#include "angband.h"
#include "geometry.h"
-s16b command_cmd; /* Current "Angband Command" */
-
-COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
-COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
-DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
-
-s16b command_see; /* See "object1.c" */
-s16b command_wrk; /* See "object1.c" */
-
-TERM_LEN command_gap = 999; /* See "object1.c" */
-
-s16b command_new; /* Command chaining from inven/equip view */
-
-bool msg_flag; /* Used in msg_print() for "buffering" */
-
-s16b signal_count; /* Hack -- Count interupts */
-
-bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
-MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
-MONSTER_IDX hack_m_idx_ii = 0;
-
-bool multi_rew = FALSE;
-
-int total_friends = 0;
-
-bool reinit_wilderness = FALSE;
/*
* Dungeon size info
int player_euid;
int player_egid;
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-
pos_list tmp_pos;
/*
*/
player_type *p_ptr = &p_body;
-bool can_save = FALSE; /* Game can be saved */
-
MONSTER_IDX pet_t_m_idx;
MONSTER_IDX riding_t_m_idx;
*/
DEPTH *max_dlv;
-COMMAND_CODE now_message;
bool use_menu;
#ifdef CHUUKEI