#include "angband.h"
#include "spells.h"
-/*!
- * キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions"
- */
-const POSITION ddd[9] =
-{ 2, 8, 6, 4, 3, 1, 9, 7, 5 };
-
-/*!
- * dddで定義した順にベクトルのX軸成分を定義 / Global arrays for converting "keypad direction" into offsets
- */
-const POSITION ddx[10] =
-{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };
-
-/*!
- * dddで定義した順にベクトルのY軸成分を定義 / Global arrays for converting "keypad direction" into offsets
- */
-const POSITION ddy[10] =
-{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };
-
-/*!
- * ddd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
- */
-const POSITION ddx_ddd[9] =
-{ 0, 0, 1, -1, 1, -1, 1, -1, 0 };
-
-/*!
- * ddd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
- */
-const POSITION ddy_ddd[9] =
-{ 1, -1, 0, 0, 1, 1, -1, -1, 0 };
-
-
-/*!
- * キーパッドの円環状方向配列 / Circular keypad direction array
- */
-const POSITION cdd[8] =
-{ 2, 3, 6, 9, 8, 7, 4, 1 };
-
-/*!
- * cdd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
- */
-const POSITION ddx_cdd[8] =
-{ 0, 1, 1, 1, 0, -1, -1, -1 };
-
-/*!
- * cdd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
- */
-const POSITION ddy_cdd[8] =
-{ 1, 1, 0, -1, -1, -1, 0, 1 };
-
-
/*!
* 10進数から16進数への変換テーブル /
100 /* 18/220+ */
};
-
-/*!
- * 腕力による攻撃回数算定値テーブル
- * Stat Table (STR) -- help index into the "blow" table
- */
-const byte adj_str_blow[] =
-{
- 3 /* 3 */,
- 4 /* 4 */,
- 5 /* 5 */,
- 6 /* 6 */,
- 7 /* 7 */,
- 8 /* 8 */,
- 9 /* 9 */,
- 10 /* 10 */,
- 11 /* 11 */,
- 12 /* 12 */,
- 13 /* 13 */,
- 14 /* 14 */,
- 15 /* 15 */,
- 16 /* 16 */,
- 17 /* 17 */,
- 20 /* 18/00-18/09 */,
- 30 /* 18/10-18/19 */,
- 40 /* 18/20-18/29 */,
- 50 /* 18/30-18/39 */,
- 60 /* 18/40-18/49 */,
- 70 /* 18/50-18/59 */,
- 80 /* 18/60-18/69 */,
- 90 /* 18/70-18/79 */,
- 100 /* 18/80-18/89 */,
- 110 /* 18/90-18/99 */,
- 120 /* 18/100-18/109 */,
- 130 /* 18/110-18/119 */,
- 140 /* 18/120-18/129 */,
- 150 /* 18/130-18/139 */,
- 160 /* 18/140-18/149 */,
- 170 /* 18/150-18/159 */,
- 180 /* 18/160-18/169 */,
- 190 /* 18/170-18/179 */,
- 200 /* 18/180-18/189 */,
- 210 /* 18/190-18/199 */,
- 220 /* 18/200-18/209 */,
- 230 /* 18/210-18/219 */,
- 240 /* 18/220+ */
-};
-
-
-/*!
- * 器用さによる攻撃回数インデックステーブル
- * Stat Table (DEX) -- index into the "blow" table
- */
-const byte adj_dex_blow[] =
-{
- 0 /* 3 */,
- 0 /* 4 */,
- 0 /* 5 */,
- 0 /* 6 */,
- 0 /* 7 */,
- 0 /* 8 */,
- 0 /* 9 */,
- 1 /* 10 */,
- 1 /* 11 */,
- 1 /* 12 */,
- 1 /* 13 */,
- 1 /* 14 */,
- 2 /* 15 */,
- 2 /* 16 */,
- 2 /* 17 */,
- 2 /* 18/00-18/09 */,
- 3 /* 18/10-18/19 */,
- 3 /* 18/20-18/29 */,
- 3 /* 18/30-18/39 */,
- 4 /* 18/40-18/49 */,
- 4 /* 18/50-18/59 */,
- 5 /* 18/60-18/69 */,
- 5 /* 18/70-18/79 */,
- 6 /* 18/80-18/89 */,
- 6 /* 18/90-18/99 */,
- 7 /* 18/100-18/109 */,
- 7 /* 18/110-18/119 */,
- 8 /* 18/120-18/129 */,
- 8 /* 18/130-18/139 */,
- 9 /* 18/140-18/149 */,
- 9 /* 18/150-18/159 */,
- 10 /* 18/160-18/169 */,
- 10 /* 18/170-18/179 */,
- 11 /* 18/180-18/189 */,
- 11 /* 18/190-18/199 */,
- 12 /* 18/200-18/209 */,
- 12 /* 18/210-18/219 */,
- 13 /* 18/220+ */
-};
-
-
/*!
* 器用さによる盗難防止&体当たり成功判定修正テーブル
* Stat Table (DEX) -- chance of avoiding "theft" and "falling"
85 /* 18/220+ */
};
-
/*!
- * @brief
- * 魅力による魅了能力修正テーブル /
- * This table is used to help calculate the number of blows the player can
- * make in a single round of attacks (one player current_world_ptr->game_turn) with a normal weapon.
- * @details
- * <pre>
- * This number ranges from a single blow/round for weak players to up to six
- * blows/round for powerful warriors.
- *
- * Note that certain artifacts and ego-items give "bonus" blows/round.
- *
- * First, from the player class, we extract some values:
- *
- * Warrior num = 6; mul = 5; div = MAX(70, weapon_weight);
- * Berserker num = 6; mul = 7; div = MAX(70, weapon_weight);
- * Mage num = 3; mul = 2; div = MAX(100, weapon_weight);
- * Priest num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Mindcrafter num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Rogue num = 5; mul = 3; div = MAX(40, weapon_weight);
- * Ranger num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Paladin num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight);
- * Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight);
- * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Monk num = 5; mul = 3; div = MAX(60, weapon_weight);
- * Tourist num = 4; mul = 3; div = MAX(100, weapon_weight);
- * Imitator num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight);
- * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight);
- * Archer num = 4; mul = 2; div = MAX(70, weapon_weight);
- * Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight);
- * ForceTrainer num = 4; mul = 2; div = MAX(60, weapon_weight);
- * Mirror Master num = 3; mul = 3; div = MAX(100, weapon_weight);
- * Ninja num = 4; mul = 1; div = MAX(20, weapon_weight);
- *
- * To get "P", we look up the relevant "adj_str_blow[]" (see above),
- * multiply it by "mul", and then divide it by "div".
- * Increase P by 1 if you wield a weapon two-handed.
- * Decrease P by 1 if you are a Ninja.
- *
- * To get "D", we look up the relevant "adj_dex_blow[]" (see above),
- *
- * The player gets "blows_table[P][D]" blows/round, as shown below,
- * up to a maximum of "num" blows/round, plus any "bonus" blows/round.
- * </pre>
+ * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx")
*/
-const byte blows_table[12][12] =
+const concptr color_names[16] =
{
- /* P/D */
- /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11+ */
- /* 3 10 15 /10 /40 /60 /80 /100 /120 /140 /160 /180 */
-/* 0 */{ 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4 },
-/* 1 */{ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4 },
-/* 2 */{ 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5 },
-/* 3 */{ 1, 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5 },
-/* 4 */{ 1, 1, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5 },
-/* 5 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
-/* 6 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
-/* 7 */{ 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 },
-/* 8 */{ 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6 },
-/* 9 */{ 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6 },
-/* 10*/{ 2, 2, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 },
-/*11+*/{ 2, 2, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6 },
+#ifdef JP
+ "黒",
+ "白",
+ "青灰色",
+ "オレンジ",
+ "赤",
+ "緑",
+ "青",
+ "琥珀色",
+ "灰色",
+ "明青灰色",
+ "紫",
+ "黄",
+ "明るい赤",
+ "明るい緑",
+ "明るい青",
+ "明琥珀色",
+#else
+ "Dark",
+ "White",
+ "Slate",
+ "Orange",
+ "Red",
+ "Green",
+ "Blue",
+ "Umber",
+ "Light Dark",
+ "Light Slate",
+ "Violet",
+ "Yellow",
+ "Light Red",
+ "Light Green",
+ "Light Blue",
+ "Light Umber",
+#endif
};
/*!
- * @brief 加速値による実質速度修正倍率テーブル /
- * This table allows quick conversion from "speed" to "energy"
- * @details
- * <pre>
- * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S)))
- * Note that table access is *much* quicker than computation.
- *
- * Note that the table has been changed at high speeds. From
- * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
- * at speeds above "Fast (+30)", one approaches an asymptotic
- * effective limit of 50 energy per current_world_ptr->game_turn. This means that it
- * is relatively easy to reach "Fast (+30)" and get about 40
- * energy per current_world_ptr->game_turn, but then speed becomes very "expensive",
- * and you must get all the way to "Fast (+50)" to reach the
- * point of getting 45 energy per current_world_ptr->game_turn. After that point,
- * furthur increases in speed are more or less pointless,
- * except to balance out heavy inventory.
- *
- * Note that currently the fastest monster is "Fast (+30)".
- *
- * It should be possible to lower the energy threshhold from
- * 100 units to 50 units, though this may interact badly with
- * the (compiled out) small random energy boost code. It may
- * also tend to cause more "clumping" at high speeds.
- * </pre>
+ * @brief 能力値テーブル / Abbreviations of healthy stats
*/
-const byte extract_energy[200] =
+const concptr stat_names[6] =
{
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* S-50 */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- /* S-40 */ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- /* S-30 */ 2, 2, 2, 2, 2, 2, 2, 3, 3, 3,
- /* S-20 */ 3, 3, 3, 3, 3, 4, 4, 4, 4, 4,
- /* S-10 */ 5, 5, 5, 5, 6, 6, 7, 7, 8, 9,
- /* Norm */ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
- /* F+10 */ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
- /* F+20 */ 30, 31, 32, 33, 34, 35, 36, 36, 37, 37,
- /* F+30 */ 38, 38, 39, 39, 40, 40, 40, 41, 41, 41,
- /* F+40 */ 42, 42, 42, 43, 43, 43, 44, 44, 44, 44,
- /* F+50 */ 45, 45, 45, 45, 45, 46, 46, 46, 46, 46,
- /* F+60 */ 47, 47, 47, 47, 47, 48, 48, 48, 48, 48,
- /* F+70 */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
- /* Fast */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
-};
+#ifdef JP
+ "腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :"
+#else
+ "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
+#endif
+};
/*!
- * @brief 性別表記 /
- * Player Sexes
- * @details
- * <pre>
- * Title,
- * Winner
- * </pre>
+ * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats
*/
-const player_sex sex_info[MAX_SEXES] =
+const concptr stat_names_reduced[6] =
{
- {
#ifdef JP
- "女性",
- "クイーン",
-#endif
- "Female",
- "Queen"
- },
- {
-#ifdef JP
- "男性",
- "キング",
+ "腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:"
+#else
+ "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif
- "Male",
- "King"
- }
+
};
/*!
- * @brief 種族情報 /
- * Player Races
+ * @brief サブウィンドウ名称テーブル
* @details
* <pre>
- * Title,
- * {STR,INT,WIS,DEX,CON,CHR},
- * r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
- * hitdie, exp base,
- * Age (Base, Mod),
- * Male (Hgt, Wgt),
- * Female (Hgt, Wgt)
- * infra,
- * class-choices
+ * Certain "screens" always use the main screen, including News, Birth,
+ * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
+ *
+ * Later, special flags may allow sub-windows to "steal" stuff from the
+ * main window, including File dump (help), File dump (artifacts, uniques),
+ * Character screen, Small scale map, Previous Messages, Store screen, etc.
+ *
+ * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
+ * equip/inven" flags for all windows.
+ *
+ * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
+ * of the main screen into any interested windows.
* </pre>
*/
-const player_race race_info[MAX_RACES] =
+const concptr window_flag_desc[32] =
{
- {
-#ifdef JP
- "人間",
-#endif
- "Human",
-
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 10, 0, 0,
- 10, 100,
- 14, 6,
- 72, 6, 180, 25,
- 66, 4, 150, 20,
- 0,
- 0xFFFFFFF,
- },
- {
-#ifdef JP
- "ハーフエルフ",
-#endif
- "Half-Elf",
-
- { -1, 1, 1, 1, -1, 1 },
- 2, 3, 2, 1, 6, 11, -1, 5,
- 9, 110,
- 24, 16,
- 66, 6, 130, 15,
- 62, 6, 100, 10,
- 2,
- 0xE77E7FF,
- },
- {
-#ifdef JP
- "エルフ",
-#endif
- "Elf",
-
- { -1, 2, 0, 1, -2, 2 },
- 5, 6, 4, 2, 8, 12, -5, 15,
- 8, 120,
- 75, 75,
- 60, 4, 100, 6,
- 54, 4, 80, 6,
- 3,
- 0xE77E75B,
-
- },
- {
-#ifdef JP
- "ホビット",
-#endif
- "Hobbit",
-
- { -2, 1, 1, 3, 2, 1 },
- 15, 12, 10, 5, 12, 15, -10, 20,
- 7, 110,
- 21, 12,
- 36, 3, 60, 3,
- 33, 3, 50, 3,
- 4,
- 0xF6FFC0B,
- },
- {
-#ifdef JP
- "ノーム",
-#endif
- "Gnome",
-
- { -1, 2, 0, 2, 1, -1 },
- 10, 8, 7, 3, 6, 13, -8, 12,
- 8, 120,
- 50, 40,
- 42, 3, 90, 6,
- 39, 3, 75, 3,
- 4,
- 0xF67D60F,
- },
- {
-#ifdef JP
- "ドワーフ",
-#endif
- "Dwarf",
-
- { 2, -2, 2, -2, 2, -1 },
- 2, 7, 6, -1, 7, 10, 15, 0,
- 11, 125,
- 35, 15,
- 48, 3, 150, 10,
- 46, 3, 120, 10,
- 5,
- 0x1890005,
- },
- {
-#ifdef JP
- "ハーフオーク",
-#endif
- "Half-Orc",
-
- { 2, -1, 0, 0, 1, -2 },
- -3, -3, -2, -1, 0, 7, 12, -5,
- 10, 110,
- 11, 4,
- 66, 1, 150, 5,
- 62, 1, 120, 5,
- 3,
- 0xDD8818D,
- },
- {
-#ifdef JP
- "ハーフトロル",
-#endif
- "Half-Troll",
-
- { 4, -4, -1, -3, 3, -3 },
- -5, -8, -5, -2, -1, 5, 20, -10,
- 12, 125,
- 20, 10,
- 96, 10, 250, 50,
- 84, 8, 225, 40,
- 3,
- 0x0880005,
- },
- {
-#ifdef JP
- "アンバライト",
-#endif
- "Amberite",
-
- { 1, 2, 2, 2, 3, 2 },
- 4, 5, 3, 2, 3, 13, 15, 10,
- 10, 225,
- 50, 50,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 0,
- 0xFFFF7FF,
- },
- {
-#ifdef JP
- "ハイエルフ",
-#endif
- "High-Elf",
-
- { 1, 3, -1, 3, 1, 3 },
- 4, 13, 12, 4, 3, 14, 10, 25,
- 10, 200,
- 100, 30,
- 90, 10, 190, 20,
- 82, 10, 180, 15,
- 4,
- 0xF77E75B,
- },
- {
-#ifdef JP
- "野蛮人",
-#endif
- "Barbarian",
-
- { 3, -2, -1, 1, 2, 0 },
- -2, -10, 2, -1, 1, 7, 12, 10,
- 11, 120,
- 14, 8,
- 82, 5, 200, 20,
- 78, 6, 190, 15,
- 0,
- 0x5C0A09D,
- },
- {
-#ifdef JP
- "ハーフオーガ",
-#endif
- "Half-Ogre",
-
- { 3, -2, 0, -1, 3, -2 },
- -3, -5, -3, -2, -1, 5, 20, 0,
- 12, 145,
- 40, 10,
- 92, 10, 255, 60,
- 80, 8, 235, 60,
- 3,
- 0x0A80407,
- },
- {
-#ifdef JP
- "半巨人",
-#endif
- "Half-Giant",
-
- { 4, -2, -2, -2, 3, -2 },
- -6, -8, -3, -2, -1, 5, 25, 5,
- 13, 160,
- 40, 10,
- 100,10, 255, 65,
- 80, 10, 240, 64,
- 3,
- 0x8880011,
- },
- {
-#ifdef JP
- "半タイタン",
-#endif
- "Half-Titan",
-
- { 5, 1, 2, -2, 3, 1 },
- -5, 5, 1, -2, 1, 8, 25, 0,
- 14, 255,
- 100,30,
- 111, 11, 255, 86,
- 99, 11, 250, 86,
- 0,
- 0x23D4727,
- },
- {
-#ifdef JP
- "サイクロプス",
-#endif
- "Cyclops",
-
- { 4, -3, -2, -3, 4, -3 },
- -4, -5, -3, -2, -2, 5, 20, 12,
- 13, 150,
- 50, 24,
- 92, 10, 255, 60,
- 80, 8, 235, 60,
- 1,
- 0x0888005,
- },
- {
-#ifdef JP
- "イーク",
-#endif
- "Yeek",
-
- { -2, 1, 1, 1, -2, -4 },
- 2, 4, 6, 3, 5, 15, -5, -5,
- 7, 100,
- 14, 3,
- 50, 3, 90, 6,
- 50, 3, 75, 3,
- 2,
- 0x667360F,
- },
- {
-#ifdef JP
- "クラッコン",
-#endif
- "Klackon",
-
- { 2, -1, -1, 1, 2, -1 },
- 10, 5, 3, 0, -1, 10, 5, 5,
- 12, 190,
- 20, 3,
- 60, 3, 80, 4,
- 54, 3, 70, 4,
- 2,
- 0x04D8011,
- },
- {
-#ifdef JP
- "コボルド",
-#endif
- "Kobold",
-
- { 1, -1, 0, 1, 0, -2 },
- -2, -3, -1, -1, 1, 8, 10, -8,
- 9, 125,
- 11, 3,
- 60, 1, 130, 5,
- 55, 1, 100, 5,
- 3,
- 0x444A009,
- },
- {
-#ifdef JP
- "ニーベルング",
-#endif
- "Nibelung",
+ _("持ち物/装備一覧", "Display inven/equip"),
+ _("装備/持ち物一覧", "Display equip/inven"),
+ _("呪文一覧", "Display spell list"),
+ _("キャラクタ情報", "Display character"),
+ _("視界内のモンスター表示", "Display monsters in sight"),
+ NULL,
+ _("メッセージ", "Display messages"),
+ _("ダンジョン全体図", "Display overhead view"),
+ _("モンスターの思い出", "Display monster recall"),
+ _("アイテムの詳細", "Display object recall"),
+ _("自分の周囲を表示", "Display dungeon view"),
+ _("記念撮影", "Display snap-shot"),
+ NULL,
+ NULL,
+ _("ボーグ・メッセージ", "Display borg messages"),
+ _("ボーグ・ステータス", "Display borg status"),
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+};
- { 1, -1, 2, 0, 2, -2 },
- 3, 5, 6, 1, 5, 10, 9, 0,
- 11, 170,
- 40, 12,
- 43, 3, 92, 6,
- 40, 3, 78, 3,
- 5,
- 0x569040F,
- },
- {
-#ifdef JP
- "ダークエルフ",
-#endif
- "Dark-Elf",
- { -1, 3, 2, 2, -2, 1 },
- 5, 10, 12, 3, 8, 12, -5, 10,
- 9, 150,
- 75, 75,
- 60, 4, 100, 6,
- 54, 4, 80, 6,
- 5,
- 0xE77C7DF,
- },
- {
-#ifdef JP
- "ドラコニアン",
-#endif
- "Draconian",
- { 2, 1, 1, 1, 2, -1 },
- -2, 5, 2, 0, 1, 10, 5, 5,
- 11, 220,
- 75, 33,
- 76, 1, 160, 5,
- 72, 1, 130, 5,
- 2,
- 0x7FFE757,
- },
- {
-#ifdef JP
- "マインドフレア",
-#endif
- "Mindflayer",
-
- { -3, 4, 4, 0, -2, -3 },
- 10, 15, 9, 2, 5, 12, -10, -5,
- 9, 140,
- 100, 25,
- 68, 6, 142, 15,
- 63, 6, 112, 10,
- 4,
- 0x2334746,
- },
- {
-#ifdef JP
- "インプ",
-#endif
- "Imp",
-
- { 0, -1, -1, 1, 2, -1 },
- -3, 2, -1, 1, -1, 10, 5, -5,
- 10, 115,
- 13, 4,
- 68, 1, 150, 5,
- 64, 1, 120, 5,
- 3,
- 0xDB537CB,
- },
- {
-#ifdef JP
- "ゴーレム",
-#endif
- "Golem",
-
- { 4, -5, -5, -2, 4, -2 },
- -5, -5, 6, -1, -1, 8, 20, 0,
- 12, 200,
- 1, 100,
- 66, 1, 200, 6,
- 62, 1, 180, 6,
- 4,
- 0x0800001,
- },
- {
-#ifdef JP
- "骸骨",
-#endif
- "Skeleton",
-
- { 0, 1, -2, 0, 1, -2 },
- -5, 0, 3, -1, -1, 8, 10, 0,
- 10, 145,
- 100, 35,
- 72, 6, 50, 5,
- 66, 4, 50, 5,
- 2,
- 0x234070F,
- },
- {
-#ifdef JP
- "ゾンビ",
-#endif
- "Zombie",
-
- { 2, -6, -6, 1, 4, -3 },
- -5, -5, 5, -1, -1, 5, 15, 0,
- 13, 150,
- 100, 30,
- 72, 6, 100, 25,
- 66, 4, 100, 20,
- 2,
- 0x0800001,
- },
- {
-#ifdef JP
- "吸血鬼",
-#endif
- "Vampire",
-
- { 3, 3, -1, -1, 1, 2 },
- 4, 8, 6, 4, 1, 8, 5, 0,
- 11, 200,
- 100, 30,
- 72, 6, 180, 25,
- 66, 4, 150, 20,
- 5,
- 0x67DC7FF,
- },
- {
-#ifdef JP
- "幽霊",
-#endif
- "Spectre",
-
- { -5, 4, -1, 2, 0, -3 },
- 10, 15, 12, 5, 5, 14, -15, -5,
- 7, 210,
- 100, 30,
- 72, 6, 100, 25,
- 66, 4, 100, 20,
- 5,
- 0x631474A,
- },
- {
-#ifdef JP
- "妖精",
-#endif
- "Sprite",
-
- { -4, 3, 3, 3, -2, 2 },
- 10, 8, 6, 4, 10, 10, -12, 0,
- 7, 145,
- 50, 25,
- 32, 2, 75, 2,
- 29, 2, 65, 2,
- 4,
- 0x623F65E,
- },
- {
-#ifdef JP
- "獣人",
-#endif
- "Beastman",
-
- { 2, -2, -1, -1, 2, -2 },
- -5, -2, -1, -1, -1, 5, 12, 5,
- 11, 140,
- 14, 6,
- 65, 6, 150, 20,
- 61, 6, 120, 15,
- 0,
- 0x57887CF,
- },
- {
-#ifdef JP
- "エント",
-#endif
- "Ent",
- { 2, 0, 2, -3, 2, 0 },
- -5, 2, 5, -1, 0, 9, 15, -5,
- 12, 140,
- 120, 60,
- 111, 11, 255, 50,
- 99, 11, 250, 45,
- 0,
- 0x0010005,
- },
- {
-#ifdef JP
- "アルコン",
-#endif
- "Archon",
-
- { 2, 0, 4, 1, 2, 3 },
- 0, 12, 8, 2, 2, 11, 10, 10,
- 11, 235,
- 150, 150,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 3,
- 0x779F777,
- },
- {
-#ifdef JP
- "バルログ",
- "Balrog",
-#else
- "Balrog",
-#endif
-
- { 4, 2, -10, 2, 3, -5 },
- -3, 12, 15, -2, 1, 8, 20, 0,
- 12, 250,
- 255, 255,
- 100,10, 255, 65,
- 80, 10, 240, 64,
- 5,
- 0x7EDC4DB,
- },
- {
-#ifdef JP
- "ドゥナダン",
-#endif
- "Dunadan",
-
- { 1, 2, 2, 2, 3, 2 },
- 4, 5, 3, 2, 3, 13, 15, 10,
- 10, 180,
- 50, 20,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 0,
- 0xFFFF7FF,
- },
- {
-#ifdef JP
- "影フェアリー",
-#endif
- "Shadow-Fairy",
- {-2, 2, 2, 1, -1, 0 },
- 7, 8, 0, 6, 12, 15, -10, -5,
- 7, 120,
- 200, 100,
- 80, 8, 90, 20,
- 73, 8, 80, 15,
- 4,
- 0xE33C7DF,
- },
- {
-#ifdef JP
- "クター",
-#endif
- "Kutar",
-
- { 0, -1, -1, 1, 2, 3 },
- -2, 5, 5, 5, -2, 6, 0, -5,
- 11, 140,
- 14, 6,
- 48, 6, 150, 25,
- 44, 4, 130, 20,
- 0,
- 0xC18B7AD,
- },
- {
-#ifdef JP
- "アンドロイド",
-#endif
- "Android",
-
- { 4, -5, -5, 0, 4, -2 },
- 0, -5, 0, -2, 3, 14, 20, 10,
- 13, 200,
- 1, 100,
- 72, 12, 240, 64,
- 66, 12, 220, 64,
- 0,
- 0x0800001,
- },
- {
-#ifdef JP
- "マーフォーク",
-#endif
- "Merfolk",
-
- { -1, 0, 2, 1, -1, 1},
- 2, 3, 2, 1, 6, 11, -1, 5,
- 10, 130,
- 24, 16,
- 66, 6, 130, 15,
- 62, 6, 100, 10,
- 2,
- 0xE77E7FF,
- },
-
-};
-
-
-/*!
- * @brief 職業情報 /
- * Player Classes
- * @details
- * <pre>
- * Title,
- * {STR,INT,WIS,DEX,CON,CHR},
- * c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
- * x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
- * HD, Exp, pet_upkeep_div
- * </pre>
- */
-const player_class class_info[MAX_CLASS] =
-{
- {
-#ifdef JP
- "戦士",
-#endif
- "Warrior",
-
- { 4, -2, -2, 2, 2, -1},
- 25, 18, 31, 1, 14, 2, 70, 55,
- 12, 7, 10, 0, 0, 0, 30, 30,
- 9, 0, 40
- },
-
- {
-#ifdef JP
- "メイジ",
-#endif
- "Mage",
-
- {-4, 3, 0, 1, -2, 1},
- 30, 40, 38, 3, 16, 20, 34, 20,
- 7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 30
- },
-
- {
-#ifdef JP
- "プリースト",
-#endif
- "Priest",
-
- {-1, -3, 3, -1, 0, 2},
- 25, 35, 40, 2, 16, 8, 48, 35,
- 7, 11, 12, 0, 0, 0, 13, 11,
- 2, 20, 35
- },
-
- {
-#ifdef JP
- "盗賊",
-#endif
- "Rogue",
-
- { 2, 1, -2, 3, 1, -1},
- 45, 37, 36, 5, 32, 24, 60, 66,
- 15, 12, 10, 0, 0, 0, 21, 18,
- 6, 25, 40
- },
-
- {
-#ifdef JP
- "レンジャー",
-#endif
- "Ranger",
-
- { 2, 2, 0, 1, 1, 1},
- 30, 37, 36, 3, 24, 16, 56, 72,
- 8, 11, 10, 0, 0, 0, 18, 28,
- 4, 40, 35
- },
-
- {
-#ifdef JP
- "パラディン",
-#endif
- "Paladin",
-
- { 3, -3, 1, 0, 2, 2},
- 20, 24, 34, 1, 12, 2, 68, 40,
- 7, 10, 11, 0, 0, 0, 21, 18,
- 6, 35, 40
- },
-
- {
-#ifdef JP
- "魔法戦士",
-#endif
- "Warrior-Mage",
-
- { 2, 2, 0, 1, 0, 1},
- 30, 35, 36, 2, 18, 16, 50, 25,
- 7, 10, 10, 0, 0, 0, 15, 11,
- 4, 40, 35
- },
-
- {
-#ifdef JP
- "混沌の戦士",
-#endif
- "Chaos-Warrior",
-
- { 2, 1, -1, 0, 2, -2},
- 20, 25, 34, 1, 14, 12, 65, 40,
- 7, 11, 10, 0, 0, 0, 20, 17,
- 6, 25, 40
- },
-
- {
-#ifdef JP
- "修行僧",
-#endif
- "Monk",
-
- { 2, -1, 1, 3, 2, 1},
- 45, 34, 36, 5, 32, 24, 64, 60,
- 15, 11, 10, 0, 0, 0, 18, 18,
- 6, 30, 35
- },
-
- {
-#ifdef JP
- "超能力者",
-#endif
- "Mindcrafter",
-
- {-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */
- 30, 33, 38, 3, 22, 16, 50, 40,
- 10, 11, 10, 0, 0, 0, 14, 18,
- 2, 25, 35
- },
-
- {
-#ifdef JP
- "ハイ=メイジ",
-#endif
- "High-Mage",
-
- {-4, 4, 0, 0, -2, 1},
- 30, 40, 38, 3, 16, 20, 34, 20,
- 7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 25
- },
-
- {
-#ifdef JP
- "観光客",
-#endif
- "Tourist",
- { -1, -1, -1, -1, -1, -1},
- 15, 18, 28, 1, 12, 2, 40, 20,
- 5, 7, 9, 0, 0, 0, 11, 11,
- 0, -30, 40
- },
-
- {
-#ifdef JP
- "ものまね師",
-#endif
- "Imitator",
- { 0, 1, -1, 2, 0, 1},
- 25, 30, 36, 2, 18, 16, 60, 50,
- 7, 10, 10, 0, 0, 0, 18, 20,
- 5, 10, 20
- },
-
- {
-#ifdef JP
- "魔獣使い",
-#endif
- "BeastMaster",
- { 1, -1, -1, 1, 0, 2},
- 20, 25, 32, 2, 18, 16, 52, 63,
- 7, 10, 10, 0, 0, 0, 14, 25,
- 3, 20, 10
- },
-
- {
-#ifdef JP
- "スペルマスター",
-#endif
- "Sorcerer",
-
- {-5, 6, -2, 2, 0, -2},
- 30, 48, 75, 2, 12, 22, 0, 0,
- 7, 18, 13, 0, 0, 0, 0, 0,
- 4, 60, 25
- },
-
- {
-#ifdef JP
- "アーチャー",
-#endif
- "Archer",
-
- { 2, -1, -1, 2, 1, 0},
- 38, 24, 35, 4, 24, 16, 56, 82,
- 12, 10, 10, 0, 0, 0, 18, 36,
- 6, 10, 40
- },
-
- {
-#ifdef JP
- "魔道具術師",
-#endif
- "Magic-Eater",
-
- {-1, 2, 1, 2, -2, 1},
- 25, 42, 36, 2, 20, 16, 48, 35,
- 7, 16, 10, 0, 0, 0, 13, 11,
- 3, 30, 30
- },
-
- {
-#ifdef JP
- "吟遊詩人",
-#endif
- "Bard", /* Note : spell stat is Charisma */
- {-2, 1, 2, -1, -2, 4},
- 20, 33, 34, -5, 16, 20, 34, 20,
- 8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
- },
-
- {
-#ifdef JP
- "赤魔道師",
-#endif
- "Red-Mage",
-
- { 2, 2, -1, 1, 0, -1},
- 20, 34, 34, 1, 16, 10, 56, 25,
- 7, 11, 11, 0, 0, 0, 18, 11,
- 4, 40, 40
- },
-
- {
-#ifdef JP
- "剣術家",
-#endif
- "Samurai",
-
- { 3, -2, 1, 2, 1, 0},
- 25, 18, 32, 2, 16, 6, 70, 40,
- 12, 7, 10, 0, 0, 0, 23, 18,
- 6, 30, 40
- },
-
- {
-#ifdef JP
- "練気術師",
-#endif
- "ForceTrainer",
-
- { 0, -1, 3, 2, 1, 1},
- 30, 34, 38, 4, 32, 24, 50, 40,
- 10, 11, 11, 0, 0, 0, 14, 15,
- 2, 35, 40
- },
-
- {
-#ifdef JP
- "青魔道師",
-#endif
- "Blue-Mage",
-
- {-4, 4, -1, 1, -2, -1},
- 30, 40, 36, 3, 20, 16, 40, 25,
- 7, 16, 11, 0, 0, 0, 6, 7,
- 2, 30, 35
- },
-
- {
-#ifdef JP
- "騎兵",
-#endif
- "Cavalry",
- { 2, -2, -2, 2, 2, 0},
- 20, 18, 32, 1, 16, 10, 60, 66,
- 10, 7, 10, 0, 0, 0, 22, 26,
- 5, 20, 35
- },
-
- {
-#ifdef JP
- "狂戦士",
-#endif
- "Berserker",
-
- { 8, -20, -20, 4, 4, -5},
- -100, -1000, -200, -100, -100, -100, 120, -2000,
- 0, 0, 0, 0, 0, 0, 50, 0,
- 11, 60, 255
- },
-
- {
-#ifdef JP
- "鍛冶師",
-#endif
- "Weaponsmith",
-
- { 3, -1, -1, 1, 0, -1},
- 30, 28, 28, 1, 20, 10, 60, 45,
- 10, 10, 10, 0, 0, 0, 21, 15,
- 6, 30, 40
- },
- {
-#ifdef JP
- "鏡使い",
-#endif
- "Mirror-Master",
-
- { -2, 3, 1, -1, -2, 1},
- 30, 33, 40, 3, 14, 16, 34,30,
- 10, 11, 12, 0, 0, 0, 6,10,
- 2, 30, 30
- },
- {
-#ifdef JP
- "忍者",
-#endif
- "Ninja",
-
- { 0, -1, -1, 3, 2, -1},
- 45, 24, 36, 8, 48, 32, 70,66,
- 15, 10, 10, 0, 0, 0, 25,18,
- 2, 20, 40
- },
-
- {
-#ifdef JP
- "スナイパー",
-#endif
- "Sniper",
-
- { 2, -1, -1, 2, 1, 0},
- 25, 24, 28, 5, 32, 18, 56, 72,
- 12, 10, 10, 0, 0, 0, 18, 28,
- 2, 20, 40,
- },
-};
-
-/*!
- * @brief 性格情報 /
- * Player Character
- */
-const player_seikaku seikaku_info[MAX_SEIKAKU] =
-{
- {
-#ifdef JP
- "ふつう",
-#endif
- "Ordinary",
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 0
- },
-
- {
-#ifdef JP
- "ちからじまん",
-#endif
- "Mighty",
- { 2, -2, -1, 0, 1, 0 },
- -5, -5, -3, -1, -2, -2, 10, 0,
- 1, 1, 0
- },
-
- {
-#ifdef JP
- "きれもの",
-#endif
- "Shrewd",
- { -2, 2, 0, 1, -1, -1 },
- 3, 8, 2, 0, -2, 5, -8, -5,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "しあわせもの",
-#endif
- "Pious",
- { 0, -1, 2, -1, 0, 1 },
- -5, 2, 4, -1, 3, -2, -3, -6,
- 0, 1, 0
- },
-
- {
-#ifdef JP
- "すばしっこい",
-#endif
- "Nimble",
- { -1, 1, -1, 2, -1, -1 },
- 7, 2, -1, 1, 5, 5, 0, 10,
- 0, 0, 0
- },
-
- {
-#ifdef JP
- "いのちしらず",
-#endif
- "Fearless",
- { 2, 1, 1, -1, -1, 0 },
- -5, 5, -2, 0, 2, -2, 10, 10,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "コンバット",
-#endif
- "Combat",
- { 1, -1, -2, 2, 0, 1 },
- -2, -3, -3, 0, -1, 2, 5, 5,
- 0, 0, 0
- },
-
- {
-#ifdef JP
- "なまけもの",
-#endif
- "Lazy",
- { -2, -2, -2, -2, -2, -2 },
- -5, -5, -3, -1, -4, -2, -8, -8,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "セクシーギャル",
-#endif
- "Sexy",
- { 1, 1, 1, 1, 1, 3 },
- 10, 5, 3, 0, 4, 2, 10, 10,
- 0, 1, 1
- },
-
- {
-#ifdef JP
- "ラッキーマン",
-#endif
- "Lucky",
- { -2, -2, -2, -2, -2, 2 },
- 10, 7, 3, 2, 10, 8, 15, 15,
- 0, 1, 2
- },
-
- {
-#ifdef JP
- "がまんづよい",
-#endif
- "Patient",
- { -1, -1, 1, -2, 2, 0 },
- -5, -3, 3, 1, 0, -3, -6, -6,
- 1, 0, 0
- },
-
- {
-#ifdef JP
- "いかさま",
-#endif
- "Munchkin",
- { 10, 10, 10, 10, 10, 10 },
- 20, 40, 30, 10, 40, 40, 80, 80,
- 15, 1, 0
- },
-
- {
-#ifdef JP
- "チャージマン",
-#endif
- "Chargeman",
- { 2, -2, -2, 0, 1, -2 },
- -7, 7, -5, -1, -2, -4, 15, 20,
- -1, 0, 0
- },
-
-};
-
-
-/*!
- * @brief 変身種族情報
- */
-const player_race mimic_info[] =
-{
- {
-#ifdef JP
- "[標準形態]",
-#endif
- "Default",
-
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 10, 0, 0,
- 10, 100,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0,
- 0x000000,
- },
- {
-#ifdef JP
- "[悪魔]",
-#endif
- "[Demon]",
-
- { 5, 3, 2, 3, 4, -6 },
- -5, 18, 20, -2, 3, 10, 40, 20,
- 12, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 5,
- 0x000003,
- },
- {
-#ifdef JP
- "[魔王]",
-#endif
- "[Demon lord]",
-
- { 20, 20, 20, 20, 20, 20 },
- 20, 20, 25, -2, 3, 10, 70, 40,
- 14, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 20,
- 0x000003,
- },
- {
-#ifdef JP
- "[吸血鬼]",
-#endif
- "[Vampire]",
-
- { 4, 4, 1, 1, 2, 3 },
- 6, 12, 8, 6, 2, 12, 30, 20,
- 11, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 5,
- 0x000005,
- },
-};
-
-
-/*!
- * @brief 歌、剣術、呪術領域情報テーブル
- */
-const magic_type technic_info[NUM_TECHNIC][32] =
-{
- {
- /* Music */
- { 1, 1, 10, 2},
- { 2, 1, 10, 2},
- { 3, 2, 20, 3},
- { 4, 2, 20, 4},
- { 5, 2, 20, 6},
- { 7, 4, 30, 8},
- { 9, 3, 30, 10},
- { 10, 2, 30, 12},
-
- { 12, 3, 40, 20},
- { 15, 16, 42, 35},
- { 17, 18, 40, 25},
- { 18, 2, 45, 30},
- { 23, 8, 50, 38},
- { 28, 30, 50, 41},
- { 33, 35, 60, 42},
- { 38, 35, 70, 46},
-
- { 10, 4, 20, 13},
- { 22, 5, 30, 26},
- { 23, 3, 35, 27},
- { 26, 28, 37, 29},
- { 32, 37, 41, 36},
- { 33, 22, 43, 40},
- { 37, 35, 46, 42},
- { 45, 60, 50, 56},
-
- { 23, 18, 20, 23},
- { 30, 30, 30, 26},
- { 33, 65, 41, 30},
- { 37, 35, 43, 35},
- { 40, 30, 46, 50},
- { 42, 75, 50, 68},
- { 45, 58, 62, 73},
- { 49, 48, 70, 200}
- },
-
- {
- /* Hissatsu */
- { 1, 15, 0, 0},
- { 3, 10, 0, 0},
- { 6, 15, 0, 0},
- { 9, 8, 0, 0},
- { 10, 12, 0, 0},
- { 12, 25, 0, 0},
- { 14, 7, 0, 0},
- { 17, 20, 0, 0},
-
- { 19, 10, 0, 0},
- { 22, 20, 0, 0},
- { 24, 30, 0, 0},
- { 25, 10, 0, 0},
- { 27, 15, 0, 0},
- { 29, 45, 0, 0},
- { 32, 70, 0, 0},
- { 35, 50, 0, 0},
-
- { 18, 40, 0, 0},
- { 22, 22, 0, 0},
- { 24, 30, 0, 0},
- { 26, 35, 0, 0},
- { 30, 30, 0, 0},
- { 32, 60, 0, 0},
- { 36, 40, 0, 0},
- { 39, 80, 0, 0},
-
- { 26, 20, 0, 0},
- { 29, 40, 0, 0},
- { 31, 35, 0, 0},
- { 36, 80, 0, 0},
- { 39, 100, 0, 0},
- { 42, 110, 0, 0},
- { 45, 130, 0, 0},
- { 50, 255, 0, 0}
- },
-
- {
- /* Hex */
- { 1, 2, 20, 2},
- { 1, 2, 20, 2},
- { 3, 2, 30, 3},
- { 5, 3, 30, 4},
- { 7, 3, 40, 6},
- { 8, 10, 60, 8},
- { 9, 3, 30, 10},
- { 10, 5, 40, 12},
-
- { 12, 8, 40, 15},
- { 12, 9, 35, 15},
- { 15, 10, 50, 20},
- { 20, 12, 45, 35},
- { 25, 15, 50, 50},
- { 30, 12, 60, 70},
- { 35, 10, 60, 80},
- { 40, 16, 70, 100},
-
- { 15, 8, 20, 20},
- { 18, 15, 50, 20},
- { 22, 10, 65, 35},
- { 25, 28, 70, 50},
- { 28, 10, 70, 60},
- { 30, 20, 60, 60},
- { 36, 22, 70, 80},
- { 40, 28, 70, 100},
-
- { 5, 6, 35, 5},
- { 22, 24, 70, 40},
- { 25, 2, 65, 50},
- { 32, 20, 50, 70},
- { 35, 35, 70, 80},
- { 38, 32, 70, 90},
- { 42, 24, 70, 120},
- { 46, 45, 80, 200}
- },
-};
-
-
-/*!
- * 魔法領域フラグ管理テーブル /
- * Zangband uses this array instead of the spell flags table, as there
- * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
- */
-const u32b fake_spell_flags[4]=
-{
- 0x000000ff,
- 0x0000ff00,
- 0x00ff0000,
- 0xff000000
-};
-
-/*!
- * 職業毎に選択可能な第一領域魔法テーブル
- */
-const s32b realm_choices1[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_DEATH | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_SORCERY | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT), /* Rogue */
- (CH_NATURE), /* Ranger */
- (CH_CRUSADE | CH_DEATH), /* Paladin */
- (CH_ARCANE), /* Warrior-Mage */
- (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE | CH_HEX), /* High-Mage */
- (CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_TRUMP), /* Beastmaster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_HISSATSU), /* Samurai */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-/*!
- * 職業毎に選択可能な第二領域魔法テーブル
- */
-const s32b realm_choices2[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_NONE), /* Rogue */
- (CH_SORCERY | CH_CHAOS | CH_DEATH |
- CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
- (CH_NONE), /* Paladin */
- (CH_LIFE | CH_NATURE | CH_CHAOS |
- CH_DEATH | CH_TRUMP | CH_ARCANE |
- CH_SORCERY | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Warrior-Mage */
- (CH_NONE), /* Chaos-Warrior */
- (CH_NONE), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_NONE), /* High-Mage */
- (CH_NONE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_NONE), /* Beastmanster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_NONE), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_NONE), /* Samurai */
- (CH_NONE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-
-#ifdef JP
-/*!
- * 領域魔法名称
- */
-const concptr realm_names[] =
-{
- "魔法なし",
- "生命",
- "仙術",
- "自然",
- "カオス",
- "暗黒",
- "トランプ",
- "秘術",
- "匠",
- "悪魔",
- "破邪",
- "不明",
- "不明",
- "不明",
- "不明",
- "不明",
- "歌",
- "武芸",
- "呪術",
- "不明"
-};
-#endif
-
-#ifdef JP
-const concptr E_realm_names[]
-#else
-const concptr realm_names[]
-#endif
-= {
- "none",
- "Life",
- "Sorcery",
- "Nature",
- "Chaos",
- "Death",
- "Trump",
- "Arcane",
- "Craft",
- "Daemon",
- "Crusade",
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "Music",
- "Kendo",
- "Hex",
- "unknown"
-};
-
-
-/*!
- * @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.
- * <pre>
- * The player gets a new title every five levels, so each class
- * needs only ten titles total.
- * </pre>
- */
-#ifdef JP
-const concptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
-{
- /* Warrior */
- {
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "君主",
- },
-
- /* Mage */
- {
- /*"見習い",*/
- "練習生", /*丁稚、練習生 */
- "奇術師", /*詐欺師、ペテン師 */
- "幻術師",
- "呪術師",
- "召霊師",
- "召魔師",
- "魔術師",
- "魔道師",
- "イプシシマス",
- "大魔道師",
- },
-
- /* Priest */
- {
- "信者", /*信徒 */
- "侍僧", /*教会奉仕者、見習い僧、伴僧、従者 */
- "熟練僧",
- "聖職者", /*聖職者 */
- "伝道師", /*司祭評議員、修道会会員 */
- "牧師", /*ラマ教の僧 */
- "聖人", /*大司教、総主教、総大司教 */
- "祭司", /*祭司、司祭 */
- "祭司長", /*大祭司、祭司長 */
- "教皇",
- },
-
- /* Rogues */
- {
- /* "ごろつき",*/ /*ごろつき、風来坊、浮浪者 */
- "すり",
- "追いはぎ", /*追い剥ぎ、強盗、泥棒 */
- "夜盗", /*強盗、夜盗、泥棒 */
- "こそ泥", /*こそ泥、小泥棒 */
- "ペテン師", /*博徒、ペテン師、詐欺師 */
- "ロウシーフ",
- "ハイシーフ",
- "マスター", /* "マスターシーフ", */
- "アサシン", /* 暗殺者 */
- "頭領", /*"ギルドマスター",*/
- },
-
- /* Rangers */
- {
- "使い走り",
- "馳夫",
- "斥候", /*斥候、見張り、偵察兵 */
- "狩人",
- "追跡者",
- "先導者",
- "探険者", /*開拓者、探険者 */
- "野伏",
- "野伏頭",
- "野伏の総領",
- },
-
- /* Paladins */
- {
- "勇士", /*色男、愛人、しゃれ者、勇敢な人 */
- "衛士",
- "保護者",
- "防衛者",
- "護衛者",
- "騎士",
- "重騎士",
- "聖騎士",
- "上級聖騎士",
- "聖騎士団長",
- },
-
- /* Warrior-Mage */
- {
- "見習い",
- "徒弟", /*丁稚、練習生 */
- "一人前",
- "古参兵",
- "魔術兵士",
- "魔術闘士",
- "魔術の英雄", /* Mage-Hero */
- "魔男爵",
- /* "魔公爵", */
- "戦闘魔術士",
- "知識の守護者", /* "ウィザードロード", */
- },
-
- /* Chaos Warrior */
- {
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "混沌の英雄",
- "混沌の男爵",
- "混沌の公爵",
- "混沌の王者",
- },
-
- /* Monk */
- {
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "拳聖",
- "拳神",
- },
-
- /* Mindcrafter */
- {
- "練習生",
- "見習い",
- "熟練士",
- "熟達士",
- "黙想士",
- "心術士",
- "サイキック",
- "サイオニック",
- "超能力者",
- "精神の支配者", /* "マインドマスター", */
- },
-
- /* High Mage; same as Mage */
- {
- /*"見習い",*/
- "練習生", /*丁稚、練習生 */
- "奇術師", /*詐欺師、ペテン師 */
- "幻術師",
- "呪術師",
- "召霊師",
- "召魔師",
- "魔術師",
- "魔道師",
- "イプシシマス",
- "大魔道師",
- },
-
- /* Tourist */
- {
- "プー太郎",
- "観光客",
- "周遊旅行者",
- "遍歴者",
- "旅行者",
- "放浪者", /* "旅人", */
- "航海者",
- "探検家",
- "冒険家",
- "スペランカー",
- },
-
- /* Imitator */
- {
- "これから",
- "いまいち",
- "まだまだ",
- "ぼちぼち",
- "そこそこ",
- "まあまあ",
- "なかなか",
- "いけいけ",
- "そうとう",
- "えらい",
- },
-
- /* Beastmaster */
- {
- "イモリ使い",
- "ヘビ使い",
- "クモ使い",
- "狼使い",
- "トラ使い",
- "甲虫使い",
- "ヒドラ使い",
- "ハウンド使い",
- "ムーマク使い",
- "ドラゴン使い",
- },
-
- /* Sorcerer; same as Mage */
- {
- /*"見習い",*/
- "練習生", /*丁稚、練習生 */
- "奇術師", /*詐欺師、ペテン師 */
- "幻術師",
- "呪術師",
- "召霊師",
- "召魔師",
- "魔術師",
- "魔道師",
- "イプシシマス",
- "大魔道師",
- },
-
- /* Archer */
- {
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
- },
-
- /* Magic eater */
- {
- "無知なる者",
- "入門者",
- "奇術師",
- "秘術師",
- "秘術師",
- "熟練者",
- "達人",
- "達人",
- "魔道師",
- "全てを知る者",
- },
-
- /* Bard */
- {
- "見習い", /*"Apprentice"*/
- "作曲家", /*"Songsmith"*/
- "吟遊詩人", /*"Bard"*/
- "コンパニオン", /*"Companion"*/
- "心の癒し手", /*"Minstrel"*/
- "竪琴師", /*"Harper"*/
- "伝承の紡ぎ手", /*"Loreweaver"*/
- "詩神の申し子", /*"Muse"*/
- "夢紡ぎ", /*"Dreamweaver"*/
- "マスター", /*"Master Harper"*/
- },
-
- /* Red Mage; same as Warrior-Mage */
- {
- "見習い",
- "徒弟", /*丁稚、練習生 */
- "一人前",
- "古参兵",
- "魔術兵士",
- "魔術闘士",
- "魔術の英雄", /* Mage-Hero */
- "魔男爵",
- /* "魔公爵", */
- "戦闘魔術士",
- "知識の守護者", /* "ウィザードロード", */
- },
-
- /* Samurai */
- {
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "剣聖",
- "剣神",
- },
-
- /* ForceTrainer; same as Monk(?) */
- {
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "拳聖",
- "拳神",
- },
-
- /* Blue Mage; same as Mage */
- {
- /*"見習い",*/
- "練習生", /*丁稚、練習生 */
- "奇術師", /*詐欺師、ペテン師 */
- "幻術師",
- "呪術師",
- "召霊師",
- "召魔師",
- "魔術師",
- "魔道師",
- "イプシシマス",
- "大魔道師",
- },
-
- /* Cavalry */
- {
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
- },
-
- /* Berserker */
- {
- "バーサーカー",
- "バーサーカー",
- "バーサーカー",
- "怒りの公爵",
- "怒りの公爵",
- "怒りの公爵",
- "怒りの王",
- "怒りの王",
- "怒りの王",
- "怒りの化身",
- },
-
- /* Weaponsmith */
- {
- "銅を鍛えし者",
- "鉄を鍛えし者",
- "鋼を鍛えし者",
- "銀を鍛えし者",
- "竜を鍛えし者",
- "霊を鍛えし者",
- "魔を鍛えし者",
- "魂を鍛えし者",
- "神を鍛えし者",
- "全を鍛えし者",
- },
-
- /* Mirror Master */
- {
- "鏡を見る人",
- "鏡磨き",
- "鏡職人",
- "鏡術師",
- "鏡導師",
- "鏡の賢者",
- "鏡の王",
- "鏡の皇帝",
- "鏡の化身",
- "ラフノール王",
- },
- /* Ninja */
- {
- "訓練生",
- "仕手",
- "熟達者",
- "短刀使い",
- "切り裂き",
- "凄腕",
- "漆黒の刃",
- "闇の一撃",
- "暗殺者",
- "死の長き腕",
- },
-
- /* Sniper */
- {
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
- },
-};
-
-#else
-const concptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
-{
- /* Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Priest */
- {
- "Believer",
- "Acolyte",
- "Adept",
- "Curate",
- "Canon",
- "Priest",
- "High Priest",
- "Cardinal",
- "Inquisitor",
- "Pope",
- },
-
- /* Rogues */
- {
- "Cutpurse",
- "Robber",
- "Burglar",
- "Filcher",
- "Sharper",
- "Low Thief",
- "High Thief",
- "Master Thief",
- "Assassin",
- "Guildmaster",
- },
-
- /* Rangers */
- {
- "Runner",
- "Strider",
- "Scout",
- "Courser",
- "Tracker",
- "Guide",
- "Pathfinder",
- "Low Ranger",
- "High Ranger",
- "Ranger Lord",
- },
-
- /* Paladins */
- {
- "Gallant",
- "Keeper",
- "Protector",
- "Defender",
- "Warder",
- "Knight",
- "Guardian",
- "Low Paladin",
- "High Paladin",
- "Paladin Lord",
- },
-
- /* Warrior-Mage */
- {
- "Novice",
- "Apprentice",
- "Journeyman",
- "Veteran",
- "Enchanter",
- "Champion",
- "Mage-Hero",
- "Baron Mage",
- "Battlemage",
- "Wizard Lord",
- },
-
- /* Chaos Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Chaos Hero",
- "Chaos Baron",
- "Chaos Duke",
- "Chaos Lord",
- },
-
- /* Monk */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* Mindcrafter */
- {
- "Trainee",
- "Acolyte",
- "Adept",
- "Immaculate",
- "Contemplator",
- "Mentalist",
- "Psychic",
- "Psionicist",
- "Esper",
- "Mindmaster",
- },
-
- /* High Mage; same as Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Tourist */
- {
- "Rambler",
- "Sightseer",
- "Excursionist",
- "Peregrinator",
- "Traveler",
- "Journeyer",
- "Voyager",
- "Explorer",
- "Adventurer",
- "Spelunker",
- },
-
- /* Imitator */
- {
- "Yet",
- "Lacks",
- "Still more",
- "So so",
- "All right",
- "Not bad",
- "Considerable",
- "Go go",
- "Sizable",
- "Great man",
- },
-
- /* BeastMaster */
- {
- "Newt Master",
- "Snake Master",
- "Spider Master",
- "Wolf Master",
- "Tiger Master",
- "Beetle Master",
- "Hydra Master",
- "Hound Master",
- "Mumak Master",
- "Dragon Master",
- },
-
- /* Sorcerer */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Archer */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Bowman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Magic eater */
- {
- "Apprentice",
- "Beginner",
- "Jagguler",
- "Skilled",
- "Conjurer",
- "Magician",
- "Master",
- "Master",
- "Wizard",
- "Almighty",
- },
-
- /* Bard */
- {
- "Apprentice", /*"Apprentice"*/
- "Songsmith", /*"Songsmith"*/
- "Bard", /*"Bard"*/
- "Companion", /*"Companion"*/
- "Minstrel", /*"Minstrel"*/
- "Harper", /*"Harper"*/
- "Loreweaver", /*"Loreweaver"*/
- "Muse", /*"Muse"*/
- "Dreamweaver", /*"Dreamweaver"*/
- "Master Harper", /*"Master Harper"*/
- },
-
- /* Red Mage */
- {
- "Novice",
- "Apprentice",
- "Journeyman",
- "Veteran",
- "Enchanter",
- "Champion",
- "Mage-Hero",
- "Baron Mage",
- "Battlemage",
- "Wizard Lord",
- },
-
- /* Samurai */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* ForceTrainer */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* Blue Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Berserker */
- {
- "Berserker",
- "Berserker",
- "Berserker",
- "Rage Prince",
- "Rage Prince",
- "Rage Prince",
- "Rage King",
- "Rage King",
- "Rage King",
- "God of Rage",
- },
-
- /* Weaponsmith */
- {
- "Copper smith",
- "Iron smith",
- "Steel smith",
- "Silver smith",
- "Dragon smith",
- "Spirit smith",
- "Magic smith",
- "Soul smith",
- "God smith",
- "AlmightySmith",
- },
-
- /* Mirror Master */
- {
- "Mirrorstarer",
- "Mirrorcleaner",
- "Mirrormaker",
- "Mirrormagician",
- "Mirror Guru",
- "Mirror Mage",
- "Mirror King",
- "Mirror Emperor",
- "Mirror Avatar",
- "Ruffnor King",
- },
-
- /* Ninja */
- {
- "Trainee",
- "Myrmidon",
- "Initiate",
- "Knifer",
- "Bladesman",
- "Hashishin",
- "Black Dagger",
- "Shadowstrike",
- "Assassinator",
- "Death Lord",
- },
-
- /* Sniper */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-};
-#endif
-
-/*!
- * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx")
- */
-const concptr color_names[16] =
-{
-#ifdef JP
- "黒",
- "白",
- "青灰色",
- "オレンジ",
- "赤",
- "緑",
- "青",
- "琥珀色",
- "灰色",
- "明青灰色",
- "紫",
- "黄",
- "明るい赤",
- "明るい緑",
- "明るい青",
- "明琥珀色",
-#else
- "Dark",
- "White",
- "Slate",
- "Orange",
- "Red",
- "Green",
- "Blue",
- "Umber",
- "Light Dark",
- "Light Slate",
- "Violet",
- "Yellow",
- "Light Red",
- "Light Green",
- "Light Blue",
- "Light Umber",
-#endif
-
-};
-
-
-/*!
- * @brief 能力値テーブル / Abbreviations of healthy stats
- */
-const concptr stat_names[6] =
-{
-#ifdef JP
- "腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :"
-#else
- "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
-#endif
-
-};
-
-/*!
- * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats
- */
-const concptr stat_names_reduced[6] =
-{
-#ifdef JP
- "腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:"
-#else
- "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
-#endif
-
-};
-
-
-/*!
- * @brief サブウィンドウ名称テーブル
- * @details
- * <pre>
- * Certain "screens" always use the main screen, including News, Birth,
- * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
- *
- * Later, special flags may allow sub-windows to "steal" stuff from the
- * main window, including File dump (help), File dump (artifacts, uniques),
- * Character screen, Small scale map, Previous Messages, Store screen, etc.
- *
- * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
- * equip/inven" flags for all windows.
- *
- * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
- * of the main screen into any interested windows.
- * </pre>
- */
-const concptr window_flag_desc[32] =
-{
- _("持ち物/装備一覧", "Display inven/equip"),
- _("装備/持ち物一覧", "Display equip/inven"),
- _("呪文一覧", "Display spell list"),
- _("キャラクタ情報", "Display character"),
- _("視界内のモンスター表示", "Display monsters in sight"),
- NULL,
- _("メッセージ", "Display messages"),
- _("ダンジョン全体図", "Display overhead view"),
- _("モンスターの思い出", "Display monster recall"),
- _("アイテムの詳細", "Display object recall"),
- _("自分の周囲を表示", "Display dungeon view"),
- _("記念撮影", "Display snap-shot"),
- NULL,
- NULL,
- _("ボーグ・メッセージ", "Display borg messages"),
- _("ボーグ・ステータス", "Display borg status"),
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL
-};
-
-
-
-/*!
- * @brief マーシャルアーツ打撃テーブル
- */
-const martial_arts ma_blows[MAX_MA] =
-{
-#ifdef JP
- { "%sを殴った。", 1, 0, 1, 5, 0 },
- { "%sを蹴った。", 2, 0, 1, 7, 0 },
- { "%sに正拳突きをくらわした。", 3, 0, 1, 9, 0 },
- { "%sに膝蹴りをくらわした。", 5, 5, 2, 4, MA_KNEE },
- { "%sに肘打ちをくらわした。", 7, 5, 1, 12, 0 },
- { "%sに体当りした。", 9, 10, 2, 6, 0 },
- { "%sを蹴った。", 11, 10, 3, 6, MA_SLOW },
- { "%sにアッパーをくらわした。", 13, 12, 5, 5, 6 },
- { "%sに二段蹴りをくらわした。", 16, 15, 5, 6, 8 },
- { "%sに猫爪撃をくらわした。", 20, 20, 5, 8, 0 },
- { "%sに跳空脚をくらわした。", 24, 25, 6, 8, 10 },
- { "%sに鷲爪襲をくらわした。", 28, 25, 7, 9, 0 },
- { "%sに回し蹴りをくらわした。", 32, 30, 8, 10, 10 },
- { "%sに鉄拳撃をくらわした。", 35, 35, 8, 11, 10 },
- { "%sに飛空脚をくらわした。", 39, 35, 8, 12, 12 },
- { "%sに昇龍拳をくらわした。", 43, 35, 9, 12, 16 },
- { "%sに石破天驚拳をくらわした。", 48, 40, 10, 13, 18 },
-#else
- { "You punch %s.", 1, 0, 1, 4, 0 },
- { "You kick %s.", 2, 0, 1, 6, 0 },
- { "You strike %s.", 3, 0, 1, 7, 0 },
- { "You hit %s with your knee.", 5, 5, 2, 3, MA_KNEE },
- { "You hit %s with your elbow.", 7, 5, 1, 8, 0 },
- { "You butt %s.", 9, 10, 2, 5, 0 },
- { "You kick %s.", 11, 10, 3, 4, MA_SLOW },
- { "You uppercut %s.", 13, 12, 4, 4, 6 },
- { "You double-kick %s.", 16, 15, 5, 4, 8 },
- { "You hit %s with a Cat's Claw.", 20, 20, 5, 5, 0 },
- { "You hit %s with a jump kick.", 25, 25, 5, 6, 10 },
- { "You hit %s with an Eagle's Claw.", 29, 25, 6, 6, 0 },
- { "You hit %s with a circle kick.", 33, 30, 6, 8, 10 },
- { "You hit %s with an Iron Fist.", 37, 35, 8, 8, 10 },
- { "You hit %s with a flying kick.", 41, 35, 8, 10, 12 },
- { "You hit %s with a Dragon Fist.", 45, 35, 10, 10, 16 },
- { "You hit %s with a Crushing Blow.", 48, 35, 10, 12, 18 },
-#endif
-
-};
-
-/*!
- * @brief 修行僧のターンダメージ算出テーブル
- */
-const int monk_ave_damage[PY_MAX_LEVEL+1][3] =
-{
- {0, 0, 0},
- {249, 249, 249},
- {324, 324, 324},
- {382, 438, 382},
- {382, 439, 382},
- {390, 446, 390},
- {394, 473, 394},
- {425, 528, 425},
- {430, 535, 430},
- {505, 560, 435},
- {517, 575, 444},
- {566, 655, 474},
- {585, 713, 486},
- {653, 843, 527},
- {678, 890, 544},
- {703, 973, 558},
- {765, 1096, 596},
- {914, 1146, 614},
- {943, 1240, 629},
- {971, 1276, 643},
- {1018, 1350, 667},
- {1063, 1464, 688},
- {1099, 1515, 705},
- {1128, 1559, 721},
- {1153, 1640, 735},
- {1336, 1720, 757},
- {1387, 1789, 778},
- {1430, 1893, 794},
- {1610, 2199, 863},
- {1666, 2280, 885},
- {1713, 2401, 908},
- {1755, 2465, 925},
- {1909, 2730, 984},
- {2156, 2891, 1009},
- {2218, 2970, 1031},
- {2319, 3107, 1063},
- {2404, 3290, 1098},
- {2477, 3389, 1125},
- {2544, 3483, 1150},
- {2771, 3899, 1228},
- {2844, 3982, 1259},
- {3129, 4064, 1287},
- {3200, 4190, 1313},
- {3554, 4674, 1432},
- {3614, 4738, 1463},
- {3679, 4853, 1485},
- {3741, 4905, 1512},
- {3785, 4943, 1538},
- {4141, 5532, 1652},
- {4442, 5581, 1679},
- {4486, 5636, 1702},
-};
-
-/*!
- * @brief アイテムの価値記述テーブル /
- * Table of game-generated inscriptions (indexed by the defines in defines.h). -- RG
- */
-const concptr game_inscriptions[] =
-{
- NULL, /* FEEL_NONE */
-#ifdef JP
- "壊れている", /* FEEL_BROKEN */
- "恐ろしい", /* FEEL_TERRIBLE */
- "無価値", /* FEEL_WORTHLESS */
- "呪われている", /* FEEL_CURSED */
- "上質以上", /* FEEL_UNCURSED */
- "並", /* FEEL_AVERAGE */
- "上質", /* FEEL_GOOD */
- "高級品", /* FEEL_EXCELLENT */
- "特別製", /* FEEL_SPECIAL */
-#else
- "broken", /* FEEL_BROKEN */
- "terrible", /* FEEL_TERRIBLE */
- "worthless", /* FEEL_WORTHLESS */
- "cursed", /* FEEL_CURSED */
- "uncursed", /* FEEL_UNCURSED */
- "average", /* FEEL_AVERAGE */
- "good", /* FEEL_GOOD */
- "excellent", /* FEEL_EXCELLENT */
- "special", /* FEEL_SPECIAL */
-#endif
-
-};
-
-/*!
- * @brief 修行僧の構え能力テーブル
- */
-const kamae kamae_shurui[MAX_KAMAE] =
-{
-#ifdef JP
- {"玄武", 25, ""},
- {"白虎", 30, ""},
- {"青竜", 35, ""},
- {"朱雀", 40, ""},
-#else
- {"Genbu", 25, "(Black Tortoise) "},
- {"Byakko", 30, "(White Tiger) "},
- {"Seiryuu", 35, "(Blue Dragon) "},
- {"Suzaku", 40, "(Red Phoenix) "},
-#endif
-};
-
-/*!
- * @brief 剣術家の構え能力テーブル
- */
-const kamae kata_shurui[MAX_KATA] =
-{
-#ifdef JP
- {"居合", 25, ""},
- {"風塵", 30, ""},
- {"降鬼", 35, ""},
- {"無想", 40, ""},
-#else
- {"Iai", 25, ""},
- {"Huujin", 30, ""},
- {"Kouki", 35, ""},
- {"Musou", 40, ""},
-#endif
-};
-
-/*!
- * @brief 技能値到達表記テーブル
- */
-const concptr exp_level_str[5]=
-#ifdef JP
-{"[初心者]", "[入門者]", "[熟練者]", "[エキスパート]", "[達人]"};
-#else
-{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
-#endif
-
-
-/*!
- * @brief シンボル解説テーブル /
- * The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info".
- */
-const concptr ident_info[] =
-{
+/*!
+ * @brief シンボル解説テーブル /
+ * The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info".
+ */
+const concptr ident_info[] =
+{
#ifdef JP
" :暗闇",
"!:薬, オイル",
NULL
};
-/*!
- * @brief モンスターの打撃効力テーブル /
- * The table of monsters' blow effects
- */
-const mbe_info_type mbe_info[] =
-{
- { 0, 0, }, /* None */
- { 60, GF_MISSILE, }, /* HURT */
- { 5, GF_POIS, }, /* POISON */
- { 20, GF_DISENCHANT, }, /* UN_BONUS */
- { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */
- { 5, GF_MISSILE, }, /* EAT_GOLD */
- { 5, GF_MISSILE, }, /* EAT_ITEM */
- { 5, GF_MISSILE, }, /* EAT_FOOD */
- { 5, GF_MISSILE, }, /* EAT_LITE */
- { 0, GF_ACID, }, /* ACID */
- { 10, GF_ELEC, }, /* ELEC */
- { 10, GF_FIRE, }, /* FIRE */
- { 10, GF_COLD, }, /* COLD */
- { 2, GF_MISSILE, }, /* BLIND */
- { 10, GF_CONFUSION, }, /* CONFUSE */
- { 10, GF_MISSILE, }, /* TERRIFY */
- { 2, GF_MISSILE, }, /* PARALYZE */
- { 0, GF_MISSILE, }, /* LOSE_STR */
- { 0, GF_MISSILE, }, /* LOSE_INT */
- { 0, GF_MISSILE, }, /* LOSE_WIS */
- { 0, GF_MISSILE, }, /* LOSE_DEX */
- { 0, GF_MISSILE, }, /* LOSE_CON */
- { 0, GF_MISSILE, }, /* LOSE_CHR */
- { 2, GF_MISSILE, }, /* LOSE_ALL */
- { 60, GF_ROCKET, }, /* SHATTER */
- { 5, GF_MISSILE, }, /* EXP_10 */
- { 5, GF_MISSILE, }, /* EXP_20 */
- { 5, GF_MISSILE, }, /* EXP_40 */
- { 5, GF_MISSILE, }, /* EXP_80 */
- { 5, GF_POIS, }, /* DISEASE */
- { 5, GF_TIME, }, /* TIME */
- { 5, GF_MISSILE, }, /* EXP_VAMP */
- { 5, GF_MANA, }, /* DR_MANA */
- { 60, GF_MISSILE, }, /* SUPERHURT */
-};
-
/*!
* @brief 地形状態フラグテーブル /
0, /* GLASS */
};
-
-/*!
- * @brief 装備耐性に準じたブレス効果の選択テーブル /
- * Define flags, effect type, name for dragon breath activation
- */
-const dragonbreath_type dragonbreath_info[] = {
- { TR_RES_ACID, GF_ACID, _("酸", "acid") },
- { TR_RES_ELEC, GF_ELEC, _("電撃", "lightning") },
- { TR_RES_FIRE, GF_FIRE, _("火炎", "fire") },
- { TR_RES_COLD, GF_COLD, _("冷気", "cold") },
- { TR_RES_POIS, GF_POIS, _("毒", "poison") },
- { TR_RES_LITE, GF_LITE, _("閃光", "light") },
- { TR_RES_DARK, GF_DARK, _("暗黒", "dark") },
- { TR_RES_SHARDS, GF_SHARDS, _("破片", "shard") },
- { TR_RES_CONF, GF_CONFUSION, _("混乱", "confusion") },
- { TR_RES_SOUND, GF_SOUND, _("轟音", "sound") },
- { TR_RES_NEXUS, GF_NEXUS, _("因果混乱", "nexus") },
- { TR_RES_NETHER, GF_NETHER, _("地獄", "nether") },
- { TR_RES_CHAOS, GF_CHAOS, _("カオス", "chaos") },
- { TR_RES_DISEN, GF_DISENCHANT, _("劣化", "disenchant") },
- { 0, 0, NULL }
-};
-