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Extend features of tiling. (separation of Cell size and Tile size / add offset position.)
[hengband/hengband.git] / src / variable.c
index 321d0d5..e562700 100644 (file)
@@ -16,7 +16,7 @@
 /*
  * Hack -- Link a copyright message into the executable
  */
-cptr copyright[5] =
+const cptr copyright[5] =
 {
        "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
        "",
@@ -71,6 +71,7 @@ u16b sf_saves;                        /* Number of "saves" during this life */
 bool arg_fiddle;                       /* Command arg -- Request fiddle mode */
 bool arg_wizard;                       /* Command arg -- Request wizard mode */
 bool arg_sound;                                /* Command arg -- Request special sounds */
+bool arg_music;                                /* Command arg -- Request special musics */
 byte arg_graphics;                     /* Command arg -- Request graphics mode */
 bool arg_monochrome;           /* Command arg -- Request monochrome mode */
 bool arg_force_original;       /* Command arg -- Request original keyset */
@@ -129,6 +130,7 @@ s32b old_turn;                      /* Turn when level began */
 s32b old_battle;
 
 bool use_sound;                        /* The "sound" mode is enabled */
+bool use_music;                        /* The "music" mode is enabled */
 bool use_graphics;             /* The "graphics" mode is enabled */
 bool use_bigtile = FALSE;
 
@@ -138,6 +140,7 @@ bool inkey_base;            /* See the "inkey()" function */
 bool inkey_xtra;               /* See the "inkey()" function */
 bool inkey_scan;               /* See the "inkey()" function */
 bool inkey_flag;               /* See the "inkey()" function */
+bool get_com_no_macros = FALSE;        /* Expand macros in "get_com" or not */
 
 s16b coin_type;                        /* Hack -- force coin type */
 
@@ -305,6 +308,11 @@ bool preserve_mode;        /* Preserve artifacts (*) */
 bool autoroller;       /* Allow use of autoroller for stats (*) */
 bool autochara;        /* Autoroll for weight, height and social status */
 bool powerup_home;     /* Increase capacity of your home (*) */
+bool show_ammo_detail; /* Show Description of ammo damage */
+bool show_ammo_no_crit;        /* Show No-crit damage of ammo */
+bool show_ammo_crit_ratio;     /* Show critical ratio of ammo */
+
+
 
 
 /*** Easy Object Auto-Destroyer ***/
@@ -336,6 +344,8 @@ bool record_danger; /* Record hitpoint warning */
 bool record_arena;     /* Record arena victories */
 bool record_ident;     /* Record first identified items */
 bool record_named_pet; /* Record informations of named pets */
+char record_o_name[MAX_NLEN];
+s32b record_turn;
 
 
 /* Cheating options */
@@ -542,7 +552,7 @@ term *angband_term[8];
 /*
  * Standard window names
  */
-char angband_term_name[8][16] =
+const char angband_term_name[8][16] =
 {
        "Hengband",
        "Term-1",
@@ -582,9 +592,9 @@ byte angband_color_table[256][4] =
 /*
  * Standard sound names
  */
-char angband_sound_name[SOUND_MAX][16] =
+const cptr angband_sound_name[SOUND_MAX] =
 {
-       "",
+       "dummy",
        "hit",
        "miss",
        "flee",
@@ -652,6 +662,31 @@ char angband_sound_name[SOUND_MAX][16] =
        "glass",
 };
 
+/*
+ * Standard music names
+ */
+const cptr angband_music_basic_name[MUSIC_BASIC_MAX] =
+{
+       "default",
+       "gameover",
+       "exit",
+       "town",
+       "field1",
+       "field2",
+       "field3",
+       "dun_low",
+       "dun_med",
+       "dun_high",
+       "feel1",
+       "feel2",
+       "winner",
+       "build",
+       "wild",
+       "quest",
+       "arena",
+       "battle",
+};
+
 
 /*
  * The array of "cave grids" [MAX_WID][MAX_HGT].
@@ -775,11 +810,11 @@ player_type *p_ptr = &p_body;
  * Pointer to the player tables
  * (sex, race, class, magic)
  */
-player_sex *sp_ptr;
-player_race *rp_ptr;
-player_class *cp_ptr;
-player_seikaku *ap_ptr;
-player_magic *mp_ptr;
+const player_sex *sp_ptr;
+const player_race *rp_ptr;
+const player_class *cp_ptr;
+const player_seikaku *ap_ptr;
+const player_magic *mp_ptr;
 
 
 /*
@@ -1005,50 +1040,6 @@ bool (*get_obj_num_hook)(int k_idx);
 bool monk_armour_aux;
 bool monk_notify_aux;
 
-#ifdef ALLOW_EASY_OPEN /* TNB */
-bool easy_open;
-#endif /* ALLOW_EASY_OPEN -- TNB */
-
-#ifdef ALLOW_EASY_DISARM /* TNB */
-bool easy_disarm;
-#endif /* ALLOW_EASY_DISARM -- TNB */
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-bool easy_floor;
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
-bool use_command;
-bool center_player;
-bool center_running;
-
-/* Auto-destruction options */
-bool destroy_items;
-bool destroy_feeling;
-bool destroy_identify;
-bool leave_worth;
-bool leave_equip;
-bool leave_wanted;
-bool leave_corpse;
-bool leave_junk;
-bool leave_chest;
-bool leave_special;
-
-/* Nikki */
-bool record_fix_art;
-bool record_rand_art;
-bool record_destroy_uniq;
-bool record_fix_quest;
-bool record_rand_quest;
-bool record_maxdepth;
-bool record_stair;
-bool record_buy;
-bool record_sell;
-bool record_danger;
-bool record_arena;
-bool record_ident;
-bool record_named_pet;
-char record_o_name[MAX_NLEN];
-s32b record_turn;
 
 /*
  * Wilderness
@@ -1287,3 +1278,16 @@ bool chuukei_client;
 char *server_name;
 int server_port;
 #endif
+
+/* for movie */
+bool browsing_movie;
+
+#ifdef TRAVEL
+/* for travel */
+travel_type travel;
+#endif
+
+/* for snipers */
+int snipe_type = SP_NONE;
+bool reset_concent = FALSE;   /* Concentration reset flag */
+bool is_fired = FALSE;