#include "angband.h"\r
+#include "floor.h"\r
#include "trap.h"\r
#include "player-damage.h"\r
+#include "projection.h"\r
+#include "spells-summon.h"\r
+#include "quest.h"\r
+#include "artifact.h"\r
\r
static s16b normal_traps[MAX_NORMAL_TRAPS];\r
\r
msg_print(_("落とし戸に落ちた!", "You have fallen through a trap door!"));\r
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))\r
msg_print(_("くっそ~!", ""));\r
+ else if((p_ptr->pseikaku == SEIKAKU_CHARGEMAN))\r
+ msg_print(_("ジュラル星人の仕業に違いない!", ""));\r
+\r
\r
sound(SOUND_FALL);\r
dam = damroll(2, 8);\r