#include "angband.h"
#include "util.h"
+#include "main/sound-definitions-table.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "feature.h"
#include "player-status.h"
#include "grid.h"
-#include "spells.h"
-#include "floor.h"
+#include "spell/spells-type.h"
+#include "effect/effect-characteristics.h"
#include "floor-save.h"
#include "init.h"
#include "files.h"
#include "dungeon.h"
#include "world.h"
+#include "spell/process-effect.h"
static s16b normal_traps[MAX_NORMAL_TRAPS];
if (autosave_l && (trapped_ptr->chp >= 0))
do_cmd_save_game(trapped_ptr, TRUE);
- exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "You have fallen through a trap door!"));
+ exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "fell through a trap door!"));
prepare_change_floor_mode(trapped_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
trapped_ptr->leaving = TRUE;
}