-#include "target/target-describer.h"
+#include "target/target-describer.h"
#include "action/travel-execution.h"
#include "core/stuff-handler.h"
#include "dungeon/quest.h"
#include "locale/english.h"
#include "lore/lore-util.h"
#include "monster-race/monster-race.h"
-#include "monster-race/race-flags1.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-flag-types.h"
#include "window/display-sub-windows.h"
#include "world/world.h"
-static const int16_t CONTINUOUS_DESCRIPTION = 256;
+namespace {
+constexpr short CONTINUOUS_DESCRIPTION = 256;
-bool show_gold_on_floor = false;
-
-// Examine grid
-struct eg_type {
+class GridExamination {
+public:
+ GridExamination(FloorType &floor, POSITION y, POSITION x, target_type mode, concptr info);
POSITION y;
POSITION x;
target_type mode;
- bool boring;
+ bool boring = true;
concptr info;
- concptr s1;
- concptr s2;
- concptr s3;
- concptr x_info;
- char query;
- char out_val[MAX_NLEN + 80];
- OBJECT_IDX floor_list[23];
- ITEM_NUMBER floor_num;
- grid_type *g_ptr;
+ concptr s1 = "";
+ concptr s2 = "";
+ concptr s3 = "";
+ concptr x_info = "";
+ char query = '\001';
+ char out_val[MAX_NLEN + 80]{};
+ OBJECT_IDX floor_list[23]{};
+ ITEM_NUMBER floor_num = 0;
+ Grid *g_ptr;
MonsterEntity *m_ptr;
- OBJECT_IDX next_o_idx;
- FEAT_IDX feat;
- TerrainType *f_ptr;
- concptr name;
+ OBJECT_IDX next_o_idx = 0;
+ FEAT_IDX feat = 0;
+ TerrainType *terrain_ptr = nullptr;
+ std::string name = "";
};
-static eg_type *initialize_eg_type(PlayerType *player_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
+GridExamination::GridExamination(FloorType &floor, POSITION y, POSITION x, target_type mode, concptr info)
+ : y(y)
+ , x(x)
+ , mode(mode)
+ , info(info)
{
- eg_ptr->y = y;
- eg_ptr->x = x;
- eg_ptr->boring = true;
- eg_ptr->mode = mode;
- eg_ptr->info = info;
- eg_ptr->s1 = "";
- eg_ptr->s2 = "";
- eg_ptr->s3 = "";
- eg_ptr->x_info = "";
- eg_ptr->query = '\001';
- eg_ptr->floor_num = 0;
-
- auto *floor_ptr = player_ptr->current_floor_ptr;
- eg_ptr->g_ptr = &floor_ptr->grid_array[y][x];
- eg_ptr->m_ptr = &floor_ptr->m_list[eg_ptr->g_ptr->m_idx];
- eg_ptr->next_o_idx = 0;
- return eg_ptr;
+ this->g_ptr = &floor.grid_array[y][x];
+ this->m_ptr = &floor.m_list[this->g_ptr->m_idx];
+ this->next_o_idx = 0;
+}
}
+bool show_gold_on_floor = false;
+
/*
* Evaluate number of kill needed to gain level
*/
static std::string evaluate_monster_exp(PlayerType *player_ptr, MonsterEntity *m_ptr)
{
- MonsterRaceInfo *ap_r_ptr = &monraces_info[m_ptr->ap_r_idx];
+ MonsterRaceInfo *ap_r_ptr = &m_ptr->get_appearance_monrace();
if ((player_ptr->lev >= PY_MAX_LEVEL) || PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
return "**";
}
return format("%03ld", (long int)num);
}
-static void describe_scan_result(PlayerType *player_ptr, eg_type *eg_ptr)
+static void describe_scan_result(PlayerType *player_ptr, GridExamination *ge_ptr)
{
if (!easy_floor) {
return;
}
- eg_ptr->floor_num = scan_floor_items(player_ptr, eg_ptr->floor_list, eg_ptr->y, eg_ptr->x, SCAN_FLOOR_ONLY_MARKED, AllMatchItemTester());
- if (eg_ptr->floor_num > 0) {
- eg_ptr->x_info = _("x物 ", "x,");
+ ge_ptr->floor_num = scan_floor_items(player_ptr, ge_ptr->floor_list, ge_ptr->y, ge_ptr->x, SCAN_FLOOR_ONLY_MARKED, AllMatchItemTester());
+ if (ge_ptr->floor_num > 0) {
+ ge_ptr->x_info = _("x物 ", "x,");
}
}
-static void describe_target(PlayerType *player_ptr, eg_type *eg_ptr)
+static void describe_target(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if (!player_bold(player_ptr, eg_ptr->y, eg_ptr->x)) {
- eg_ptr->s1 = _("ターゲット:", "Target:");
+ if (!player_ptr->is_located_at({ ge_ptr->y, ge_ptr->x })) {
+ ge_ptr->s1 = _("ターゲット:", "Target:");
return;
}
#ifdef JP
- eg_ptr->s1 = "あなたは";
- eg_ptr->s2 = "の上";
- eg_ptr->s3 = "にいる";
+ ge_ptr->s1 = "あなたは";
+ ge_ptr->s2 = "の上";
+ ge_ptr->s3 = "にいる";
#else
- eg_ptr->s1 = "You are ";
- eg_ptr->s2 = "on ";
+ ge_ptr->s1 = "You are ";
+ ge_ptr->s2 = "on ";
#endif
}
-static ProcessResult describe_hallucinated_target(PlayerType *player_ptr, eg_type *eg_ptr)
+static ProcessResult describe_hallucinated_target(PlayerType *player_ptr, GridExamination *ge_ptr)
{
if (!player_ptr->effects()->hallucination()->is_hallucinated()) {
return ProcessResult::PROCESS_CONTINUE;
concptr name = _("何か奇妙な物", "something strange");
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, name, ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, name, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, name, ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n')) {
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ if ((ge_ptr->query != '\r') && (ge_ptr->query != '\n')) {
return ProcessResult::PROCESS_TRUE;
}
return ProcessResult::PROCESS_FALSE;
}
-static bool describe_grid_lore(PlayerType *player_ptr, eg_type *eg_ptr)
+static bool describe_grid_lore(PlayerType *player_ptr, GridExamination *ge_ptr)
{
screen_save();
- screen_roff(player_ptr, eg_ptr->m_ptr->ap_r_idx, MONSTER_LORE_NORMAL);
- term_addstr(-1, TERM_WHITE, format(_(" [r思 %s%s]", " [r,%s%s]"), eg_ptr->x_info, eg_ptr->info));
- eg_ptr->query = inkey();
+ screen_roff(player_ptr, ge_ptr->m_ptr->ap_r_idx, MONSTER_LORE_NORMAL);
+ term_addstr(-1, TERM_WHITE, format(_(" [r思 %s%s]", " [r,%s%s]"), ge_ptr->x_info, ge_ptr->info));
+ ge_ptr->query = inkey();
screen_load();
- return eg_ptr->query != 'r';
+ return ge_ptr->query != 'r';
}
-static void describe_grid_monster(PlayerType *player_ptr, eg_type *eg_ptr)
+static void describe_grid_monster(PlayerType *player_ptr, GridExamination *ge_ptr)
{
bool recall = false;
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, eg_ptr->m_ptr, MD_INDEF_VISIBLE);
+ const auto m_name = monster_desc(player_ptr, ge_ptr->m_ptr, MD_INDEF_VISIBLE);
while (true) {
if (recall) {
- if (describe_grid_lore(player_ptr, eg_ptr)) {
+ if (describe_grid_lore(player_ptr, ge_ptr)) {
return;
}
continue;
}
- std::string acount = evaluate_monster_exp(player_ptr, eg_ptr->m_ptr);
+ std::string acount = evaluate_monster_exp(player_ptr, ge_ptr->m_ptr);
+ const auto mon_desc = look_mon_desc(ge_ptr->m_ptr, 0x01);
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "[%s]%s%s(%s)%s%s [r思 %s%s]", acount.data(), eg_ptr->s1, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01), eg_ptr->s2, eg_ptr->s3,
- eg_ptr->x_info, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "[%s]%s%s(%s)%s%s [r思 %s%s]", acount.data(), ge_ptr->s1, m_name.data(), mon_desc.data(), ge_ptr->s2, ge_ptr->s3,
+ ge_ptr->x_info, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "[%s]%s%s%s%s(%s) [r, %s%s]", acount.data(), eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01),
- eg_ptr->x_info, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "[%s]%s%s%s%s(%s) [r, %s%s]", acount.data(), ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, m_name.data(), mon_desc.data(),
+ ge_ptr->x_info, ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- if (eg_ptr->query != 'r') {
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ if (ge_ptr->query != 'r') {
return;
}
}
}
-static void describe_monster_person(eg_type *eg_ptr)
+static void describe_monster_person(GridExamination *ge_ptr)
{
- MonsterRaceInfo *ap_r_ptr = &monraces_info[eg_ptr->m_ptr->ap_r_idx];
- eg_ptr->s1 = _("それは", "It is ");
- if (ap_r_ptr->flags1 & RF1_FEMALE) {
- eg_ptr->s1 = _("彼女は", "She is ");
- } else if (ap_r_ptr->flags1 & RF1_MALE) {
- eg_ptr->s1 = _("彼は", "He is ");
+ const auto &monrace = ge_ptr->m_ptr->get_appearance_monrace();
+ ge_ptr->s1 = _("それは", "It is ");
+ if (monrace.sex == MonsterSex::FEMALE) {
+ ge_ptr->s1 = _("彼女は", "She is ");
+ } else if (monrace.sex == MonsterSex::MALE) {
+ ge_ptr->s1 = _("彼は", "He is ");
}
#ifdef JP
- eg_ptr->s2 = "を";
- eg_ptr->s3 = "持っている";
+ ge_ptr->s2 = "を";
+ ge_ptr->s3 = "持っている";
#else
- eg_ptr->s2 = "carrying ";
+ ge_ptr->s2 = "carrying ";
#endif
}
-static uint16_t describe_monster_item(PlayerType *player_ptr, eg_type *eg_ptr)
+static short describe_monster_item(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- for (const auto this_o_idx : eg_ptr->m_ptr->hold_o_idx_list) {
- GAME_TEXT o_name[MAX_NLEN];
- ItemEntity *o_ptr;
- o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
- describe_flavor(player_ptr, o_name, o_ptr, 0);
+ for (const auto this_o_idx : ge_ptr->m_ptr->hold_o_idx_list) {
+ auto *o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
+ const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s[%s]", ge_ptr->s1, item_name.data(), ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, item_name.data(), ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x')) {
- return eg_ptr->query;
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ if ((ge_ptr->query != '\r') && (ge_ptr->query != '\n') && (ge_ptr->query != ' ') && (ge_ptr->query != 'x')) {
+ return ge_ptr->query;
}
- if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK)) {
- return eg_ptr->query;
+ if ((ge_ptr->query == ' ') && !(ge_ptr->mode & TARGET_LOOK)) {
+ return ge_ptr->query;
}
- eg_ptr->s2 = _("をまた", "also carrying ");
+ ge_ptr->s2 = _("をまた", "also carrying ");
}
return CONTINUOUS_DESCRIPTION;
}
-static bool within_char_util(int16_t input)
+static bool within_char_util(const short input)
{
return (input > -127) && (input < 128);
}
-static int16_t describe_grid(PlayerType *player_ptr, eg_type *eg_ptr)
+static short describe_grid(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if ((eg_ptr->g_ptr->m_idx == 0) || !player_ptr->current_floor_ptr->m_list[eg_ptr->g_ptr->m_idx].ml) {
+ if (!ge_ptr->g_ptr->has_monster() || !player_ptr->current_floor_ptr->m_list[ge_ptr->g_ptr->m_idx].ml) {
return CONTINUOUS_DESCRIPTION;
}
- eg_ptr->boring = false;
- monster_race_track(player_ptr, eg_ptr->m_ptr->ap_r_idx);
- health_track(player_ptr, eg_ptr->g_ptr->m_idx);
+ ge_ptr->boring = false;
+ monster_race_track(player_ptr, ge_ptr->m_ptr->ap_r_idx);
+ health_track(player_ptr, ge_ptr->g_ptr->m_idx);
handle_stuff(player_ptr);
- describe_grid_monster(player_ptr, eg_ptr);
- if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x')) {
- return eg_ptr->query;
+ describe_grid_monster(player_ptr, ge_ptr);
+ if ((ge_ptr->query != '\r') && (ge_ptr->query != '\n') && (ge_ptr->query != ' ') && (ge_ptr->query != 'x')) {
+ return ge_ptr->query;
}
- if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK)) {
- return eg_ptr->query;
+ if ((ge_ptr->query == ' ') && !(ge_ptr->mode & TARGET_LOOK)) {
+ return ge_ptr->query;
}
- describe_monster_person(eg_ptr);
- uint16_t monster_item_description = describe_monster_item(player_ptr, eg_ptr);
+ describe_monster_person(ge_ptr);
+ const auto monster_item_description = describe_monster_item(player_ptr, ge_ptr);
if (within_char_util(monster_item_description)) {
return (char)monster_item_description;
}
#ifdef JP
- eg_ptr->s2 = "の上";
- eg_ptr->s3 = "にいる";
+ ge_ptr->s2 = "の上";
+ ge_ptr->s3 = "にいる";
#else
- eg_ptr->s2 = "on ";
+ ge_ptr->s2 = "on ";
#endif
return CONTINUOUS_DESCRIPTION;
}
-static int16_t describe_footing(PlayerType *player_ptr, eg_type *eg_ptr)
+static short describe_footing(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if (eg_ptr->floor_num != 1) {
+ if (ge_ptr->floor_num != 1) {
return CONTINUOUS_DESCRIPTION;
}
- GAME_TEXT o_name[MAX_NLEN];
- ItemEntity *o_ptr;
- o_ptr = &player_ptr->current_floor_ptr->o_list[eg_ptr->floor_list[0]];
- describe_flavor(player_ptr, o_name, o_ptr, 0);
+ auto *o_ptr = &player_ptr->current_floor_ptr->o_list[ge_ptr->floor_list[0]];
+ const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s[%s]", ge_ptr->s1, item_name.data(), ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, item_name.data(), ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- return eg_ptr->query;
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ return ge_ptr->query;
}
-static int16_t describe_footing_items(eg_type *eg_ptr)
+static short describe_footing_items(GridExamination *ge_ptr)
{
- if (!eg_ptr->boring) {
+ if (!ge_ptr->boring) {
return CONTINUOUS_DESCRIPTION;
}
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s %d個のアイテム%s%s ['x'で一覧, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s %d個のアイテム%s%s ['x'で一覧, %s]", ge_ptr->s1, (int)ge_ptr->floor_num, ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%sa pile of %d items [x,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%sa pile of %d items [x,%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, (int)ge_ptr->floor_num, ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- if (eg_ptr->query != 'x' && eg_ptr->query != ' ') {
- return eg_ptr->query;
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ if (ge_ptr->query != 'x' && ge_ptr->query != ' ') {
+ return ge_ptr->query;
}
return CONTINUOUS_DESCRIPTION;
}
-static char describe_footing_many_items(PlayerType *player_ptr, eg_type *eg_ptr, int *min_width)
+static char describe_footing_many_items(PlayerType *player_ptr, GridExamination *ge_ptr, int *min_width)
{
while (true) {
screen_save();
show_gold_on_floor = true;
- (void)show_floor_items(player_ptr, 0, eg_ptr->y, eg_ptr->x, min_width, AllMatchItemTester());
+ (void)show_floor_items(player_ptr, 0, ge_ptr->y, ge_ptr->x, min_width, AllMatchItemTester());
show_gold_on_floor = false;
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s %d個のアイテム%s%s [Enterで次へ, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s %d個のアイテム%s%s [Enterで次へ, %s]", ge_ptr->s1, (int)ge_ptr->floor_num, ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%sa pile of %d items [Enter,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%sa pile of %d items [Enter,%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, (int)ge_ptr->floor_num, ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- eg_ptr->query = inkey();
+ prt(ge_ptr->out_val, 0, 0);
+ ge_ptr->query = inkey();
screen_load();
- if (eg_ptr->query != '\n' && eg_ptr->query != '\r') {
- return eg_ptr->query;
+ if (ge_ptr->query != '\n' && ge_ptr->query != '\r') {
+ return ge_ptr->query;
}
- if (eg_ptr->g_ptr->o_idx_list.size() < 2) {
+ if (ge_ptr->g_ptr->o_idx_list.size() < 2) {
continue;
}
- eg_ptr->g_ptr->o_idx_list.rotate(player_ptr->current_floor_ptr);
+ ge_ptr->g_ptr->o_idx_list.rotate(player_ptr->current_floor_ptr);
// ターゲットしている床の座標を渡す必要があるので、window_stuff経由ではなく直接呼び出す
- fix_floor_item_list(player_ptr, eg_ptr->y, eg_ptr->x);
+ fix_floor_item_list(player_ptr, { ge_ptr->y, ge_ptr->x });
}
}
-static int16_t loop_describing_grid(PlayerType *player_ptr, eg_type *eg_ptr)
+static short loop_describing_grid(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if (eg_ptr->floor_num == 0) {
+ if (ge_ptr->floor_num == 0) {
return CONTINUOUS_DESCRIPTION;
}
- int min_width = 0;
+ auto min_width = 0;
while (true) {
- int16_t footing_description = describe_footing(player_ptr, eg_ptr);
+ const auto footing_description = describe_footing(player_ptr, ge_ptr);
if (within_char_util(footing_description)) {
return (char)footing_description;
}
- int16_t footing_descriptions = describe_footing_items(eg_ptr);
+ const auto footing_descriptions = describe_footing_items(ge_ptr);
if (within_char_util(footing_descriptions)) {
return (char)footing_descriptions;
}
- return describe_footing_many_items(player_ptr, eg_ptr, &min_width);
+ return describe_footing_many_items(player_ptr, ge_ptr, &min_width);
}
}
-static int16_t describe_footing_sight(PlayerType *player_ptr, eg_type *eg_ptr, ItemEntity *o_ptr)
+static short describe_footing_sight(PlayerType *player_ptr, GridExamination *ge_ptr, ItemEntity *o_ptr)
{
if (o_ptr->marked.has_not(OmType::FOUND)) {
return CONTINUOUS_DESCRIPTION;
}
- GAME_TEXT o_name[MAX_NLEN];
- eg_ptr->boring = false;
- describe_flavor(player_ptr, o_name, o_ptr, 0);
+ ge_ptr->boring = false;
+ const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s[%s]", ge_ptr->s1, item_name.data(), ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, item_name.data(), ge_ptr->info);
#endif
- prt(eg_ptr->out_val, 0, 0);
- move_cursor_relative(eg_ptr->y, eg_ptr->x);
- eg_ptr->query = inkey();
- if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x')) {
- return eg_ptr->query;
+ prt(ge_ptr->out_val, 0, 0);
+ move_cursor_relative(ge_ptr->y, ge_ptr->x);
+ ge_ptr->query = inkey();
+ if ((ge_ptr->query != '\r') && (ge_ptr->query != '\n') && (ge_ptr->query != ' ') && (ge_ptr->query != 'x')) {
+ return ge_ptr->query;
}
- if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK)) {
- return eg_ptr->query;
+ if ((ge_ptr->query == ' ') && !(ge_ptr->mode & TARGET_LOOK)) {
+ return ge_ptr->query;
}
- eg_ptr->s1 = _("それは", "It is ");
+ ge_ptr->s1 = _("それは", "It is ");
if (o_ptr->number != 1) {
- eg_ptr->s1 = _("それらは", "They are ");
+ ge_ptr->s1 = _("それらは", "They are ");
}
#ifdef JP
- eg_ptr->s2 = "の上";
- eg_ptr->s3 = "に見える";
+ ge_ptr->s2 = "の上";
+ ge_ptr->s3 = "に見える";
#else
- eg_ptr->s2 = "on ";
+ ge_ptr->s2 = "on ";
#endif
return CONTINUOUS_DESCRIPTION;
}
-static int16_t sweep_footing_items(PlayerType *player_ptr, eg_type *eg_ptr)
+static int16_t sweep_footing_items(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- for (const auto this_o_idx : eg_ptr->g_ptr->o_idx_list) {
- ItemEntity *o_ptr;
- o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
- int16_t ret = describe_footing_sight(player_ptr, eg_ptr, o_ptr);
+ for (const auto this_o_idx : ge_ptr->g_ptr->o_idx_list) {
+ auto *o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
+ const auto ret = describe_footing_sight(player_ptr, ge_ptr, o_ptr);
if (within_char_util(ret)) {
return (char)ret;
}
return CONTINUOUS_DESCRIPTION;
}
-static concptr decide_target_floor(PlayerType *player_ptr, eg_type *eg_ptr)
+static std::string decide_target_floor(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::QUEST_ENTER)) {
- QuestId old_quest = player_ptr->current_floor_ptr->quest_number;
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ if (ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::QUEST_ENTER)) {
+ QuestId old_quest = floor_ptr->quest_number;
const auto &quest_list = QuestList::get_instance();
- const QuestId number = i2enum<QuestId>(eg_ptr->g_ptr->special);
+ const QuestId number = i2enum<QuestId>(ge_ptr->g_ptr->special);
const auto *q_ptr = &quest_list[number];
std::string_view msg(_("クエスト「%s」(%d階相当)", "the entrance to the quest '%s'(level %d)"));
for (int j = 0; j < 10; j++) {
}
quest_text_line = 0;
- player_ptr->current_floor_ptr->quest_number = number;
+ floor_ptr->quest_number = number;
init_flags = INIT_NAME_ONLY;
parse_fixed_map(player_ptr, QUEST_DEFINITION_LIST, 0, 0, 0, 0);
- player_ptr->current_floor_ptr->quest_number = old_quest;
- return format(msg.data(), q_ptr->name, q_ptr->level);
+ floor_ptr->quest_number = old_quest;
+ return format(msg.data(), q_ptr->name.data(), q_ptr->level);
}
- if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::BLDG) && !player_ptr->current_floor_ptr->inside_arena) {
- return building[eg_ptr->f_ptr->subtype].name;
+ if (ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::BLDG) && !floor_ptr->inside_arena) {
+ return buildings[ge_ptr->terrain_ptr->subtype].name;
}
- if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::ENTRANCE)) {
- return format(_("%s(%d階相当)", "%s(level %d)"), dungeons_info[eg_ptr->g_ptr->special].text.data(), dungeons_info[eg_ptr->g_ptr->special].mindepth);
+ if (ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::ENTRANCE)) {
+ const auto &dungeon = dungeons_info[ge_ptr->g_ptr->special];
+ return format(_("%s(%d階相当)", "%s(level %d)"), dungeon.text.data(), dungeon.mindepth);
}
- if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::TOWN)) {
- return town_info[eg_ptr->g_ptr->special].name;
+ if (ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::TOWN)) {
+ return towns_info[ge_ptr->g_ptr->special].name;
}
- if (player_ptr->wild_mode && (eg_ptr->feat == feat_floor)) {
+ if (player_ptr->wild_mode && (ge_ptr->feat == feat_floor)) {
return _("道", "road");
}
- return eg_ptr->f_ptr->name.data();
+ return ge_ptr->terrain_ptr->name;
}
-static void describe_grid_monster_all(eg_type *eg_ptr)
+static void describe_grid_monster_all(GridExamination *ge_ptr)
{
if (!w_ptr->wizard) {
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s[%s]", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s[%s]", ge_ptr->s1, ge_ptr->name.data(), ge_ptr->s2, ge_ptr->s3, ge_ptr->info);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s]", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, ge_ptr->name.data(), ge_ptr->info);
#endif
return;
}
std::string f_idx_str;
- if (eg_ptr->g_ptr->mimic) {
- f_idx_str = format("%d/%d", eg_ptr->g_ptr->feat, eg_ptr->g_ptr->mimic);
+ if (ge_ptr->g_ptr->mimic) {
+ f_idx_str = format("%d/%d", ge_ptr->g_ptr->feat, ge_ptr->g_ptr->mimic);
} else {
- f_idx_str = std::to_string(eg_ptr->g_ptr->feat);
+ f_idx_str = std::to_string(ge_ptr->g_ptr->feat);
}
#ifdef JP
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s[%s] %x %s %d %d %d (%d,%d) %d", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info,
- (uint)eg_ptr->g_ptr->info, f_idx_str.data(), eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y,
- (int)eg_ptr->x, travel.cost[eg_ptr->y][eg_ptr->x]);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s[%s] %x %s %d %d %d (%d,%d) %d", ge_ptr->s1, ge_ptr->name.data(), ge_ptr->s2, ge_ptr->s3, ge_ptr->info,
+ (uint)ge_ptr->g_ptr->info, f_idx_str.data(), ge_ptr->g_ptr->dists[FLOW_NORMAL], ge_ptr->g_ptr->costs[FLOW_NORMAL], ge_ptr->g_ptr->when, (int)ge_ptr->y,
+ (int)ge_ptr->x, travel.cost[ge_ptr->y][ge_ptr->x]);
#else
- strnfmt(eg_ptr->out_val, sizeof(eg_ptr->out_val), "%s%s%s%s [%s] %x %s %d %d %d (%d,%d)", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info, eg_ptr->g_ptr->info,
- f_idx_str.data(), eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y, (int)eg_ptr->x);
+ strnfmt(ge_ptr->out_val, sizeof(ge_ptr->out_val), "%s%s%s%s [%s] %x %s %d %d %d (%d,%d)", ge_ptr->s1, ge_ptr->s2, ge_ptr->s3, ge_ptr->name.data(), ge_ptr->info, ge_ptr->g_ptr->info,
+ f_idx_str.data(), ge_ptr->g_ptr->dists[FLOW_NORMAL], ge_ptr->g_ptr->costs[FLOW_NORMAL], ge_ptr->g_ptr->when, (int)ge_ptr->y, (int)ge_ptr->x);
#endif
}
*/
char examine_grid(PlayerType *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
{
- eg_type tmp_eg;
- eg_type *eg_ptr = initialize_eg_type(player_ptr, &tmp_eg, y, x, mode, info);
- describe_scan_result(player_ptr, eg_ptr);
- describe_target(player_ptr, eg_ptr);
- ProcessResult next_target = describe_hallucinated_target(player_ptr, eg_ptr);
+ GridExamination tmp_eg(*player_ptr->current_floor_ptr, y, x, mode, info);
+ GridExamination *ge_ptr = &tmp_eg;
+ describe_scan_result(player_ptr, ge_ptr);
+ describe_target(player_ptr, ge_ptr);
+ ProcessResult next_target = describe_hallucinated_target(player_ptr, ge_ptr);
switch (next_target) {
case ProcessResult::PROCESS_FALSE:
- return 0;
+ return '\0';
case ProcessResult::PROCESS_TRUE:
- return eg_ptr->query;
+ return ge_ptr->query;
default:
break;
}
- int16_t description_grid = describe_grid(player_ptr, eg_ptr);
+ const auto description_grid = describe_grid(player_ptr, ge_ptr);
if (within_char_util(description_grid)) {
return (char)description_grid;
}
- int16_t loop_description = loop_describing_grid(player_ptr, eg_ptr);
+ const auto loop_description = loop_describing_grid(player_ptr, ge_ptr);
if (within_char_util(loop_description)) {
return (char)loop_description;
}
- int16_t footing_items_description = sweep_footing_items(player_ptr, eg_ptr);
+ const auto footing_items_description = sweep_footing_items(player_ptr, ge_ptr);
if (within_char_util(footing_items_description)) {
return (char)footing_items_description;
}
- eg_ptr->feat = eg_ptr->g_ptr->get_feat_mimic();
- if (!eg_ptr->g_ptr->is_mark() && !player_can_see_bold(player_ptr, y, x)) {
- eg_ptr->feat = feat_none;
+ ge_ptr->feat = ge_ptr->g_ptr->get_feat_mimic();
+ if (!ge_ptr->g_ptr->is_mark() && !player_can_see_bold(player_ptr, y, x)) {
+ ge_ptr->feat = feat_none;
}
- eg_ptr->f_ptr = &terrains_info[eg_ptr->feat];
- if (!eg_ptr->boring && eg_ptr->f_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
- return (eg_ptr->query != '\r') && (eg_ptr->query != '\n') ? eg_ptr->query : 0;
+ ge_ptr->terrain_ptr = &TerrainList::get_instance()[ge_ptr->feat];
+ if (!ge_ptr->boring && ge_ptr->terrain_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
+ return (ge_ptr->query != '\r') && (ge_ptr->query != '\n') ? ge_ptr->query : 0;
}
/*
* グローバル変数への代入をここで行っているので動かしたくない
* 安全を確保できたら構造体から外すことも検討する
*/
- eg_ptr->name = decide_target_floor(player_ptr, eg_ptr);
- if (*eg_ptr->s2 && (eg_ptr->f_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY }) || eg_ptr->f_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE }) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::TOWN))) {
- eg_ptr->s2 = _("の中", "in ");
+ ge_ptr->name = decide_target_floor(player_ptr, ge_ptr);
+ auto is_in = ge_ptr->terrain_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY });
+ is_in |= ge_ptr->terrain_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE });
+ is_in |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::TOWN);
+ if (*ge_ptr->s2 && is_in) {
+ ge_ptr->s2 = _("の中", "in ");
}
- if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::STORE) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::QUEST_ENTER) || (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::BLDG) && !player_ptr->current_floor_ptr->inside_arena) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::ENTRANCE)) {
- eg_ptr->s2 = _("の入口", "");
+ auto is_entrance = ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::STORE);
+ is_entrance |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::QUEST_ENTER);
+ is_entrance |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::BLDG) && !player_ptr->current_floor_ptr->inside_arena;
+ is_entrance |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::ENTRANCE);
+ if (is_entrance) {
+ ge_ptr->s2 = _("の入口", "");
}
#ifdef JP
#else
- else if (eg_ptr->f_ptr->flags.has(TerrainCharacteristics::FLOOR) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::TOWN) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::SHALLOW) || eg_ptr->f_ptr->flags.has(TerrainCharacteristics::DEEP)) {
- eg_ptr->s3 = "";
- } else {
- eg_ptr->s3 = (is_a_vowel(eg_ptr->name[0])) ? "an " : "a ";
+ else {
+ auto is_normal_terrain = ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::FLOOR);
+ is_normal_terrain |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::TOWN);
+ is_normal_terrain |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::SHALLOW);
+ is_normal_terrain |= ge_ptr->terrain_ptr->flags.has(TerrainCharacteristics::DEEP);
+ if (is_normal_terrain) {
+ ge_ptr->s3 = "";
+ } else {
+ ge_ptr->s3 = (is_a_vowel(ge_ptr->name[0])) ? "an " : "a ";
+ }
}
#endif
- describe_grid_monster_all(eg_ptr);
- prt(eg_ptr->out_val, 0, 0);
+ describe_grid_monster_all(ge_ptr);
+ prt(ge_ptr->out_val, 0, 0);
move_cursor_relative(y, x);
- eg_ptr->query = inkey();
- if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n')) {
- return eg_ptr->query;
+ ge_ptr->query = inkey();
+ if ((ge_ptr->query != '\r') && (ge_ptr->query != '\n')) {
+ return ge_ptr->query;
}
return 0;