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[proj16/16.git] / src / vgmtest.c
index c8e0d55..f1893ca 100755 (executable)
  */\r
 \r
 #include "src/lib/vgmsnd/vgmSnd.h"\r
-#include "src/lib/doslib/adlib.h"\r
+#include "src/lib/16_snd.h"\r
+//#include "src/lib/doslib/adlib.h"\r
 #include "src/lib/16_in.h"\r
 \r
-void OPL2_Write(UINT8 reg, UINT8 data);\r
-UINT8 OPL2_ReadStatus(void);\r
+void OPL2_Write(byte reg, byte data);\r
+byte OPL2_ReadStatus(void);\r
 \r
-void OPL2_Write(UINT8 reg, UINT8 data)\r
+void OPL2_Write(byte reg, byte data)\r
 {\r
        //ym3812_w(0, 0, reg);\r
        //ym3812_w(0, 1, data);\r
-       //opl2out(reg, data);\r
-       adlib_write((word) reg,(byte)data);\r
+       opl2out(reg, data);\r
        return;\r
 }\r
 \r
-UINT8 OPL2_ReadStatus(void)\r
+byte OPL2_ReadStatus(void)\r
 {\r
-       //return(inp(ADLIB_FM_ADDRESS));\r
-       return (UINT8)adlib_read(0);\r
+       return(inp(ADLIB_FM_ADDRESS));\r
        //return ym3812_r(0, 0);\r
 }\r
 \r
@@ -52,26 +51,25 @@ main(int argc, char *argv[])
        global_game_variables_t gvar;\r
        VGM_FILE pee[9];\r
        player_t player[MaxPlayers];\r
+       char *bakapee;\r
 \r
-       //opl2out(0x105, 0x00);\r
-       if(!init_adlib())\r
-       {\r
-               printf("Cannot init library\n");\r
-               exit(-5);\r
-       }\r
-       InitEngine();\r
-       OpenVGMFile("data/0.vgm", &pee[0]);\r
+       bakapee = malloc(64);\r
+       if(argv[1]) bakapee = argv[1];\r
+       else bakapee = "data/0.vgm";\r
+       printf("%x\n", OpenVGMFile(bakapee, &pee[0]));\r
        IN_Startup();\r
        IN_Default(0,&player,ctrl_Joystick);\r
+       InitEngine();\r
        PlayMusic(&pee[0]);\r
        while(!IN_KeyDown(sc_Escape))\r
+       //while(!getch())\r
        {\r
                IN_ReadControl(0,&player);\r
                UpdateSoundEngine();\r
        }\r
        StopMusic();\r
        FreeVGMFile(&pee[0]);\r
+       //IN_Shutdown();\r
        DeinitEngine();\r
-       shutdown_adlib();\r
        IN_Shutdown();\r
 }\r