#include "io/input-key-acceptor.h"
#include "io/screen-util.h"
#include "system/floor-type-definition.h"
-#include "target/targeting.h"
+#include "target/target-checker.h"
#include "term/screen-processor.h"
#include "util/int-char-converter.h"
#include "util/sort.h"
if (!(g_ptr->info & (CAVE_MARK)))
return FALSE;
- if (cave_have_flag_grid(g_ptr, FF_LESS) || cave_have_flag_grid(g_ptr, FF_MORE) || cave_have_flag_grid(g_ptr, FF_QUEST_ENTER)
- || cave_have_flag_grid(g_ptr, FF_QUEST_EXIT))
+ if (cave_has_flag_grid(g_ptr, FF_LESS) || cave_has_flag_grid(g_ptr, FF_MORE) || cave_has_flag_grid(g_ptr, FF_QUEST_ENTER)
+ || cave_has_flag_grid(g_ptr, FF_QUEST_EXIT))
return TRUE;
return FALSE;
n++;
for (; n < tmp_pos.n; ++n) {
grid_type *g_ptr = &creature_ptr->current_floor_ptr->grid_array[tmp_pos.y[n]][tmp_pos.x[n]];
- if (cave_have_flag_grid(g_ptr, FF_STAIRS) && cave_have_flag_grid(g_ptr, ch == '>' ? FF_MORE : FF_LESS))
+ if (cave_has_flag_grid(g_ptr, FF_STAIRS) && cave_has_flag_grid(g_ptr, ch == '>' ? FF_MORE : FF_LESS))
break;
}