},
+
+ /* Sniper */
+ {
+ "Rookie",
+ "Soldier",
+ "Mercenary",
+ "Veteran",
+ "Swordsman",
+ "Champion",
+ "Hero",
+ "Baron",
+ "Duke",
+ "Lord",
+ },
};
#endif
-monster_power monster_powers[MAX_MONSPELLS] =
+const monster_power monster_powers[MAX_MONSPELLS] =
{
/* level, smana, %fail, manedam, %manefail, use_stat, name */
#ifdef JP
};
+const cptr monster_powers_short[MAX_MONSPELLS] = {
+#ifdef JP
+
+ "¶«¤Ö", "²¿¤«", "ËâÎϾõî", "¥í¥±¥Ã¥È", "¼Í·â", "²¿¤«", "²¿¤«", "²¿¤«",
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "ÆÇ", "ÃϹö", "Á®¸÷", "°Å¹õ",
+ "º®Íð", "¹ì²»", "¥«¥ª¥¹", "Îô²½", "°ø²Ìº®Íð", "»þ´ÖµÕž", "ÃÙÆß", "½ÅÎÏ",
+ "ÇËÊÒ", "¥×¥é¥º¥Þ", "¥Õ¥©¡¼¥¹", "ËâÎÏ", "Êü¼Íǽµå", "Êü¼ÍÀÇÑ´þʪ", "½ã¥í¥°¥ë¥¹", "ʬ²ò",
+
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "°½±À", "ÃϹöµå", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÍò",
+ "°Å¹õ¤ÎÍò", "ËâÎϵۼý", "Àº¿À¹¶·â", "Ǿ¹¶·â", "·Ú½ý", "½Å½ý", "Ã×Ì¿½ý", "È빦¤òÆͤ¯",
+ "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "ÃϹö¤ÎÌð", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÌð",
+ "¥×¥é¥º¥Þ", "¶Ë´¨", "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "¶²¹²", "ÌÕÌÜ", "º®Íð", "¸ºÂ®", "¿ç̲",
+
+ "²Ã®", "ÇËÌǤμê", "ÂÎÎϲóÉü", "̵½ý¤Îµå", "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "¥Æ¥ì¥Ý¡¼¥È", "»þ¤ò»ß¤á¤ë", "²¿¤«",
+ "°ú¤¤è¤»¤ë", "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "¥Æ¥ì¥Ý¡¼¥È¥ì¥Ù¥ë", "¸÷¤Î·õ", "°Å°Ç", "¥È¥é¥Ã¥×ÁϤ", "µ²±ÁÓ¼º", "»à¼ÔÉü³è",
+ "±ç·³", "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó", "¥â¥ó¥¹¥¿¡¼", "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼", "µÂ", "ÃØéá", "¥Ï¥¦¥ó¥É", "¥Ò¥É¥é",
+ "Å·»È", "°Ëâ", "¥¢¥ó¥Ç¥Ã¥É", "¥É¥é¥´¥ó", "¾åµé¥¢¥ó¥Ç¥Ã¥É", "¸ÅÂå¥É¥é¥´¥ó", "¥¢¥ó¥Ð¡¼¤Î²¦Â²", "¥æ¥Ë¡¼¥¯"
+
+#else
+
+ "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
+ "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
+ "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
+ "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
+
+ "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
+ "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
+ "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
+ "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
+
+ "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
+ "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
+ "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
+ "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
+
+#endif
+};
+
/*
* Hack -- the "basic" color names (see "TERM_xxx")
*/
-cptr color_names[16] =
+const cptr color_names[16] =
{
#ifdef JP
- "¹õ",
- "Çò",
- "Àij¥¿§",
- "¥ª¥ì¥ó¥¸",
- "ÀÖ",
- "ÎÐ",
- "ÀÄ",
- "àèàῧ",
- "³¥¿§",
- "ÌÀÀij¥¿§",
- "ȍ",
- "²«",
- "ÌÀ¤ë¤¤ÀÖ",
- "ÌÀ¤ë¤¤ÎÐ",
- "ÌÀ¤ë¤¤ÀÄ",
- "ÌÀàèàῧ",
+ "¹õ",
+ "Çò",
+ "Àij¥¿§",
+ "¥ª¥ì¥ó¥¸",
+ "ÀÖ",
+ "ÎÐ",
+ "ÀÄ",
+ "àèàῧ",
+ "³¥¿§",
+ "ÌÀÀij¥¿§",
+ "ȍ",
+ "²«",
+ "ÌÀ¤ë¤¤ÀÖ",
+ "ÌÀ¤ë¤¤ÎÐ",
+ "ÌÀ¤ë¤¤ÀÄ",
+ "ÌÀàèàῧ",
#else
"Dark",
"White",
/*
* Abbreviations of healthy stats
*/
-cptr stat_names[6] =
+const cptr stat_names[6] =
{
#ifdef JP
- "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
+ "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
#else
"STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
#endif
/*
* Abbreviations of damaged stats
*/
-cptr stat_names_reduced[6] =
+const cptr stat_names_reduced[6] =
{
#ifdef JP
- "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
+ "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
#else
"Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif
* The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
* of the main screen into any interested windows.
*/
-cptr window_flag_desc[32] =
+const cptr window_flag_desc[32] =
{
#ifdef JP
- "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
+ "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
#else
"Display inven/equip",
#endif
#ifdef JP
- "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
+ "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
#else
"Display equip/inven",
#endif
#ifdef JP
- "¼öʸ°ìÍ÷",
+ "¼öʸ°ìÍ÷",
#else
"Display spell list",
#endif
#ifdef JP
- "¥¥ã¥é¥¯¥¿¾ðÊó",
+ "¥¥ã¥é¥¯¥¿¾ðÊó",
#else
"Display character",
#endif
+
+#ifdef JP
+ "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼É½¼¨",
+#else
+ "Display monsters in sight",
+#endif
NULL,
- NULL,
#ifdef JP
- "¥á¥Ã¥»¡¼¥¸",
+ "¥á¥Ã¥»¡¼¥¸",
#else
"Display messages",
#endif
#ifdef JP
- "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
+ "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
#else
"Display overhead view",
#endif
#ifdef JP
- "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
+ "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
#else
"Display monster recall",
#endif
#ifdef JP
- "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
+ "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
#else
"Display object recall",
#endif
#ifdef JP
- "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
+ "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
#else
"Display dungeon view",
#endif
#ifdef JP
- "µÇ°»£±Æ",
+ "µÇ°»£±Æ",
#else
"Display snap-shot",
#endif
NULL,
NULL,
#ifdef JP
- "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
+ "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
#else
"Display borg messages",
#endif
#ifdef JP
- "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
+ "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
#else
"Display borg status",
#endif
NULL,
NULL,
NULL,
- NULL,
- NULL,
- NULL,
- NULL
-};
-
-
-/*
- * Available Options
- *
- */
-option_type option_info[] =
-{
- /*** Input Options ***/
-
-#ifdef JP
- { &rogue_like_commands, FALSE, 1, 0, 0,
- "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
-#else
- { &rogue_like_commands, FALSE, 1, 0, 0,
- "rogue_like_commands", "Rogue-like commands" },
-#endif
-
-
-#ifdef JP
- { &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
-#else
- { &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "Pick things up by default" },
-#endif
-
-
-#ifdef JP
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
-#else
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "Prompt before picking things up" },
-#endif
-
-
-#ifdef JP
- { &quick_messages, TRUE, 1, 0, 1,
- "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
-#else
- { &quick_messages, TRUE, 1, 0, 1,
- "quick_messages", "Activate quick messages" },
-#endif
-
-
-#ifdef JP
- { &auto_more, FALSE, 1, 2, 6,
- "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
-#else
- { &auto_more, FALSE, 1, 2, 6,
- "auto_more", "Automatically clear '-more-' prompts" },
-#endif
-
-
-#ifdef JP
- { &command_menu, TRUE, 1, 2, 7,
- "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
-#else
- { &command_menu, TRUE, 1, 2, 7,
- "command_menu", "Enable command selection menu" },
-#endif
-
-
-#ifdef JP
- { &other_query_flag, FALSE, 1, 0, 2,
- "other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤¤Ë³Îǧ¤¹¤ë" },
-#else
- { &other_query_flag, FALSE, 1, 0, 2,
- "other_query_flag", "Prompt for floor item selection" },
-#endif
-
-
-#ifdef JP
- { &use_old_target, FALSE, 1, 0, 4,
- "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
-#else
- { &use_old_target, FALSE, 1, 0, 4,
- "use_old_target", "Use old target by default" },
-#endif
-
-
-#ifdef JP
- { &always_repeat, TRUE, 1, 0, 6,
- "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
-#else
- { &always_repeat, TRUE, 1, 0, 6,
- "always_repeat", "Repeat obvious commands" },
-#endif
-
-
-#ifdef JP
- { &confirm_destroy, FALSE, 1, 5, 3,
- "confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" },
-#else
- { &confirm_destroy, FALSE, 1, 5, 3,
- "confirm_destroy", "Prompt for destruction of known worthless items" },
-#endif
-
-
-#ifdef JP
- { &confirm_wear, TRUE, 1, 5, 4,
- "confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
-#else
- { &confirm_wear, TRUE, 1, 5, 4,
- "confirm_wear", "Confirm to wear/wield known cursed items" },
-#endif
-
-
-#ifdef JP
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Ê̤γ¬¤Ë¹Ô¤¯»þ³Îǧ¤¹¤ë" },
-#else
- { &confirm_stairs, FALSE, 1, 5, 5,
- "confirm_stairs", "Prompt before exiting a dungeon level" },
-#endif
-
-
-#ifdef JP
- { &target_pet, FALSE, 1, 2, 5,
- "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
-#else
- { &target_pet, FALSE, 1, 2, 5,
- "target_pet", "Allow targetting pets" },
-#endif
-
-
-#ifdef ALLOW_EASY_OPEN
-#ifdef JP
- { &easy_open, TRUE, 1, 5, 7,
- "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
-#else
- { &easy_open, TRUE, 1, 5, 7,
- "easy_open", "Automatically open doors" },
-#endif
-#endif /* ALLOW_EASY_OPEN */
-
-
-#ifdef ALLOW_EASY_DISARM
-#ifdef JP
- { &easy_disarm, TRUE, 1, 5, 8,
- "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
-#else
- { &easy_disarm, TRUE, 1, 5, 8,
- "easy_disarm", "Automatically disarm traps" },
-#endif
-#endif /* ALLOW_EASY_DISARM */
-
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-#ifdef JP
- { &easy_floor, FALSE, 1, 5, 9,
- "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
-#else
- { &easy_floor, FALSE, 1, 5, 9,
- "easy_floor", "Display floor stacks in a list" },
-#endif
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
-
-#ifdef JP
- { &use_command, FALSE, 1, 5, 10,
- "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
-#else
- { &use_command, FALSE, 1, 5, 10,
- "use_command", "Allow unified use command" },
-#endif
-
-
-#ifdef JP
- { &over_exert, FALSE, 1, 0, 29,
- "over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
-#else
- { &over_exert, FALSE, 1, 0, 29,
- "over_exert", "Allow casting spells when short of mana" },
-#endif
-
-
- /*** Output Options ***/
-
-#ifdef JP
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
-#else
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "Show dungeon level in feet" },
-#endif
-
-
-#ifdef JP
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "Show labels in object listings" },
-#endif
-
-
-#ifdef JP
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
-#else
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "Show weights in object listings" },
-#endif
-
-
-#ifdef JP
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "Show items graphics" },
-#endif
-
-
-#ifdef JP
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
-#else
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "Show choices in certain sub-windows" },
-#endif
-
-
-#ifdef JP
- { &plain_pickup, FALSE, 2, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
-#else
- { &plain_pickup, FALSE,99, 6, 6,
- "plain_pickup", "Plain pickup messages(japanese only)" },
-#endif
-
-
-#ifdef JP
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ¹æ¤Çɽ¼¨¤¹¤ë"},
-#else
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "Use special symbols for the player char"},
-#endif
-
-
-#ifdef JP
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "Display 'equippy' chars" },
-#endif
-
-
-#ifdef JP
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
-#else
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "Display mutations in 'C'haracter Display" },
-#endif
-
-
-#ifdef JP
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
-#else
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "Plain object descriptions" },
-#endif
-
-
-#ifdef JP
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
-#else
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "Center map while walking (*slow*)" },
-#endif
-
-
-#ifdef JP
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
-#else
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Centering even while running" },
-#endif
-
-
-#ifdef JP
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
-#else
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "Use special colors for torch-lit grids" },
-#endif
-
-
-#ifdef JP
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
-#else
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "Use special colors for 'viewable' grids" },
-#endif
-
-
-#ifdef JP
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
-#else
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "Use special colors for wall grids (slow)" },
-#endif
-
-
-#ifdef JP
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
-#else
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "Use special colors for floor grids (slow)" },
-#endif
-
-#ifdef JP
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤¤ê¤Èɽ¼¨¤¹¤ë" },
-#else
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "Show a clear contrast between light and dark" },
-#endif
-
-#ifdef JP
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
-#else
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "Display actual path before shooting" },
-#endif
-
-
-#ifdef JP
- { &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "Always show list at first when select items" },
-#endif
-
-
-#ifdef JP
- { &change_numeral, TRUE, 2, 4, 5,
- "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
-#else
- { &change_numeral, TRUE, 99, 4, 5,
- "change_numeral", "Change a way to counting (japanese only)" },
-#endif
-
-
- /*** Game-Play ***/
-
-#ifdef JP
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
-#else
- { &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Manually haggle in stores" },
-#endif
-
-
-#ifdef JP
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" },
-#else
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "Auto-scum for good levels" },
-#endif
-
-
-#ifdef JP
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "Merge inscriptions when stacking" },
-#endif
-
-
-#ifdef JP
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "Merge discounts when stacking" },
-#endif
-
-
-#ifdef JP
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Allow weapons and armor to stack" },
-#endif
-
-
-#ifdef JP
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
-#else
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "Expand the power of the look command" },
-#endif
-
-
-#ifdef JP
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
-#else
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "Expand the power of the list commands" },
-#endif
-
-
-#ifdef JP
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
-#endif
-
-
-#ifdef JP
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
-#endif
-
-
-#ifdef JP
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "Map marked by detect traps" },
-#endif
-
-
-#ifdef JP
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "³¬Ãʤò¤Ä¤Ê¤²¤Æ¥À¥ó¥¸¥ç¥ó¤òÀ¸À®¤¹¤ë" },
-#else
- { &dungeon_stair, TRUE, 3, 1, 9,
- "dungeon_stair", "Generate dungeons with connected stairs" },
-#endif
-
-
-#ifdef JP
- { &small_levels, TRUE, 3, 0, 30,
- "small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &small_levels, TRUE, 3, 0, 30,
- "small_levels", "Allow unusually small dungeon levels" },
-#endif
-
-
-#ifdef JP
- { &always_small_levels, FALSE, 3, 2, 3,
- "always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" },
-#else
- { &always_small_levels, FALSE, 3, 2, 3,
- "always_small_levels", "Always create unusually small dungeon levels" },
-#endif
-
-
-#ifdef JP
- { &empty_levels, TRUE, 3, 0, 31,
- "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &empty_levels, TRUE, 3, 0, 31,
- "empty_levels", "Allow empty 'arena' levels" },
-#endif
-
-
-#ifdef JP
- { &last_words, TRUE, 3, 0, 28,
- "last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
-#else
- { &last_words, TRUE, 3, 0, 28,
- "last_words", "Leave last words when your character dies" },
-#endif
-
-
-#ifdef WORLD_SCORE
-#ifdef JP
- { &send_score, TRUE, 3, 4, 6,
- "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
-#else
- { &send_score, TRUE, 3, 4, 6,
- "send_score", "Send score dump to the world score server" },
-#endif
-#endif
-
-
- /*** Disturbance ***/
-
-#ifdef JP
- { &find_ignore_stairs, FALSE, 4, 0, 16,
- "find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_stairs, FALSE, 4, 0, 16,
- "find_ignore_stairs", "Run past stairs" },
-#endif
-
-
-#ifdef JP
- { &find_ignore_doors, TRUE, 4, 0, 17,
- "find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_doors, TRUE, 4, 0, 17,
- "find_ignore_doors", "Run through open doors" },
-#endif
+ NULL,
+ NULL,
+ NULL,
+ NULL
+};
-#ifdef JP
- { &find_cut, FALSE, 4, 0, 18,
- "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
-#else
- { &find_cut, FALSE, 4, 0, 18,
- "find_cut", "Run past known corners" },
-#endif
+/*
+ * Available Options
+ *
+ */
+const option_type option_info[] =
+{
+ /*** Input Options ***/
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
+ "rogue_like_commands", _("¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë", "Rogue-like commands") },
+
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
+ "always_pickup", _("¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" , "Pick things up by default") },
+
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
+ "carry_query_flag", _("¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë", "Prompt before picking things up") },
+
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
+ "quick_messages", _("¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë", "Activate quick messages") },
+
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
+ "auto_more", _("¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë", "Automatically clear '-more-' prompts") },
+
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
+ "command_menu", _("¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë", "Enable command selection menu") },
+
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
+ "other_query_flag", _("¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤¤Ë³Îǧ¤¹¤ë", "Prompt for floor item selection") },
+
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
+ "use_old_target", _("¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë", "Use old target by default") },
+
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
+ "always_repeat", _("¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·", "Repeat obvious commands") },
+
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
+ "confirm_destroy", _("¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë", "Prompt for destruction of known worthless items") },
+
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
+ "confirm_wear", _("¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë", "Confirm to wear/wield known cursed items") },
+
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
+ "confirm_quest", _("¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë", "Prompt before exiting a quest level") },
+
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
+ "target_pet", _("¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë", "Allow targetting pets") },
-#ifdef JP
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" },
-#else
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "Run into potential corners" },
-#endif
+#ifdef ALLOW_EASY_OPEN
+ { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
+ "easy_open", _("¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë", "Automatically open doors") },
+#endif /* ALLOW_EASY_OPEN */
+#ifdef ALLOW_EASY_DISARM
+ { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
+ "easy_disarm", _("¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë", "Automatically disarm traps") },
+#endif /* ALLOW_EASY_DISARM */
-#ifdef JP
- { &disturb_move, FALSE, 4, 0, 20,
- "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_move, FALSE, 4, 0, 20,
- "disturb_move", "Disturb whenever any monster moves" },
-#endif
+#ifdef ALLOW_EASY_FLOOR /* TNB */
+ { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
+ "easy_floor", _("¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë", "Display floor stacks in a list") },
+#endif /* ALLOW_EASY_FLOOR -- TNB */
+ { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
+ "use_command", _("¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë", "Allow unified use command") },
-#ifdef JP
- { &disturb_near, TRUE, 4, 0, 21,
- "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_near, TRUE, 4, 0, 21,
- "disturb_near", "Disturb whenever viewable monster moves" },
-#endif
+ { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
+ "over_exert", _("MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë", "Allow casting spells when short of mana") },
+ { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
+ "numpad_as_cursorkey", _("¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥¡¼¤ò¥«¡¼¥½¥ë¥¡¼¤È¤·¤Æ»È¤¦", "Use numpad keys as cursor keys in editor mode") },
-#ifdef JP
- { &disturb_pets, FALSE, 4, 5, 6,
- "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_pets, FALSE, 4, 5, 6,
- "disturb_pets", "Disturb when visible pets move" },
-#endif
+ /*** Map Screen Options ***/
+ { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
+ "center_player", _("¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)", "Center map while walking (*slow*)") },
-#ifdef JP
- { &disturb_panel, TRUE, 4, 0, 22,
- "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_panel, TRUE, 4, 0, 22,
- "disturb_panel", "Disturb whenever map panel changes" },
-#endif
+ { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
+ "center_running", _("Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯", "Centering even while running") },
+ { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
+ "view_yellow_lite", _("ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë", "Use special colors for torch-lit grids") },
-#ifdef JP
- { &disturb_state, TRUE, 4, 0, 23,
- "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_state, TRUE, 4, 0, 23,
- "disturb_state", "Disturb whenever player state changes" },
-#endif
+ { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
+ "view_bright_lite", _("»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë", "Use special colors for 'viewable' grids") },
+ { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
+ "view_granite_lite", _("ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)", "Use special colors for wall grids (slow)") },
-#ifdef JP
- { &disturb_minor, TRUE, 4, 0, 24,
- "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_minor, TRUE, 4, 0, 24,
- "disturb_minor", "Disturb whenever boring things happen" },
-#endif
+ { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
+ "view_special_lite", _("¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)", "Use special colors for floor grids (slow)") },
+ { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
+ "view_perma_grids", _("ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë", "Map remembers all perma-lit grids") },
-#ifdef JP
- { &ring_bell, FALSE, 4, 0, 14,
- "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
-#else
- { &ring_bell, FALSE, 4, 0, 14,
- "ring_bell", "Audible bell (on errors, etc)" },
-#endif
+ { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
+ "view_torch_grids", _("ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë", "Map remembers all torch-lit grids") },
+ { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
+ "view_unsafe_grids", _("¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë", "Map marked by detect traps") },
-#ifdef JP
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
-#else
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Alert user to critical hitpoints" },
-#endif
+ { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
+ "view_reduce_view", _("³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë", "Reduce view-radius in town") },
+ { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
+ "fresh_before", _("Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë", "Flush output while continuous command") },
-#ifdef JP
- { &disturb_trap_detect, TRUE, 4, 0, 27,
- "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_trap_detect, TRUE, 4, 0, 27,
- "disturb_trap_detect", "Disturb when leaving trap detected area"},
-#endif
+ { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
+ "fresh_after", _("¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë", "Flush output after monster's move") },
-#ifdef JP
- { &alert_trap_detect, FALSE, 4, 0, 25,
- "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
-#else
- { &alert_trap_detect, FALSE, 4, 0, 25,
- "alert_trap_detect", "Alert when leaving trap detected area"},
-#endif
+ { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
+ "fresh_message", _("¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë", "Flush output after every message") },
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
+ "hilite_player", _("¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë", "Hilite the player with the cursor") },
- /*** Efficiency ***/
+ { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
+ "display_path", _("ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë", "Display actual path before shooting") },
-#ifdef JP
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Áö¤Ã¤Æ¤¤¤ë¤È¤¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë" },
-#else
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Reduce lite-radius when running" },
-#endif
+ /*** Text Display Options ***/
+ { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
+ "plain_descriptions", _("¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë", "Plain object descriptions") },
-#ifdef JP
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
-#else
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "Reduce view-radius in town" },
-#endif
+ { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
+ "plain_pickup", _("¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë", "Plain pickup messages(japanese only)") },
+ { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
+ "always_show_list", _("ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë", "Always show list when choosing items") },
-#ifdef JP
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
-#else
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Check for user abort while continuous command" },
-#endif
+ { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
+ "depth_in_feet", _("¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë", "Show dungeon level in feet") },
+ { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
+ "show_labels", _("ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë", "Show labels in object listings") },
-#ifdef JP
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "Flush input on various failures" },
-#endif
+ { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
+ "show_weights", _("¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë", "Show weights in object listings") },
+ { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
+ "show_item_graph", _("¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë", "Show items graphics") },
-#ifdef JP
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "Flush input whenever disturbed" },
-#endif
+ { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
+ "equippy_chars", _("¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë", "Display 'equippy' chars") },
+ { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
+ "display_mutations", _("'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë", "Display mutations in 'C'haracter Display") },
-#ifdef JP
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Flush output while continuous command" },
-#endif
+ { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
+ "compress_savefile", _("¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë", "Compress messages in savefiles") },
+ { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
+ "abbrev_extra", _("¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à", "Describe obj's extra resistances by abbreviation") },
-#ifdef JP
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "Flush output after monster's move" },
-#endif
+ { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
+ "abbrev_all", _("¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à", "Describe obj's all resistances by abbreviation") },
+ { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
+ "exp_need", _("¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë", "Show the experience needed for next level") },
-#ifdef JP
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
-#else
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "Flush output after every message" },
-#endif
+ { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
+ "ignore_unview", _("»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤", "Ignore whenever any monster does") },
+
+ { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,
+ "show_ammo_detail", _("ÌðÃƤΥÀ¥á¡¼¥¸¤ÎÀâÌÀ¤òɽ¼¨¤¹¤ë", "Show description of ammo damage") },
+
+ { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15,
+ "show_ammo_no_crit", _("²ñ¿´¤ò¹Íθ¤·¤Ê¤¤¾ì¹ç¤ÎÌðÃƤΥÀ¥á¡¼¥¸¤òɽ¼¨¤¹¤ë", "Show ammo damage with no critical") },
+ { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16,
+ "show_ammo_crit_ratio", _("ÌðÃƤβñ¿´È¯À¸Î¨¤òɽ¼¨¤¹¤ë", "Show critical ratio of ammo") },
+
-#ifdef JP
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
-#else
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "Compress messages in savefiles" },
-#endif
+ /*** Game-Play ***/
+ { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
+ "stack_force_notes", _("°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë", "Merge inscriptions when stacking") },
-#ifdef JP
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
-#else
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "Hilite the player with the cursor" },
-#endif
+ { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
+ "stack_force_costs", _("°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë", "Merge discounts when stacking") },
+ { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
+ "expand_list", _("¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë", "Expand the power of the list commands") },
- /*** Birth Options ***/
+ { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
+ "small_levels", _("Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë", "Allow unusually small dungeon levels") },
-#ifdef JP
- { &easy_band, FALSE, 6, 6, 31,
- "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
-#else
- { &easy_band, FALSE, 6, 6, 31,
- "easy_band", "Easy Mode (*)" },
-#endif
+ { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
+ "always_small_levels", _("¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë", "Always create unusually small dungeon levels") },
+ { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
+ "empty_levels", _("¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë", "Allow empty 'arena' levels") },
-#ifdef JP
- { &smart_learn, TRUE, 6, 1, 14,
- "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
-#else
- { &smart_learn, TRUE, 6, 1, 14,
- "smart_learn", "Monsters learn from their mistakes (*)" },
-#endif
+ { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
+ "bound_walls_perm", _("¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë", "Boundary walls become 'permanent wall'") },
+ { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
+ "last_words", _("¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹", "Leave last words when your character dies") },
-#ifdef JP
- { &smart_cheat, FALSE, 6, 1, 15,
- "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
-#else
- { &smart_cheat, FALSE, 6, 1, 15,
- "smart_cheat", "Monsters exploit players weaknesses (*)" },
+#ifdef WORLD_SCORE
+ { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
+ "send_score", _("¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë", "Send score dump to the world score server") },
#endif
+
+ { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
+ "allow_debug_opts", _("¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë", "Allow use of debug/cheat options") },
+ /*** Disturbance ***/
-#ifdef JP
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "¥â¥ó¥¹¥¿¡¼¤¬´ÖÈ´¤±¤Ê¹ÔÆ°¤ò¤È¤ë(*)" },
-#else
- { &stupid_monsters, FALSE, 6, 5, 2,
- "stupid_monsters", "Monsters behave stupidly (*)" },
-#endif
-
+ { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
+ "find_ignore_stairs", _("³¬ÃʤÏÄ̲᤹¤ë", "Run past stairs") },
+ { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
+ "find_ignore_doors", _("¥É¥¢¤ÏÄ̲᤹¤ë", "Run through open doors") },
-#ifdef JP
- { &vanilla_town, FALSE, 6, 6, 0,
- "vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
-#else
- { &vanilla_town, FALSE, 6, 6, 0,
- "vanilla_town", "Use 'vanilla' town without quests and wilderness" },
-#endif
+ { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
+ "find_cut", _("¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë", "Run past known corners") },
+ { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
+ "check_abort", _("Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë", "Check for user abort while continuous command") },
-#ifdef JP
- { &lite_town, FALSE, 6, 6, 1,
- "lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" },
-#else
- { &lite_town, FALSE, 6, 6, 1,
- "lite_town", "Use 'lite' town without a wilderness" },
-#endif
+ { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
+ "flush_failure", _("ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë", "Flush input on various failures") },
+ { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
+ "flush_disturb", _("¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë", "Flush input whenever disturbed") },
-#ifdef JP
- { &ironman_shops, FALSE, 6, 6, 2,
- "ironman_shops", "¡ÊÅ´¿ÍÍÑ¡ËŹ¤ò»ÈÍѤ·¤Ê¤¤(*)" },
-#else
- { &ironman_shops, FALSE, 6, 6, 2,
- "ironman_shops", "Stores are permanently closed (*)" },
-#endif
+ { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
+ "disturb_move", _("¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever any monster moves") },
+ { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
+ "disturb_high", _("¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever high-level monster moves") },
-#ifdef JP
- { &ironman_small_levels, FALSE, 6, 6, 3,
- "ironman_small_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
-#else
- { &ironman_small_levels, FALSE, 6, 6, 3,
- "ironman_small_levels", "Always create unusually small dungeon levels (*)" },
-#endif
+ { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
+ "disturb_near", _("»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever viewable monster moves") },
+ { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
+ "disturb_pets", _("»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb when visible pets move") },
-#ifdef JP
- { &ironman_downward, FALSE, 6, 6, 4,
- "ironman_downward", "¡ÊÅ´¿ÍÍѡ˵¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
-#else
- { &ironman_downward, FALSE, 6, 6, 4,
- "ironman_downward", "Disable recall and use of up stairs (*)" },
-#endif
+ { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
+ "disturb_panel", _("²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever map panel changes") },
+ { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
+ "disturb_state", _("¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever player state changes") },
-#ifdef JP
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë³¬¤ÎÊ·°Ïµ¤¤ò¼«Æ°Áª¤ê¹¥¤ß¤¹¤ë" },
-#else
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "Permanently enable the autoscummer" },
-#endif
+ { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
+ "disturb_minor", _("º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb whenever boring things happen") },
+ { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
+ "ring_bell", _("¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹", "Audible bell (on errors, etc)") },
-#ifdef JP
- { &ironman_empty_levels, FALSE, 6, 6, 8,
- "ironman_empty_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
-#else
- { &ironman_empty_levels, FALSE, 6, 6, 8,
- "ironman_empty_levels", "Always create empty 'arena' levels (*)" },
-#endif
+ { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
+ "disturb_trap_detect", _("¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë", "Disturb when leaving trap detected area") },
+ { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
+ "alert_trap_detect", _("¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë", "Alert when leaving trap detected area") },
-#ifdef JP
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Àî¤ä¿¹¤Ê¤É¤ò¥À¥ó¥¸¥ç¥ó¤ËÀ¸À®(*)" },
-#else
- { &terrain_streams, TRUE, 6, 6, 9,
- "terrain_streams", "Create terrain 'streamers' in the dungeon (*)" },
-#endif
+ /*** Birth Options ***/
+ { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
+ "manual_haggle", _("Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë", "Manually haggle in stores") },
+ { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
+ "easy_band", _("½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)", "Easy Mode (*)") },
-#ifdef JP
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "¡Ê¤¤¤ó¤Á¤¡Ë»à¤ó¤À»þ¥»¡¼¥Ö¤¹¤ë¤«³Îǧ¤¹¤ë(*)" },
-#else
- { &munchkin_death, FALSE, 6, 6, 11,
- "munchkin_death", "(Cheating) Ask for death saves (*)" },
-#endif
+ { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
+ "smart_learn", _("¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)", "Monsters learn from their mistakes (*)") },
+
+ { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
+ "smart_cheat", _("¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)", "Monsters exploit players weaknesses (*)") },
+ { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
+ "vanilla_town", _("¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·", "Use 'vanilla' town without quests and wilderness") },
-#ifdef JP
- { &ironman_rooms, FALSE, 6, 6, 12,
- "ironman_rooms", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
-#else
- { &ironman_rooms, FALSE, 6, 6, 12,
- "ironman_rooms", "Always generate very unusual rooms (*)" },
-#endif
+ { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
+ "lite_town", _("¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·", "Use 'lite' town without a wilderness") },
+ { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
+ "ironman_shops", _("(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)", "Stores are permanently closed (*)") },
-#ifdef JP
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
-#else
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
-#endif
+ { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
+ "ironman_small_levels", _("(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)", "Always create unusually small dungeon levels (*)") },
-#ifdef JP
- { &left_hander, FALSE, 6, 6, 13,
- "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
-#else
- { &left_hander, FALSE, 6, 6, 13,
- "left_hander", "Left-Hander" },
-#endif
+ { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
+ "ironman_downward", _("(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)", "Disable recall and use of up stairs (*)") },
+ { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
+ "ironman_empty_levels", _("(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)", "Always create empty 'arena' levels (*)") },
-#ifdef JP
- { &preserve_mode, TRUE, 6, 6, 14,
- "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
-#else
- { &preserve_mode, TRUE, 6, 6, 14,
- "preserve_mode", "Preserve artifacts (*)" },
-#endif
+ { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
+ "ironman_rooms", _("(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)", "Always generate very unusual rooms (*)") },
+ { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
+ "ironman_nightmare", _("(Å´¿ÍÍÑ)°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") },
-#ifdef JP
- { &autoroller, TRUE, 6, 6, 15,
- "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
-#else
- { &autoroller, TRUE, 6, 6, 15,
- "autoroller", "Allow use of autoroller for stats (*)" },
-#endif
+ { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
+ "left_hander", _("º¸Íø¤¤Ç¤¢¤ë", "Left-Hander") },
+ { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
+ "preserve_mode", _("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)", "Preserve artifacts (*)") },
-#ifdef JP
- { &autochara, FALSE, 6, 6, 16,
- "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
-#else
- { &autochara, FALSE, 6, 6, 16,
- "autochara", "Autoroll for weight, height and social status" },
-#endif
+ { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
+ "autoroller", _("ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)", "Allow use of autoroller for stats (*)") },
+ { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
+ "autochara", _("ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ", "Autoroll for weight, height and social status") },
-#ifdef JP
- { &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
+ { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
+ "powerup_home", _("²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)", "Increase capacity of your home (*)") },
-#else
- { &powerup_home, TRUE, 6, 4, 3,
- "powerup_home", "Increase capacity of your home (*)" },
-#endif
+ /*** Easy Object Auto-Destroyer ***/
+ { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
+ "destroy_items", _("¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë", "Use easy auto-destroyer") },
- /*** Easy Object Auto-Destroyer ***/
+ { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
+ "destroy_feeling", _("´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë", "Apply auto-destroy as sense feeling") },
-#ifdef JP
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
-#else
- { &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "Use easy auto-destroyer" },
-#endif
+ { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
+ "destroy_identify", _("´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë", "Apply auto-destroy as identify an item") },
-#ifdef JP
- { &leave_worth, TRUE, 7, 7, 2,
- "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_worth, TRUE, 7, 7, 2,
- "leave_worth", "Auto-destroyer leaves known worthy items" },
-#endif
+ { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
+ "leave_worth", _("²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves known worthy items") },
-#ifdef JP
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_equip, FALSE, 7, 7, 3,
- "leave_equip", "Auto-destroyer leaves weapons and armour" },
-#endif
+ { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
+ "leave_equip", _("Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves weapons and armour") },
-#ifdef JP
- { &leave_chest, TRUE, 7, 7, 7,
- "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_chest, TRUE, 7, 7, 7,
- "leave_chest", "Auto-destroyer leaves closed chests" },
-#endif
+ { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
+ "leave_chest", _("³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves closed chests") },
-#ifdef JP
- { &leave_wanted, TRUE, 7, 7, 4,
- "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_wanted, TRUE, 7, 7, 4,
- "leave_wanted", "Auto-destroyer leaves wanted corpses" },
-#endif
+ { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
+ "leave_wanted", _("¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves wanted corpses") },
-#ifdef JP
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_corpse, FALSE, 7, 7, 5,
- "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
-#endif
+ { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
+ "leave_corpse", _("»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves corpses and skeletons") },
-#ifdef JP
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "Auto-destroyer leaves junk" },
-#endif
+ { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
+ "leave_junk", _("¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves junk") },
+ { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
+ "leave_special", _("¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤", "Auto-destroyer leaves items your race/class needs") },
/*** Play-record Options ***/
-#ifdef JP
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_art, TRUE, 10, 4, 11,
- "record_fix_art", "Record fixed artifacts" },
-#endif
-
-#ifdef JP
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_art, TRUE, 10, 4, 12,
- "record_rand_art", "Record random artifacts" },
-#endif
+ { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
+ "record_fix_art", _("¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë", "Record fixed artifacts") },
-#ifdef JP
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_destroy_uniq, TRUE, 10, 4, 13,
- "record_destroy_uniq", "Record when destroy unique monster" },
-#endif
+ { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
+ "record_rand_art", _("¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë", "Record random artifacts") },
-#ifdef JP
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_quest, TRUE, 10, 4, 14,
- "record_fix_quest", "Record fixed quests" },
-#endif
+ { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
+ "record_destroy_uniq", _("¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë", "Record when destroy unique monster") },
-#ifdef JP
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_quest, TRUE, 10, 4, 15,
- "record_rand_quest", "Record random quests" },
-#endif
+ { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
+ "record_fix_quest", _("¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë", "Record fixed quests") },
-#ifdef JP
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
-#else
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "Record movements to deepest level" },
-#endif
+ { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
+ "record_rand_quest", _("¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë", "Record random quests") },
-#ifdef JP
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
-#else
- { &record_stair, TRUE, 10, 4, 17,
- "record_stair", "Record recall and stair movements" },
-#endif
+ { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
+ "record_maxdepth", _("ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë", "Record movements to deepest level") },
-#ifdef JP
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_buy, TRUE, 10, 4, 18,
- "record_buy", "Record purchased items" },
-#endif
+ { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
+ "record_stair", _("³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë", "Record recall and stair movements") },
-#ifdef JP
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_sell, FALSE, 10, 4, 19,
- "record_sell", "Record sold items" },
-#endif
+ { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
+ "record_buy", _("¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë", "Record purchased items") },
-#ifdef JP
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_danger, TRUE, 10, 4, 20,
- "record_danger", "Record hitpoint warning" },
-#endif
+ { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
+ "record_sell", _("¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë", "Record sold items") },
-#ifdef JP
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
-#else
- { &record_arena, TRUE, 10, 4, 21,
- "record_arena", "Record arena victories" },
-#endif
+ { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
+ "record_danger", _("¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë", "Record hitpoint warning") },
-#ifdef JP
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
-#else
- { &record_ident, TRUE, 10, 4, 22,
- "record_ident", "Record first identified items" },
-#endif
+ { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
+ "record_arena", _("¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë", "Record arena victories") },
-#ifdef JP
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
-#else
- { &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "Record informations of named pets" },
-#endif
+ { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
+ "record_ident", _("̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë", "Record first identified items") },
+ { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
+ "record_named_pet", _("̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë", "Record informations of named pets") },
/*** End of Table ***/
#ifdef JP
-cptr chaos_patrons[MAX_PATRON] =
+const cptr chaos_patrons[MAX_PATRON] =
{
"¥¹¥í¡¼¥¿¡¼",
"¥Þ¥Ù¥í¡¼¥É",
"¥«¥¤¥ó"
};
#else
-cptr chaos_patrons[MAX_PATRON] =
+const cptr chaos_patrons[MAX_PATRON] =
{
"Slortar",
"Mabelode",
#endif
-int chaos_stats[MAX_PATRON] =
+const int chaos_stats[MAX_PATRON] =
{
A_CON, /* Slortar */
A_CON, /* Mabelode */
-int chaos_rewards[MAX_PATRON][20] =
+const int chaos_rewards[MAX_PATRON][20] =
{
/* Slortar the Old: */
{
}
};
-martial_arts ma_blows[MAX_MA] =
+const martial_arts ma_blows[MAX_MA] =
{
#ifdef JP
{ "%s¤ò²¥¤Ã¤¿¡£", 1, 0, 1, 5, 0 },
};
-int monk_ave_damage[PY_MAX_LEVEL+1][3] =
+const int monk_ave_damage[PY_MAX_LEVEL+1][3] =
{
{0, 0, 0},
{249, 249, 249},
* Table of game-generated inscriptions (indexed by the defines in
* defines.h). -- RG
*/
-cptr game_inscriptions[] =
+const cptr game_inscriptions[] =
{
NULL, /* FEEL_NONE */
#ifdef JP
"¶²¤í¤·¤¤", /* FEEL_TERRIBLE */
"̵²ÁÃÍ", /* FEEL_WORTHLESS */
"¼ö¤ï¤ì¤Æ¤¤¤ë", /* FEEL_CURSED */
- "¼ö¤¤¤Ê¤·", /* FEEL_UNCURSED */
+ "¾å¼Á°Ê¾å", /* FEEL_UNCURSED */
"ÊÂ", /* FEEL_AVERAGE */
"¾å¼Á", /* FEEL_GOOD */
"¹âµéÉÊ", /* FEEL_EXCELLENT */
};
-kamae kamae_shurui[MAX_KAMAE] =
+const kamae kamae_shurui[MAX_KAMAE] =
{
#ifdef JP
{"¸¼Éð", 25, ""},
{"ÀÄε", 35, ""},
{"¼ë¿ý", 40, ""},
#else
- {"Baihu", 25, "(Black Turtle) "},
- {"Zuan-wu", 30, "(White Tiger) "},
- {"Qinglong", 35, "(Blue Chinese Dragon) "},
- {"Zhuque", 40, "(Red Chinese Phoenix) "},
+ {"Genbu", 25, "(Black Tortoise) "},
+ {"Byakko", 30, "(White Tiger) "},
+ {"Seiryuu", 35, "(Blue Dragon) "},
+ {"Suzaku", 40, "(Red Phoenix) "},
#endif
};
-kamae kata_shurui[MAX_KATA] =
+const kamae kata_shurui[MAX_KATA] =
{
#ifdef JP
{"µï¹ç", 25, ""},
#endif
};
-cptr shougou_moji[5]=
+const cptr exp_level_str[5]=
#ifdef JP
{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥¥¹¥Ñ¡¼¥È]", "[ã¿Í]"};
#else
{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif
-byte conv_terrain2feat[MAX_WILDERNESS] =
+/* Weird melee attack types when hallucinating */
+#ifdef JP
+const cptr silly_attacks[MAX_SILLY_ATTACK] =
{
- FEAT_PERM_EXTRA,
- FEAT_TOWN,
- FEAT_DEEP_WATER,
- FEAT_SHAL_WATER,
- FEAT_SWAMP,
- FEAT_DIRT,
- FEAT_GRASS,
- FEAT_TREES,
- FEAT_DIRT,
- FEAT_SHAL_LAVA,
- FEAT_DEEP_LAVA,
- FEAT_MOUNTAIN
+ "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
+ "¤Ë¤·¤Ð¤¤Þ¤ï¤µ¤ì¤¿¡£",
+ "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£",
+ "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£",
+ "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
+ "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
+ "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£",
+ "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£",
+ "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£",
+ "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£",
+ "¤Ë´é¤Ë¤é¤¯½ñ¤¤ò¤µ¤ì¤¿¡£",
+ "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£",
+ "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
+ "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£",
+ "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
+ "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
+ "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£",
+ "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
+ "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
+ "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
+ "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
+ "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
+ "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
+ "¤Ë¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£",
+ "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£",
+ "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
+ "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
+ "¤Ë¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£",
+ "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£",
+ "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
+ "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
+ "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
+ "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
};
-#ifdef JP
-cptr silly_attacks[MAX_SILLY_ATTACK] =
+/* Note: %s for strfmt() */
+const cptr silly_attacks2[MAX_SILLY_ATTACK] =
{
- "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
- "¤Ë¤·¤Ð¤¤Þ¤ï¤µ¤ì¤¿¡£",
- "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£",
- "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£",
- "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
- "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£",
- "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£",
- "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£",
- "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£",
- "¤Ë´é¤Ë¤é¤¯½ñ¤¤ò¤µ¤ì¤¿¡£",
- "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£",
- "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
- "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£",
- "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
- "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
- "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£",
- "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
- "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
- "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
- "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
- "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
- "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
- "¤Ë¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
- "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
- "¤Ë¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£",
- "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
- "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
- "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
- "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×¡£",
+ "%s¤Ë¾®Êؤò¤«¤±¤¿¡£",
+ "%s¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
+ "%s¤ò¤·¤Ð¤¤Þ¤ï¤·¤¿¡£",
+ "%s¤Ë·¤¤ò¤Ê¤á¤µ¤»¤¿¡£",
+ "%s¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤·¤¿¡£",
+ "%s¤ò¥¸¥ã¥ó·ý¤Ç¹¶·â¤·¤¿¡£",
+ "%s¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
+ "%s¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
+ "%s¤Ë¥¢¥«¥ó¥Ù¡¼¤·¤¿¡£",
+ "%s¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤¿¡£",
+ "%s¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤»¤¿¡£",
+ "%s¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤¿¡£",
+ "%s¤ÈÍ٤ä¿¡£",
+ "%s¤Î´é¤Ë¤é¤¯½ñ¤¤ò¤·¤¿¡£",
+ "%s¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤Ã¤¿¡£",
+ "%s¤Î¥¹¥«¡¼¥È¤ò¤á¤¯¤Ã¤¿¡£",
+ "%s¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
+ "%s¤«¤éÌòËþ¤ò¾å¤¬¤Ã¤¿¡£",
+ "%s¤Ë°¦¤Î¹ðÇò¤ò¤·¤¿¡£",
+ "%s¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
+ "%s¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
+ "¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
+ "%s¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
+ "%s¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
+ "%s¤ò¾¯¤·¤«¤¸¤Ã¤¿¡£",
+ "¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
+ "%s¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
+ "¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
+ "¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
+ "%s¤Ë³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
+ "%s¤Ë¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
+ "%s¤ò¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤·¤¿¡£",
+ "%s¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤¿¡£",
+ "¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
+ "%s¤Ë¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
+ "%s¤ò¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤¿¡£",
+ "%s¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤¿¡£",
+ "%s¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
+ "¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
+ "¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
+ "¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
};
#else
-
-/* Weird melee attack types when hallucinating */
-cptr silly_attacks[MAX_SILLY_ATTACK] =
+const cptr silly_attacks[MAX_SILLY_ATTACK] =
{
"smothers",
"hugs",
"falsifies",
"disbelieves",
"molests",
- "pusupusu"
+ "pusupusu",
};
#endif
+
+
+/*
+ * The table of "symbol info" -- each entry is a string of the form
+ * "X:desc" where "X" is the trigger, and "desc" is the "info".
+ */
+const cptr ident_info[] =
+{
+#ifdef JP
+ " :°Å°Ç",
+ "!:Ìô, ¥ª¥¤¥ë",
+ "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
+ "#:ÊÉ(±£¤·¥É¥¢)/¿¢Êª/µ¤ÂÎ",
+ "$:ºâÊõ(¶â¤«ÊõÀÐ)",
+ "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
+ "&:Ȣ",
+ "':³«¤¤¤¿¥É¥¢",
+ "(:Æð¤é¤«¤¤Ëɶñ",
+ "):½â",
+ "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
+ "+:ÊĤ¸¤¿¥É¥¢",
+ ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥¥Î¥³",
+ "-:ËâË¡ËÀ, ¥í¥Ã¥É",
+ ".:¾²",
+ "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
+ "0:Çîʪ´Û¤ÎÆþ¸ý",
+ "1:»¨²ß²°¤ÎÆþ¸ý",
+ "2:Ëɶñ²°¤ÎÆþ¸ý",
+ "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
+ "4:»û±¡¤ÎÆþ¸ý",
+ "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
+ "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý",
+ "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
+ "8:²æ¤¬²È¤ÎÆþ¸ý",
+ "9:½ñŹ¤ÎÆþ¸ý",
+ "::´äÀÐ",
+ ";:²óÈò¤ÎĦÁü/Çúȯ¤Î¥ë¡¼¥ó",
+ "<:¾å¤ê³¬ÃÊ",
+ "=:»ØÎØ",
+ ">:²¼¤ê³¬ÃÊ",
+ "?:´¬Êª",
+ "@:¥×¥ì¥¤¥ä¡¼",
+ "A:Å·»È",
+ "B:Ļ",
+ "C:¸¤",
+ "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
+ "E:¥¨¥ì¥á¥ó¥¿¥ë",
+ "F:¥È¥ó¥Ü",
+ "G:¥´¡¼¥¹¥È",
+ "H:»¨¼ï",
+ "I:º«Ãî",
+ "J:¥Ø¥Ó",
+ "K:¥¥é¡¼¡¦¥Ó¡¼¥È¥ë",
+ "L:¥ê¥Ã¥Á",
+ "M:¿¼ó¤Îà¨ÃîÎà",
+ "N:Ææ¤ÎÀ¸Êª",
+ "O:¥ª¡¼¥¬",
+ "P:µðÂç¿Í´Ö·¿À¸Êª",
+ "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
+ "R:à¨ÃîÎà/ξÀ¸Îà",
+ "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
+ "T:¥È¥í¥ë",
+ "U:¾åµé¥Ç¡¼¥â¥ó",
+ "V:¥Ð¥ó¥Ñ¥¤¥¢",
+ "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
+ "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
+ "Y:¥¤¥¨¥Æ¥£",
+ "Z:¥Ï¥¦¥ó¥É",
+ "[:·ø¤¤¥¢¡¼¥Þ¡¼",
+ "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
+ "]:¼ï¡¹¤ÎËɶñ",
+ "^:¥È¥é¥Ã¥×",
+ "_:¾ó",
+ "`:¿Í·Á¡¤Ä¦Áü",
+ "a:¥¢¥ê",
+ "b:¥³¥¦¥â¥ê",
+ "c:¥à¥«¥Ç",
+ "d:¥É¥é¥´¥ó",
+ "e:ÌܶÌ",
+ "f:¥Í¥³",
+ "g:¥´¡¼¥ì¥à",
+ "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
+ "i:¥Ù¥È¥Ù¥È",
+ "j:¥¼¥ê¡¼",
+ "k:¥³¥Ü¥ë¥É",
+ "l:¿åÀ³À¸Êª",
+ "m:¥â¥ë¥É",
+ "n:¥Ê¡¼¥¬",
+ "o:¥ª¡¼¥¯",
+ "p:¿Í´Ö",
+ "q:»Í½Ã",
+ "r:¥Í¥º¥ß",
+ "s:¥¹¥±¥ë¥È¥ó",
+ "t:Ä®¤Î¿Í",
+ "u:²¼µé¥Ç¡¼¥â¥ó",
+ "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹",
+ "w:¥¤¥â¥à¥·/Âç·²",
+ /* "x:unused", */
+ "y:¥¤¡¼¥¯",
+ "z:¥¾¥ó¥Ó/¥ß¥¤¥é",
+ "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)",
+ "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)",
+ "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)",
+ "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)",
+#else
+ " :A dark grid",
+ "!:A potion (or oil)",
+ "\":An amulet (or necklace)",
+ "#:A wall (or secret door) / a plant / a gas",
+ "$:Treasure (gold or gems)",
+ "%:A vein (magma or quartz)",
+ "&:A chest",
+ "':An open door",
+ "(:Soft armor",
+ "):A shield",
+ "*:A vein with treasure or a ball monster",
+ "+:A closed door",
+ ",:Food (or mushroom patch)",
+ "-:A wand (or rod)",
+ ".:Floor",
+ "/:A polearm (Axe/Pike/etc)",
+ "0:Entrance to Museum",
+ "1:Entrance to General Store",
+ "2:Entrance to Armory",
+ "3:Entrance to Weaponsmith",
+ "4:Entrance to Temple",
+ "5:Entrance to Alchemy shop",
+ "6:Entrance to Magic store",
+ "7:Entrance to Black Market",
+ "8:Entrance to your home",
+ "9:Entrance to the bookstore",
+ "::Rubble",
+ ";:A glyph of warding / an explosive rune",
+ "<:An up staircase",
+ "=:A ring",
+ ">:A down staircase",
+ "?:A scroll",
+ "@:You",
+ "A:Angel",
+ "B:Bird",
+ "C:Canine",
+ "D:Ancient Dragon/Wyrm",
+ "E:Elemental",
+ "F:Dragon Fly",
+ "G:Ghost",
+ "H:Hybrid",
+ "I:Insect",
+ "J:Snake",
+ "K:Killer Beetle",
+ "L:Lich",
+ "M:Multi-Headed Reptile",
+ "N:Mystery Living",
+ "O:Ogre",
+ "P:Giant Humanoid",
+ "Q:Quylthulg (Pulsing Flesh Mound)",
+ "R:Reptile/Amphibian",
+ "S:Spider/Scorpion/Tick",
+ "T:Troll",
+ "U:Major Demon",
+ "V:Vampire",
+ "W:Wight/Wraith/etc",
+ "X:Xorn/Xaren/etc",
+ "Y:Yeti",
+ "Z:Zephyr Hound",
+ "[:Hard armor",
+ "\\:A hafted weapon (mace/whip/etc)",
+ "]:Misc. armor",
+ "^:A trap",
+ "_:A staff",
+ "`:A figurine or statue",
+ "a:Ant",
+ "b:Bat",
+ "c:Centipede",
+ "d:Dragon",
+ "e:Floating Eye",
+ "f:Feline",
+ "g:Golem",
+ "h:Hobbit/Elf/Dwarf",
+ "i:Icky Thing",
+ "j:Jelly",
+ "k:Kobold",
+ "l:Aquatic monster",
+ "m:Mold",
+ "n:Naga",
+ "o:Orc",
+ "p:Person/Human",
+ "q:Quadruped",
+ "r:Rodent",
+ "s:Skeleton",
+ "t:Townsperson",
+ "u:Minor Demon",
+ "v:Vortex",
+ "w:Worm/Worm-Mass",
+ /* "x:unused", */
+ "y:Yeek",
+ "z:Zombie/Mummy",
+ "{:A missile (arrow/bolt/shot)",
+ "|:An edged weapon (sword/dagger/etc)",
+ "}:A launcher (bow/crossbow/sling)",
+ "~:Fluid terrain (or miscellaneous item)",
+#endif
+
+ NULL
+};
+
+
+/*
+ * The table of monsters' blow effects
+ */
+const mbe_info_type mbe_info[] =
+{
+ { 0, 0, }, /* None */
+ { 60, GF_MISSILE, }, /* HURT */
+ { 5, GF_POIS, }, /* POISON */
+ { 20, GF_DISENCHANT, }, /* UN_BONUS */
+ { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */
+ { 5, GF_MISSILE, }, /* EAT_GOLD */
+ { 5, GF_MISSILE, }, /* EAT_ITEM */
+ { 5, GF_MISSILE, }, /* EAT_FOOD */
+ { 5, GF_MISSILE, }, /* EAT_LITE */
+ { 0, GF_ACID, }, /* ACID */
+ { 10, GF_ELEC, }, /* ELEC */
+ { 10, GF_FIRE, }, /* FIRE */
+ { 10, GF_COLD, }, /* COLD */
+ { 2, GF_MISSILE, }, /* BLIND */
+ { 10, GF_CONFUSION, }, /* CONFUSE */
+ { 10, GF_MISSILE, }, /* TERRIFY */
+ { 2, GF_MISSILE, }, /* PARALYZE */
+ { 0, GF_MISSILE, }, /* LOSE_STR */
+ { 0, GF_MISSILE, }, /* LOSE_INT */
+ { 0, GF_MISSILE, }, /* LOSE_WIS */
+ { 0, GF_MISSILE, }, /* LOSE_DEX */
+ { 0, GF_MISSILE, }, /* LOSE_CON */
+ { 0, GF_MISSILE, }, /* LOSE_CHR */
+ { 2, GF_MISSILE, }, /* LOSE_ALL */
+ { 60, GF_ROCKET, }, /* SHATTER */
+ { 5, GF_MISSILE, }, /* EXP_10 */
+ { 5, GF_MISSILE, }, /* EXP_20 */
+ { 5, GF_MISSILE, }, /* EXP_40 */
+ { 5, GF_MISSILE, }, /* EXP_80 */
+ { 5, GF_POIS, }, /* DISEASE */
+ { 5, GF_TIME, }, /* TIME */
+ { 5, GF_MISSILE, }, /* EXP_VAMP */
+ { 5, GF_MANA, }, /* DR_MANA */
+ { 60, GF_MISSILE, }, /* SUPERHURT */
+};
+
+
+/*
+ * The table of features' actions
+ */
+const byte feature_action_flags[FF_FLAG_MAX] =
+{
+ 0, /* LOS */
+ 0, /* PROJECT */
+ 0, /* MOVE */
+ 0, /* PLACE */
+ 0, /* DROP */
+ 0, /* SECRET */
+ 0, /* NOTICE */
+ 0, /* REMEMBER */
+ 0, /* OPEN */
+ 0, /* CLOSE */
+ FAF_CRASH_GLASS, /* BASH */
+ 0, /* SPIKE */
+ FAF_DESTROY, /* DISARM */
+ 0, /* STORE */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */
+ 0, /* MAY_HAVE_GOLD */
+ 0, /* HAS_GOLD */
+ 0, /* HAS_ITEM */
+ 0, /* DOOR */
+ 0, /* TRAP */
+ 0, /* STAIRS */
+ 0, /* GLYPH */
+ 0, /* LESS */
+ 0, /* MORE */
+ 0, /* RUN */
+ 0, /* FLOOR */
+ 0, /* WALL */
+ 0, /* PERMANENT */
+ 0, /* INNER */
+ 0, /* OUTER */
+ 0, /* SOLID */
+ 0, /* HIT_TRAP */
+
+ 0, /* BRIDGE */
+ 0, /* RIVER */
+ 0, /* LAKE */
+ 0, /* BRIDGED */
+ 0, /* COVERED */
+ 0, /* GLOW */
+ 0, /* ENSECRET */
+ 0, /* WATER */
+ 0, /* LAVA */
+ 0, /* SHALLOW */
+ 0, /* DEEP */
+ 0, /* FILLED */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */
+ 0, /* HURT_FIRE */
+ 0, /* HURT_COLD */
+ 0, /* HURT_ACID */
+ 0, /* ICE */
+ 0, /* ACID */
+ 0, /* OIL */
+ 0, /* XXX04 */
+ 0, /* CAN_CLIMB */
+ 0, /* CAN_FLY */
+ 0, /* CAN_SWIM */
+ 0, /* CAN_PASS */
+ 0, /* CAN_OOZE */
+ 0, /* CAN_DIG */
+ 0, /* HIDE_ITEM */
+ 0, /* HIDE_SNEAK */
+ 0, /* HIDE_SWIM */
+ 0, /* HIDE_DIG */
+ 0, /* KILL_HUGE */
+ 0, /* KILL_MOVE */
+
+ 0, /* PICK_TRAP */
+ 0, /* PICK_DOOR */
+ 0, /* ALLOC */
+ 0, /* CHEST */
+ 0, /* DROP_1D2 */
+ 0, /* DROP_2D2 */
+ 0, /* DROP_GOOD */
+ 0, /* DROP_GREAT */
+ 0, /* HURT_POIS */
+ 0, /* HURT_ELEC */
+ 0, /* HURT_WATER */
+ 0, /* HURT_BWATER */
+ 0, /* USE_FEAT */
+ 0, /* GET_FEAT */
+ 0, /* GROUND */
+ 0, /* OUTSIDE */
+ 0, /* EASY_HIDE */
+ 0, /* EASY_CLIMB */
+ 0, /* MUST_CLIMB */
+ 0, /* TREE */
+ 0, /* NEED_TREE */
+ 0, /* BLOOD */
+ 0, /* DUST */
+ 0, /* SLIME */
+ 0, /* PLANT */
+ 0, /* XXX2 */
+ 0, /* INSTANT */
+ 0, /* EXPLODE */
+ 0, /* TIMED */
+ 0, /* ERUPT */
+ 0, /* STRIKE */
+ 0, /* SPREAD */
+
+ 0, /* SPECIAL */
+ FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */
+ 0, /* QUEST_ENTER */
+ 0, /* QUEST_EXIT */
+ 0, /* QUEST */
+ 0, /* SHAFT */
+ 0, /* MOUNTAIN */
+ 0, /* BLDG */
+ 0, /* MINOR_GLYPH */
+ 0, /* PATTERN */
+ 0, /* TOWN */
+ 0, /* ENTRANCE */
+ 0, /* MIRROR */
+ 0, /* UNPERM */
+ 0, /* TELEPORTABLE */
+ 0, /* CONVERT */
+ 0, /* GLASS */
+};
+
+
+/*
+ * Define flags, effect type, name for dragon breath activation
+ */
+const dragonbreath_type dragonbreath_info[] = {
+ { TR_RES_ACID, GF_ACID, _("»À", "acid") },
+ { TR_RES_ELEC, GF_ELEC, _("ÅÅ·â", "lightning") },
+ { TR_RES_FIRE, GF_FIRE, _("²Ð±ê", "fire") },
+ { TR_RES_COLD, GF_COLD, _("Î䵤", "cold") },
+ { TR_RES_POIS, GF_POIS, _("ÆÇ", "poison") },
+ { TR_RES_LITE, GF_LITE, _("Á®¸÷", "light") },
+ { TR_RES_DARK, GF_DARK, _("°Å¹õ", "dark") },
+ { TR_RES_SHARDS, GF_SHARDS, _("ÇËÊÒ", "shard") },
+ { TR_RES_CONF, GF_CONFUSION, _("º®Íð", "confusion") },
+ { TR_RES_SOUND, GF_SOUND, _("¹ì²»", "sound") },
+ { TR_RES_NEXUS, GF_NEXUS, _("°ø²Ìº®Íð", "nexus") },
+ { TR_RES_NETHER, GF_NETHER, _("ÃϹö", "nether") },
+ { TR_RES_CHAOS, GF_CHAOS, _("¥«¥ª¥¹", "chaos") },
+ { TR_RES_DISEN, GF_DISENCHANT, _("Îô²½", "disenchant") },
+ { 0, 0, NULL }
+};
+
+/*
+ * Define flags, levels, values of activations
+ */
+const activation_type activation_info[] =
+{
+ { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0},
+ _("ÂÀÍÛ¸÷Àþ", "beam of sunlight") },
+ { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0},
+ _("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6)", "magic missile (2d6)") },
+ { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 0},
+ _("°½±À(12)", "stinking cloud (12)") },
+ { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 0},
+ _("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8)", "lightning bolt (4d8)") },
+ { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 0},
+ _("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8)", "acid bolt (5d8)") },
+ { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 0},
+ _("¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8)", "frost bolt (6d8)") },
+ { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 0},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8)", "fire bolt (9d8)") },
+ { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 0},
+ _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48)", "ball of cold (48)") },
+ { "BA_COLD_2", ACT_BA_COLD_2, 40, 1000, {12, 0},
+ _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100)", "ball of cold (100)") },
+ { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {50, 0},
+ _("µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400)", "ball of cold (400)") },
+ { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 0},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72)", "ball of fire (72)") },
+ { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0},
+ _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120)", "large fire ball (120)") },
+ { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {40, 0},
+ _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300)", "fire ball (300)") },
+ { "BA_FIRE_4", ACT_BA_FIRE_4, 40, 1000, {12, 0},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(100)", "fire ball (100)") },
+ { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1000, {12, 0},
+ _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100)", "ball of lightning (100)") },
+ { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {70, 0},
+ _("µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500)", "ball of lightning (500)") },
+ { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 0},
+ _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100)", "ball of acid (100)") },
+ { "BA_NUKE_1", ACT_BA_NUKE_1, 50, 1000, {12, 0},
+ _("Êü¼Íǽµå(100)", "ball of nuke (100)") },
+ { "DRAIN_1", ACT_DRAIN_1, 30, 500, {12, 0},
+ _("Ã⩹¶·â(100)", "a strangling attack (100)") },
+ { "DRAIN_2", ACT_DRAIN_2, 40, 750, {15, 0},
+ _("À¸Ì¿Îϵۼý(120)", "drain life (120)") },
+ { "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {20, 0},
+ _("µÛ·ì¥É¥ì¥¤¥ó(3*50)", "vampiric drain (3*50)") },
+ { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {20, 0},
+ _("Ìð(150)", "arrows (150)") },
+ { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {25, 0},
+ _("¥«¥Þ¥¤¥¿¥Á", "whirlwind attack") },
+ { "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {40, 0},
+ _("µÛ·ì¥É¥ì¥¤¥ó(3*100)", "vampiric drain (3*100)") },
+ { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {35, 0},
+ _("º®ÆÙ¾¤Íè", "call chaos") },
+ { "ROCKET", ACT_ROCKET, 70, 5000, {20, 0},
+ _("¥í¥±¥Ã¥È(120+¥ì¥Ù¥ë)", "launch rocket (120+level)") },
+ { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {50, 0},
+ _("¼Ù°Â໶(x5)", "dispel evil (x5)") },
+ { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {50, 0},
+ _("¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300)", "elemental breath (300)") },
+ { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {50, 0},
+ _("Á±ÎÉÂ໶(x5)", "dispel good (x5)") },
+ { "BO_MANA", ACT_BO_MANA, 40, 1500, {20, 0},
+ _("ËâË¡¤ÎÌð(150)", "a magical arrow (150)") },
+ { "BA_WATER", ACT_BA_WATER, 50, 2000, {25, 0},
+ _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200)", "water ball (200)") },
+ { "BA_STAR", ACT_BA_STAR, 50, 2200, {25, 0},
+ _("µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200)", "large star ball (200)") },
+ { "BA_DARK", ACT_BA_DARK, 50, 2200, {30, 0},
+ _("°Å¹õ¤ÎÍò(250)", "darkness storm (250)") },
+ { "BA_MANA", ACT_BA_MANA, 70, 2500, {30, 0},
+ _("ËâÎϤÎÍò(250)", "a mana storm (250)") },
+ { "PESTICIDE", ACT_PESTICIDE, 10, 500, {10, 0},
+ _("³²Ãî¤Î¶î½ü", "dispel small life") },
+ { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {40, 0},
+ _("âÁ¤·¤¤¸÷", "blinding light") },
+ { "BIZARRE", ACT_BIZARRE, 90, 10000, {50, 0},
+ _("¿®¤¸Æñ¤¤¤³¤È", "bizarre things") },
+ { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {100, 0},
+ _("¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150)", "cast star balls (150)") },
+ { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {80, 0},
+ _("¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ", "breathe elements (300), hero, bless, and resistance") },
+ { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0},
+ _("²Ð±ê¤Î¥Ö¥ì¥¹ (200)", "fire breath (200)") },
+ { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0},
+ _("Î䵤¤Î¥Ö¥ì¥¹ (200)", "cold breath (200)") },
+ { "BR_DRAGON", ACT_BR_DRAGON, 70, 10000, { 30, 0 },
+ "" /* built by item_activation_dragon_breath() */ },
+
+ { "CONFUSE", ACT_CONFUSE, 10, 500, {10, 0},
+ _("¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼", "confuse monster") },
+ { "SLEEP", ACT_SLEEP, 10, 750, {15, 0},
+ _("¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë", "sleep nearby monsters") },
+ { "QUAKE", ACT_QUAKE, 30, 600, {20, 0},
+ _("ÃÏ¿Ì", "earthquake") },
+ { "TERROR", ACT_TERROR, 20, 2500, {-1, 0},
+ _("¶²¹²", "terror") },
+ { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {15, 0},
+ _("¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤", "teleport away") },
+ { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 0},
+ _("¼Ù°¾ÃÌÇ", "banish evil") },
+ { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0},
+ _("Ëõ»¦", "genocide") },
+ { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0},
+ _("¼þÊÕËõ»¦", "mass genocide") },
+ { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {20, 0},
+ _("¥â¥ó¥¹¥¿¡¼¶²¹²", "frighten monsters") },
+ { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0},
+ _("¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë", "aggravete monsters") },
+
+ { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0},
+ _("ưʪ̥λ", "charm animal") },
+ { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0},
+ _("¥¢¥ó¥Ç¥Ã¥É½¾Â°", "enslave undead") },
+ { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0},
+ _("¥â¥ó¥¹¥¿¡¼Ì¥Î»", "charm monster") },
+ { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0},
+ _("ưʪͧÏÂ", "animal friendship") },
+ { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0},
+ _("¼þÊÕ̥λ", "mass charm") },
+ { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300},
+ _("ưʪ¾¤´", "summon animal") },
+ { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200},
+ _("¸¸Î´", "summon phantasmal servant") },
+ { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0},
+ _("¥¨¥ì¥á¥ó¥¿¥ë¾¤´", "summon elemental") },
+ { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 0},
+ _("°Ë⾤´", "summon demon") },
+ { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 0},
+ _("¥¢¥ó¥Ç¥Ã¥É¾¤´", "summon undead") },
+ { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 0},
+ _("¥Ï¥¦¥ó¥É¾¤´", "summon hound") },
+ { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 0},
+ _("¶Ç¤Î»ÕÃľ¤´", "summon the Legion of the Dawn") },
+ { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 0},
+ _("Âý¤ÎÂç·²¾¤´", "summon octopus") },
+
+ { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0},
+ _("²óÉü(777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ", "heal 777 hit points, curing and heloism") },
+ { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0},
+ _("¶²Éݽüµî/ÂÎÎϲóÉü(30)", "remove fear and heal 30 hp") },
+ { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3},
+ _("½ý²óÉü(4d8)", "heal 4d8 and wounds") },
+ { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0},
+ _("¶²Éݽüµî/ÆǾä·", "remove fear and cure poison") },
+ { "REST_LIFE", ACT_REST_EXP, 40, 7500, {450, 0},
+ _("·Ð¸³ÃÍÉü³è", "restore experience") },
+ { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0},
+ _("Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è", "restore stats and experience") },
+ { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0},
+ _("ÂÎÎϲóÉü(700)", "heal 700 hit points") },
+ { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0},
+ _("ÂÎÎϲóÉü(1000)", "heal 1000 hit points") },
+ { "CURING", ACT_CURING, 30, 5000, {100, 0},
+ _("Ìþ¤·", "curing") },
+ { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0},
+ _("ËâÎÏÉü³è", "restore mana") },
+
+ { "ESP", ACT_ESP, 30, 1500, {100, 0},
+ _("¥Æ¥ì¥Ñ¥·¡¼(´ü´Ö 25+d30)", "telepathy (dur 25+d30)") },
+ { "BERSERK", ACT_BERSERK, 10, 800, {75, 0},
+ _("¶¸Àï»Î²½(25+d25¥¿¡¼¥ó)", "berserk (25+d25 turns)") },
+ { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {100, 0},
+ _("Âмٰ·ë³¦(´ü´Ö 3*¥ì¥Ù¥ë+d25)", "protect evil (dur level*3 + d25)") },
+ { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0},
+ _("Á´ÂÑÀ(´ü´Ö 20+d20)", "resist elements (dur 20+d20)") },
+ { "SPEED", ACT_SPEED, 40, 15000, {250, 0},
+ _("²Ã®(´ü´Ö 20+d20)", "speed (dur 20+d20)") },
+ { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200},
+ _("²Ã®(´ü´Ö 75+d75)", "speed (dur 75+d75)") },
+ { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0},
+ _("Í©Âβ½(´ü´Ö (¥ì¥Ù¥ë/2)+d(¥ì¥Ù¥ë/2))", "wraith form (dur level/2 + d(level/2))") },
+ { "INVULN", ACT_INVULN, 90, 25000, {1000, 0},
+ _("̵Ũ²½(´ü´Ö 8+d8)", "invulnerability (dur 8+d8)") },
+ { "HELO", ACT_HELO, 10, 500, {30, 30},
+ _("»Îµ¤¹âÍÈ", "heroism") },
+ { "HELO_SPEED", ACT_HELO_SPEED, 30, 20000, {100, 200},
+ _("»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó)", "hero and +10 to speed (50)") },
+ { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40},
+ _("»À¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist acid (dur 20+d20)") },
+ { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40},
+ _("²Ð±ê¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist fire (dur 20+d20)") },
+ { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40},
+ _("Î䵤¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist cold (dur 20+d20)") },
+ { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40},
+ _("ÅÅ·â¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist elec (dur 20+d20)") },
+ { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40},
+ _("ÆǤؤÎÂÑÀ(´ü´Ö 20+d20)", "resist poison (dur 20+d20)") },
+
+ { "LIGHT", ACT_LIGHT, 10, 150, {10, 10},
+ _("¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó", "light area (dam 2d15)") },
+ { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50},
+ _("ËâË¡¤ÎÃϿޤȸ÷", "light (dam 2d15) & map area") },
+ { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55},
+ _("Á´´¶ÃÎ", "detection") },
+ { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0},
+ _("Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê*", "detection, probing and identify true") },
+ { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0},
+ _("*´ÕÄê*", "identify true") },
+ { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0},
+ _("´ÕÄê", "identify spell") },
+ { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0},
+ _("Çúȯ¤Î¥ë¡¼¥ó", "explosive rune") },
+ { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0},
+ _("¼é¤ê¤Î¥ë¡¼¥ó", "rune of protection") },
+ { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0},
+ _("¶õÊ¢½¼Â", "satisfy hunger") },
+ { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0},
+ _("¥É¥¢Ç˲õ", "destroy doors") },
+ { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0},
+ _("´äÀÐÍϲò", "stone to mud") },
+ { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0},
+ _("ËâÎϽ¼Å¶", "recharging") },
+ { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0},
+ _("Ï£¶â½Ñ", "alchemy") },
+ { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0},
+ _("¼¡¸µ¤ÎÈâ", "dimension door") },
+ { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0},
+ _("¥Æ¥ì¥Ý¡¼¥È", "teleport") },
+ { "RECALL", ACT_RECALL, 30, 7500, {200, 0},
+ _("µ¢´Ô¤Î¾Û", "word of recall") },
+ { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20},
+ _("ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô", "a telekinesis (500 lb)") },
+ { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25},
+ _("ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç)", "clairvoyance and recall, draining you") },
+ { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0},
+ _("¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨", "list of the uniques on the level") },
+ { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0},
+ _("ƨÁö", "a getaway") },
+ { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0},
+ _("*²ò¼ö*¤ÈÄ´ºº", "dispel curse and probing") },
+ { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0},
+ _("¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", "fire branding of bolts") },
+ { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0},
+ _("ËâÎϽ¼Å¶", "recharge item") },
+ { "LORE", ACT_LORE, 10, 30000, {0, 0},
+ _("´í¸±¤òȼ¤¦´ÕÄê", "perilous identify") },
+ { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100},
+ _("»Í¸ÔƧ¤ß", "shiko") },
+ { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0},
+ _("¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È", "blink") },
+ { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0},
+ _("Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ", "detect all monsters") },
+ { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0},
+ _("»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ", "hero, bless, and ultimate resistance") },
+
+ { "CAST_OFF", ACT_CAST_OFF, 30, 15000, {100, 0},
+ _("æ°á¤È¾®±§Ãèdz¾Æ", "cast it off and cosmic heroism") },
+ { "FISHING", ACT_FISHING, 0, 100, {0, 0},
+ _("Äà¤ê¤ò¤¹¤ë", "fishing") },
+ { "INROU", ACT_INROU, 40, 15000, {150, 150},
+ _("Îã¤Î¥¢¥ì", "reveal your identity") },
+ { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0},
+ _("ÏÓÎϤξ徺", "increase STR") },
+ { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0},
+ _("°ÀÊѹ¹", "change zokusei") },
+ { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0},
+ _("¥Õ¥¡¥¤¥¢¡ª", "fire!") },
+
+ { "STRAIN_HASTE", ACT_STRAIN_HASTE, 10, 1000, {120, 100},
+ _("ÂÎÎϤȰú¤´¹¤¨¤Ë²Ã®", "haste with strain") },
+ { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {250, 200},
+ _("¥°¥é¥ó¥É¡¦¥¯¥í¥¹", "grand cross") },
+ { "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200},
+ _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleort level") },
+ { "ARTS_FALLING_STAR", ACT_FALLING_STAR, 20, 5500, {30, 50},
+ _("Ëâ·õ¡¦Î®¤ìÀ±", "blade arts 'falling star'") },
+ { NULL, 0, 0, 0, {0, 0},
+ "" }
+};
+
+#ifdef JP
+const cptr artifact_bias_name[MAX_BIAS] =
+{
+ "¤Ê¤·",
+ "ÅÅ·â",
+ "ÆÇ",
+ "²Ð±ê",
+ "Î䵤",
+ "»À",
+ "ÏÓÎÏ",
+ "ÃÎÎÏ",
+ "¸¤µ",
+ "´ïÍѤµ",
+ "Âѵ×",
+ "Ì¥ÎÏ",
+ "º®ÆÙ",
+ "¥×¥ê¡¼¥¹¥È",
+ "»àÎî",
+ "ˡ",
+ "Åð±",
+ "¥á¥¤¥¸",
+ "Àï»Î",
+ "¥ì¥ó¥¸¥ã¡¼",
+};
+#else
+const cptr artifact_bias_name[MAX_BIAS] =
+{
+ "None",
+ "Elec",
+ "Poison",
+ "Fire",
+ "Cold",
+ "Acid",
+ "STR",
+ "INT",
+ "WIS",
+ "DEX",
+ "CON",
+ "CHA",
+ "Chaos",
+ "Pristly",
+ "Necromantic",
+ "Law",
+ "Rogue",
+ "Mage",
+ "Warrior",
+ "Ranger",
+};
+#endif
\ No newline at end of file