* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core.h"
+#include "system/system-variables.h"
+#include "core/stuff-handler.h"
#include "gameterm.h"
#include "targeting.h"
#include "market/building.h"
#include "cmd-pet.h"
-#include "dungeon-file.h"
-#include "object-curse.h"
-#include "object-flavor.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "dungeon/dungeon-file.h"
+#include "object/object-curse.h"
+#include "object/object-flavor.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "sort.h"
-#include "spells-summon.h"
-#include "grid.h"
-#include "floor.h"
-#include "floor-events.h"
-#include "floor-town.h"
+#include "spell/spells-summon.h"
+#include "grid/grid.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
+#include "floor/floor-town.h"
#include "player-inventory.h"
-#include "player-move.h"
-#include "player-status.h"
-#include "monster-status.h"
+#include "player/player-move.h"
+#include "player/player-status.h"
+#include "monster/monster-status.h"
#include "view/display-main-window.h"
-#include "feature.h"
+#include "grid/feature.h"
#include "quest.h"
-#include "dungeon.h"
-#include "world.h"
+#include "dungeon/dungeon.h"
+#include "world/world.h"
#include "effect/spells-effect-util.h"
/*!
/* Scan all objects in the grid */
if (easy_floor)
{
- floor_num = scan_floor(subject_ptr, floor_list, y, x, 0x02);
+ floor_num = scan_floor(subject_ptr, floor_list, y, x, 0x02, 0);
if (floor_num)
{
/* Display */
show_gold_on_floor = TRUE;
- (void)show_floor(subject_ptr, 0, y, x, &min_width);
+ (void)show_floor(subject_ptr, 0, y, x, &min_width, 0);
show_gold_on_floor = FALSE;
/* Prompt */