{ -5, 4, -1, 2, 0, -3 },
10, 15, 12, 5, 5, 14, -15, -5,
- 7, 180,
+ 7, 210,
100, 30,
72, 6, 100, 25,
66, 4, 100, 20,
cptr realm_names[]
#endif
= {
- "no magic",
+ "none",
"Life",
"Sorcery",
"Nature",
"Resistance",
"Haste Self",
"Walk through Wall",
- "Pulish Shield",
+ "Polish Shield",
"Create Golem",
"Magical armor",
"Plasma Ball",
"Polymorph Demon",
"Nather Wave",
- "Kiss of Saccubus",
+ "Kiss of Succubus",
"Doom Hand",
"Raise the Morale",
"Finrod's Resistance", /* ¸µÁÇÂÑÀ */
"Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */
"World Contortion", /* ÏĤó¤ÀÀ¤³¦ */
- "Dispeling chant", /* Â໶¤Î²Î */
+ "Dispelling chant", /* Â໶¤Î²Î */
"The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */
"Song of the Tempest", /* Íò¤Î²»¿§ */
"Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */
"Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */
"Stationary Shriek", /* ÄäÂڤβΠ*/
"Endurance", /* ¼é¤ê¤Î²Î */
- "The Helo's Poem", /* ±Ñͺ¤Î»í */
+ "The Hero's Poem", /* ±Ñͺ¤Î»í */
"Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */
"Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */
"Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */
(CHEST_LOSE_STR),
(CHEST_LOSE_CON), /* 5 == best small wooden */
0,
- (CHEST_POISON),
- (CHEST_POISON),
+ (CHEST_ALARM),
+ (CHEST_ALARM),
(CHEST_LOSE_STR),
(CHEST_LOSE_CON),
(CHEST_POISON),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_SUMMON), /* 15 == best large wooden */
0,
- (CHEST_LOSE_STR),
+ (CHEST_ALARM),
(CHEST_SCATTER),
(CHEST_PARALYZE),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_BIRD_STORM),
(CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON),
+ (CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
0,
- (CHEST_SUMMON),
+ (CHEST_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_POISON | CHEST_PARALYZE),
(CHEST_EXPLODE),
(CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON),
+ (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_H_SUMMON), /* 45 == best small steel */
0,
- (CHEST_EXPLODE | CHEST_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
(CHEST_BIRD_STORM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_H_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
+ (CHEST_BIRD_STORM | CHEST_ALARM),
+ (CHEST_H_SUMMON | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER),
+ (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),
{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
{ 40, 35, 85, 0, 40, A_INT, "ËâÎϾõî"},
{ 35, 30, 80, 800, 70, A_STR, "¥í¥±¥Ã¥È"},
-{ 2, 1, 15, 10, 15, A_DEX, "Ìð"},
-{ 5, 2, 20, 18, 20, A_DEX, "¶¯ÎϤÊÌð"},
-{ 12, 3, 25, 30, 25, A_DEX, "¥Ü¥ë¥È"},
-{ 16, 4, 30, 42, 30, A_DEX, "¶¯ÎϤʥܥë¥È"},
+{ 5, 1, 20, 18, 15, A_DEX, "¼Í·â"},
+{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
+{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
+{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
{ 20, 15, 55, 1600, 95, A_CON, "»À¤Î¥Ö¥ì¥¹"},
{ 20, 15, 55, 1600, 95, A_CON, "ÅÅ·â¤Î¥Ö¥ì¥¹"},
{ 20, 15, 55, 1600, 95, A_CON, "±ê¤Î¥Ö¥ì¥¹"},
{ 39, 70, 80, 0, 40, A_INT, "¥É¥é¥´¥ó¤Î¾¤´"},
{ 43, 85, 85, 0, 45, A_INT, "¾åµé¥¢¥ó¥Ç¥Ã¥É¤Î¾¤´"},
{ 46, 90, 85, 0, 45, A_INT, "¸ÅÂå¥É¥é¥´¥ó¤Î¾¤´"},
-{ 48, 120, 90, 0, 50, A_INT, "¥¢¥ó¥Ð¡¼¤Î²¦¤Î¾¤´"},
+{ 48, 120, 90, 0, 50, A_INT, "¥¢¥ó¥Ð¡¼¤Î²¦²¤Î¾¤´"},
{ 50, 150, 95, 0, 50, A_INT, "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î¾¤´"},
#else
{ 1, 1, 10, 0, 15, A_CON, "shriek"},
{ 35, 26, 75, 0, 40, A_INT, "summon hounds"},
{ 30, 23, 70, 0, 35, A_INT, "summon hydras"},
{ 40, 50, 85, 0, 40, A_INT, "summon an angel"},
-{ 35, 50, 80, 0, 35, A_INT, "summon a deamon"},
+{ 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
{ 30, 30, 75, 0, 35, A_INT, "summon an undead"},
{ 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
{ 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
#ifdef JP
"ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
#else
- "STR: ", "INT: ", "WIS: ", "DEX: ", "CON: ", "CHR: "
+ "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
#endif
};
#ifdef JP
"ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
#else
- "Str: ", "Int: ", "Wis: ", "Dex: ", "Con: ", "Chr: "
+ "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif
};
/*
* Available Options
*
- * Option Screen Sets:
- *
- * Set 1: User Interface
- * Set 2: Disturbance
- * Set 3: Inventory
- * Set 4: Game Play
- *
- * Note that bits 28-31 of set 0 are currently unused.
*/
option_type option_info[] =
{
#ifdef JP
+ { &always_pickup, FALSE, 1, 0, 5,
+ "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
+#else
+ { &always_pickup, FALSE, 1, 0, 5,
+ "always_pickup", "Pick things up by default" },
+#endif
+
+
+#ifdef JP
+ { &carry_query_flag, FALSE, 1, 0, 3,
+ "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
+#else
+ { &carry_query_flag, FALSE, 1, 0, 3,
+ "carry_query_flag", "Prompt before picking things up" },
+#endif
+
+
+#ifdef JP
{ &quick_messages, TRUE, 1, 0, 1,
"quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
#else
#ifdef JP
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
-#else
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "Prompt before picking things up" },
-#endif
-
-
-#ifdef JP
{ &use_old_target, FALSE, 1, 0, 4,
"use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
#else
#ifdef JP
- { &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
-#else
- { &always_pickup, FALSE, 1, 0, 5,
- "always_pickup", "Pick things up by default" },
-#endif
-
-
-#ifdef JP
{ &always_repeat, TRUE, 1, 0, 6,
"always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
#else
#ifdef JP
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &wear_confirm, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, 1, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
#ifdef JP
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, TRUE, 1, 2, 5,
+ { &target_pet, FALSE, 1, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
+#ifdef ALLOW_EASY_OPEN
+#ifdef JP
+ { &easy_open, TRUE, 1, 5, 7,
+ "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
+#else
+ { &easy_open, TRUE, 1, 5, 7,
+ "easy_open", "Automatically open doors" },
+#endif
+#endif /* ALLOW_EASY_OPEN */
+
+
+#ifdef ALLOW_EASY_DISARM
+#ifdef JP
+ { &easy_disarm, TRUE, 1, 5, 8,
+ "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
+#else
+ { &easy_disarm, TRUE, 1, 5, 8,
+ "easy_disarm", "Automatically disarm traps" },
+#endif
+#endif /* ALLOW_EASY_DISARM */
+
+
+#ifdef ALLOW_EASY_FLOOR /* TNB */
+#ifdef JP
+ { &easy_floor, FALSE, 1, 5, 9,
+ "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
+#else
+ { &easy_floor, FALSE, 1, 5, 9,
+ "easy_floor", "Display floor stacks in a list" },
+#endif
+#endif /* ALLOW_EASY_FLOOR -- TNB */
+
+
+#ifdef JP
+ { &use_command, FALSE, 1, 5, 10,
+ "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
+#else
+ { &use_command, FALSE, 1, 5, 10,
+ "use_command", "Allow unified use command" },
+#endif
+
+
+#ifdef JP
+ { &over_exert, FALSE, 1, 0, 29,
+ "over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
+#else
+ { &over_exert, FALSE, 1, 0, 29,
+ "over_exert", "Allow casting spells when short of mana" },
+#endif
+
+
/*** Output Options ***/
#ifdef JP
#ifdef JP
- { &old_way_of_kaz, TRUE, 2, 4, 5,
- "old_way_of_kaz", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &change_numeral, TRUE, 2, 4, 5,
+ "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
#else
- { &old_way_of_kaz, TRUE, 99, 4, 5,
- "old_way_of_kaz", "Change a way to counting (japanese only)" },
+ { &change_numeral, TRUE, 99, 4, 5,
+ "change_numeral", "Change a way to counting (japanese only)" },
#endif
"manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
#else
{ &manual_haggle, FALSE, 3, 1, 0,
- "manual_haggle", "Manualy haggle in stores" },
+ "manual_haggle", "Manually haggle in stores" },
#endif
#ifdef JP
- { &stack_allow_wands, TRUE, 3, 1, 3,
- "stack_allow_wands", "Ʊ¼ï¤Î¥í¥Ã¥É/¾ó/ËâË¡ËÀ¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_allow_wands, TRUE, 3, 1, 3,
- "stack_allow_wands", "Allow wands/staffs/rods to stack" },
-#endif
-
-
-#ifdef JP
{ &expand_look, TRUE, 3, 1, 4,
"expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
#else
#endif
-#ifdef ALLOW_EASY_OPEN
-#ifdef JP
- { &easy_open, TRUE, 3, 5, 7,
- "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
-#else
- { &easy_open, TRUE, 3, 5, 7,
- "easy_open", "Automatically open doors" },
-#endif
-#endif /* ALLOW_EASY_OPEN */
-
-
-#ifdef ALLOW_EASY_DISARM
-#ifdef JP
- { &easy_disarm, TRUE, 3, 5, 8,
- "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
-#else
- { &easy_disarm, TRUE, 3, 5, 8,
- "easy_disarm", "Automatically disarm traps" },
-#endif
-#endif /* ALLOW_EASY_DISARM */
-
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-#ifdef JP
- { &easy_floor, FALSE, 3, 5, 9,
- "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
-#else
- { &easy_floor, FALSE, 3, 5, 9,
- "easy_floor", "Display floor stacks in a list" },
-#endif
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
-
#ifdef JP
- { &use_command, FALSE, 3, 5, 10,
- "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
-#else
- { &use_command, FALSE, 3, 5, 10,
- "use_command", "Allow unified use command" },
-#endif
-
-
-#ifdef JP
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, FALSE, 3, 0, 28,
+ { &last_words, TRUE, 3, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
-#ifdef JP
- { &over_exert, TRUE, 3, 0, 29,
- "over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
-#else
- { &over_exert, TRUE, 3, 0, 29,
- "over_exert", "Allow casting spells when short of mana" },
-#endif
-
-
#ifdef WORLD_SCORE
#ifdef JP
{ &send_score, TRUE, 3, 4, 6,
#ifdef JP
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_move, TRUE, 4, 0, 20,
+ { &disturb_move, FALSE, 4, 0, 20,
"disturb_move", "Disturb whenever any monster moves" },
#endif
#ifdef JP
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
#else
- { &alert_hitpoint, FALSE, 4, 0, 26,
+ { &alert_hitpoint, TRUE, 4, 0, 26,
"alert_hitpoint", "Alert user to critical hitpoints" },
#endif
+#ifdef JP
+ { &disturb_trap_detect, FALSE, 4, 0, 27,
+ "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤¿¤È¤¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
+#else
+ { &disturb_trap_detect, FALSE, 4, 0, 27,
+ "disturb_trap_detect", "Disturb when leaving last trap detect area"},
+#endif
+
+
/*** Efficiency ***/
#ifdef JP
#ifdef JP
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
#else
- { &avoid_abort, TRUE, 5, 1, 18,
- "avoid_abort", "Check for user abort while continuous command" },
+ { &check_abort, TRUE, 5, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
#endif
"autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
#else
{ &autochara, FALSE, 6, 6, 16,
- "autochara", "Autorole for weight, height and social status" },
+ "autochara", "Autoroll for weight, height and social status" },
#endif
#ifdef JP
{ &destroy_items, FALSE, 7, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
+ "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
#else
{ &destroy_items, FALSE, 7, 7, 0,
"destroy_items", "Use easy auto-destroyer" },
#endif
#ifdef JP
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, FALSE, 7, 7, 2,
+ { &leave_worth, TRUE, 7, 7, 2,
"leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#endif
#ifdef JP
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, FALSE, 7, 7, 7,
+ { &leave_chest, TRUE, 7, 7, 7,
"leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, FALSE, 7, 7, 4,
+ { &leave_wanted, TRUE, 7, 7, 4,
"leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif
"leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
#else
{ &leave_junk, FALSE, 7, 7, 6,
- "leave_junk", "Auto-destroyer leaves junks" },
+ "leave_junk", "Auto-destroyer leaves junk" },
#endif
"record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
#else
{ &record_named_pet, FALSE, 10, 4, 23,
- "record_named_pet", "Record infomations of named pets" },
+ "record_named_pet", "Record informations of named pets" },
#endif
#ifdef JP
{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥¥¹¥Ñ¡¼¥È]", "[ã¿Í]"};
#else
-{"[Unskilled]", "[Beginer]", "[Skilled]", "[Expert]", "[Master]"};
+{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif
byte conv_terrain2feat[MAX_WILDERNESS] =