bool repair_objects; /* Hack -- optimize detect objects */
-/*
- * Dungeon size info
- */
-
-POSITION panel_row_min, panel_row_max;
-POSITION panel_col_min, panel_col_max;
-POSITION panel_col_prt, panel_row_prt;
-
-
-/*
- * User info
- */
-int player_uid;
-int player_euid;
-int player_egid;
-
-pos_list tmp_pos;
-
-/*
- * The number of quarks
- */
-STR_OFFSET quark__num;
-
-/*
- * The pointers to the quarks [QUARK_MAX]
- */
-concptr *quark__str;
-
-/*
- * The array of window pointers
- */
-term *angband_term[8];
-
-/*
- * Keymaps for each "mode" associated with each keypress.
- */
-concptr keymap_act[KEYMAP_MODES][256];
-
-
-
/*** Player information ***/
/*
player_type *p_ptr = &p_body;
-MONSTER_IDX pet_t_m_idx;
-MONSTER_IDX riding_t_m_idx;
-
-MONSTER_IDX today_mon;
-
-bool sukekaku;
-bool new_mane;
-
-/*
- * Which dungeon ?
- */
-DEPTH *max_dlv;
-
-bool use_menu;
-
-#ifdef CHUUKEI
-bool chuukei_server;
-bool chuukei_client;
-char *server_name;
-int server_port;
-#endif
-
-/* for movie */
-bool browsing_movie;
-
-
-/* for snipers */
-bool reset_concent = FALSE; /* Concentration reset flag */
-
-