-/* File: util.c */
+/* File: util.c */
/*
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
/* Paranoia -- No excessive sleeping */
-#ifdef JP
- if (usecs > 4000000L) core("ÉÔÅö¤Ê usleep() ¸Æ¤Ó½Ð¤·");
-#else
- if (usecs > 4000000L) core("Illegal usleep() call");
-#endif
-
-
+ if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
/* Wait for it */
Timer.tv_sec = (usecs / 1000000L);
if (!s) return (-1);
/* Format to length */
+#if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
(void)strnfmt(buf, max, "%s", s);
+#else
+ (void)strnfmt(buf, max, ".%s", s);
+#endif
/* Success */
return (0);
{
char buf[1024];
-#if defined(MACINTOSH) && defined(MAC_MPW)
+#if defined(MAC_MPW) || defined(MACH_O_CARBON)
FILE *tempfff;
#endif
/* Hack -- Try to parse the path */
if (path_parse(buf, 1024, file)) return (NULL);
-#if defined(MACINTOSH) && defined(MAC_MPW)
+#if defined(MAC_MPW) || defined(MACH_O_CARBON)
if (my_strchr(mode, 'w'))
{
/* setting file type/creator */
tempfff = fopen(buf, mode);
- fsetfileinfo(file, _fcreator, _ftype);
+ fsetfileinfo(buf, _fcreator, _ftype);
fclose(tempfff);
}
#endif
/* Read a line */
if (fgets(tmp, 1024, fff))
{
+#ifdef JP
+ guess_convert_to_system_encoding(tmp, sizeof(tmp));
+#endif
+
/* Convert weirdness */
for (s = tmp; *s; s++)
{
buf[i++] = *s;
}
- /* Ⱦ³Ñ¤«¤Ê¤ËÂбþ */
+ /* 半角かなに対応 */
else if (iskana(*s))
{
buf[i++] = *s;
}
#endif
/* Handle printables */
- else if (isprint(*s))
+ else if (isprint((unsigned char)*s))
{
/* Copy */
buf[i++] = *s;
/* Copy */
while ((read_num = read(src_fd, buf, 1024)) > 0)
{
- write(dst_fd, buf, read_num);
+ int write_num = 0;
+ while (write_num < read_num)
+ {
+ int ret = write(dst_fd, buf + write_num, read_num - write_num);
+ if (ret < 0) {
+ /* Close files */
+ fd_close(src_fd);
+ fd_close(dst_fd);
+
+ return ret;
+ }
+ write_num += ret;
+ }
}
/* Close files */
#else /* BEN_HACK */
-# if defined(MACINTOSH) && defined(MAC_MPW)
+#if defined(MAC_MPW) || defined(MACH_O_CARBON)
{
int fdes;
/* Create the file, fail if exists, write-only, binary */
/* Verify the fd */
if (fd < 0) return (-1);
-#if defined(SUNOS) || defined(ULTRIX) || defined(NeXT)
+#if defined(ULTRIX) || defined(NeXT)
/* Truncate */
ftruncate(fd, n);
#endif
Term_xtra(TERM_XTRA_SOUND, val);
}
+/*
+ * Hack -- Play a music
+ */
+errr play_music(int type, int val)
+{
+ /* No sound */
+ if (!use_music) return 1;
+
+ /* Make a sound (if allowed) */
+ return Term_xtra(type, val);
+}
+
+/*
+ * Hack -- Select floor music.
+ */
+void select_floor_music()
+{
+ int i;
+ /* No sound */
+ if (!use_music) return;
+
+ if(ambush_flag)
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
+ return;
+ }
+
+ if(p_ptr->wild_mode)
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
+ return;
+ }
+
+ if(p_ptr->inside_arena)
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
+ return;
+ }
+
+ if(p_ptr->inside_battle)
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
+ return;
+ }
+
+ if(p_ptr->inside_quest)
+ {
+ if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
+ }
+ return;
+ }
+
+ for(i = 0; i < max_quests; i++)
+ { // TODO マクロで類似条件を統合すること
+ if(quest[i].status == QUEST_STATUS_TAKEN &&
+ (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
+ quest[i].level == dun_level && dungeon_type == quest[i].dungeon)
+ {
+ if(play_music(TERM_XTRA_MUSIC_QUEST, i))
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
+ }
+ return;
+ }
+ }
+
+ if(dungeon_type)
+ {
+ if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
+ else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
+ else
+ {
+ if(play_music(TERM_XTRA_MUSIC_DUNGEON, dungeon_type))
+ {
+ if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
+ else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
+ else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
+ }
+ }
+ return;
+ }
+
+ if(p_ptr->town_num)
+ {
+ if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
+ }
+ return;
+ }
+
+ if(!dun_level)
+ {
+ if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
+ else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
+ else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
+ return;
+ }
+
+}
+
/*
char *buf = inkey_macro_trigger_string;
- /* Hack : ¥¡¼ÆþÎÏÂÔ¤Á¤Ç»ß¤Þ¤Ã¤Æ¤¤¤ë¤Î¤Ç¡¢Î®¤ì¤¿¹Ô¤Îµ²±¤ÏÉÔÍס£ */
+ /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
num_more = 0;
if (parse_macro)
else
{
/* Increase "wait" */
- w += 10;
+ w += 1;
/* Excessive delay */
- if (w >= 100) break;
+ if (w >= 10) break;
/* Delay */
Term_xtra(TERM_XTRA_DELAY, w);
-/*
- * How many messages are "available"?
+/*!
+ * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
+ * @return 残っているメッセージの数
*/
s16b message_num(void)
{
}
-
-/*
- * Recall the "text" of a saved message
+/*!
+ * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
+ * @params age メッセージの世代
+ * @return メッセージの文字列ポインタ
*/
cptr message_str(int age)
{
- s16b x;
- s16b o;
+ s32b x;
+ s32b o;
cptr s;
/* Forgotten messages have no text */
}
-
-/*
- * Add a new message, with great efficiency
+/*!
+ * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
+ * @params str 保存したいメッセージ
+ * @return なし
*/
void message_add(cptr str)
{
int i, k, x, m, n;
- char u[1024];
+ char u[4096];
char splitted1[81];
cptr splitted2;
/* Important Hack -- Ignore "long" messages */
if (n >= MESSAGE_BUF / 4) return;
- /* extra step -- split the message if n>80. (added by Mogami) */
+ /* extra step -- split the message if n>80.(added by Mogami) */
if (n > 80) {
#ifdef JP
- cptr t = str;
-
- for (n = 0; n < 80; n++, t++)
- if(iskanji(*t)) {
- t++;
- n++;
- }
- if (n == 81) n = 79; /* ºÇ¸å¤Îʸ»ú¤¬´Á»úȾʬ */
+ cptr t = str;
+
+ for (n = 0; n < 80; n++, t++)
+ {
+ if(iskanji(*t)) {
+ t++;
+ n++;
+ }
+ }
+ if (n == 81) n = 79; /* 最後の文字が漢字半分 */
#else
- for (n = 80; n > 60; n--)
- if (str[n] == ' ') break;
- if (n == 60)
- n = 80;
+ for (n = 80; n > 60; n--)
+ if (str[n] == ' ') break;
+ if (n == 60) n = 80;
#endif
- splitted2 = str + n;
- strncpy(splitted1, str ,n);
- splitted1[n] = '\0';
- str = splitted1;
+ splitted2 = str + n;
+ strncpy(splitted1, str ,n);
+ splitted1[n] = '\0';
+ str = splitted1;
} else {
- splitted2 = NULL;
+ splitted2 = NULL;
}
- /*** Step 2 -- Attempt to optimize ***/
+ /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
/* Limit number of messages to check */
m = message_num();
-
k = m / 4;
-
- /* Limit number of messages to check */
if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
/* Check previous message */
/* Find multiple */
#ifdef JP
- for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
- if( iskanji(*t))t++;
+ for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
+ if(iskanji(*t))t++;
#else
for (t = buf; *t && (*t != '<'); t++);
#endif
}
/* Limit the multiplier to 1000 */
- if (buf && streq(buf, str) && (j < 1000))
+ if (streq(buf, str) && (j < 1000))
{
j++;
}
else
{
- num_more++;/*ή¤ì¤¿¹Ô¤Î¿ô¤ò¿ô¤¨¤Æ¤ª¤¯ */
+ num_more++;/*流れた行の数を数えておく */
now_message++;
}
/* Check the last few messages (if any to count) */
for (i = message__next; k; k--)
{
- u16b q;
-
+ int q;
cptr old;
/* Back up and wrap if needed */
message__head += n + 1;
/* recursively add splitted message (added by Mogami) */
- end_of_message_add:
+end_of_message_add:
if (splitted2 != NULL)
message_add(splitted2);
}
if (!p_ptr->playing || !nagasu)
{
/* Pause for response */
-#ifdef JP
- Term_putstr(x, 0, -1, a, "-³¤¯-");
-#else
- Term_putstr(x, 0, -1, a, "-more-");
-#endif
-
+ Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
/* Get an acceptable keypress */
while (1)
{
int cmd = inkey();
if (cmd == ESCAPE) {
- num_more = -9999; /*auto_more¤Î¤È¤¡¢Á´¤Æή¤¹¡£ */
+ num_more = -9999; /*auto_moreのとき、全て流す。 */
break;
} else if (cmd == ' ') {
- num_more = 0; /*£±²èÌ̤À¤±Î®¤¹¡£ */
+ num_more = 0; /*1画面だけ流す。 */
break;
} else if ((cmd == '\n') || (cmd == '\r')) {
- num_more--; /*£±¹Ô¤À¤±Î®¤¹¡£ */
+ num_more--; /*1行だけ流す。 */
break;
}
if (quick_messages) break;
void msg_print(cptr msg)
{
static int p = 0;
-
int n;
-
char *t;
-
char buf[1024];
if (world_monster) return;
p = 0;
}
-
/* No message */
if (!msg) return;
t += split; n -= split;
}
-
/* Display the tail of the message */
Term_putstr(p, 0, n, TERM_WHITE, t);
p += n + 1;
#endif
-
/* Optional refresh */
if (fresh_message) Term_fresh();
}
+void msg_print_wizard(int cheat_type, cptr msg)
+{
+ if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
+ if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
+ if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
+ if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
+
+ cptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
+ char buf[1024];
+ sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
+ msg_print(buf);
+}
/*
* Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
msg_print(buf);
}
+/*
+ * Display a formatted message, using "vstrnfmt()" and "msg_print()".
+ */
+void msg_format_wizard(int cheat_type, cptr fmt, ...)
+{
+ if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
+ if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
+ if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
+ if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
+
+ va_list vp;
+ char buf[1024];
+
+ /* Begin the Varargs Stuff */
+ va_start(vp, fmt);
+
+ /* Format the args, save the length */
+ (void)vstrnfmt(buf, 1024, fmt, vp);
+
+ /* End the Varargs Stuff */
+ va_end(vp);
+
+ /* Display */
+ msg_print_wizard(cheat_type, buf);
+}
+
/*
/* Clean up the char */
#ifdef JP
- ch = ((isprint(*s) || k_flag) ? *s : ' ');
+ ch = ((k_flag || isprint(*s)) ? *s : ' ');
#else
ch = (isprint(*s) ? *s : ' ');
#endif
if (x < w)
#ifdef JP
{
- /* ¸½ºß¤¬È¾³Ñʸ»ú¤Î¾ì¹ç */
+ /* 現在が半角文字の場合 */
if( !k_flag )
#endif
{
#ifdef JP
else
{
- /* ¸½ºß¤¬Á´³Ñʸ»ú¤Î¤È¤ */
- /* ʸƬ¤¬¡Ö¡£¡×¡Ö¡¢¡×Åù¤Ë¤Ê¤ë¤È¤¤Ï¡¢¤½¤Î£±¤ÄÁ°¤Î¸ì¤Ç²þ¹Ô */
- if (strncmp(s, "¡£", 2) == 0 || strncmp(s, "¡¢", 2) == 0
-#if 0 /* °ìÈÌŪ¤Ë¤Ï¡Ö¥£¡×¡Ö¡¼¡×¤Ï¶Ø§¤ÎÂоݳ° */
- || strncmp(s, "¥£", 2) == 0 || strncmp(s, "¡¼", 2) == 0
+ /* 現在が全角文字のとき */
+ /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
+ if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
+#if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
+ || strncmp(s, "ã\82£", 2) == 0 || strncmp(s, "ã\83¼", 2) == 0
#endif
){
Term_what(x , y, &av[x ], &cv[x ]);
prt(prompt, 0, 0);
/* Get a key */
- *command = inkey();
+ if (get_com_no_macros)
+ *command = inkey_special(FALSE);
+ else
+ *command = inkey();
/* Clear the prompt */
prt("", 0, 0);
if (!prompt)
{
/* Build a prompt */
-#ifdef JP
- sprintf(tmp, "¤¤¤¯¤Ä¤Ç¤¹¤« (1-%d): ", max);
-#else
- sprintf(tmp, "Quantity (1-%d): ", max);
-#endif
-
+ sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
/* Use that prompt */
prompt = tmp;
void pause_line(int row)
{
prt("", row, 0);
-#ifdef JP
- put_str("[ ²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤ ]", row, 26);
-#else
- put_str("[Press any key to continue]", row, 23);
-#endif
+ put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
(void)inkey();
prt("", row, 0);
menu_naiyou menu_info[10][10] =
{
{
- {"ËâË¡/ÆüìǽÎÏ", 1, FALSE},
- {"¹ÔÆ°", 2, FALSE},
- {"Æ»¶ñ(»ÈÍÑ)", 3, FALSE},
- {"Æ»¶ñ(¤½¤Î¾)", 4, FALSE},
- {"ÁõÈ÷", 5, FALSE},
- {"Èâ/È¢", 6, FALSE},
- {"¾ðÊó", 7, FALSE},
- {"ÀßÄê", 8, FALSE},
- {"¤½¤Î¾", 9, FALSE},
+ {"魔法/特殊能力", 1, FALSE},
+ {"行動", 2, FALSE},
+ {"道具(使用)", 3, FALSE},
+ {"道具(その他)", 4, FALSE},
+ {"装備", 5, FALSE},
+ {"扉/箱", 6, FALSE},
+ {"情報", 7, FALSE},
+ {"設定", 8, FALSE},
+ {"その他", 9, FALSE},
{"", 0, FALSE},
},
{
- {"»È¤¦(m)", 'm', TRUE},
- {"Ä´¤Ù¤ë(b/P)", 'b', TRUE},
- {"³Ð¤¨¤ë(G)", 'G', TRUE},
- {"ÆüìǽÎϤò»È¤¦(U/O)", 'U', TRUE},
+ {"使う(m)", 'm', TRUE},
+ {"調べる(b/P)", 'b', TRUE},
+ {"覚える(G)", 'G', TRUE},
+ {"特殊能力を使う(U/O)", 'U', TRUE},
{"", 0, FALSE},
{"", 0, FALSE},
{"", 0, FALSE},
},
{
- {"µÙ©¤¹¤ë(R)", 'R', TRUE},
- {"¥È¥é¥Ã¥×²ò½ü(D)", 'D', TRUE},
- {"õ¤¹(s)", 's', TRUE},
- {"¼þ¤ê¤òÄ´¤Ù¤ë(l/x)", 'l', TRUE},
- {"¥¿¡¼¥²¥Ã¥È»ØÄê(*)", '*', TRUE},
- {"·ê¤ò·¡¤ë(T/^t)", 'T', TRUE},
- {"³¬Ãʤò¾å¤ë(<)", '<', TRUE},
- {"³¬Ãʤò²¼¤ê¤ë(>)", '>', TRUE},
- {"¥Ú¥Ã¥È¤ËÌ¿Î᤹¤ë(p)", 'p', TRUE},
- {"õº÷¥â¡¼¥É¤ÎON/OFF(S/#)", 'S', TRUE}
+ {"休息する(R)", 'R', TRUE},
+ {"トラップ解除(D)", 'D', TRUE},
+ {"探す(s)", 's', TRUE},
+ {"周りを調べる(l/x)", 'l', TRUE},
+ {"ターゲット指定(*)", '*', TRUE},
+ {"穴を掘る(T/^t)", 'T', TRUE},
+ {"階段を上る(<)", '<', TRUE},
+ {"階段を下りる(>)", '>', TRUE},
+ {"ペットに命令する(p)", 'p', TRUE},
+ {"探索モードのON/OFF(S/#)", 'S', TRUE}
},
{
- {"Æɤà(r)", 'r', TRUE},
- {"°û¤à(q)", 'q', TRUE},
- {"¾ó¤ò»È¤¦(u/Z)", 'u', TRUE},
- {"ËâË¡ËÀ¤ÇÁÀ¤¦(a/z)", 'a', TRUE},
- {"¥í¥Ã¥É¤ò¿¶¤ë(z/a)", 'z', TRUE},
- {"»ÏÆ°¤¹¤ë(A)", 'A', TRUE},
- {"¿©¤Ù¤ë(E)", 'E', TRUE},
- {"Èô¤ÓÆ»¶ñ¤Ç·â¤Ä(f/t)", 'f', TRUE},
- {"Åꤲ¤ë(v)", 'v', TRUE},
+ {"読む(r)", 'r', TRUE},
+ {"飲む(q)", 'q', TRUE},
+ {"杖を使う(u/Z)", 'u', TRUE},
+ {"魔法棒で狙う(a/z)", 'a', TRUE},
+ {"ロッドを振る(z/a)", 'z', TRUE},
+ {"始動する(A)", 'A', TRUE},
+ {"食べる(E)", 'E', TRUE},
+ {"飛び道具で撃つ(f/t)", 'f', TRUE},
+ {"投げる(v)", 'v', TRUE},
{"", 0, FALSE}
},
{
- {"½¦¤¦(g)", 'g', TRUE},
- {"Íî¤È¤¹(d)", 'd', TRUE},
- {"²õ¤¹(k/^d)", 'k', TRUE},
- {"Ìäò¹ï¤à({)", '{', TRUE},
- {"Ìäò¾Ã¤¹(})", '}', TRUE},
- {"Ä´ºº(I)", 'I', TRUE},
- {"¥¢¥¤¥Æ¥à°ìÍ÷(i)", 'i', TRUE},
+ {"拾う(g)", 'g', TRUE},
+ {"落とす(d)", 'd', TRUE},
+ {"壊す(k/^d)", 'k', TRUE},
+ {"銘を刻む({)", '{', TRUE},
+ {"銘を消す(})", '}', TRUE},
+ {"調査(I)", 'I', TRUE},
+ {"アイテム一覧(i)", 'i', TRUE},
{"", 0, FALSE},
{"", 0, FALSE},
{"", 0, FALSE}
},
{
- {"ÁõÈ÷¤¹¤ë(w)", 'w', TRUE},
- {"ÁõÈ÷¤ò³°¤¹(t/T)", 't', TRUE},
- {"dzÎÁ¤òÊäµë(F)", 'F', TRUE},
- {"ÁõÈ÷°ìÍ÷(e)", 'e', TRUE},
+ {"装備する(w)", 'w', TRUE},
+ {"装備を外す(t/T)", 't', TRUE},
+ {"燃料を補給(F)", 'F', TRUE},
+ {"装備一覧(e)", 'e', TRUE},
{"", 0, FALSE},
{"", 0, FALSE},
{"", 0, FALSE},
},
{
- {"³«¤±¤ë(o)", 'o', TRUE},
- {"ÊĤ¸¤ë(c)", 'c', TRUE},
- {"ÂÎÅö¤¿¤ê¤¹¤ë(B/f)", 'B', TRUE},
- {"¤¯¤µ¤Ó¤òÂǤÄ(j/S)", 'j', TRUE},
+ {"開ける(o)", 'o', TRUE},
+ {"閉じる(c)", 'c', TRUE},
+ {"体当たりする(B/f)", 'B', TRUE},
+ {"くさびを打つ(j/S)", 'j', TRUE},
{"", 0, FALSE},
{"", 0, FALSE},
{"", 0, FALSE},
},
{
- {"¥À¥ó¥¸¥ç¥ó¤ÎÁ´ÂοÞ(M)", 'M', TRUE},
- {"°ÌÃÖ¤ò³Îǧ(L/W)", 'L', TRUE},
- {"³¬¤ÎÊ·°Ïµ¤(^f)", KTRL('F'), TRUE},
- {"¥¹¥Æ¡¼¥¿¥¹(C)", 'C', TRUE},
- {"ʸ»ú¤ÎÀâÌÀ(/)", '/', TRUE},
- {"¥á¥Ã¥»¡¼¥¸ÍúÎò(^p)", KTRL('P'), TRUE},
- {"¸½ºß¤Î»þ¹ï(^t/')", KTRL('T'), TRUE},
- {"¸½ºß¤ÎÃμ±(~)", '~', TRUE},
- {"¥×¥ì¥¤µÏ¿(|)", '|', TRUE},
+ {"ダンジョンの全体図(M)", 'M', TRUE},
+ {"位置を確認(L/W)", 'L', TRUE},
+ {"階の雰囲気(^f)", KTRL('F'), TRUE},
+ {"ã\82¹ã\83\86ã\83¼ã\82¿ã\82¹(C)", 'C', TRUE},
+ {"文字の説明(/)", '/', TRUE},
+ {"メッセージ履歴(^p)", KTRL('P'), TRUE},
+ {"現在の時刻(^t/')", KTRL('T'), TRUE},
+ {"現在の知識(~)", '~', TRUE},
+ {"プレイ記録(|)", '|', TRUE},
{"", 0, FALSE}
},
{
- {"¥ª¥×¥·¥ç¥ó(=)", '=', TRUE},
- {"¥Þ¥¯¥í(@)", '@', TRUE},
- {"²èÌÌɽ¼¨(%)", '%', TRUE},
- {"¥«¥é¡¼(&)", '&', TRUE},
- {"ÀßÄêÊѹ¹¥³¥Þ¥ó¥É(\")", '\"', TRUE},
- {"¼«Æ°½¦¤¤¤ò¥í¡¼¥É($)", '$', TRUE},
- {"¥·¥¹¥Æ¥à(!)", '!', TRUE},
+ {"オプション(=)", '=', TRUE},
+ {"マクロ(@)", '@', TRUE},
+ {"画面表示(%)", '%', TRUE},
+ {"ã\82«ã\83©ã\83¼(&)", '&', TRUE},
+ {"設定変更コマンド(\")", '\"', TRUE},
+ {"自動拾いをロード($)", '$', TRUE},
+ {"システム(!)", '!', TRUE},
{"", 0, FALSE},
{"", 0, FALSE},
{"", 0, FALSE}
},
{
- {"¥»¡¼¥Ö&ÃæÃÇ(^x)", KTRL('X'), TRUE},
- {"¥»¡¼¥Ö(^s)", KTRL('S'), TRUE},
- {"¥Ø¥ë¥×(?)", '?', TRUE},
- {"ºÆÉÁ²è(^r)", KTRL('R'), TRUE},
- {"¥á¥â(:)", ':', TRUE},
- {"µÇ°»£±Æ())", ')', TRUE},
- {"µÇ°»£±Æ¤Îɽ¼¨(()", '(', TRUE},
- {"¥Ð¡¼¥¸¥ç¥ó¾ðÊó(V)", 'V', TRUE},
- {"°úÂह¤ë(Q)", 'Q', TRUE},
+ {"セーブ&中断(^x)", KTRL('X'), TRUE},
+ {"セーブ(^s)", KTRL('S'), TRUE},
+ {"ヘルプ(?)", '?', TRUE},
+ {"再描画(^r)", KTRL('R'), TRUE},
+ {"メモ(:)", ':', TRUE},
+ {"記念撮影())", ')', TRUE},
+ {"記念撮影の表示(()", '(', TRUE},
+ {"バージョン情報(V)", 'V', TRUE},
+ {"引退する(Q)", 'Q', TRUE},
{"", 0, FALSE}
},
};
#ifdef JP
special_menu_naiyou special_menu_info[] =
{
- {"ĶǽÎÏ/ÆüìǽÎÏ", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
- {"¤â¤Î¤Þ¤Í/ÆüìǽÎÏ", 0, 0, MENU_CLASS, CLASS_IMITATOR},
- {"ɬ»¦µ»/ÆüìǽÎÏ", 0, 0, MENU_CLASS, CLASS_SAMURAI},
- {"Îýµ¤½Ñ/ËâË¡/ÆüìǽÎÏ", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
- {"¶ÀËâË¡/ÆüìǽÎÏ", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
- {"¹°è¥Þ¥Ã¥×(<)", 2, 6, MENU_WILD, FALSE},
- {"Ä̾ï¥Þ¥Ã¥×(>)", 2, 7, MENU_WILD, TRUE},
+ {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
+ {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
+ {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
+ {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
+ {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
+ {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
+ {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
+ {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
+ {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
+ {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
+ {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
{"", 0, 0, 0, 0},
};
#else
{
{"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
{"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
+ {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
{"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
{"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
+ {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
+ {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
{"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
+ {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
{"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
{"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
{"", 0, 0, 0, 0},
int menu = 0;
bool kisuu;
- if (py - panel_row_min > 10) basey = 2;
+ if (p_ptr->y - panel_row_min > 10) basey = 2;
else basey = 13;
basex = 15;
}
max_num = i;
kisuu = max_num % 2;
-#ifdef JP
- put_str("¡Õ",basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
-#else
- put_str("> ",basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
-#endif
+ put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
/* Place the cursor on the player */
- move_cursor_relative(py, px);
+ move_cursor_relative(p_ptr->y, p_ptr->x);
/* Get a command */
sub_cmd = inkey();
command_arg = 0;
/* Begin the input */
-#ifdef JP
- prt("²ó¿ô: ", 0, 0);
-#else
- prt("Count: ", 0, 0);
-#endif
-
+ prt(_("回数: ", "Count: "), 0, 0);
/* Get a command count */
while (1)
command_arg = command_arg / 10;
/* Show current count */
-#ifdef JP
- prt(format("²ó¿ô: %d", command_arg), 0, 0);
-#else
- prt(format("Count: %d", command_arg), 0, 0);
-#endif
-
+ prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
}
/* Actual numeric data */
}
/* Show current count */
-#ifdef JP
- prt(format("²ó¿ô: %d", command_arg), 0, 0);
-#else
- prt(format("Count: %d", command_arg), 0, 0);
-#endif
-
+ prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
}
/* Exit on "unusable" input */
command_arg = 99;
/* Show current count */
-#ifdef JP
- prt(format("²ó¿ô: %d", command_arg), 0, 0);
-#else
- prt(format("Count: %d", command_arg), 0, 0);
-#endif
-
+ prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
}
/* Hack -- Handle "old_arg" */
command_arg = old_arg;
/* Show current count */
-#ifdef JP
-prt(format("²ó¿ô: %d", command_arg), 0, 0);
-#else
- prt(format("Count: %d", command_arg), 0, 0);
-#endif
-
+ prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
}
/* Hack -- white-space means "enter command now" */
if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
{
/* Get a real command */
-#ifdef JP
- if (!get_com("¥³¥Þ¥ó¥É: ", (char *)&cmd, FALSE))
-#else
- if (!get_com("Command: ", (char *)&cmd, FALSE))
-#endif
-
+ if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
{
/* Clear count */
command_arg = 0;
if (cmd == '\\')
{
/* Get a real command */
-#ifdef JP
- (void)get_com("¥³¥Þ¥ó¥É: ", (char *)&cmd, FALSE);
-#else
- (void)get_com("Command: ", (char *)&cmd, FALSE);
-#endif
-
+ (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
/* Hack -- bypass keymaps */
if (!inkey_next) inkey_next = "";
if (cmd == '^')
{
/* Get a new command and controlify it */
-#ifdef JP
- if (get_com("CTRL: ", (char *)&cmd, FALSE)) cmd = KTRL(cmd);
-#else
- if (get_com("Control: ", (char *)&cmd, FALSE)) cmd = KTRL(cmd);
-#endif
-
+ if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
}
{
/* Hack -- Verify command */
-#ifdef JP
- if (!get_check("ËÜÅö¤Ç¤¹¤«? "))
-#else
- if (!get_check("Are you sure? "))
-#endif
-
+ if (!get_check(_("本当ですか? ", "Are you sure? ")))
{
/* Hack -- Use space */
command_cmd = ' ';
{
tag_type temp;
- temp.tag = a->tag;
- temp.pointer = a->pointer;
-
- a->tag = b->tag;
- a->pointer = b->pointer;
-
- b->tag = temp.tag;
- b->pointer = temp.pointer;
+ temp = *a;
+ *a = *b;
+ *b = temp;
}
ch[1] = str[read_pt+1];
ch_len = 2;
- if (strcmp(ch, "¡£") == 0 ||
- strcmp(ch, "¡¢") == 0 ||
- strcmp(ch, "¥£") == 0 ||
- strcmp(ch, "¡¼") == 0)
+ if (strcmp(ch, "。") == 0 ||
+ strcmp(ch, "、") == 0 ||
+ strcmp(ch, "ã\82£") == 0 ||
+ strcmp(ch, "ã\83¼") == 0)
kinsoku = TRUE;
}
else if (!isprint(ch[0]))
const char *s = src;
size_t len = 0;
- /* reserve for NUL termination */
- bufsize--;
+ if (bufsize > 0) {
+ /* reserve for NUL termination */
+ bufsize--;
- /* Copy as many bytes as will fit */
- while (len < bufsize)
- {
- if (iskanji(*s))
- {
- if (len + 1 >= bufsize || !*(s+1)) break;
- *d++ = *s++;
- *d++ = *s++;
- len += 2;
- }
- else
+ /* Copy as many bytes as will fit */
+ while (*s && (len < bufsize))
{
- *d++ = *s++;
- len++;
+ if (iskanji(*s))
+ {
+ if (len + 1 >= bufsize || !*(s+1)) break;
+ *d++ = *s++;
+ *d++ = *s++;
+ len += 2;
+ }
+ else
+ {
+ *d++ = *s++;
+ len++;
+ }
}
+ *d = '\0';
}
- *d = '\0';
+
while(*s++) len++;
return len;
/*
- * A copy of ANSI my_strchr()
+ * A copy of ANSI strchr()
*
* my_strchr() can handle Kanji strings correctly.
*/
{TRUE, "KP_1]", SKEY_BOTTOM},
{FALSE, NULL, 0},
};
+
+ static const struct {
+ cptr keyname;
+ int keycode;
+ } gcu_special_key_list[] = {
+ {"A", SKEY_UP},
+ {"B", SKEY_DOWN},
+ {"C", SKEY_RIGHT},
+ {"D", SKEY_LEFT},
+ {"1~", SKEY_TOP},
+ {"4~", SKEY_BOTTOM},
+ {"5~", SKEY_PGUP},
+ {"6~", SKEY_PGDOWN},
+ {NULL, 0},
+ };
+
char buf[1024];
cptr str = buf;
char key;
int i;
size_t trig_len;
+ /*
+ * Forget macro trigger ----
+ * It's important if we are already expanding macro action
+ */
+ inkey_macro_trigger_string[0] = '\0';
+
/* Get a keypress */
key = inkey();
}
}
+ if (prefix(str, "\\e["))
+ {
+ str += 3;
+
+ for (i = 0; gcu_special_key_list[i].keyname; i++)
+ {
+ if (streq(str, gcu_special_key_list[i].keyname))
+ {
+ return gcu_special_key_list[i].keycode;
+ }
+ }
+ }
+
/* No special key found? */
/* Don't bother with this trigger no more */