/* File: types.h */
-/* Purpose: global type declarations */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: global type declarations */
+
/*
* This file should ONLY be included by "angband.h"
/*
+ * Feature state structure
+ *
+ * - Action (FF_*)
+ * - Result (f_info ID)
+ */
+typedef struct feature_state feature_state;
+
+struct feature_state
+{
+ byte action;
+ s16b result;
+};
+
+
+/*
* Information about terrain "features"
*/
struct feature_type
{
- u32b name; /* Name (offset) */
- u32b text; /* Text (offset) */
+ u32b name; /* Name (offset) */
+ u32b text; /* Text (offset) */
+ s16b tag; /* Tag (offset) */
+
+ s16b mimic; /* Feature to mimic */
- byte mimic; /* Feature to mimic */
+ u32b flags[FF_FLAG_SIZE]; /* Flags */
- byte extra; /* Extra byte (unused) */
+ u16b priority; /* Map priority */
+ s16b destroyed; /* Default destroyed state */
- s16b unused; /* Extra bytes (unused) */
+ feature_state state[MAX_FEAT_STATES];
- byte d_attr; /* Default feature attribute */
- byte d_char; /* Default feature character */
+ byte subtype;
+ byte power;
+ byte d_attr[F_LIT_MAX]; /* Default feature attribute */
+ byte d_char[F_LIT_MAX]; /* Default feature character */
- byte x_attr; /* Desired feature attribute */
- byte x_char; /* Desired feature character */
+ byte x_attr[F_LIT_MAX]; /* Desired feature attribute */
+ byte x_char[F_LIT_MAX]; /* Desired feature character */
};
{
u32b name; /* Name (offset) */
u32b text; /* Text (offset) */
+ u32b flavor_name; /* Flavor name (offset) */
byte tval; /* Object type */
byte sval; /* Object sub type */
s32b cost; /* Object "base cost" */
- u32b flags1; /* Flags, set 1 */
- u32b flags2; /* Flags, set 2 */
- u32b flags3; /* Flags, set 3 */
+ u32b flags[TR_FLAG_SIZE]; /* Flags */
u32b gen_flags; /* flags for generate */
byte x_char; /* Desired object character */
- byte flavor; /* Special object flavor (or zero) */
+ s16b flavor; /* Special object flavor (or zero) */
bool easy_know; /* This object is always known (if aware) */
s32b cost; /* Artifact "cost" */
- u32b flags1; /* Artifact Flags, set 1 */
- u32b flags2; /* Artifact Flags, set 2 */
- u32b flags3; /* Artifact Flags, set 3 */
+ u32b flags[TR_FLAG_SIZE]; /* Artifact Flags */
u32b gen_flags; /* flags for generate */
byte cur_num; /* Number created (0 or 1) */
byte max_num; /* Unused (should be "1") */
+
+ s16b floor_id; /* Leaved on this location last time */
};
s32b cost; /* Ego-item "cost" */
- u32b flags1; /* Ego-Item Flags, set 1 */
- u32b flags2; /* Ego-Item Flags, set 2 */
- u32b flags3; /* Ego-Item Flags, set 3 */
+ u32b flags[TR_FLAG_SIZE]; /* Ego-Item Flags */
u32b gen_flags; /* flags for generate */
};
};
+typedef struct mbe_info_type mbe_info_type;
+
+struct mbe_info_type
+{
+ int power; /* The attack "power" */
+ int explode_type; /* Explosion effect */
+};
+
/*
* Monster "race" information, including racial memories
{
u32b name; /* Name (offset) */
#ifdef JP
- u32b E_name; /* ±Ñ¸ì̾ (offset) */
+ u32b E_name; /* ±Ñ¸ì̾ (offset) */
#endif
u32b text; /* Text (offset) */
s16b extra; /* Unused (for now) */
- byte freq_inate; /* Inate spell frequency */
- byte freq_spell; /* Other spell frequency */
+ byte freq_spell; /* Spell frequency */
u32b flags1; /* Flags 1 (general) */
u32b flags2; /* Flags 2 (abilities) */
u32b flags7; /* Flags 7 (movement related abilities) */
u32b flags8; /* Flags 8 (wilderness info) */
u32b flags9; /* Flags 9 (drops info) */
+ u32b flagsr; /* Flags R (resistances info) */
monster_blow blow[4]; /* Up to four blows per round */
byte cur_num; /* Monster population on current level */
+ s16b floor_id; /* Location of unique monster */
+
s16b r_sights; /* Count sightings of this monster */
s16b r_deaths; /* Count deaths from this monster */
- s16b r_pkills; /* Count monsters killed in this life */
+ s16b r_pkills; /* Count visible monsters killed in this life */
+ s16b r_akills; /* Count all monsters killed in this life */
s16b r_tkills; /* Count monsters killed in all lives */
byte r_wake; /* Number of times woken up (?) */
byte r_drop_gold; /* Max number of gold dropped at once */
byte r_drop_item; /* Max number of item dropped at once */
- byte r_cast_inate; /* Max number of inate spells seen */
byte r_cast_spell; /* Max number of other spells seen */
byte r_blows[4]; /* Number of times each blow type was seen */
u32b r_flags4; /* Observed racial flags */
u32b r_flags5; /* Observed racial flags */
u32b r_flags6; /* Observed racial flags */
- u32b r_flags7; /* Observed racial flags */
+ /* u32b r_flags7; */ /* Observed racial flags */
+ u32b r_flagsr; /* Observed racial resistance flags */
};
{
u16b info; /* Hack -- cave flags */
- byte feat; /* Hack -- feature type */
+ s16b feat; /* Hack -- feature type */
s16b o_idx; /* Object in this grid */
s16b special; /* Special cave info */
- byte mimic; /* Feature to mimic */
+ s16b mimic; /* Feature to mimic */
byte cost; /* Hack -- cost of flowing */
byte dist; /* Hack -- distance from player */
byte feeling; /* Game generated inscription number (eg, pseudo-id) */
- u32b art_flags1; /* Flags, set 1 Alas, these were necessary */
- u32b art_flags2; /* Flags, set 2 for the random artifacts of*/
- u32b art_flags3; /* Flags, set 3 Zangband */
+ u32b art_flags[TR_FLAG_SIZE]; /* Extra Flags for ego and artifacts */
u32b curse_flags; /* Flags for curse */
s16b next_o_idx; /* Next object in stack (if any) */
s16b held_m_idx; /* Monster holding us (if any) */
-
-#ifdef SCRIPT_OBJ_KIND
- char *name;
-
- byte d_attr; /* Default object attribute */
- byte d_char; /* Default object character */
-
-
- byte x_attr; /* Desired object attribute */
- byte x_char; /* Desired object character */
-
-
- byte flavor; /* Special object flavor (or zero) */
-
- bool easy_know; /* This object is always known (if aware) */
-
-
- bool aware; /* The player is "aware" of the item's effects */
-
- bool tried; /* The player has "tried" one of the items */
-#endif /* SCRIPT_OBJ_KIND */
};
s16b maxhp; /* Max Hit points */
s16b max_maxhp; /* Max Max Hit points */
- s16b csleep; /* Inactive counter */
+ s16b mtimed[MAX_MTIMED]; /* Timed status counter */
byte mspeed; /* Monster "speed" */
s16b energy_need; /* Monster "energy" */
- byte fast; /* Monster is stunned */
- byte slow; /* Monster is stunned */
- byte stunned; /* Monster is stunned */
- byte confused; /* Monster is confused */
- byte monfear; /* Monster is afraid */
- byte invulner; /* Monster is temporarily invulnerable */
-
byte cdis; /* Current dis from player */
byte mflag; /* Extra monster flags */
u32b exp;
-#ifdef WDT_TRACK_OPTIONS
-
- byte ty; /* Y location of target */
- byte tx; /* X location of target */
-
- byte t_dur; /* How long are we tracking */
-
- byte t_bit; /* Up to eight bit flags */
-
-#endif /* WDT_TRACK_OPTIONS */
-
-#ifdef DRS_SMART_OPTIONS
-
u32b smart; /* Field for "smart_learn" */
-#endif /* DRS_SMART_OPTIONS */
-
+ s16b parent_m_idx;
};
byte hitdie; /* Hit dice (sides) */
u16b expfact; /* Experience factor
- * Note: was byte, causing overflow for Amberite
- * characters (such as Amberite Paladins)
- */
+ * Note: was byte, causing overflow for Amberite
+ * characters (such as Amberite Paladins)
+ */
s16b age; /* Characters age */
s16b ht; /* Height */
s32b au; /* Current Gold */
+ s32b max_max_exp; /* Max max experience (only to calculate score) */
s32b max_exp; /* Max experience */
s32b exp; /* Cur experience */
- u16b exp_frac; /* Cur exp frac (times 2^16) */
+ u32b exp_frac; /* Cur exp frac (times 2^16) */
s16b lev; /* Level */
s16b inside_quest; /* Inside quest level */
bool inside_battle; /* Is character inside tougijou? */
- s16b rewards[MAX_BACT]; /* Status of rewards in town */
-
s32b wilderness_x; /* Coordinates in the wilderness */
s32b wilderness_y;
bool wild_mode;
- s16b mhp; /* Max hit pts */
- s16b chp; /* Cur hit pts */
- u16b chp_frac; /* Cur hit frac (times 2^16) */
+ s32b mhp; /* Max hit pts */
+ s32b chp; /* Cur hit pts */
+ u32b chp_frac; /* Cur hit frac (times 2^16) */
- s16b msp; /* Max mana pts */
- s16b csp; /* Cur mana pts */
- u16b csp_frac; /* Cur mana frac (times 2^16) */
+ s32b msp; /* Max mana pts */
+ s32b csp; /* Cur mana pts */
+ u32b csp_frac; /* Cur mana frac (times 2^16) */
s16b max_plv; /* Max Player Level */
s16b stat_max_max[6]; /* Maximal "maximal" stat values */
s16b stat_cur[6]; /* Current "natural" stat values */
+ s16b learned_spells;
+ s16b add_spells;
+
u32b count;
- s16b fast; /* Timed -- Fast */
- s16b slow; /* Timed -- Slow */
- s16b blind; /* Timed -- Blindness */
+ s16b fast; /* Timed -- Fast */
+ s16b slow; /* Timed -- Slow */
+ s16b blind; /* Timed -- Blindness */
s16b paralyzed; /* Timed -- Paralysis */
s16b confused; /* Timed -- Confusion */
s16b afraid; /* Timed -- Fear */
- s16b image; /* Timed -- Hallucination */
+ s16b image; /* Timed -- Hallucination */
s16b poisoned; /* Timed -- Poisoned */
- s16b cut; /* Timed -- Cut */
- s16b stun; /* Timed -- Stun */
+ s16b cut; /* Timed -- Cut */
+ s16b stun; /* Timed -- Stun */
s16b protevil; /* Timed -- Protection */
s16b invuln; /* Timed -- Invulnerable */
s16b ult_res; /* Timed -- Ultimate Resistance */
- s16b hero; /* Timed -- Heroism */
- s16b shero; /* Timed -- Super Heroism */
+ s16b hero; /* Timed -- Heroism */
+ s16b shero; /* Timed -- Super Heroism */
s16b shield; /* Timed -- Shield Spell */
s16b blessed; /* Timed -- Blessed */
s16b tim_invis; /* Timed -- See Invisible */
s16b tim_regen;
s16b kabenuke;
s16b tim_stealth;
- s16b tim_ffall;
+ s16b tim_levitation;
s16b tim_sh_touki;
s16b lightspeed;
s16b tsubureru;
byte mimic_form;
s16b tim_mimic;
s16b tim_sh_fire;
+ s16b tim_sh_holy;
+ s16b tim_eyeeye;
- /* for mirror master */
+ /* for mirror master */
s16b tim_reflect; /* Timed -- Reflect */
s16b multishadow; /* Timed -- Multi-shadow */
s16b dustrobe; /* Timed -- Robe of dust */
s16b virtues[8];
s16b vir_types[8];
- s16b word_recall; /* Word of recall counter */
- byte recall_dungeon;
+ s16b word_recall; /* Word of recall counter */
+ s16b alter_reality; /* Alter reality counter */
+ byte recall_dungeon; /* Dungeon set to be recalled */
- s16b energy_need; /* Energy needed for next move */
+ s16b energy_need; /* Energy needed for next move */
- s16b food; /* Current nutrition */
+ s16b food; /* Current nutrition */
- u32b total_weight; /* Total weight being carried */
+ u32b special_attack; /* Special attack capacity -LM- */
+ u32b special_defense; /* Special block capacity -LM- */
+ byte action; /* Currently action */
+
+ u32b spell_learned1; /* bit mask of spells learned */
+ u32b spell_learned2; /* bit mask of spells learned */
+ u32b spell_worked1; /* bit mask of spells tried and worked */
+ u32b spell_worked2; /* bit mask of spells tried and worked */
+ u32b spell_forgotten1; /* bit mask of spells learned but forgotten */
+ u32b spell_forgotten2; /* bit mask of spells learned but forgotten */
+ byte spell_order[64]; /* order spells learned/remembered/forgotten */
+
+ s16b spell_exp[64]; /* Proficiency of spells */
+ s16b weapon_exp[5][64]; /* Proficiency of weapons */
+ s16b skill_exp[10]; /* Proficiency of misc. skill */
+
+ s32b magic_num1[108]; /* Array for non-spellbook type magic */
+ byte magic_num2[108]; /* Flags for non-spellbook type magics */
+
+ s16b mane_spell[MAX_MANE];
+ s16b mane_dam[MAX_MANE];
+ s16b mane_num;
+
+ s16b concent; /* Sniper's concentration level */
+
+ s16b player_hp[PY_MAX_LEVEL];
+ char died_from[80]; /* What killed the player */
+ cptr last_message; /* Last message on death or retirement */
+ char history[4][60]; /* Textual "history" for the Player */
- u32b special_attack; /* Special attack capacity -LM- */
- u32b special_defense; /* Special block capacity -LM- */
- byte action; /* Currently action */
+ u16b total_winner; /* Total winner */
+ u16b panic_save; /* Panic save */
+
+ u16b noscore; /* Cheating flags */
+
+ bool wait_report_score; /* Waiting to report score */
+ bool is_dead; /* Player is dead */
+
+ bool wizard; /* Player is in wizard mode */
+
+ s16b riding; /* Riding on a monster of this index */
+ byte knowledge; /* Knowledge about yourself */
+ s32b visit; /* Visited towns */
+
+ byte start_race; /* Race at birth */
+ s32b old_race1; /* Record of race changes */
+ s32b old_race2; /* Record of race changes */
+ s16b old_realm; /* Record of realm changes */
+
+ s16b pet_follow_distance; /* Length of the imaginary "leash" for pets */
+ s16b pet_extra_flags; /* Various flags for controling pets */
+
+ s16b today_mon; /* Wanted monster */
+
+ bool dtrap; /* Whether you are on trap-safe grids */
+ s16b floor_id; /* Current floor location */
+
+ bool autopick_autoregister; /* auto register is in-use or not */
+
+ byte feeling; /* Most recent dungeon feeling */
+ s32b feeling_turn; /* The turn of the last dungeon feeling */
+
+
+ /*** Temporary fields ***/
+
+ bool playing; /* True if player is playing */
+ bool leaving; /* True if player is leaving */
+
+ byte exit_bldg; /* Goal obtained in arena? -KMW- */
+
+ bool leaving_dungeon; /* True if player is leaving the dungeon */
+ bool teleport_town;
+ bool enter_dungeon; /* Just enter the dungeon */
s16b health_who; /* Health bar trackee */
s16b object_kind_idx; /* Object kind trackee */
s16b new_spells; /* Number of spells available */
-
s16b old_spells;
- s16b learned_spells;
- s16b add_spells;
+
+ s16b old_food_aux; /* Old value of food */
bool old_cumber_armor;
bool old_cumber_glove;
bool old_monlite;
s16b old_lite; /* Old radius of lite (if any) */
- s16b old_view; /* Old radius of view (if any) */
-
- s16b old_food_aux; /* Old value of food */
-
bool cumber_armor; /* Mana draining armor */
bool cumber_glove; /* Mana draining gloves */
s16b stat_use[6]; /* Current modified stats */
s16b stat_top[6]; /* Maximal modified stats */
+ bool sutemi;
+ bool counter;
+
+ s32b align; /* Good/evil/neutral */
+ s16b run_py;
+ s16b run_px;
+
+
+ /*** Extracted fields ***/
+
+ u32b total_weight; /* Total weight being carried */
+
s16b stat_add[6]; /* Modifiers to stat values */
s16b stat_ind[6]; /* Indexes into stat tables */
bool sustain_chr; /* Keep charisma */
u32b cursed; /* Player is cursed */
- bool sutemi;
- bool counter;
- bool can_swim; /* No damage falling */
- bool ffall; /* No damage falling */
- bool lite; /* Permanent light */
+ bool can_swim; /* No damage falling */
+ bool levitation; /* No damage falling */
+ bool lite; /* Permanent light */
bool free_act; /* Never paralyzed */
bool see_inv; /* Can see invisible */
bool regenerate; /* Regenerate hit pts */
bool hold_life; /* Resist life draining */
+
bool telepathy; /* Telepathy */
+ bool esp_animal;
+ bool esp_undead;
+ bool esp_demon;
+ bool esp_orc;
+ bool esp_troll;
+ bool esp_giant;
+ bool esp_dragon;
+ bool esp_human;
+ bool esp_evil;
+ bool esp_good;
+ bool esp_nonliving;
+ bool esp_unique;
+
bool slow_digest; /* Slower digestion */
bool bless_blade; /* Blessed blade */
bool xtra_might; /* Extra might bow */
bool heavy_spell;
bool warning;
bool mighty_throw;
+ bool see_nocto; /* Noctovision */
+
+ s16b to_dd[2]; /* Extra dice/sides */
+ s16b to_ds[2];
s16b dis_to_h[2]; /* Known bonus to hit (wield) */
s16b dis_to_h_b; /* Known bonus to hit (bow) */
byte tval_ammo; /* Correct ammo tval */
- s16b pspeed; /* Current speed */
-
- /*** Pet commands ***/
- s16b pet_follow_distance; /* Length of the imaginary "leash" for pets */
- s16b pet_extra_flags; /* Length of the imaginary "leash" for pets */
-
- /*** Temporary fields ***/
- byte exit_bldg; /* Goal obtained in arena? -KMW- */
- byte leftbldg; /* did we just leave a special area? -KMW- */
- bool leaving; /* True if player is leaving */
-
- bool leaving_dungeon; /* True if player is leaving the dungeon */
- bool teleport_town;
-
- s32b align; /* Good/evil/neutral */
- s16b today_mon;
-
- s16b riding;
- byte knowledge;
- s32b visit;
-
- s32b magic_num1[108];
- byte magic_num2[108];
-
- byte start_race;
- s32b old_race1;
- s32b old_race2;
- s16b old_realm;
-
- s16b run_py;
- s16b run_px;
-
- /* Add some variables for disturb_trap_detect. Not saved. -BR- */
- byte dtrap_x; /* X location of last trap detection */
- byte dtrap_y; /* Y location of last trap detection */
- byte dtrap_rad; /* radius of last trap detection */
+ byte pspeed; /* Current speed */
};
char history[4][60];
- byte quests;
bool quick_ok;
};
typedef struct border_type border_type;
struct border_type
{
- byte north[MAX_WID];
- byte south[MAX_WID];
- byte east[MAX_HGT];
- byte west[MAX_HGT];
- byte north_west;
- byte north_east;
- byte south_west;
- byte south_east;
+ s16b north[MAX_WID];
+ s16b south[MAX_WID];
+ s16b east[MAX_HGT];
+ s16b west[MAX_HGT];
+ s16b north_west;
+ s16b north_east;
+ s16b south_west;
+ s16b south_east;
};
char how[40]; /* Method of death (string) */
};
+
+typedef struct
+{
+ s16b feat; /* Feature tile */
+ byte percent; /* Chance of type */
+}
+feat_prob;
+
+
/* A structure for the != dungeon types */
typedef struct dungeon_info_type dungeon_info_type;
struct dungeon_info_type {
byte dy;
byte dx;
- byte floor1; /* Floor tile 1 */
- byte floor_percent1; /* Chance of type 1 */
- byte floor2; /* Floor tile 2 */
- byte floor_percent2; /* Chance of type 2 */
- byte floor3; /* Floor tile 3 */
- byte floor_percent3; /* Chance of type 3 */
- byte outer_wall; /* Outer wall tile */
- byte inner_wall; /* Inner wall tile */
- s16b stream1; /* stream tile */
- s16b stream2; /* stream tile */
- byte fill_type1; /* Cave tile 1 */
- byte fill_percent1; /* Chance of type 1 */
- byte fill_type2; /* Cave tile 2 */
- byte fill_percent2; /* Chance of type 2 */
- byte fill_type3; /* Cave tile 3 */
- byte fill_percent3; /* Chance of type 3 */
- s16b mindepth; /* Minimal depth */
- s16b maxdepth; /* Maximal depth */
- byte min_plev; /* Minimal plev needed to enter -- it's an anti-cheating mesure */
+ feat_prob floor[DUNGEON_FEAT_PROB_NUM]; /* Floor probability */
+ feat_prob fill[DUNGEON_FEAT_PROB_NUM]; /* Cave wall probability */
+ s16b outer_wall; /* Outer wall tile */
+ s16b inner_wall; /* Inner wall tile */
+ s16b stream1; /* stream tile */
+ s16b stream2; /* stream tile */
+
+ s16b mindepth; /* Minimal depth */
+ s16b maxdepth; /* Maximal depth */
+ byte min_plev; /* Minimal plev needed to enter -- it's an anti-cheating mesure */
s16b pit;
s16b nest;
byte mode; /* Mode of combinaison of the monster flags */
u32b mflags7;
u32b mflags8;
u32b mflags9;
+ u32b mflagsr;
char r_char[5]; /* Monster race allowed */
int final_object; /* The object you'll find at the bottom */
typedef struct {
cptr name; /* Items which have 'name' as part of its name match */
cptr insc; /* Items will be auto-inscribed as 'insc' */
- byte action; /* Auto-pickup or Destroy or Leave items */
u32b flag[2]; /* Misc. keyword to be matched */
+ byte action; /* Auto-pickup or Destroy or Leave items */
byte dice; /* Weapons which have more than 'dice' dice match */
+ byte bonus; /* Items which have more than 'bonus' magical bonus match */
} autopick_type;
+
+/*
+ * A structure type for the saved floor
+ */
+typedef struct
+{
+ s16b floor_id; /* No recycle until 65536 IDs are all used */
+ byte savefile_id; /* ID for savefile (from 0 to MAX_SAVED_FLOOR) */
+ s16b dun_level;
+ s32b last_visit; /* Time count of last visit. 0 for new floor. */
+ u32b visit_mark; /* Older has always smaller mark. */
+ s16b upper_floor_id; /* a floor connected with level teleportation */
+ s16b lower_floor_id; /* a floor connected with level tel. and trap door */
+} saved_floor_type;
+
+
+/*
+ * A structure type for terrain template of saving dungeon floor
+ */
+typedef struct
+{
+ u16b info;
+ s16b feat;
+ s16b mimic;
+ s16b special;
+ u16b occurrence;
+} cave_template_type;
+
+
+/*
+ * A structure type for arena entry
+ */
+typedef struct
+{
+ s16b r_idx; /* Monster (0 means victory prizing) */
+ byte tval; /* tval of prize (0 means no prize) */
+ byte sval; /* sval of prize */
+} arena_type;
+
+
+/*
+ * A structure type for doors
+ */
+typedef struct
+{
+ s16b open;
+ s16b broken;
+ s16b closed;
+ s16b locked[MAX_LJ_DOORS];
+ s16b num_locked;
+ s16b jammed[MAX_LJ_DOORS];
+ s16b num_jammed;
+} door_type;
+
+
+#ifdef TRAVEL
+/*
+ * A structure type for travel command
+ */
+typedef struct {
+ int run;
+ int cost[MAX_HGT][MAX_WID];
+ int x;
+ int y;
+ int dir;
+} travel_type;
+#endif