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[Refactor] #38997 object_desc() と screen_object()にplayer_type * 引数を追加 / Added player_...
[hengband/hengband.git] / src / trap.c
index 22d73a7..b34a130 100644 (file)
@@ -193,8 +193,8 @@ void disclose_grid(player_type *trapped_ptr, POSITION y, POSITION x)
                /* No longer hidden */
                g_ptr->mimic = 0;
 
-               note_spot(y, x);
-               lite_spot(y, x);
+               note_spot(trapped_ptr, y, x);
+               lite_spot(trapped_ptr, y, x);
        }
 }
 
@@ -313,7 +313,7 @@ static void hit_trap_pit(player_type *trapped_ptr, int trap_feat_type)
                (void)set_cut(trapped_ptr,trapped_ptr->cut + randint1(dam));
 
                if (trap_feat_type == TRAP_POISON_PIT) {
-                       if (trapped_ptr->resist_pois || IS_OPPOSE_POIS())
+                       if (trapped_ptr->resist_pois || is_oppose_pois(trapped_ptr))
                        {
                                msg_print(_("しかし毒の影響はなかった!", "The poison does not affect you!"));
                        }
@@ -392,12 +392,12 @@ static void hit_trap_set_abnormal_status(concptr trap_message, bool resist, bool
        }
 }
 
-static void hit_trap_set_abnormal_status_p(concptr trap_message, bool resist, bool(*set_status)(player_type *, IDX), IDX turn_aux)
+static void hit_trap_set_abnormal_status_p(player_type *trapped_ptr, concptr trap_message, bool resist, bool(*set_status)(player_type *, IDX), IDX turn_aux)
 {
        msg_print(trap_message);
        if (!resist)
        {
-               set_status(p_ptr, turn_aux);
+               set_status(trapped_ptr, turn_aux);
        }
 }
 
@@ -448,7 +448,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                        if (autosave_l && (trapped_ptr->chp >= 0))
                                do_cmd_save_game(trapped_ptr, TRUE);
 
-                       exe_write_diary(trapped_ptr, NIKKI_BUNSHOU, 0, _("落とし戸に落ちた", "You have fallen through a trap door!"));
+                       exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "You have fallen through a trap door!"));
                        prepare_change_floor_mode(trapped_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
                        trapped_ptr->leaving = TRUE;
                }
@@ -469,7 +469,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                num = 2 + randint1(3);
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+                       (void)summon_specific(trapped_ptr, 0, y, x, trapped_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
                }
 
                if (trapped_ptr->current_floor_ptr->dun_level > randint1(100)) /* No nasty effect for low levels */
@@ -534,7 +534,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_BLIND:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("黒いガスに包み込まれた!", "A black gas surrounds you!"),
                        trapped_ptr->resist_blind,
                        set_blind, trapped_ptr->blind + (TIME_EFFECT)randint0(50) + 25);
@@ -543,7 +543,7 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_CONFUSE:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("きらめくガスに包み込まれた!", "A gas of scintillating colors surrounds you!"),
                        trapped_ptr->resist_conf,
                        set_confused, trapped_ptr->confused + (TIME_EFFECT)randint0(20) + 10);
@@ -552,9 +552,9 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
 
        case TRAP_POISON:
        {
-               hit_trap_set_abnormal_status_p(
+               hit_trap_set_abnormal_status_p(trapped_ptr,
                        _("刺激的な緑色のガスに包み込まれた!", "A pungent green gas surrounds you!"),
-                       trapped_ptr->resist_pois || IS_OPPOSE_POIS(),
+                       trapped_ptr->resist_pois || is_oppose_pois(trapped_ptr),
                        set_poisoned, trapped_ptr->poisoned + (TIME_EFFECT)randint0(20) + 10);
                break;
        }
@@ -628,12 +628,12 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                                if (!in_bounds(trapped_ptr->current_floor_ptr, y1, x1)) continue;
 
                                /* Require line of projection */
-                               if (!projectable(trapped_ptr->current_floor_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
+                               if (!projectable(trapped_ptr, trapped_ptr->y, trapped_ptr->x, y1, x1)) continue;
 
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
+                               if (summon_specific(trapped_ptr, 0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))
                                        evil_idx = hack_m_idx_ii;
 
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))
+                               if (summon_specific(trapped_ptr, 0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))
                                {
                                        good_idx = hack_m_idx_ii;
                                }
@@ -664,13 +664,13 @@ void hit_trap(player_type *trapped_ptr, bool break_trap)
                num = 1 + trapped_ptr->current_floor_ptr->dun_level / 20;
                for (i = 0; i < num; i++)
                {
-                       (void)summon_specific(0, y, x, trapped_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
+                       (void)summon_specific(trapped_ptr, 0, y, x, trapped_ptr->current_floor_ptr->dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));
                }
                break;
        }
        }
 
-       if (break_trap && is_trap(g_ptr->feat))
+       if (break_trap && is_trap(trapped_ptr, g_ptr->feat))
        {
                cave_alter_feat(trapped_ptr, y, x, FF_DISARM);
                msg_print(_("トラップを粉砕した。", "You destroyed the trap."));