player_type *p_ptr = &p_body;
-
-concptr ANGBAND_SYS = "xxx"; //!< Hack -- The special Angband "System Suffix" This variable is used to choose an appropriate "pref-xxx" file
-
-
-#ifdef JP
-concptr ANGBAND_KEYBOARD = "JAPAN"; //!< Hack -- The special Angband "Keyboard Suffix" This variable is used to choose an appropriate macro-trigger definition
-#else
-concptr ANGBAND_KEYBOARD = "0";
-#endif
-
-concptr ANGBAND_GRAF = "ascii"; //!< Hack -- The special Angband "Graphics Suffix" This variable is used to choose an appropriate "graf-xxx" file
-concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
-concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
-concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
-concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
-concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
-concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
-concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
-
-
/*
* Here is a "pseudo-hook" used during calls to "get_item()" and
* "show_inven()" and "show_equip()", and the choice window routines.
*/
DUNGEON_IDX max_d_idx;
-
-/*
- * Quest text
- */
-char quest_text[10][80];
-
-/*
- * Current line of the quest text
- */
-int quest_text_line;
-
/*
* Flags for initialization
*/
*/
DEPTH *max_dlv;
-FEAT_IDX feat_wall_outer;
-FEAT_IDX feat_wall_inner;
-FEAT_IDX feat_wall_solid;
-FEAT_IDX feat_ground_type[100], feat_wall_type[100];
-
COMMAND_CODE now_message;
bool use_menu;