/*!
* キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions"
*/
-const s16b ddd[9] =
+const POSITION ddd[9] =
{ 2, 8, 6, 4, 3, 1, 9, 7, 5 };
/*!
* dddで定義した順にベクトルのX軸成分を定義 / Global arrays for converting "keypad direction" into offsets
*/
-const s16b ddx[10] =
+const POSITION ddx[10] =
{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };
/*!
* dddで定義した順にベクトルのY軸成分を定義 / Global arrays for converting "keypad direction" into offsets
*/
-const s16b ddy[10] =
+const POSITION ddy[10] =
{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };
/*!
* ddd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
*/
-const s16b ddx_ddd[9] =
+const POSITION ddx_ddd[9] =
{ 0, 0, 1, -1, 1, -1, 1, -1, 0 };
/*!
* ddd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
*/
-const s16b ddy_ddd[9] =
+const POSITION ddy_ddd[9] =
{ 1, -1, 0, 0, 1, 1, -1, -1, 0 };
/*!
* キーパッドの円環状方向配列 / Circular keypad direction array
*/
-const s16b cdd[8] =
+const POSITION cdd[8] =
{ 2, 3, 6, 9, 8, 7, 4, 1 };
/*!
* cdd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
*/
-const s16b ddx_cdd[8] =
+const POSITION ddx_cdd[8] =
{ 0, 1, 1, 1, 0, -1, -1, -1 };
/*!
* cdd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
*/
-const s16b ddy_cdd[8] =
+const POSITION ddy_cdd[8] =
{ 1, 1, 0, -1, -1, -1, 0, 1 };
* @brief
* 魅力による魅了能力修正テーブル /
* This table is used to help calculate the number of blows the player can
- * make in a single round of attacks (one player turn) with a normal weapon.
+ * make in a single round of attacks (one player current_world_ptr->game_turn) with a normal weapon.
* @details
* <pre>
* This number ranges from a single blow/round for weak players to up to six
* Note that the table has been changed at high speeds. From
* "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
* at speeds above "Fast (+30)", one approaches an asymptotic
- * effective limit of 50 energy per turn. This means that it
+ * effective limit of 50 energy per current_world_ptr->game_turn. This means that it
* is relatively easy to reach "Fast (+30)" and get about 40
- * energy per turn, but then speed becomes very "expensive",
+ * energy per current_world_ptr->game_turn, but then speed becomes very "expensive",
* and you must get all the way to "Fast (+50)" to reach the
- * point of getting 45 energy per turn. After that point,
+ * point of getting 45 energy per current_world_ptr->game_turn. After that point,
* furthur increases in speed are more or less pointless,
* except to balance out heavy inventory.
*
/*!
- * @brief 箱のトラップテーブル
- * @details
- * <pre>
- * Each chest has a certain set of traps, determined by pval
- * Each chest has a "pval" from 1 to the chest level (max 55)
- * If the "pval" is negative then the trap has been disarmed
- * The "pval" of a chest determines the quality of its treasure
- * Note that disarming a trap on a chest also removes the lock.
- * </pre>
- */
-const int chest_traps[64] =
-{
- 0, /* 0 == empty */
- (CHEST_POISON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON), /* 5 == best small wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_ALARM),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_POISON),
- (CHEST_SCATTER),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON), /* 15 == best large wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_SCATTER),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_EXPLODE), /* 25 == best small iron */
- 0,
- (CHEST_E_SUMMON),
- (CHEST_POISON | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
- 0,
- (CHEST_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_POISON | CHEST_PARALYZE),
- (CHEST_EXPLODE),
- (CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_H_SUMMON), /* 45 == best small steel */
- 0,
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM | CHEST_ALARM),
- (CHEST_H_SUMMON | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
-};
-
-
-/*!
* @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.
* <pre>
* The player gets a new title every five levels, so each class
{ 0, 0, NULL }
};
-/*!
- * @brief アイテムの発動効果テーブル /
- * Define flags, levels, values of activations
- */
-const activation_type activation_info[] =
-{
- { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0},
- _("太陽光線", "beam of sunlight") },
- { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0},
- _("マジック・ミサイル(2d6)", "magic missile (2d6)") },
- { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 0},
- _("悪臭雲(12)", "stinking cloud (12)") },
- { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 0},
- _("サンダー・ボルト(4d8)", "lightning bolt (4d8)") },
- { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 0},
- _("アシッド・ボルト(5d8)", "acid bolt (5d8)") },
- { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 0},
- _("アイス・ボルト(6d8)", "frost bolt (6d8)") },
- { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 0},
- _("ファイア・ボルト(9d8)", "fire bolt (9d8)") },
- { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 0},
- _("アイス・ボール(48)", "ball of cold (48)") },
- { "BA_COLD_2", ACT_BA_COLD_2, 40, 1000, {12, 0},
- _("アイス・ボール(100)", "ball of cold (100)") },
- { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {50, 0},
- _("巨大アイス・ボール(400)", "ball of cold (400)") },
- { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 0},
- _("ファイア・ボール(72)", "ball of fire (72)") },
- { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0},
- _("巨大ファイア・ボール(120)", "large fire ball (120)") },
- { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {40, 0},
- _("巨大ファイア・ボール(300)", "fire ball (300)") },
- { "BA_FIRE_4", ACT_BA_FIRE_4, 40, 1000, {12, 0},
- _("ファイア・ボール(100)", "fire ball (100)") },
- { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1000, {12, 0},
- _("サンダー・ボール(100)", "ball of lightning (100)") },
- { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {70, 0},
- _("巨大サンダー・ボール(500)", "ball of lightning (500)") },
- { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 0},
- _("アシッド・ボール(100)", "ball of acid (100)") },
- { "BA_NUKE_1", ACT_BA_NUKE_1, 50, 1000, {12, 0},
- _("放射能球(100)", "ball of nuke (100)") },
- { "HYPODYNAMIA_1", ACT_HYPODYNAMIA_1, 30, 500, {12, 0},
- _("窒息攻撃(100)", "a strangling attack (100)") },
- { "HYPODYNAMIA_2", ACT_HYPODYNAMIA_2, 40, 750, {15, 0},
- _("衰弱の矢(120)", "hypodynamic bolt (120)") },
- { "DRAIN_1", ACT_DRAIN_1, 40, 1000, {20, 0},
- _("吸収の矢(3*50)", "drain bolt (3*50)") },
- { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {20, 0},
- _("矢(150)", "arrows (150)") },
- { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {25, 0},
- _("カマイタチ", "whirlwind attack") },
- { "DRAIN_2", ACT_DRAIN_2, 50, 2500, {40, 0},
- _("吸収の矢(3*100)", "drain bolt (3*100)") },
- { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {35, 0},
- _("混沌召来", "call chaos") },
- { "ROCKET", ACT_ROCKET, 70, 5000, {20, 0},
- _("ロケット(120+レベル)", "launch rocket (120+level)") },
- { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {50, 0},
- _("邪悪退散(x5)", "dispel evil (x5)") },
- { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {50, 0},
- _("エレメントのブレス(300)", "elemental breath (300)") },
- { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {50, 0},
- _("善良退散(x5)", "dispel good (x5)") },
- { "BO_MANA", ACT_BO_MANA, 40, 1500, {20, 0},
- _("魔法の矢(150)", "a magical arrow (150)") },
- { "BA_WATER", ACT_BA_WATER, 50, 2000, {25, 0},
- _("ウォーター・ボール(200)", "water ball (200)") },
- { "BA_STAR", ACT_BA_STAR, 50, 2200, {25, 0},
- _("巨大スター・ボール(200)", "large star ball (200)") },
- { "BA_DARK", ACT_BA_DARK, 50, 2200, {30, 0},
- _("暗黒の嵐(250)", "darkness storm (250)") },
- { "BA_MANA", ACT_BA_MANA, 70, 2500, {30, 0},
- _("魔力の嵐(250)", "a mana storm (250)") },
- { "PESTICIDE", ACT_PESTICIDE, 10, 500, {10, 0},
- _("害虫の駆除", "dispel small life") },
- { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {40, 0},
- _("眩しい光", "blinding light") },
- { "BIZARRE", ACT_BIZARRE, 90, 10000, {50, 0},
- _("信じ難いこと", "bizarre things") },
- { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {100, 0},
- _("スター・ボール・ダスト(150)", "cast star balls (150)") },
- { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {80, 0},
- _("エレメントのブレス(300), 士気高揚、祝福、耐性", "breathe elements (300), hero, bless, and resistance") },
- { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0},
- _("火炎のブレス (200)", "fire breath (200)") },
- { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0},
- _("冷気のブレス (200)", "cold breath (200)") },
- { "BR_DRAGON", ACT_BR_DRAGON, 70, 10000, { 30, 0 },
- "" /* built by item_activation_dragon_breath() */ },
-
- { "CONFUSE", ACT_CONFUSE, 10, 500, {10, 0},
- _("パニック・モンスター", "confuse monster") },
- { "SLEEP", ACT_SLEEP, 10, 750, {15, 0},
- _("周囲のモンスターを眠らせる", "sleep nearby monsters") },
- { "QUAKE", ACT_QUAKE, 30, 600, {20, 0},
- _("地震", "earthquake") },
- { "TERROR", ACT_TERROR, 20, 2500, {-1, 0},
- _("恐慌", "terror") },
- { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {15, 0},
- _("テレポート・アウェイ", "teleport away") },
- { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 0},
- _("邪悪消滅", "banish evil") },
- { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0},
- _("抹殺", "genocide") },
- { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0},
- _("周辺抹殺", "mass genocide") },
- { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {20, 0},
- _("モンスター恐慌", "frighten monsters") },
- { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0},
- _("モンスターを怒らせる", "aggravete monsters") },
-
- { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0},
- _("動物魅了", "charm animal") },
- { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0},
- _("アンデッド従属", "enslave undead") },
- { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0},
- _("モンスター魅了", "charm monster") },
- { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0},
- _("動物友和", "animal friendship") },
- { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0},
- _("周辺魅了", "mass charm") },
- { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300},
- _("動物召喚", "summon animal") },
- { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200},
- _("幻霊召喚", "summon phantasmal servant") },
- { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0},
- _("エレメンタル召喚", "summon elemental") },
- { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 0},
- _("悪魔召喚", "summon demon") },
- { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 0},
- _("アンデッド召喚", "summon undead") },
- { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 0},
- _("ハウンド召喚", "summon hound") },
- { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 0},
- _("暁の師団召喚", "summon the Legion of the Dawn") },
- { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 0},
- _("蛸の大群召喚", "summon octopus") },
-
- { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0},
- _("回復(777)、癒し、士気高揚", "heal 777 hit points, curing and HEROism") },
- { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0},
- _("恐怖除去/体力回復(30)", "remove fear and heal 30 hp") },
- { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3},
- _("傷回復(4d8)", "heal 4d8 and wounds") },
- { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0},
- _("恐怖除去/毒消し", "remove fear and cure poison") },
- { "REST_LIFE", ACT_REST_EXP, 40, 7500, {450, 0},
- _("経験値復活", "restore experience") },
- { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0},
- _("全ステータスと経験値復活", "restore stats and experience") },
- { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0},
- _("体力回復(700)", "heal 700 hit points") },
- { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0},
- _("体力回復(1000)", "heal 1000 hit points") },
- { "CURING", ACT_CURING, 30, 5000, {100, 0},
- _("癒し", "curing") },
- { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0},
- _("魔力復活", "restore mana") },
-
- { "ESP", ACT_ESP, 30, 1500, {100, 0},
- _("テレパシー(期間 25+d30)", "telepathy (dur 25+d30)") },
- { "BERSERK", ACT_BERSERK, 10, 800, {75, 0},
- _("狂戦士化(25+d25ターン)", "berserk (25+d25 turns)") },
- { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {100, 0},
- _("対邪悪結界(期間 3*レベル+d25)", "protect evil (dur level*3 + d25)") },
- { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0},
- _("全耐性(期間 20+d20)", "resist elements (dur 20+d20)") },
- { "SPEED", ACT_SPEED, 40, 15000, {250, 0},
- _("加速(期間 20+d20)", "speed (dur 20+d20)") },
- { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200},
- _("加速(期間 75+d75)", "speed (dur 75+d75)") },
- { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0},
- _("幽体化(期間 (レベル/2)+d(レベル/2))", "wraith form (dur level/2 + d(level/2))") },
- { "INVULN", ACT_INVULN, 90, 25000, {1000, 0},
- _("無敵化(期間 8+d8)", "invulnerability (dur 8+d8)") },
- { "HERO", ACT_HERO, 10, 500, {30, 30},
- _("士気高揚", "heroism") },
- { "HERO_SPEED", ACT_HERO_SPEED, 30, 20000, {100, 200},
- _("士気高揚, スピード(期間 50+d50ターン)", "hero and +10 to speed (50)") },
- { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40},
- _("酸への耐性(期間 20+d20)", "resist acid (dur 20+d20)") },
- { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40},
- _("火炎への耐性(期間 20+d20)", "resist fire (dur 20+d20)") },
- { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40},
- _("冷気への耐性(期間 20+d20)", "resist cold (dur 20+d20)") },
- { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40},
- _("電撃への耐性(期間 20+d20)", "resist elec (dur 20+d20)") },
- { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40},
- _("毒への耐性(期間 20+d20)", "resist poison (dur 20+d20)") },
-
- { "LIGHT", ACT_LIGHT, 10, 150, {10, 10},
- _("イルミネーション", "light area (dam 2d15)") },
- { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50},
- _("魔法の地図と光", "light (dam 2d15) & map area") },
- { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55},
- _("全感知", "detection") },
- { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0},
- _("全感知、探索、*鑑定*", "detection, probing and identify true") },
- { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0},
- _("*鑑定*", "identify true") },
- { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0},
- _("鑑定", "identify spell") },
- { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0},
- _("爆発のルーン", "explosive rune") },
- { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0},
- _("守りのルーン", "rune of protection") },
- { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0},
- _("空腹充足", "satisfy hunger") },
- { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0},
- _("ドア破壊", "destroy doors") },
- { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0},
- _("岩石溶解", "stone to mud") },
- { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0},
- _("魔力充填", "recharging") },
- { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0},
- _("錬金術", "alchemy") },
- { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0},
- _("次元の扉", "dimension door") },
- { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0},
- _("テレポート", "teleport") },
- { "RECALL", ACT_RECALL, 30, 7500, {200, 0},
- _("帰還の詔", "word of recall") },
- { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20},
- _("体力と引き替えに千里眼と帰還", "a telekinesis (500 lb)") },
- { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25},
- _("物体を引き寄せる(重量25kgまで)", "clairvoyance and recall, draining you") },
- { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0},
- _("この階にいるユニークモンスターを表示", "list of the uniques on the level") },
- { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0},
- _("逃走", "a getaway") },
- { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0},
- _("*解呪*と調査", "dispel curse and probing") },
- { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0},
- _("刃先のファイア・ボルト", "fire branding of bolts") },
- { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0},
- _("魔力充填", "recharge item") },
- { "LORE", ACT_LORE, 10, 30000, {0, 0},
- _("危険を伴う鑑定", "perilous identify") },
- { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100},
- _("四股踏み", "shiko") },
- { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0},
- _("ショート・テレポート", "blink") },
- { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0},
- _("全モンスター感知", "detect all monsters") },
- { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0},
- _("士気高揚、祝福、究極の耐性", "hero, bless, and ultimate resistance") },
-
- { "CAST_OFF", ACT_CAST_OFF, 30, 15000, {100, 0},
- _("脱衣と小宇宙燃焼", "cast it off and cosmic heroism") },
- { "FISHING", ACT_FISHING, 0, 100, {0, 0},
- _("釣りをする", "fishing") },
- { "INROU", ACT_INROU, 40, 15000, {150, 150},
- _("例のアレ", "reveal your identity") },
- { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0},
- _("腕力の上昇", "increase STR") },
- { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0},
- _("属性変更", "change zokusei") },
- { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0},
- _("ファイア!", "fire!") },
-
- { "STRAIN_HASTE", ACT_STRAIN_HASTE, 10, 1000, {120, 100},
- _("体力と引き換えに加速", "haste with strain") },
- { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {250, 200},
- _("グランド・クロス", "grand cross") },
- { "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200},
- _("テレポート・レベル", "teleort level") },
- { "ARTS_FALLING_STAR", ACT_FALLING_STAR, 20, 5500, {30, 50},
- _("魔剣・流れ星", "blade arts 'falling star'") },
- { NULL, 0, 0, 0, {0, 0},
- "" }
-};
-