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[hengband/hengband.git] / src / view / display-characteristic.c
index 5969559..69961d4 100644 (file)
@@ -5,10 +5,17 @@
  */
 
 #include "display-characteristic.h"
-#include "term.h"
+#include "flavor/flavor-util.h"
+#include "inventory/inventory-slot-types.h"
+#include "object-enchant/tr-types.h"
+#include "object-enchant/trc-types.h"
+#include "object/object-flags.h"
 #include "player/permanent-resistances.h"
-#include "player/temporary-resistances.h"
 #include "player/race-resistances.h"
+#include "player/temporary-resistances.h"
+#include "term/screen-processor.h"
+#include "term/term-color-types.h"
+#include "util/bit-flags-calculator.h"
 
 typedef struct {
        BIT_FLAGS player_flags[TR_FLAG_SIZE];
@@ -34,7 +41,7 @@ static bool decide_cursed_equipment_color(u16b mode, TERM_LEN row, TERM_LEN *col
 {
        if ((mode & DP_CURSE) == 0) return FALSE;
 
-       if (have_flag(flags, TR_ADD_L_CURSE) || have_flag(flags, TR_ADD_H_CURSE))
+       if (has_flag(flags, TR_ADD_L_CURSE) || has_flag(flags, TR_ADD_H_CURSE))
        {
                c_put_str(TERM_L_DARK, "+", row, *col);
                *header_color = TERM_WHITE;
@@ -68,14 +75,14 @@ static bool decide_cursed_equipment_color(u16b mode, TERM_LEN row, TERM_LEN *col
  */
 static bool decide_light_equipment_color(TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color)
 {
-       if (flag1 == TR_LITE_1) return FALSE;
+       if (flag1 != TR_LITE_1) return FALSE;
 
-       if (HAVE_DARK_FLAG(flags))
+       if (has_dark_flag(flags))
        {
                c_put_str(TERM_L_DARK, "+", row, *col);
                *header_color = TERM_WHITE;
        }
-       else if (HAVE_LITE_FLAG(flags))
+       else if (has_lite_flag(flags))
        {
                c_put_str(TERM_WHITE, "+", row, *col);
                *header_color = TERM_WHITE;
@@ -99,7 +106,7 @@ static bool decide_light_equipment_color(TERM_LEN row, TERM_LEN *col, int flag1,
  */
 static void decide_vulnerability_color(u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, BIT_FLAGS *flags, byte *header_color, bool vuln)
 {
-       if (have_flag(flags, flag1))
+       if (has_flag(flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
                        (mode & DP_IMM) ? "*" : "+", row, *col);
@@ -125,13 +132,13 @@ static void decide_vulnerability_color(u16b mode, TERM_LEN row, TERM_LEN *col, i
  */
 static void decide_colors(player_type *creature_ptr, u16b mode, TERM_LEN row, TERM_LEN *col, int flag1, byte *header_color, bool vuln)
 {
-       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
-       for (int i = INVEN_RARM; i < max_i; i++)
+       int max_i = (mode & DP_WP) ? INVEN_SUB_HAND + 1 : INVEN_TOTAL;
+       for (inventory_slot_type i = INVEN_MAIN_HAND; i < max_i; i++)
        {
                BIT_FLAGS flags[TR_FLAG_SIZE];
                object_type *o_ptr;
                o_ptr = &creature_ptr->inventory_list[i];
-               object_flags_known(o_ptr, flags);
+                object_flags_known(creature_ptr, o_ptr, flags);
                if (!(mode & DP_IMM))
                        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, *col);
 
@@ -145,69 +152,87 @@ static void decide_colors(player_type *creature_ptr, u16b mode, TERM_LEN row, TE
 
 /*!
  * @brief プレイヤーの特性フラグ一種を表示する
- * Helper function, see below
- * @param creature_ptr プレーヤーへの参照ポインタ
  * @param row コンソール表示位置の左上行
  * @param col コンソール表示位置の左上列
  * @param header コンソール上で表示する特性名
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param header_col 「耐性等のパラメータ名 の色」の元々の位置
  * @param flag1 参照する特性ID
+ * @param vuln プレーヤーの弱点
  * @param f プレイヤーの特性情報構造体
- * @param mode 表示オプション
  * @return なし
  */
-static void display_one_characteristic_info(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
+static void display_one_characteristic(TERM_LEN row, TERM_LEN col, concptr header, byte header_color, int header_col, int flag1, bool vuln, all_player_flags *f)
 {
-       byte header_color = TERM_L_DARK;
-       int header_col = col;
-
-       bool vuln = FALSE;
-       if (have_flag(f->player_vuln, flag1) &&
-               !(have_flag(f->known_obj_imm, flag1) || have_flag(f->player_imm, flag1) || have_flag(f->tim_player_imm, flag1)))
-               vuln = TRUE;
-
-       col += strlen(header) + 1;
-       decide_colors(creature_ptr, mode, row, &col, flag1, &header_color, vuln);
-       if (mode & DP_IMM)
-       {
-               if (header_color != TERM_L_DARK)
-               {
-                       c_put_str(header_color, header, row, header_col);
-               }
-
-               return;
-       }
-
        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-       if (have_flag(f->player_flags, flag1))
+       if (has_flag(f->player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->tim_player_flags, flag1))
+       if (has_flag(f->tim_player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->tim_player_imm, flag1))
+       if (has_flag(f->tim_player_imm, flag1))
        {
                c_put_str(TERM_YELLOW, "*", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (have_flag(f->player_imm, flag1))
+       if (has_flag(f->player_imm, flag1))
        {
                c_put_str(TERM_WHITE, "*", row, col);
                header_color = TERM_WHITE;
        }
 
-       if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+       if (vuln)
+               c_put_str(TERM_RED, "v", row, col + 1);
+
        c_put_str(header_color, header, row, header_col);
 }
 
 
 /*!
+ * @brief プレイヤーの特性フラグ一種表示を処理するメインルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param row コンソール表示位置の左上行
+ * @param col コンソール表示位置の左上列
+ * @param header コンソール上で表示する特性名
+ * @param flag1 参照する特性ID
+ * @param f プレイヤーの特性情報構造体
+ * @param mode 表示オプション
+ * @return なし
+ */
+static void process_one_characteristic(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
+{
+       byte header_color = TERM_L_DARK;
+       int header_col = col;
+       bool vuln = FALSE;
+       if (has_flag(f->player_vuln, flag1) &&
+               !(has_flag(f->known_obj_imm, flag1) || has_flag(f->player_imm, flag1) || has_flag(f->tim_player_imm, flag1)))
+               vuln = TRUE;
+
+       col += strlen(header) + 1;
+       decide_colors(creature_ptr, mode, row, &col, flag1, &header_color, vuln);
+       if (mode & DP_IMM)
+       {
+               if (header_color != TERM_L_DARK)
+               {
+                       c_put_str(header_color, header, row, header_col);
+               }
+
+               return;
+       }
+
+       display_one_characteristic(row, col, header, header_color, header_col, flag1, vuln, f);
+}
+
+
+/*!
  * @brief プレーヤーの基本耐性を表示する
  * @param creature_ptr プレーヤーへの参照ポインタ
  * @param display_player_equippy 表示へのコールバック
@@ -221,20 +246,20 @@ static void display_basic_resistance_info(player_type *creature_ptr, void(*displ
        (*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_RES_ACID, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_IM_ACID, f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_RES_ELEC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_IM_ELEC, f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_RES_FIRE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_IM_FIRE, f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_RES_COLD, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_IM_COLD, f, DP_IMM);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("耐毒  :", "Poison:"), TR_RES_POIS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("耐閃光:", "Light :"), TR_RES_LITE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("耐暗黒:", "Dark  :"), TR_RES_DARK, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("耐破片:", "Shard :"), TR_RES_SHARDS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("耐盲目:", "Blind :"), TR_RES_BLIND, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("耐混乱:", "Conf  :"), TR_RES_CONF, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_RES_ACID, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐酸  :", "Acid  :"), TR_IM_ACID, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_RES_ELEC, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐電撃:", "Elec  :"), TR_IM_ELEC, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_RES_FIRE, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐火炎:", "Fire  :"), TR_IM_FIRE, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_RES_COLD, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐冷気:", "Cold  :"), TR_IM_COLD, f, DP_IMM);
+       process_one_characteristic(creature_ptr, row + 4, col, _("耐毒  :", "Poison:"), TR_RES_POIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("耐閃光:", "Light :"), TR_RES_LITE, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("耐暗黒:", "Dark  :"), TR_RES_DARK, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("耐破片:", "Shard :"), TR_RES_SHARDS, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("耐盲目:", "Blind :"), TR_RES_BLIND, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("耐混乱:", "Conf  :"), TR_RES_CONF, f, 0);
 }
 
 
@@ -252,16 +277,16 @@ static void display_advanced_resistance_info(player_type *creature_ptr, void(*di
        (*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("耐轟音:", "Sound :"), TR_RES_SOUND, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("耐地獄:", "Nether:"), TR_RES_NETHER, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("耐因混:", "Nexus :"), TR_RES_NEXUS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("耐カオ:", "Chaos :"), TR_RES_CHAOS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("耐劣化:", "Disnch:"), TR_RES_DISEN, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("耐恐怖:", "Fear  :"), TR_RES_FEAR, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("反射  :", "Reflct:"), TR_REFLECT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("火炎オ:", "AuFire:"), TR_SH_FIRE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("電気オ:", "AuElec:"), TR_SH_ELEC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("冷気オ:", "AuCold:"), TR_SH_COLD, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("耐轟音:", "Sound :"), TR_RES_SOUND, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐地獄:", "Nether:"), TR_RES_NETHER, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("耐因混:", "Nexus :"), TR_RES_NEXUS, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("耐カオ:", "Chaos :"), TR_RES_CHAOS, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("耐劣化:", "Disnch:"), TR_RES_DISEN, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("耐恐怖:", "Fear  :"), TR_RES_FEAR, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("反射  :", "Reflct:"), TR_REFLECT, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("火炎オ:", "AuFire:"), TR_SH_FIRE, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("電気オ:", "AuElec:"), TR_SH_ELEC, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("冷気オ:", "AuCold:"), TR_SH_COLD, f, 0);
 }
 
 
@@ -279,16 +304,16 @@ static void display_other_resistance_info(player_type *creature_ptr, void(*displ
        (*display_player_equippy)(creature_ptr, row - 2, col + 12, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("加速      :", "Speed     :"), TR_SPEED, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("耐麻痺    :", "FreeAction:"), TR_FREE_ACT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("透明体視認:", "SeeInvisi.:"), TR_SEE_INVIS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("経験値保持:", "Hold Exp  :"), TR_HOLD_EXP, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("警告      :", "Warning   :"), TR_WARNING, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("遅消化    :", "SlowDigest:"), TR_SLOW_DIGEST, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("急回復    :", "Regene.   :"), TR_REGEN, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("浮遊      :", "Levitation:"), TR_LEVITATION, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("永遠光源  :", "Perm Lite :"), TR_LITE_1, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("呪い      :", "Cursed    :"), 0, f, DP_CURSE);
+       process_one_characteristic(creature_ptr, row + 0, col, _("加速      :", "Speed     :"), TR_SPEED, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("耐麻痺    :", "FreeAction:"), TR_FREE_ACT, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("透明体視認:", "SeeInvisi.:"), TR_SEE_INVIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("経験値保持:", "Hold Exp  :"), TR_HOLD_EXP, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("警告      :", "Warning   :"), TR_WARNING, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("遅消化    :", "SlowDigest:"), TR_SLOW_DIGEST, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("急回復    :", "Regene.   :"), TR_REGEN, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("浮遊      :", "Levitation:"), TR_LEVITATION, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("永遠光源  :", "Perm Lite :"), TR_LITE_1, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("呪い      :", "Cursed    :"), 0, f, DP_CURSE);
 }
 
 
@@ -329,34 +354,34 @@ static void display_slay_info(player_type *creature_ptr, void(*display_player_eq
        (*display_player_equippy)(creature_ptr, row - 2, col + 12, DP_WP);
        c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_SLAY_EVIL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_KILL_EVIL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_SLAY_UNDEAD, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_SLAY_DEMON, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_KILL_DEMON, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_SLAY_DRAGON, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_SLAY_HUMAN, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_SLAY_ANIMAL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_SLAY_ORC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_KILL_ORC, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_SLAY_TROLL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_KILL_TROLL, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_SLAY_GIANT, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_KILL_GIANT, f, (DP_WP | DP_IMM));
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("溶解      :", "Acid Brand:"), TR_BRAND_ACID, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 10, col, _("電撃      :", "Elec Brand:"), TR_BRAND_ELEC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 11, col, _("焼棄      :", "Fire Brand:"), TR_BRAND_FIRE, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 12, col, _("凍結      :", "Cold Brand:"), TR_BRAND_COLD, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 13, col, _("毒殺      :", "Poison Brd:"), TR_BRAND_POIS, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 14, col, _("切れ味    :", "Sharpness :"), TR_VORPAL, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 15, col, _("地震      :", "Quake     :"), TR_IMPACT, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 16, col, _("吸血      :", "Vampiric  :"), TR_VAMPIRIC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 17, col, _("カオス効果:", "Chaotic   :"), TR_CHAOTIC, f, DP_WP);
-       display_one_characteristic_info(creature_ptr, row + 18, col, _("理力      :", "Force Wep.:"), TR_FORCE_WEAPON, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_SLAY_EVIL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_KILL_EVIL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_SLAY_UNDEAD, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_SLAY_DEMON, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_KILL_DEMON, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_SLAY_DRAGON, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 3, col, _("龍 倍打   :", "Slay Drag.:"), TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_SLAY_HUMAN, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_SLAY_ANIMAL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_SLAY_ORC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc  :"), TR_KILL_ORC, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_SLAY_TROLL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_KILL_TROLL, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_SLAY_GIANT, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_KILL_GIANT, f, (DP_WP | DP_IMM));
+       process_one_characteristic(creature_ptr, row + 9, col, _("溶解      :", "Acid Brand:"), TR_BRAND_ACID, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 10, col, _("電撃      :", "Elec Brand:"), TR_BRAND_ELEC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 11, col, _("焼棄      :", "Fire Brand:"), TR_BRAND_FIRE, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 12, col, _("凍結      :", "Cold Brand:"), TR_BRAND_COLD, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 13, col, _("毒殺      :", "Poison Brd:"), TR_BRAND_POIS, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 14, col, _("切れ味    :", "Sharpness :"), TR_VORPAL, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 15, col, _("地震      :", "Quake     :"), TR_IMPACT, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 16, col, _("吸血      :", "Vampiric  :"), TR_VAMPIRIC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 17, col, _("カオス効果:", "Chaotic   :"), TR_CHAOTIC, f, DP_WP);
+       process_one_characteristic(creature_ptr, row + 18, col, _("理力      :", "Force Wep.:"), TR_FORCE_WEAPON, f, DP_WP);
 }
 
 
@@ -374,25 +399,25 @@ static void display_esp_sustenance_info(player_type *creature_ptr, void(*display
        (*display_player_equippy)(creature_ptr, row - 2, col + 13, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("テレパシー :", "Telepathy  :"), TR_TELEPATHY, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("邪悪ESP    :", "ESP Evil   :"), TR_ESP_EVIL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("無生物ESP  :", "ESP Noliv. :"), TR_ESP_NONLIVING, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("善良ESP    :", "ESP Good   :"), TR_ESP_GOOD, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("不死ESP    :", "ESP Undead :"), TR_ESP_UNDEAD, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("悪魔ESP    :", "ESP Demon  :"), TR_ESP_DEMON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 6, col, _("龍ESP      :", "ESP Dragon :"), TR_ESP_DRAGON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("人間ESP    :", "ESP Human  :"), TR_ESP_HUMAN, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("動物ESP    :", "ESP Animal :"), TR_ESP_ANIMAL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("オークESP  :", "ESP Orc    :"), TR_ESP_ORC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 10, col, _("トロルESP  :", "ESP Troll  :"), TR_ESP_TROLL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 11, col, _("巨人ESP    :", "ESP Giant  :"), TR_ESP_GIANT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 12, col, _("ユニークESP:", "ESP Unique :"), TR_ESP_UNIQUE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 13, col, _("腕力維持   :", "Sust Str   :"), TR_SUST_STR, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 14, col, _("知力維持   :", "Sust Int   :"), TR_SUST_INT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 15, col, _("賢さ維持   :", "Sust Wis   :"), TR_SUST_WIS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 16, col, _("器用維持   :", "Sust Dex   :"), TR_SUST_DEX, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 17, col, _("耐久維持   :", "Sust Con   :"), TR_SUST_CON, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 18, col, _("魅力維持   :", "Sust Chr   :"), TR_SUST_CHR, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("テレパシー :", "Telepathy  :"), TR_TELEPATHY, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("邪悪ESP    :", "ESP Evil   :"), TR_ESP_EVIL, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("無生物ESP  :", "ESP Noliv. :"), TR_ESP_NONLIVING, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("善良ESP    :", "ESP Good   :"), TR_ESP_GOOD, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("不死ESP    :", "ESP Undead :"), TR_ESP_UNDEAD, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("悪魔ESP    :", "ESP Demon  :"), TR_ESP_DEMON, f, 0);
+       process_one_characteristic(creature_ptr, row + 6, col, _("龍ESP      :", "ESP Dragon :"), TR_ESP_DRAGON, f, 0);
+       process_one_characteristic(creature_ptr, row + 7, col, _("人間ESP    :", "ESP Human  :"), TR_ESP_HUMAN, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("動物ESP    :", "ESP Animal :"), TR_ESP_ANIMAL, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("オークESP  :", "ESP Orc    :"), TR_ESP_ORC, f, 0);
+       process_one_characteristic(creature_ptr, row + 10, col, _("トロルESP  :", "ESP Troll  :"), TR_ESP_TROLL, f, 0);
+       process_one_characteristic(creature_ptr, row + 11, col, _("巨人ESP    :", "ESP Giant  :"), TR_ESP_GIANT, f, 0);
+       process_one_characteristic(creature_ptr, row + 12, col, _("ユニークESP:", "ESP Unique :"), TR_ESP_UNIQUE, f, 0);
+       process_one_characteristic(creature_ptr, row + 13, col, _("腕力維持   :", "Sust Str   :"), TR_SUST_STR, f, 0);
+       process_one_characteristic(creature_ptr, row + 14, col, _("知力維持   :", "Sust Int   :"), TR_SUST_INT, f, 0);
+       process_one_characteristic(creature_ptr, row + 15, col, _("賢さ維持   :", "Sust Wis   :"), TR_SUST_WIS, f, 0);
+       process_one_characteristic(creature_ptr, row + 16, col, _("器用維持   :", "Sust Dex   :"), TR_SUST_DEX, f, 0);
+       process_one_characteristic(creature_ptr, row + 17, col, _("耐久維持   :", "Sust Con   :"), TR_SUST_CON, f, 0);
+       process_one_characteristic(creature_ptr, row + 18, col, _("魅力維持   :", "Sust Chr   :"), TR_SUST_CHR, f, 0);
 }
 
 
@@ -410,24 +435,24 @@ static void display_other_info(player_type *creature_ptr, void(*display_player_e
        (*display_player_equippy)(creature_ptr, row - 2, col + 14, 0);
        c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
 
-       display_one_characteristic_info(creature_ptr, row + 0, col, _("追加攻撃    :", "Add Blows   :"), TR_BLOWS, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 1, col, _("採掘        :", "Add Tunnel  :"), TR_TUNNEL, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 2, col, _("赤外線視力  :", "Add Infra   :"), TR_INFRA, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 3, col, _("魔法道具支配:", "Add Device  :"), TR_MAGIC_MASTERY, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 4, col, _("隠密        :", "Add Stealth :"), TR_STEALTH, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 5, col, _("探索        :", "Add Search  :"), TR_SEARCH, f, 0);
-
-       display_one_characteristic_info(creature_ptr, row + 7, col, _("乗馬        :", "Riding      :"), TR_RIDING, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 8, col, _("投擲        :", "Throw       :"), TR_THROW, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 9, col, _("祝福        :", "Blessed     :"), TR_BLESSED, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 10, col, _("反テレポート:", "No Teleport :"), TR_NO_TELE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 11, col, _("反魔法      :", "Anti Magic  :"), TR_NO_MAGIC, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 12, col, _("消費魔力減少:", "Econom. Mana:"), TR_DEC_MANA, f, 0);
-
-       display_one_characteristic_info(creature_ptr, row + 14, col, _("経験値減少  :", "Drain Exp   :"), TR_DRAIN_EXP, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 15, col, _("乱テレポート:", "Rnd.Teleport:"), TR_TELEPORT, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 16, col, _("反感        :", "Aggravate   :"), TR_AGGRAVATE, f, 0);
-       display_one_characteristic_info(creature_ptr, row + 17, col, _("太古の怨念  :", "TY Curse    :"), TR_TY_CURSE, f, 0);
+       process_one_characteristic(creature_ptr, row + 0, col, _("追加攻撃    :", "Add Blows   :"), TR_BLOWS, f, 0);
+       process_one_characteristic(creature_ptr, row + 1, col, _("採掘        :", "Add Tunnel  :"), TR_TUNNEL, f, 0);
+       process_one_characteristic(creature_ptr, row + 2, col, _("赤外線視力  :", "Add Infra   :"), TR_INFRA, f, 0);
+       process_one_characteristic(creature_ptr, row + 3, col, _("魔法道具支配:", "Add Device  :"), TR_MAGIC_MASTERY, f, 0);
+       process_one_characteristic(creature_ptr, row + 4, col, _("隠密        :", "Add Stealth :"), TR_STEALTH, f, 0);
+       process_one_characteristic(creature_ptr, row + 5, col, _("探索        :", "Add Search  :"), TR_SEARCH, f, 0);
+
+       process_one_characteristic(creature_ptr, row + 7, col, _("乗馬        :", "Riding      :"), TR_RIDING, f, 0);
+       process_one_characteristic(creature_ptr, row + 8, col, _("投擲        :", "Throw       :"), TR_THROW, f, 0);
+       process_one_characteristic(creature_ptr, row + 9, col, _("祝福        :", "Blessed     :"), TR_BLESSED, f, 0);
+       process_one_characteristic(creature_ptr, row + 10, col, _("反テレポート:", "No Teleport :"), TR_NO_TELE, f, 0);
+       process_one_characteristic(creature_ptr, row + 11, col, _("反魔法      :", "Anti Magic  :"), TR_NO_MAGIC, f, 0);
+       process_one_characteristic(creature_ptr, row + 12, col, _("消費魔力減少:", "Econom. Mana:"), TR_DEC_MANA, f, 0);
+
+       process_one_characteristic(creature_ptr, row + 14, col, _("経験値減少  :", "Drain Exp   :"), TR_DRAIN_EXP, f, 0);
+       process_one_characteristic(creature_ptr, row + 15, col, _("乱テレポート:", "Rnd.Teleport:"), TR_TELEPORT, f, 0);
+       process_one_characteristic(creature_ptr, row + 16, col, _("反感        :", "Aggravate   :"), TR_AGGRAVATE, f, 0);
+       process_one_characteristic(creature_ptr, row + 17, col, _("太古の怨念  :", "TY Curse    :"), TR_TY_CURSE, f, 0);
 }