"show",
"unused",
"explode",
+ "glass",
};
*/
monster_type *m_list;
+/*
+ * The array to process dungeon monsters [max_m_idx]
+ */
+s16b *mproc_list[MAX_MTIMED];
+s16b mproc_max[MAX_MTIMED]; /* Number of monsters to be processed */
+
/*
* Maximum number of towns
s16b kubi_r_idx[MAX_KUBI];
s16b today_mon;
-monster_type party_mon[MAX_PARTY_MON];
-
bool write_level;
u32b playtime;