{ &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
"ignore_unview", _("»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤", "Ignore whenever any monster does") },
+
+ { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,
+ "show_ammo_detail", _("ÌðÃƤΥÀ¥á¡¼¥¸¤ÎÀâÌÀ¤òɽ¼¨¤¹¤ë", "Show description of ammo damage") },
+
+ { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15,
+ "show_ammo_no_crit", _("²ñ¿´¤ò¹Íθ¤·¤Ê¤¤¾ì¹ç¤ÎÌðÃƤΥÀ¥á¡¼¥¸¤òɽ¼¨¤¹¤ë", "Show ammo damage with no critical") },
+
+ { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16,
+ "show_ammo_crit_ratio", _("ÌðÃƤβñ¿´È¯À¸Î¨¤òɽ¼¨¤¹¤ë", "Show critical ratio of ammo") },
+
/*** Game-Play ***/
_("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8)", "fire bolt (9d8)") },
{ "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 0},
_("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48)", "ball of cold (48)") },
+ { "BA_COLD_2", ACT_BA_COLD_2, 40, 1000, {12, 0},
+ _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100)", "ball of cold (100)") },
+ { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {50, 0},
+ _("µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400)", "ball of cold (400)") },
{ "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 0},
_("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72)", "ball of fire (72)") },
- { "DRAIN_1", ACT_DRAIN_1, 30, 500, {12, 0},
- _("Ã⩹¶·â(100)", "a strangling attack (100)") },
- { "BA_COLD_2", ACT_BA_COLD_2, 40, 1250, {12, 0},
- _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100)", "ball of cold (100)") },
- { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1500, {12, 0},
- _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100)", "ball of lightning (100)") },
{ "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0},
_("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120)", "large fire ball (120)") },
+ { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {40, 0},
+ _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300)", "fire ball (300)") },
+ { "BA_FIRE_4", ACT_BA_FIRE_4, 40, 1000, {12, 0},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(100)", "fire ball (100)") },
+ { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1000, {12, 0},
+ _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100)", "ball of lightning (100)") },
+ { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {70, 0},
+ _("µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500)", "ball of lightning (500)") },
+ { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 0},
+ _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100)", "ball of acid (100)") },
+ { "BA_NUKE_1", ACT_BA_NUKE_1, 50, 1000, {12, 0},
+ _("Êü¼Íǽµå(100)", "ball of nuke (100)") },
+ { "DRAIN_1", ACT_DRAIN_1, 30, 500, {12, 0},
+ _("Ã⩹¶·â(100)", "a strangling attack (100)") },
{ "DRAIN_2", ACT_DRAIN_2, 40, 750, {15, 0},
_("À¸Ì¿Îϵۼý(120)", "drain life (120)") },
{ "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {20, 0},
_("µÛ·ì¥É¥ì¥¤¥ó(3*50)", "vampiric drain (3*50)") },
{ "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {20, 0},
_("Ìð(150)", "arrows (150)") },
- { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {40, 0},
- _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300)", "fire ball (300)") },
- { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {50, 0},
- _("µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400)", "ball of cold (400)") },
- { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {70, 0},
- _("µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500)", "ball of lightning (500)") },
{ "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {25, 0},
_("¥«¥Þ¥¤¥¿¥Á", "whirlwind attack") },
{ "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {40, 0},
_("¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150)", "cast star balls (150)") },
{ "BLADETURNER", ACT_BLADETURNER, 80, 20000, {80, 0},
_("¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ", "breathe elements (300), hero, bless, and resistance") },
- { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 0},
- _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100)", "ball of acid (100)") },
{ "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0},
_("²Ð±ê¤Î¥Ö¥ì¥¹ (200)", "fire breath (200)") },
{ "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0},
{ "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0},
_("¥Õ¥¡¥¤¥¢¡ª", "fire!") },
+ { "STRAIN_HASTE", ACT_STRAIN_HASTE, 10, 1000, {120, 100},
+ _("ÂÎÎϤȰú¤´¹¤¨¤Ë²Ã®", "haste with strain") },
+ { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {250, 200},
+ _("¥°¥é¥ó¥É¡¦¥¯¥í¥¹", "grand cross") },
+ { "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200},
+ _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleort level") },
{ NULL, 0, 0, 0, {0, 0},
"" }
};