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[hengband/hengband.git] / src / view / display-characteristic.c
index 439df1d..69961d4 100644 (file)
@@ -1,8 +1,21 @@
-#include "display-characteristic.h"
-#include "term.h"
+/*!
+ * @brief キャラクタの特性を表示する
+ * @date 2020/02/25
+ * @author Hourier
+ */
+
+#include "display-characteristic.h"
+#include "flavor/flavor-util.h"
+#include "inventory/inventory-slot-types.h"
+#include "object-enchant/tr-types.h"
+#include "object-enchant/trc-types.h"
+#include "object/object-flags.h"
 #include "player/permanent-resistances.h"
-#include "player/temporary-resistances.h"
 #include "player/race-resistances.h"
+#include "player/temporary-resistances.h"
+#include "term/screen-processor.h"
+#include "term/term-color-types.h"
+#include "util/bit-flags-calculator.h"
 
 typedef struct {
        BIT_FLAGS player_flags[TR_FLAG_SIZE];
@@ -13,248 +26,317 @@ typedef struct {
        BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
 } all_player_flags;
 
+
 /*!
- * @brief プレイヤーの特性フラグ一種を表示する
- * Helper function, see below
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param row コンソール表示位置の左上行
- * @param col コンソール表示位置の左上列
- * @param header コンソール上で表示する特性名
- * @param flag1 参照する特性ID
- * @param f プレイヤーの特性情報構造体
+ * @brief 呪われた装備の表示色を変更する
  * @param mode 表示オプション
- * @return なし
+ * @param row 行数
+ * @param col 列数
+ * @param flags 装備品へのフラグ群
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param o_ptr 装備品への参照ポインタ
+ * @return 与えられた装備が呪われていればTRUE
  */
-static void display_one_characteristic_info(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
+static bool decide_cursed_equipment_color(u16b mode, TERM_LEN row, TERM_LEN *col, BIT_FLAGS *flags, byte *header_color, object_type *o_ptr)
 {
-       byte header_color = TERM_L_DARK;
-       int header_col = col;
-
-       bool vuln = FALSE;
-       if (have_flag(f->player_vuln, flag1) &&
-               !(have_flag(f->known_obj_imm, flag1) ||
-                       have_flag(f->player_imm, flag1) ||
-                       have_flag(f->tim_player_imm, flag1)))
-               vuln = TRUE;
+       if ((mode & DP_CURSE) == 0) return FALSE;
 
-       col += strlen(header) + 1;
+       if (has_flag(flags, TR_ADD_L_CURSE) || has_flag(flags, TR_ADD_H_CURSE))
+       {
+               c_put_str(TERM_L_DARK, "+", row, *col);
+               *header_color = TERM_WHITE;
+       }
 
-       /* Weapon flags need only two column */
-       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
+       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
+       {
+               c_put_str(TERM_WHITE, "+", row, *col);
+               *header_color = TERM_WHITE;
+       }
 
-       for (int i = INVEN_RARM; i < max_i; i++)
+       if (o_ptr->curse_flags & TRC_PERMA_CURSE)
        {
-               BIT_FLAGS flgs[TR_FLAG_SIZE];
-               object_type *o_ptr;
-               o_ptr = &creature_ptr->inventory_list[i];
-               object_flags_known(o_ptr, flgs);
-               if (!(mode & DP_IMM))
-                       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+               c_put_str(TERM_WHITE, "*", row, *col);
+               *header_color = TERM_WHITE;
+       }
 
-               if (mode & DP_CURSE)
-               {
-                       if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
-                       {
-                               c_put_str(TERM_L_DARK, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
-                       {
-                               c_put_str(TERM_WHITE, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       if (o_ptr->curse_flags & TRC_PERMA_CURSE)
-                       {
-                               c_put_str(TERM_WHITE, "*", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       col++;
-                       continue;
-               }
+       (*col)++;
+       return TRUE;
+}
 
-               if (flag1 == TR_LITE_1)
-               {
-                       if (HAVE_DARK_FLAG(flgs))
-                       {
-                               c_put_str(TERM_L_DARK, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-                       else if (HAVE_LITE_FLAG(flgs))
-                       {
-                               c_put_str(TERM_WHITE, "+", row, col);
-                               header_color = TERM_WHITE;
-                       }
-
-                       col++;
-                       continue;
-               }
 
-               if (have_flag(flgs, flag1))
-               {
-                       c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
-                               (mode & DP_IMM) ? "*" : "+", row, col);
-                       header_color = TERM_WHITE;
-               }
+/*!
+ * @brief 装備品の光源範囲増加/減少で表示色を変える
+ * @param row 行数
+ * @param col 列数
+ * @param flag1 参照する特性ID
+ * @param flags 装備品へのフラグ群
+ * @param header_color 耐性等のパラメータ名 の色
+ * @return 装備品が光源範囲に影響を及ぼすならばTRUE、そうでないならFALSE
+ */
+static bool decide_light_equipment_color(TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color)
+{
+       if (flag1 != TR_LITE_1) return FALSE;
 
-               col++;
+       if (has_dark_flag(flags))
+       {
+               c_put_str(TERM_L_DARK, "+", row, *col);
+               *header_color = TERM_WHITE;
+       }
+       else if (has_lite_flag(flags))
+       {
+               c_put_str(TERM_WHITE, "+", row, *col);
+               *header_color = TERM_WHITE;
        }
 
-       if (mode & DP_IMM)
+       (*col)++;
+       return TRUE;
+}
+
+
+/*!
+ * @brief プレーヤーの弱点に応じて表示色を変える
+ * @param mode 表示オプション
+ * @param row 行数
+ * @param col 列数
+ * @param flag1 参照する特性ID
+ * @param flags 装備品へのフラグ群
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param vuln プレーヤーの弱点
+ * @return なし
+ */
+static void decide_vulnerability_color(u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color, bool vuln)
+{
+       if (has_flag(flags, flag1))
        {
-               if (header_color != TERM_L_DARK)
-               {
-                       c_put_str(header_color, header, row, header_col);
-               }
+               c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
+                       (mode & DP_IMM) ? "*" : "+", row, *col);
+               *header_color = TERM_WHITE;
+       }
 
-               return;
+       (*col)++;
+}
+
+
+/*!
+ * @brief 装備品を走査し、状況に応じて耐性等の表示色を変える
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param mode 表示オプション
+ * @param row 行数
+ * @param col 列数
+ * @param flag1 参照する特性ID
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param vuln プレーヤーの弱点
+ * @return なし
+ * @details
+ * max_i changes only when weapon flags need only two column
+ */
+static void decide_colors(player_type *creature_ptr, u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, byte *header_color, bool vuln)
+{
+       int max_i = (mode & DP_WP) ? INVEN_SUB_HAND + 1 : INVEN_TOTAL;
+       for (inventory_slot_type i = INVEN_MAIN_HAND; i < max_i; i++)
+       {
+               BIT_FLAGS flags[TR_FLAG_SIZE];
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
+                object_flags_known(creature_ptr, o_ptr, flags);
+               if (!(mode & DP_IMM))
+                       c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, *col);
+
+               if (decide_cursed_equipment_color(mode, row, col, flags, header_color, o_ptr)) continue;
+               if (decide_light_equipment_color(row, col, flag1, flags, header_color)) continue;
+
+               decide_vulnerability_color(mode, row, col, flag1, flags, header_color, vuln);
        }
+}
 
+
+/*!
+ * @brief プレイヤーの特性フラグ一種を表示する
+ * @param row コンソール表示位置の左上行
+ * @param col コンソール表示位置の左上列
+ * @param header コンソール上で表示する特性名
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param header_col 「耐性等のパラメータ名 の色」の元々の位置
+ * @param flag1 参照する特性ID
+ * @param vuln プレーヤーの弱点
+ * @param f プレイヤーの特性情報構造体
+ * @return なし
+ */
+static void display_one_characteristic(TERM_LEN row, TERM_LEN col, concptr header, byte header_color, int header_col, int flag1, bool vuln, all_player_flags *f)
+{
        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-       if (have_flag(f->player_flags, flag1))
+       if (has_flag(f->player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->tim_player_flags, flag1))
+       if (has_flag(f->tim_player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->tim_player_imm, flag1))
+       if (has_flag(f->tim_player_imm, flag1))
        {
                c_put_str(TERM_YELLOW, "*", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->player_imm, flag1))
+       if (has_flag(f->player_imm, flag1))
        {
                c_put_str(TERM_WHITE, "*", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+       if (vuln)
+               c_put_str(TERM_RED, "v", row, col + 1);
+
        c_put_str(header_color, header, row, header_col);
 }
 
 
 /*!
- * @brief プレイヤーの特性フラグ一覧表示1
+ * @brief プレイヤーの特性フラグ一種表示を処理するメインルーチン
  * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 1
+ * @param row コンソール表示位置の左上行
+ * @param col コンソール表示位置の左上列
+ * @param header コンソール上で表示する特性名
+ * @param flag1 参照する特性ID
+ * @param f プレイヤーの特性情報構造体
+ * @param mode 表示オプション
  * @return なし
  */
-void display_player_flag_info(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16))
+static void process_one_characteristic(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
 {
-       all_player_flags f;
-       player_flags(creature_ptr, f.player_flags);
-       tim_player_flags(creature_ptr, f.tim_player_flags);
-       player_immunity(creature_ptr, f.player_imm);
-       tim_player_immunity(creature_ptr, f.tim_player_imm);
-       known_obj_immunity(creature_ptr, f.known_obj_imm);
-       player_vulnerability_flags(creature_ptr, f.player_vuln);
+       byte header_color = TERM_L_DARK;
+       int header_col = col;
+       bool vuln = FALSE;
+       if (has_flag(f->player_vuln, flag1) &&
+               !(has_flag(f->known_obj_imm, flag1) || has_flag(f->player_imm, flag1) || has_flag(f->tim_player_imm, flag1)))
+               vuln = TRUE;
 
-       /*** Set 1 ***/
+       col += strlen(header) + 1;
+       decide_colors(creature_ptr, mode, row, &col, flag1, &header_color, vuln);
+       if (mode & DP_IMM)
+       {
+               if (header_color != TERM_L_DARK)
+               {
+                       c_put_str(header_color, header, row, header_col);
+               }
+
+               return;
+       }
+
+       display_one_characteristic(row, col, header, header_color, header_col, flag1, vuln, f);
+}
+
+
+/*!
+ * @brief プレーヤーの基本耐性を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param display_player_equippy 表示へのコールバック
+ * @param f 特性フラグへの参照ポインタ
+ * @return なし
+ */
+static void display_basic_resistance_info(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+{
        TERM_LEN row = 12;
        TERM_LEN col = 1;
        (*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "耐酸  :", TR_RES_ACID, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 0, col, "耐酸  :", TR_IM_ACID, &f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "耐毒  :", TR_RES_POIS, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_RES_ACID, &f, 0);
-       display_flag_aux(creature_ptr, row + 0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_RES_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_RES_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_RES_COLD, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
-       display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Dark  :", TR_RES_DARK, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Conf  :", TR_RES_CONF, &f, 0);
-#endif
-
-       /*** Set 2 ***/
-       row = 12;
-       col = 26;
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_RES_ACID, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_IM_ACID, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_RES_ELEC, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_IM_ELEC, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_RES_FIRE, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_IM_FIRE, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_RES_COLD, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_IM_COLD, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 4, col, _("耐毒  :", "Poison:"), TR_RES_POIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("耐閃光:", "Light :"), TR_RES_LITE, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("耐暗黒:", "Dark  :"), TR_RES_DARK, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("耐破片:", "Shard :"), TR_RES_SHARDS, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("耐盲目:", "Blind :"), TR_RES_BLIND, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("耐混乱:", "Conf  :"), TR_RES_CONF, f, 0);
+}
+
+
+/*!
+ * @brief プレーヤーの上位耐性を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param display_player_equippy 表示へのコールバック
+ * @param f 特性フラグへの参照ポインタ
+ * @return なし
+ */
+static void display_advanced_resistance_info(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+{
+       TERM_LEN row = 12;
+       TERM_LEN col = 26;
        (*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, "反射  :", TR_REFLECT, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Fear  :", TR_RES_FEAR, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
-#endif
-
-       /*** Set 3 ***/
-       row = 12;
-       col = 51;
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐轟音:", "Sound :"), TR_RES_SOUND, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐地獄:", "Nether:"), TR_RES_NETHER, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐因混:", "Nexus :"), TR_RES_NEXUS, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐カオ:", "Chaos :"), TR_RES_CHAOS, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("耐劣化:", "Disnch:"), TR_RES_DISEN, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("耐恐怖:", "Fear  :"), TR_RES_FEAR, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("反射  :", "Reflct:"), TR_REFLECT, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("火炎オ:", "AuFire:"), TR_SH_FIRE, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("電気オ:", "AuElec:"), TR_SH_ELEC, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("冷気オ:", "AuCold:"), TR_SH_COLD, f, 0);
+}
+
+
+/*!
+ * @brief プレーヤーのその他耐性を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param display_player_equippy 表示へのコールバック
+ * @param f 特性フラグへの参照ポインタ
+ * @return なし
+ */
+static void display_other_resistance_info(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16), all_player_flags *f)
+{
+       TERM_LEN row = 12;
+       TERM_LEN col = 51;
        (*display_player_equippy)(creature_ptr, row - 2, col + 12, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "加速      :", TR_SPEED, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "耐麻痺    :", TR_FREE_ACT, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "警告      :", TR_WARNING, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "遅消化    :", TR_SLOW_DIGEST, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, "急回復    :", TR_REGEN, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, "浮遊      :", TR_LEVITATION, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "永遠光源  :", TR_LITE_1, &f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, "呪い      :", 0, &f, DP_CURSE);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Speed     :", TR_SPEED, &f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Hold Exp  :", TR_HOLD_EXP, &f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Warning   :", TR_WARNING, &f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "Regene.   :", TR_REGEN, &f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Cursed    :", 0, &f, DP_CURSE);
-#endif
+       process_one_characteristic(creature_ptr, row + 0, col, _("加速      :", "Speed     :"), TR_SPEED, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐麻痺    :", "FreeAction:"), TR_FREE_ACT, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("透明体視認:", "SeeInvisi.:"), TR_SEE_INVIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("経験値保持:", "Hold Exp  :"), TR_HOLD_EXP, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("警告      :", "Warning   :"), TR_WARNING, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("遅消化    :", "SlowDigest:"), TR_SLOW_DIGEST, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("急回復    :", "Regene.   :"), TR_REGEN, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("浮遊      :", "Levitation:"), TR_LEVITATION, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("永遠光源  :", "Perm Lite :"), TR_LITE_1, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("呪い      :", "Cursed    :"), 0, f, DP_CURSE);
+}
+
+
+/*!
+ * @brief プレイヤーの特性フラグ一覧表示1
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param display_player_equippy 表示へのコールバック
+ * Special display, part 1
+ * @return なし
+ */
+void display_player_flag_info_1(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16))
+{
+       all_player_flags f;
+       player_flags(creature_ptr, f.player_flags);
+       tim_player_flags(creature_ptr, f.tim_player_flags);
+       player_immunity(creature_ptr, f.player_imm);
+       tim_player_immunity(creature_ptr, f.tim_player_imm);
+       known_obj_immunity(creature_ptr, f.known_obj_imm);
+       player_vulnerability_flags(creature_ptr, f.player_vuln);
+
+       display_basic_resistance_info(creature_ptr, display_player_equippy, &f);
+       display_advanced_resistance_info(creature_ptr, display_player_equippy, &f);
+       display_other_resistance_info(creature_ptr, display_player_equippy, &f);
 }
 
 
@@ -272,65 +354,34 @@ static void display_slay_info(player_type *creature_ptr, void(*display_player_eq
        (*display_player_equippy)(creature_ptr, row - 2, col + 12, DP_WP);
        c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 3, col, "龍 倍打   :", TR_SLAY_DRAGON, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "龍 倍打   :", TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 9, col, "溶解      :", TR_BRAND_ACID, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 10, col, "電撃      :", TR_BRAND_ELEC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 11, col, "焼棄      :", TR_BRAND_FIRE, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 12, col, "凍結      :", TR_BRAND_COLD, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 13, col, "毒殺      :", TR_BRAND_POIS, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 14, col, "切れ味    :", TR_VORPAL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 15, col, "地震      :", TR_IMPACT, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 16, col, "吸血      :", TR_VAMPIRIC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 18, col, "理力      :", TR_FORCE_WEAPON, f, DP_WP);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_SLAY_ORC, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 6, col, "Slay Orc  :", TR_KILL_ORC, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, f, (DP_WP | DP_IMM));
-       display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 15, col, "Quake     :", TR_IMPACT, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 16, col, "Vampiric  :", TR_VAMPIRIC, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 17, col, "Chaotic   :", TR_CHAOTIC, f, DP_WP);
-       display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, f, DP_WP);
-#endif
+       process_one_characteristic(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_SLAY_EVIL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_KILL_EVIL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_SLAY_UNDEAD, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_SLAY_DEMON, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_KILL_DEMON, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_SLAY_DRAGON, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_SLAY_HUMAN, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_SLAY_ANIMAL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_SLAY_ORC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_KILL_ORC, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_SLAY_TROLL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_KILL_TROLL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_SLAY_GIANT, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_KILL_GIANT, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 9, col, _("溶解      :", "Acid Brand:"), TR_BRAND_ACID, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 10, col, _("電撃      :", "Elec Brand:"), TR_BRAND_ELEC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 11, col, _("焼棄      :", "Fire Brand:"), TR_BRAND_FIRE, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 12, col, _("凍結      :", "Cold Brand:"), TR_BRAND_COLD, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 13, col, _("毒殺      :", "Poison Brd:"), TR_BRAND_POIS, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 14, col, _("切れ味    :", "Sharpness :"), TR_VORPAL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 15, col, _("地震      :", "Quake     :"), TR_IMPACT, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 16, col, _("吸血      :", "Vampiric  :"), TR_VAMPIRIC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 17, col, _("カオス効果:", "Chaotic   :"), TR_CHAOTIC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 18, col, _("理力      :", "Force Wep.:"), TR_FORCE_WEAPON, f, DP_WP);
 }
 
 
@@ -348,47 +399,25 @@ static void display_esp_sustenance_info(player_type *creature_ptr, void(*display
        (*display_player_equippy)(creature_ptr, row - 2, col + 13, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "邪悪ESP    :", TR_ESP_EVIL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "無生物ESP  :", TR_ESP_NONLIVING, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "善良ESP    :", TR_ESP_GOOD, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "不死ESP    :", TR_ESP_UNDEAD, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "悪魔ESP    :", TR_ESP_DEMON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, "龍ESP      :", TR_ESP_DRAGON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, "人間ESP    :", TR_ESP_HUMAN, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "動物ESP    :", TR_ESP_ANIMAL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, "オークESP  :", TR_ESP_ORC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 10, col, "トロルESP  :", TR_ESP_TROLL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 11, col, "巨人ESP    :", TR_ESP_GIANT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 13, col, "腕力維持   :", TR_SUST_STR, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 14, col, "知力維持   :", TR_SUST_INT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 15, col, "賢さ維持   :", TR_SUST_WIS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 16, col, "器用維持   :", TR_SUST_DEX, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 17, col, "耐久維持   :", TR_SUST_CON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 18, col, "魅力維持   :", TR_SUST_CHR, f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Telepathy  :", TR_TELEPATHY, f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "ESP Evil   :", TR_ESP_EVIL, f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "ESP Good   :", TR_ESP_GOOD, f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "ESP Demon  :", TR_ESP_DEMON, f, 0);
-       display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, f, 0);
-       display_flag_aux(creature_ptr, row + 7, col, "ESP Human  :", TR_ESP_HUMAN, f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "ESP Orc    :", TR_ESP_ORC, f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "ESP Troll  :", TR_ESP_TROLL, f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "ESP Giant  :", TR_ESP_GIANT, f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, f, 0);
-       display_flag_aux(creature_ptr, row + 13, col, "Sust Str   :", TR_SUST_STR, f, 0);
-       display_flag_aux(creature_ptr, row + 14, col, "Sust Int   :", TR_SUST_INT, f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "Sust Wis   :", TR_SUST_WIS, f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "Sust Dex   :", TR_SUST_DEX, f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "Sust Con   :", TR_SUST_CON, f, 0);
-       display_flag_aux(creature_ptr, row + 18, col, "Sust Chr   :", TR_SUST_CHR, f, 0);
-#endif
+       process_one_characteristic(creature_ptr, row + 0, col, _("テレパシー :", "Telepathy  :"), TR_TELEPATHY, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("邪悪ESP    :", "ESP Evil   :"), TR_ESP_EVIL, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("無生物ESP  :", "ESP Noliv. :"), TR_ESP_NONLIVING, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("善良ESP    :", "ESP Good   :"), TR_ESP_GOOD, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("不死ESP    :", "ESP Undead :"), TR_ESP_UNDEAD, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("悪魔ESP    :", "ESP Demon  :"), TR_ESP_DEMON, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("龍ESP      :", "ESP Dragon :"), TR_ESP_DRAGON, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("人間ESP    :", "ESP Human  :"), TR_ESP_HUMAN, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("動物ESP    :", "ESP Animal :"), TR_ESP_ANIMAL, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("オークESP  :", "ESP Orc    :"), TR_ESP_ORC, f, 0);
+       process_one_characteristic(creature_ptr, row + 10, col, _("トロルESP  :", "ESP Troll  :"), TR_ESP_TROLL, f, 0);
+       process_one_characteristic(creature_ptr, row + 11, col, _("巨人ESP    :", "ESP Giant  :"), TR_ESP_GIANT, f, 0);
+       process_one_characteristic(creature_ptr, row + 12, col, _("ユニークESP:", "ESP Unique :"), TR_ESP_UNIQUE, f, 0);
+       process_one_characteristic(creature_ptr, row + 13, col, _("腕力維持   :", "Sust Str   :"), TR_SUST_STR, f, 0);
+       process_one_characteristic(creature_ptr, row + 14, col, _("知力維持   :", "Sust Int   :"), TR_SUST_INT, f, 0);
+       process_one_characteristic(creature_ptr, row + 15, col, _("賢さ維持   :", "Sust Wis   :"), TR_SUST_WIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 16, col, _("器用維持   :", "Sust Dex   :"), TR_SUST_DEX, f, 0);
+       process_one_characteristic(creature_ptr, row + 17, col, _("耐久維持   :", "Sust Con   :"), TR_SUST_CON, f, 0);
+       process_one_characteristic(creature_ptr, row + 18, col, _("魅力維持   :", "Sust Chr   :"), TR_SUST_CHR, f, 0);
 }
 
 
@@ -406,45 +435,24 @@ static void display_other_info(player_type *creature_ptr, void(*display_player_e
        (*display_player_equippy)(creature_ptr, row - 2, col + 14, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
 
-#ifdef JP
-       display_one_characteristic_info(creature_ptr, row + 0, col, "追加攻撃    :", TR_BLOWS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, "採掘        :", TR_TUNNEL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, "赤外線視力  :", TR_INFRA, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, "隠密        :", TR_STEALTH, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, "探索        :", TR_SEARCH, f, 0);
-
-       display_one_characteristic_info(creature_ptr, row + 7, col, "乗馬        :", TR_RIDING, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, "投擲        :", TR_THROW, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, "祝福        :", TR_BLESSED, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 11, col, "反魔法      :", TR_NO_MAGIC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, f, 0);
-
-       display_one_characteristic_info(creature_ptr, row + 14, col, "経験値減少  :", TR_DRAIN_EXP, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 16, col, "反感        :", TR_AGGRAVATE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 17, col, "太古の怨念  :", TR_TY_CURSE, f, 0);
-#else
-       display_flag_aux(creature_ptr, row + 0, col, "Add Blows   :", TR_BLOWS, f, 0);
-       display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel  :", TR_TUNNEL, f, 0);
-       display_flag_aux(creature_ptr, row + 2, col, "Add Infra   :", TR_INFRA, f, 0);
-       display_flag_aux(creature_ptr, row + 3, col, "Add Device  :", TR_MAGIC_MASTERY, f, 0);
-       display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, f, 0);
-       display_flag_aux(creature_ptr, row + 5, col, "Add Search  :", TR_SEARCH, f, 0);
-
-       display_flag_aux(creature_ptr, row + 7, col, "Riding      :", TR_RIDING, f, 0);
-       display_flag_aux(creature_ptr, row + 8, col, "Throw       :", TR_THROW, f, 0);
-       display_flag_aux(creature_ptr, row + 9, col, "Blessed     :", TR_BLESSED, f, 0);
-       display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, f, 0);
-       display_flag_aux(creature_ptr, row + 11, col, "Anti Magic  :", TR_NO_MAGIC, f, 0);
-       display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, f, 0);
-
-       display_flag_aux(creature_ptr, row + 14, col, "Drain Exp   :", TR_DRAIN_EXP, f, 0);
-       display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, f, 0);
-       display_flag_aux(creature_ptr, row + 16, col, "Aggravate   :", TR_AGGRAVATE, f, 0);
-       display_flag_aux(creature_ptr, row + 17, col, "TY Curse    :", TR_TY_CURSE, f, 0);
-#endif
+       process_one_characteristic(creature_ptr, row + 0, col, _("追加攻撃    :", "Add Blows   :"), TR_BLOWS, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("採掘        :", "Add Tunnel  :"), TR_TUNNEL, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("赤外線視力  :", "Add Infra   :"), TR_INFRA, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("魔法道具支配:", "Add Device  :"), TR_MAGIC_MASTERY, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("隠密        :", "Add Stealth :"), TR_STEALTH, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("探索        :", "Add Search  :"), TR_SEARCH, f, 0);
+
+       process_one_characteristic(creature_ptr, row + 7, col, _("乗馬        :", "Riding      :"), TR_RIDING, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("投擲        :", "Throw       :"), TR_THROW, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("祝福        :", "Blessed     :"), TR_BLESSED, f, 0);
+       process_one_characteristic(creature_ptr, row + 10, col, _("反テレポート:", "No Teleport :"), TR_NO_TELE, f, 0);
+       process_one_characteristic(creature_ptr, row + 11, col, _("反魔法      :", "Anti Magic  :"), TR_NO_MAGIC, f, 0);
+       process_one_characteristic(creature_ptr, row + 12, col, _("消費魔力減少:", "Econom. Mana:"), TR_DEC_MANA, f, 0);
+
+       process_one_characteristic(creature_ptr, row + 14, col, _("経験値減少  :", "Drain Exp   :"), TR_DRAIN_EXP, f, 0);
+       process_one_characteristic(creature_ptr, row + 15, col, _("乱テレポート:", "Rnd.Teleport:"), TR_TELEPORT, f, 0);
+       process_one_characteristic(creature_ptr, row + 16, col, _("反感        :", "Aggravate   :"), TR_AGGRAVATE, f, 0);
+       process_one_characteristic(creature_ptr, row + 17, col, _("太古の怨念  :", "TY Curse    :"), TR_TY_CURSE, f, 0);
 }