#include "angband.h"
#include "util.h"
+#include "cmd-dump.h"
#include "trap.h"
#include "player-damage.h"
#include "player-move.h"
#include "floor-save.h"
#include "init.h"
#include "files.h"
+#include "dungeon.h"
+#include "world.h"
static s16b normal_traps[MAX_NORMAL_TRAPS];
else
{
msg_print(_("落とし戸に落ちた!", "You have fallen through a trap door!"));
- if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
+ if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (p_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
msg_print(_("くっそ~!", ""));
else if((p_ptr->pseikaku == SEIKAKU_CHARGEMAN))
msg_print(_("ジュラル星人の仕業に違いない!", ""));