#include "angband.h"
#include "geometry.h"
-int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
-concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
-concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
-concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
-concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
-concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
-
-int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
-
-/*
- * Various things
- */
-bool character_generated; /* The character exists */
-bool character_dungeon; /* The character has a dungeon */
-bool character_loaded; /* The character was loaded from a savefile */
-bool character_saved; /* The character was just saved to a savefile */
-
-bool character_icky; /* The game is in an icky full screen mode */
-bool character_xtra; /* The game is in an icky startup mode */
-
-bool creating_savefile; /* New savefile is currently created */
-
s16b command_cmd; /* Current "Angband Command" */
COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
-bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
-bool shimmer_objects; /* Hack -- optimize multi-hued objects */
-
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
/*
- * Maximum number of vaults in v_info.txt
- */
-VAULT_IDX max_v_idx;
-
-/*
- * Maximum number of terrain features in f_info.txt
- */
-FEAT_IDX max_f_idx;
-
-/*
- * Maximum number of ego-items in e_info.txt
- */
-EGO_IDX max_e_idx;
-
-/*
- * Maximum number of dungeon in e_info.txt
- */
-DUNGEON_IDX max_d_idx;
-
-/*
* Flags for initialization
*/
int init_flags;
bool can_save = FALSE; /* Game can be saved */
-int cap_mon;
-int cap_mspeed;
-HIT_POINT cap_hp;
-HIT_POINT cap_maxhp;
-STR_OFFSET cap_nickname;
-
-MONRACE_IDX battle_mon[4];
-int sel_monster;
-int battle_odds;
-PRICE kakekin;
-u32b mon_odds[4];
-
MONSTER_IDX pet_t_m_idx;
MONSTER_IDX riding_t_m_idx;
MONSTER_IDX today_mon;
-bool write_level;
-
u32b start_time;
bool sukekaku;
bool new_mane;
-bool mon_fight;
-
-bool generate_encounter;
-
-concptr screen_dump = NULL;
-
-
/*
* Which dungeon ?
*/
/* for snipers */
bool reset_concent = FALSE; /* Concentration reset flag */
-bool is_fired = FALSE;
+