*/
bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
-
-/*
- * Wilderness
- */
-wilderness_type **wilderness;
-
-
/*
* Buildings
*/
#endif
/* for snipers */
-int snipe_type = SP_NONE;
bool reset_concent = FALSE; /* Concentration reset flag */
bool is_fired = FALSE;