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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / trap.c
index 9bb329f..effda36 100644 (file)
@@ -1,6 +1,11 @@
 #include "angband.h"\r
+#include "floor.h"\r
 #include "trap.h"\r
 #include "player-damage.h"\r
+#include "projection.h"\r
+#include "spells-summon.h"\r
+#include "quest.h"\r
+#include "artifact.h"\r
 \r
 static s16b normal_traps[MAX_NORMAL_TRAPS];\r
 \r
@@ -166,8 +171,8 @@ static int check_hit(int power)
 static void hit_trap_pit(int trap_feat_type)\r
 {\r
        HIT_POINT dam;\r
-       cptr trap_name = "";\r
-       cptr spike_name = "";\r
+       concptr trap_name = "";\r
+       concptr spike_name = "";\r
 \r
        switch (trap_feat_type)\r
        {\r
@@ -277,7 +282,7 @@ static void hit_trap_slow(void)
 * @param turn 状態異常の追加ターン量\r
 * @return なし\r
 */\r
-static void hit_trap_set_abnormal_status(cptr trap_message, bool resist, bool(*set_status)(IDX), IDX turn_aux)\r
+static void hit_trap_set_abnormal_status(concptr trap_message, bool resist, bool(*set_status)(IDX), IDX turn_aux)\r
 {\r
        msg_print(trap_message);\r
        if (!resist)\r
@@ -301,7 +306,7 @@ void hit_trap(bool break_trap)
        cave_type *c_ptr = &cave[y][x];\r
        feature_type *f_ptr = &f_info[c_ptr->feat];\r
        int trap_feat_type = have_flag(f_ptr->flags, FF_TRAP) ? f_ptr->subtype : NOT_TRAP;\r
-       cptr name = _("トラップ", "a trap");\r
+       concptr name = _("トラップ", "a trap");\r
 \r
        disturb(FALSE, TRUE);\r
 \r
@@ -321,6 +326,9 @@ void hit_trap(bool break_trap)
                        msg_print(_("落とし戸に落ちた!", "You have fallen through a trap door!"));\r
                        if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))\r
                                msg_print(_("くっそ~!", ""));\r
+                       else if((p_ptr->pseikaku == SEIKAKU_CHARGEMAN))\r
+                               msg_print(_("ジュラル星人の仕業に違いない!", ""));\r
+\r
 \r
                        sound(SOUND_FALL);\r
                        dam = damroll(2, 8);\r
@@ -355,7 +363,7 @@ void hit_trap(bool break_trap)
                num = 2 + randint1(3);\r
                for (i = 0; i < num; i++)\r
                {\r
-                       (void)summon_specific(0, y, x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));\r
+                       (void)summon_specific(0, y, x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0');\r
                }\r
 \r
                if (dun_level > randint1(100)) /* No nasty effect for low levels */\r
@@ -517,10 +525,10 @@ void hit_trap(bool break_trap)
                                /* Require line of projection */\r
                                if (!projectable(p_ptr->y, p_ptr->x, y1, x1)) continue;\r
 \r
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET)))\r
+                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_EVIL, (PM_NO_PET), '\0'))\r
                                        evil_idx = hack_m_idx_ii;\r
 \r
-                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET)))\r
+                               if (summon_specific(0, y1, x1, lev, SUMMON_ARMAGE_GOOD, (PM_NO_PET), '\0'))\r
                                {\r
                                        good_idx = hack_m_idx_ii;\r
                                }\r
@@ -551,7 +559,7 @@ void hit_trap(bool break_trap)
                num = 1 + dun_level / 20;\r
                for (i = 0; i < num; i++)\r
                {\r
-                       (void)summon_specific(0, y, x, dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET));\r
+                       (void)summon_specific(0, y, x, dun_level, SUMMON_PIRANHAS, (PM_ALLOW_GROUP | PM_NO_PET), '\0');\r
                }\r
                break;\r
        }\r