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For consistency, changed English diary entries to use simple past tense. In a couple...
[hengband/hengband.git] / src / trap.c
index 22d73a7..360483a 100644 (file)
@@ -1,7 +1,9 @@
 #include "angband.h"
 #include "util.h"
 
-#include "cmd-dump.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-save.h"
 #include "trap.h"
 #include "player-damage.h"
 #include "player-move.h"
@@ -21,7 +23,6 @@
 #include "files.h"
 #include "dungeon.h"
 #include "world.h"
-#include "realm-song.h"
 
 static s16b normal_traps[MAX_NORMAL_TRAPS];
 
@@ -193,8 +194,8 @@ void disclose_grid(player_type *trapped_ptr, POSITION y, POSITION x)
                /* No longer hidden */
                g_ptr->mimic = 0;
 
-               note_spot(y, x);
-               lite_spot(y, x);
+               note_spot(trapped_ptr, y, x);
+               lite_spot(trapped_ptr, y, x);
        }
 }
 
@@ -313,7 +314,7 @@ static void hit_trap_pit(player_type *trapped_ptr, int trap_feat_type)
                (void)set_cut(trapped_ptr,trapped_ptr->cut + randint1(dam));
 
                if (trap_feat_type == TRAP_POISON_PIT) {
-                       if (trapped_ptr->resist_pois || IS_OPPOSE_POIS())
+                       if (trapped_ptr->resist_pois || is_oppose_pois(trapped_ptr))
                        {
                                msg_print(_("しかし毒の影響はなかった!", "The poison does not affect you!"));
                        }
@@ -328,6 +329,7 @@ static void hit_trap_pit(player_type *trapped_ptr, int trap_feat_type)
        take_hit(trapped_ptr, DAMAGE_NOESCAPE, dam, trap_name, -1);
 }
 
+
 /*!
 * @brief ダーツ系トラップ(通常ダメージ)の判定とプレイヤーの被害処理
 * @return ダーツが命中した場合TRUEを返す
@@ -375,38 +377,32 @@ static void hit_trap_slow(player_type *target_ptr)
        }
 }
 
+
 /*!
-* @brief ダーツ系トラップ(通常ダメージ+状態異常)の判定とプレイヤーの被害処理
-* @param trap_message メッセージの補完文字列
-* @param resist 状態異常に抵抗する判定が出たならTRUE
-* @param set_status 状態異常を指定する関数ポインタ
-* @param turn_aux 状態異常の追加ターン量
-* @return なし
-*/
-static void hit_trap_set_abnormal_status(concptr trap_message, bool resist, bool(*set_status)(IDX), IDX turn_aux)
+ * @brief ダーツ系トラップ(通常ダメージ+状態異常)の判定とプレイヤーの被害処理
+ * @param trap_message メッセージの補完文字列
+ * @param resist 状態異常に抵抗する判定が出たならTRUE
+ * @param set_status 状態異常を指定する関数ポインタ
+ * @param turn_aux 状態異常の追加ターン量
+ * @return なし
+ */
+static void hit_trap_set_abnormal_status_p(player_type *trapped_ptr, concptr trap_message, bool resist, bool(*set_status)(player_type *, IDX), IDX turn_aux)
 {
        msg_print(trap_message);
        if (!resist)
        {
-               set_status(turn_aux);
+               set_status(trapped_ptr, turn_aux);
        }
 }
 
-static void hit_trap_set_abnormal_status_p(concptr trap_message, bool resist, bool(*set_status)(player_type *, IDX), IDX turn_aux)
-{
-       msg_print(trap_message);
-       if (!resist)
-       {
-               set_status(p_ptr, turn_aux);
-       }
-}
 
 /*!
-* @brief プレイヤーへのトラップ作動処理メインルーチン /
-* Handle player hitting a real trap
-* @param break_trap 作動後のトラップ破壊が確定しているならばTRUE
-* @return なし
-*/
+ * todo cmd-save.h への依存あり。コールバックで何とかしたい
+ * @brief プレイヤーへのトラップ作動処理メインルーチン /
+ * Handle player hitting a real trap
+ * @param break_trap 作動後のトラップ破壊が確定しているならばTRUE
+ * @return なし
+ */
 void hit_trap(player_type *trapped_ptr, bool break_trap)
 {
        int i, num, dam;
@@ -432,7 +428,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                else
                {
                        msg_print(_("落とし戸に落ちた!", "You have fallen through a trap door!"));
-                       if ((trapped_ptr->pseikaku == SEIKAKU_COMBAT) || (trapped_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+                       if (IS_ECHIZEN(trapped_ptr))
                                msg_print(_("くっそ~!", ""));
                        else if((trapped_ptr->pseikaku == SEIKAKU_CHARGEMAN))
                                msg_print(_("ジュラル星人の仕業に違いない!", ""));
@@ -448,7 +444,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                        if (autosave_l && (trapped_ptr->chp >= 0))
                                do_cmd_save_game(trapped_ptr, TRUE);
 
-                       exe_write_diary(trapped_ptr, NIKKI_BUNSHOU, 0, _("落とし戸に落ちた", "You have fallen through a trap door!"));
+                       exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "fell through a trap door!"));
                        prepare_change_floor_mode(trapped_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
                        trapped_ptr->leaving = TRUE;
                }
@@ -469,7 +465,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                num = 2 + randint1(3);
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+                       (void)summon_specific(trapped_ptr, 0, y, x, trapped_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
                }
 
                if (trapped_ptr->current_floor_ptr->dun_level > randint1(100)) /* No nasty effect for low levels */
@@ -534,7 +530,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_BLIND:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("黒いガスに包み込まれた!", "A black gas surrounds you!"),
                        trapped_ptr->resist_blind,
                        set_blind, trapped_ptr->blind + (TIME_EFFECT)randint0(50) + 25);
@@ -543,7 +539,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_CONFUSE:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("きらめくガスに包み込まれた!", "A gas of scintillating colors surrounds you!"),
                        trapped_ptr->resist_conf,
                        set_confused, trapped_ptr->confused + (TIME_EFFECT)randint0(20) + 10);
@@ -552,9 +548,9 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_POISON:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("刺激的な緑色のガスに包み込まれた!", "A pungent green gas surrounds you!"),
-                       trapped_ptr->resist_pois || IS_OPPOSE_POIS(),
+                       trapped_ptr->resist_pois || is_oppose_pois(trapped_ptr),
                        set_poisoned, trapped_ptr->poisoned + (TIME_EFFECT)randint0(20) + 10);
                break;
        }
@@ -628,12 +624,12 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                                if (!in_bounds(trapped_ptr->current_floor_ptr, y1, x1)) continue;
 
                                /* Require line of projection */
-                               if (!projectable(trapped_ptr->current_floor_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
+                               if (!projectable(trapped_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
 
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
+                               if (summon_specific(trapped_ptr, 0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
                                        evil_idx = hack_m_idx_ii;
 
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))
+                               if (summon_specific(trapped_ptr, 0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))
                                {
                                        good_idx = hack_m_idx_ii;
                                }
@@ -650,6 +646,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                                }
                        }
                }
+
                break;
        }
 
@@ -664,13 +661,13 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                num = 1 + trapped_ptr->current_floor_ptr->dun_level / 20;
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
+                       (void)summon_specific(trapped_ptr, 0, y, x, trapped_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
                }
                break;
        }
        }
 
-       if (break_trap && is_trap(g_ptr->feat))
+       if (break_trap && is_trap(trapped_ptr, g_ptr->feat))
        {
                cave_alter_feat(trapped_ptr, y, x, FF_DISARM);
                msg_print(_("トラップを粉砕した。", "You destroyed the trap."));