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[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activate.c/h へ移動.
[hengband/hengband.git] / src / types.h
index 0631dc2..bb979e3 100644 (file)
 //#include "player-skill.h"
 
 
-
-typedef struct mbe_info_type mbe_info_type;
-
-struct mbe_info_type
-{
-       int power;        /* The attack "power" */
-       int explode_type; /* Explosion effect */
-};
-
 /*
  * The "name" of spell 'N' is stored as spell_names[X][N],
  * where X is 0 for mage-spells and 1 for priest-spells.
@@ -76,49 +67,6 @@ struct magic_type
 };
 
 
-/*
- * Player sex info
- */
-
-typedef struct player_sex player_sex;
-
-struct player_sex
-{
-       concptr title;                  /* Type of sex */
-       concptr winner;         /* Name of winner */
-#ifdef JP
-       concptr E_title;                /* 英語性別 */
-       concptr E_winner;               /* 英語性別 */
-#endif
-};
-
-typedef struct player_seikaku player_seikaku;
-struct player_seikaku
-{
-       concptr title;                  /* Type of seikaku */
-
-#ifdef JP
-       concptr E_title;                /* 英語性格 */
-#endif
-
-       s16b a_adj[6];          /* seikaku stat bonuses */
-
-       s16b a_dis;                     /* seikaku disarming */
-       s16b a_dev;                     /* seikaku magic devices */
-       s16b a_sav;                     /* seikaku saving throw */
-       s16b a_stl;                     /* seikaku stealth */
-       s16b a_srh;                     /* seikaku search ability */
-       s16b a_fos;                     /* seikaku search frequency */
-       s16b a_thn;                     /* seikaku combat (normal) */
-       s16b a_thb;                     /* seikaku combat (shooting) */
-
-       s16b a_mhp;                     /* Race hit-dice modifier */
-
-       byte no;                        /* の */
-       byte sex;                       /* seibetu seigen */
-};
-
-
 typedef struct kamae kamae;
 
 struct kamae
@@ -145,8 +93,3 @@ typedef struct
 }
 feat_prob;
 
-typedef struct {
-       int flag;
-       int type;
-       concptr name;
-} dragonbreath_type;