#ifdef JP
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
#ifdef JP
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
#ifdef JP
- { &old_way_of_kaz, TRUE, 2, 4, 5,
- "old_way_of_kaz", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &change_numeral, TRUE, 2, 4, 5,
+ "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
#else
- { &old_way_of_kaz, TRUE, 99, 4, 5,
- "old_way_of_kaz", "Change a way to counting (japanese only)" },
+ { &change_numeral, TRUE, 99, 4, 5,
+ "change_numeral", "Change a way to counting (japanese only)" },
#endif
"manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
#else
{ &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Manualy haggle in stores" },
+ "manual_haggle", "Manually haggle in stores" },
#endif
#ifdef JP
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
#ifdef JP
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "Disturb whenever any monster moves" },
#endif
#ifdef JP
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
#else
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Alert user to critical hitpoints" },
#endif
+#ifdef JP
+ { &disturb_trap_detect, FALSE, 4, 0, 27,
+ "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤¿¤È¤¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+#else
+ { &disturb_trap_detect, FALSE, 4, 0, 27,
+ "disturb_trap_detect", "Disturb when leaving last trap detect area"},
+#endif
+
+
/*** Efficiency ***/
#ifdef JP
#ifdef JP
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
#else
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Check for user abort while continuous command" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
#endif
"autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
#else
{ &autochara, FALSE, 6, 6, 16,
- "autochara", "Autorole for weight, height and social status" },
+ "autochara", "Autoroll for weight, height and social status" },
#endif
#endif
#ifdef JP
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#endif
#ifdef JP
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif
"leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
#else
{ &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "Auto-destroyer leaves junks" },
+ "leave_junk", "Auto-destroyer leaves junk" },
#endif
"record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
#else
{ &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "Record infomations of named pets" },
+ "record_named_pet", "Record informations of named pets" },
#endif