#include "io/write-diary.h"
#include "locale/japanese.h"
#include "main/music-definitions-table.h"
+#include "main/sound-of-music.h"
#include "monster-race/monster-race-hook.h"
#include "player/player-class.h"
#include "system/system-variables.h"
/*
- * Flush the screen, make a noise
- */
-void bell(void)
-{
- Term_fresh();
- if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
-
- flush();
-}
-
-
-/*
- * todo intをsound_typeに差し替える
- * @brief 音を鳴らす
- */
-void sound(int val)
-{
- if (!use_sound) return;
-
- Term_xtra(TERM_XTRA_SOUND, val);
-}
-
-
-/*
- * Hack -- Play a music
- */
-errr play_music(int type, int val)
-{
- if (!use_music) return 1;
-
- return Term_xtra(type, val);
-}
-
-
-/*
- * Hack -- Select floor music.
- */
-void select_floor_music(player_type *player_ptr)
-{
- if (!use_music) return;
-
- if (player_ptr->ambush_flag)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
- }
-
- if (player_ptr->wild_mode)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
- }
-
- if (player_ptr->current_floor_ptr->inside_arena)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
- }
-
- if (player_ptr->phase_out)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
- }
-
- if (player_ptr->current_floor_ptr->inside_quest)
- {
- if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
- }
-
- if (player_ptr->dungeon_idx)
- {
- if (player_ptr->feeling == 2)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
- }
- else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
- }
- else
- {
- if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
-
- if (player_ptr->current_floor_ptr->dun_level < 40)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
- }
- else if (player_ptr->current_floor_ptr->dun_level < 80)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
- }
- else
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
- }
- }
- }
-
- if (player_ptr->town_num)
- {
- if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
- return;
- }
-
- if (!player_ptr->current_floor_ptr->dun_level)
- {
- if (player_ptr->lev >= 45)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
- }
- else if (player_ptr->lev >= 25)
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
- }
- else
- {
- if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
- }
- }
-
- play_music(TERM_XTRA_MUSIC_MUTE, 0);
-}
-
-
-
-/*
* Helper function called only from "inkey()"
*
* This function does almost all of the "macro" processing.