#define TERM_XTRA_ALIVE 11 /* Change the "hard" level (optional) */
#define TERM_XTRA_LEVEL 12 /* Change the "soft" level (optional) */
#define TERM_XTRA_DELAY 13 /* Delay some milliseconds (optional) */
-#define TERM_XTRA_MUSIC_BASIC 14 /* Play a music(basic) (optional) */
+#define TERM_XTRA_MUSIC_BASIC 14 /* Play a music(basic) (optional) */
#define TERM_XTRA_MUSIC_DUNGEON 15 /* Play a music(dungeon) (optional) */
-#define TERM_XTRA_MUSIC_QUEST 16 /* Play a music(quest) (optional) */
-#define TERM_XTRA_MUSIC_TOWN 17 /* Play a music(floor) (optional) */
-#define TERM_XTRA_MUSIC_MUTE 18
-#define TERM_XTRA_SCENE 19 /* React to scene changes (optional) */
+#define TERM_XTRA_MUSIC_QUEST 16 /* Play a music(quest) (optional) */
+#define TERM_XTRA_MUSIC_TOWN 17 /* Play a music(floor) (optional) */
+#define TERM_XTRA_MUSIC_MONSTER 18 /* Play a music(monster) (optional) */
+#define TERM_XTRA_MUSIC_MUTE 19
+#define TERM_XTRA_SCENE 20 /* React to scene changes (optional) */
/**** Available Variables ****/
extern term_type *Term;