#include "angband.h"\r
#include "trap.h"\r
+#include "player-damage.h"\r
\r
static s16b normal_traps[MAX_NORMAL_TRAPS];\r
\r
c_ptr->mimic = 0;\r
\r
note_spot(y, x);\r
-\r
- /* Redraw */\r
lite_spot(y, x);\r
}\r
}\r
int trap_feat_type = have_flag(f_ptr->flags, FF_TRAP) ? f_ptr->subtype : NOT_TRAP;\r
cptr name = _("トラップ", "a trap");\r
\r
- disturb(0, 1);\r
+ disturb(FALSE, TRUE);\r
\r
cave_alter_feat(y, x, FF_HIT_TRAP);\r
\r