static short describe_grid(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if ((ge_ptr->g_ptr->m_idx == 0) || !player_ptr->current_floor_ptr->m_list[ge_ptr->g_ptr->m_idx].ml) {
+ if (!ge_ptr->g_ptr->has_monster() || !player_ptr->current_floor_ptr->m_list[ge_ptr->g_ptr->m_idx].ml) {
return CONTINUOUS_DESCRIPTION;
}