#include "term/gameterm.h"
#include "system/system-variables.h"
#include "term/term-color-types.h"
-#include "util/util.h"
+#include "util/quarks.h"
+#include "util/string-processor.h"
/*
* Convert an "attr"/"char" pair into a "pict" (P)
/*
* The array of window pointers
*/
-term *angband_term[8];
+term_type *angband_term[8];
/*!
* スクリーン表示色キャラクタ /
c = s[randint0(strlen(s))];
/* Lookup this color */
- a = my_strchr(color_char, c) - color_char;
+ a = angband_strchr(color_char, c) - color_char;
/* Invalid color (note check for < 0 removed, gave a silly
* warning because bytes are always >= 0 -- RG) */