#include "angband.h"
#include "geometry.h"
-s16b command_cmd; /* Current "Angband Command" */
-
-COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
-COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
-DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
-
-s16b command_see; /* See "object1.c" */
-s16b command_wrk; /* See "object1.c" */
-
-TERM_LEN command_gap = 999; /* See "object1.c" */
-
-s16b command_new; /* Command chaining from inven/equip view */
-
-bool msg_flag; /* Used in msg_print() for "buffering" */
-
-s16b running; /* Current counter for running, if any */
-
-s16b signal_count; /* Hack -- Count interupts */
-
-bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
-
-OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
-MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
-MONSTER_IDX hack_m_idx_ii = 0;
-
-bool multi_rew = FALSE;
-
-int total_friends = 0;
-
-bool reinit_wilderness = FALSE;
/*
* Dungeon size info
/*
- * Targetting variables
- */
-MONSTER_IDX target_who;
-POSITION target_col;
-POSITION target_row;
-
-
-/*
* User info
*/
int player_uid;
int player_euid;
int player_egid;
-/*
- * Stripped version of "player_name"
- */
-char player_base[32];
-
-
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-
pos_list tmp_pos;
/*
term *angband_term[8];
/*
- * Sign for current process used in temporal files.
- * Actually it is the start time of current process.
- */
-u32b saved_floor_file_sign;
-
-
-/*
* Keymaps for each "mode" associated with each keypress.
*/
concptr keymap_act[KEYMAP_MODES][256];
player_type *p_ptr = &p_body;
-/*
- * Here is a "pseudo-hook" used during calls to "get_item()" and
- * "show_inven()" and "show_equip()", and the choice window routines.
- */
-OBJECT_TYPE_VALUE item_tester_tval;
-
-/*
- * Hack -- function hook to restrict "get_obj_num_prep()" function
- */
-bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
-
-
-/*
- * The "highscore" file descriptor, if available.
- */
-int highscore_fd = -1;
-
-bool can_save = FALSE; /* Game can be saved */
-
-
MONSTER_IDX pet_t_m_idx;
MONSTER_IDX riding_t_m_idx;
*/
DEPTH *max_dlv;
-COMMAND_CODE now_message;
bool use_menu;
#ifdef CHUUKEI