BIT_FLAGS8 mflag; /* Extra monster flags */
#define MFLAG_VIEW 0x01 /* Monster is in line of sight */
- #define MFLAG_TEMP 0x02 /* Monster is marked for project_all_los() */
+ #define MFLAG_LOS 0x02 /* Monster is marked for project_all_los() */
#define MFLAG_XXX2 0x04 /* (unused) */
#define MFLAG_XXX3 0x08 /* (unused) */
#define MFLAG_BORN 0x10 /* Monster is still being born */