//#include "player-skill.h"
-
-typedef struct mbe_info_type mbe_info_type;
-
-struct mbe_info_type
-{
- int power; /* The attack "power" */
- int explode_type; /* Explosion effect */
-};
-
/*
* The "name" of spell 'N' is stored as spell_names[X][N],
* where X is 0 for mage-spells and 1 for priest-spells.
};
-/*
- * Player sex info
- */
-
-typedef struct player_sex player_sex;
-
-struct player_sex
-{
- concptr title; /* Type of sex */
- concptr winner; /* Name of winner */
-#ifdef JP
- concptr E_title; /* 英語性別 */
- concptr E_winner; /* 英語性別 */
-#endif
-};
-
-typedef struct player_seikaku player_seikaku;
-struct player_seikaku
-{
- concptr title; /* Type of seikaku */
-
-#ifdef JP
- concptr E_title; /* 英語性格 */
-#endif
-
- s16b a_adj[6]; /* seikaku stat bonuses */
-
- s16b a_dis; /* seikaku disarming */
- s16b a_dev; /* seikaku magic devices */
- s16b a_sav; /* seikaku saving throw */
- s16b a_stl; /* seikaku stealth */
- s16b a_srh; /* seikaku search ability */
- s16b a_fos; /* seikaku search frequency */
- s16b a_thn; /* seikaku combat (normal) */
- s16b a_thb; /* seikaku combat (shooting) */
-
- s16b a_mhp; /* Race hit-dice modifier */
-
- byte no; /* の */
- byte sex; /* seibetu seigen */
-};
-
-
typedef struct kamae kamae;
struct kamae
}
feat_prob;
-typedef struct {
- int flag;
- int type;
- concptr name;
-} dragonbreath_type;