-#include "display-characteristic.h"
+/*!
+ * @brief キャラクタの特性を表示する
+ * @date 2020/02/25
+ * @author Hourier
+ */
+
+#include "display-characteristic.h"
#include "term.h"
#include "player/permanent-resistances.h"
#include "player/temporary-resistances.h"
BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
} all_player_flags;
+
+/*!
+ * @brief 呪われた装備の表示色を変更する
+ * @param mode 表示オプション
+ * @param row 行数
+ * @param col 列数
+ * @param flags 装備品へのフラグ群
+ * @param header_color 耐性等のパラメータ名 の色
+ * @param o_ptr 装備品への参照ポインタ
+ * @return 与えられた装備が呪われていればTRUE
+ */
+static bool decide_cursed_equipment_color(u16b mode, TERM_LEN row, TERM_LEN *col, BIT_FLAGS *flags, byte *header_color, object_type *o_ptr)
+{
+ if ((mode & DP_CURSE) == 0) return FALSE;
+
+ if (have_flag(flags, TR_ADD_L_CURSE) || have_flag(flags, TR_ADD_H_CURSE))
+ {
+ c_put_str(TERM_L_DARK, "+", row, *col);
+ *header_color = TERM_WHITE;
+ }
+
+ if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
+ {
+ c_put_str(TERM_WHITE, "+", row, *col);
+ *header_color = TERM_WHITE;
+ }
+
+ if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+ {
+ c_put_str(TERM_WHITE, "*", row, *col);
+ *header_color = TERM_WHITE;
+ }
+
+ (*col)++;
+ return TRUE;
+}
+
+
/*!
* @brief プレイヤーの特性フラグ一種を表示する
* Helper function, see below
for (int i = INVEN_RARM; i < max_i; i++)
{
- BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flags[TR_FLAG_SIZE];
object_type *o_ptr;
o_ptr = &creature_ptr->inventory_list[i];
- object_flags_known(o_ptr, flgs);
+ object_flags_known(o_ptr, flags);
if (!(mode & DP_IMM))
c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
- if (mode & DP_CURSE)
- {
- if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
- {
- c_put_str(TERM_L_DARK, "+", row, col);
- header_color = TERM_WHITE;
- }
-
- if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
- {
- c_put_str(TERM_WHITE, "+", row, col);
- header_color = TERM_WHITE;
- }
-
- if (o_ptr->curse_flags & TRC_PERMA_CURSE)
- {
- c_put_str(TERM_WHITE, "*", row, col);
- header_color = TERM_WHITE;
- }
-
- col++;
- continue;
- }
+ if (decide_cursed_equipment_color(mode, row, &col, flags, &header_color, o_ptr)) continue;
if (flag1 == TR_LITE_1)
{
- if (HAVE_DARK_FLAG(flgs))
+ if (HAVE_DARK_FLAG(flags))
{
c_put_str(TERM_L_DARK, "+", row, col);
header_color = TERM_WHITE;
}
- else if (HAVE_LITE_FLAG(flgs))
+ else if (HAVE_LITE_FLAG(flags))
{
c_put_str(TERM_WHITE, "+", row, col);
header_color = TERM_WHITE;
continue;
}
- if (have_flag(flgs, flag1))
+ if (have_flag(flags, flag1))
{
c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
(mode & DP_IMM) ? "*" : "+", row, col);
(*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "耐酸 :", TR_RES_ACID, f, 0);
- display_one_characteristic_info(creature_ptr, row + 0, col, "耐酸 :", TR_IM_ACID, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 4, col, "耐毒 :", TR_RES_POIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, f, 0);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Acid :", TR_RES_ACID, f, 0);
- display_one_characteristic_info(creature_ptr, row + 0, col, "Acid :", TR_IM_ACID, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 1, col, "Elec :", TR_RES_ELEC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "Elec :", TR_IM_ELEC, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 2, col, "Fire :", TR_RES_FIRE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "Fire :", TR_IM_FIRE, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Cold :", TR_RES_COLD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Cold :", TR_IM_COLD, f, DP_IMM);
- display_one_characteristic_info(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "Dark :", TR_RES_DARK, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "Conf :", TR_RES_CONF, f, 0);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("耐酸 :", "Acid :"), TR_RES_ACID, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("耐酸 :", "Acid :"), TR_IM_ACID, f, DP_IMM);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("耐電撃:", "Elec :"), TR_RES_ELEC, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("耐電撃:", "Elec :"), TR_IM_ELEC, f, DP_IMM);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("耐火炎:", "Fire :"), TR_RES_FIRE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("耐火炎:", "Fire :"), TR_IM_FIRE, f, DP_IMM);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("耐冷気:", "Cold :"), TR_RES_COLD, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("耐冷気:", "Cold :"), TR_IM_COLD, f, DP_IMM);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("耐毒 :", "Poison:"), TR_RES_POIS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("耐閃光:", "Light :"), TR_RES_LITE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("耐暗黒:", "Dark :"), TR_RES_DARK, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("耐破片:", "Shard :"), TR_RES_SHARDS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("耐盲目:", "Blind :"), TR_RES_BLIND, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("耐混乱:", "Conf :"), TR_RES_CONF, f, 0);
}
(*display_player_equippy)(creature_ptr, row - 2, col + 8, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "反射 :", TR_REFLECT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, f, 0);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "Fear :", TR_RES_FEAR, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, f, 0);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("耐轟音:", "Sound :"), TR_RES_SOUND, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("耐地獄:", "Nether:"), TR_RES_NETHER, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("耐因混:", "Nexus :"), TR_RES_NEXUS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("耐カオ:", "Chaos :"), TR_RES_CHAOS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("耐劣化:", "Disnch:"), TR_RES_DISEN, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("耐恐怖:", "Fear :"), TR_RES_FEAR, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("反射 :", "Reflct:"), TR_REFLECT, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("火炎オ:", "AuFire:"), TR_SH_FIRE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("電気オ:", "AuElec:"), TR_SH_ELEC, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("冷気オ:", "AuCold:"), TR_SH_COLD, f, 0);
}
(*display_player_equippy)(creature_ptr, row - 2, col + 12, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "加速 :", TR_SPEED, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "耐麻痺 :", TR_FREE_ACT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "警告 :", TR_WARNING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "遅消化 :", TR_SLOW_DIGEST, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "急回復 :", TR_REGEN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "浮遊 :", TR_LEVITATION, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "永遠光源 :", TR_LITE_1, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "呪い :", 0, f, DP_CURSE);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Speed :", TR_SPEED, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Hold Exp :", TR_HOLD_EXP, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "Warning :", TR_WARNING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "Regene. :", TR_REGEN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "Cursed :", 0, f, DP_CURSE);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("加速 :", "Speed :"), TR_SPEED, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("耐麻痺 :", "FreeAction:"), TR_FREE_ACT, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("透明体視認:", "SeeInvisi.:"), TR_SEE_INVIS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("経験値保持:", "Hold Exp :"), TR_HOLD_EXP, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("警告 :", "Warning :"), TR_WARNING, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("遅消化 :", "SlowDigest:"), TR_SLOW_DIGEST, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("急回復 :", "Regene. :"), TR_REGEN, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("浮遊 :", "Levitation:"), TR_LEVITATION, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("永遠光源 :", "Perm Lite :"), TR_LITE_1, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("呪い :", "Cursed :"), 0, f, DP_CURSE);
}
(*display_player_equippy)(creature_ptr, row - 2, col + 12, DP_WP);
c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 3, col, "龍 倍打 :", TR_SLAY_DRAGON, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 3, col, "龍 倍打 :", TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 9, col, "溶解 :", TR_BRAND_ACID, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 10, col, "電撃 :", TR_BRAND_ELEC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 11, col, "焼棄 :", TR_BRAND_FIRE, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 12, col, "凍結 :", TR_BRAND_COLD, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 13, col, "毒殺 :", TR_BRAND_POIS, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 14, col, "切れ味 :", TR_VORPAL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 15, col, "地震 :", TR_IMPACT, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 16, col, "吸血 :", TR_VAMPIRIC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 18, col, "理力 :", TR_FORCE_WEAPON, f, DP_WP);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 6, col, "Slay Orc :", TR_SLAY_ORC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 6, col, "Slay Orc :", TR_KILL_ORC, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, f, (DP_WP | DP_IMM));
- display_one_characteristic_info(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 15, col, "Quake :", TR_IMPACT, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 16, col, "Vampiric :", TR_VAMPIRIC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 17, col, "Chaotic :", TR_CHAOTIC, f, DP_WP);
- display_one_characteristic_info(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, f, DP_WP);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_SLAY_EVIL, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("邪悪 倍打 :", "Slay Evil :"), TR_KILL_EVIL, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_SLAY_UNDEAD, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("不死 倍打 :", "Slay Und. :"), TR_KILL_UNDEAD, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_SLAY_DEMON, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("悪魔 倍打 :", "Slay Demon:"), TR_KILL_DEMON, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("龍 倍打 :", "Slay Drag.:"), TR_SLAY_DRAGON, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("龍 倍打 :", "Slay Drag.:"), TR_KILL_DRAGON, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_SLAY_HUMAN, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("人間 倍打 :", "Slay Human:"), TR_KILL_HUMAN, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_SLAY_ANIMAL, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("動物 倍打 :", "Slay Anim.:"), TR_KILL_ANIMAL, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc :"), TR_SLAY_ORC, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("オーク倍打:", "Slay Orc :"), TR_KILL_ORC, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_SLAY_TROLL, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("トロル倍打:", "Slay Troll:"), TR_KILL_TROLL, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_SLAY_GIANT, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("巨人 倍打 :", "Slay Giant:"), TR_KILL_GIANT, f, (DP_WP | DP_IMM));
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("溶解 :", "Acid Brand:"), TR_BRAND_ACID, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 10, col, _("電撃 :", "Elec Brand:"), TR_BRAND_ELEC, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 11, col, _("焼棄 :", "Fire Brand:"), TR_BRAND_FIRE, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 12, col, _("凍結 :", "Cold Brand:"), TR_BRAND_COLD, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 13, col, _("毒殺 :", "Poison Brd:"), TR_BRAND_POIS, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 14, col, _("切れ味 :", "Sharpness :"), TR_VORPAL, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 15, col, _("地震 :", "Quake :"), TR_IMPACT, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 16, col, _("吸血 :", "Vampiric :"), TR_VAMPIRIC, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 17, col, _("カオス効果:", "Chaotic :"), TR_CHAOTIC, f, DP_WP);
+ display_one_characteristic_info(creature_ptr, row + 18, col, _("理力 :", "Force Wep.:"), TR_FORCE_WEAPON, f, DP_WP);
}
(*display_player_equippy)(creature_ptr, row - 2, col + 13, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "邪悪ESP :", TR_ESP_EVIL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "無生物ESP :", TR_ESP_NONLIVING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "善良ESP :", TR_ESP_GOOD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "不死ESP :", TR_ESP_UNDEAD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "悪魔ESP :", TR_ESP_DEMON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "龍ESP :", TR_ESP_DRAGON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "人間ESP :", TR_ESP_HUMAN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "動物ESP :", TR_ESP_ANIMAL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "オークESP :", TR_ESP_ORC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 10, col, "トロルESP :", TR_ESP_TROLL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 11, col, "巨人ESP :", TR_ESP_GIANT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 13, col, "腕力維持 :", TR_SUST_STR, f, 0);
- display_one_characteristic_info(creature_ptr, row + 14, col, "知力維持 :", TR_SUST_INT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 15, col, "賢さ維持 :", TR_SUST_WIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 16, col, "器用維持 :", TR_SUST_DEX, f, 0);
- display_one_characteristic_info(creature_ptr, row + 17, col, "耐久維持 :", TR_SUST_CON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 18, col, "魅力維持 :", TR_SUST_CHR, f, 0);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Telepathy :", TR_TELEPATHY, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "ESP Evil :", TR_ESP_EVIL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "ESP Good :", TR_ESP_GOOD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "ESP Demon :", TR_ESP_DEMON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 7, col, "ESP Human :", TR_ESP_HUMAN, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "ESP Orc :", TR_ESP_ORC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 10, col, "ESP Troll :", TR_ESP_TROLL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 11, col, "ESP Giant :", TR_ESP_GIANT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 13, col, "Sust Str :", TR_SUST_STR, f, 0);
- display_one_characteristic_info(creature_ptr, row + 14, col, "Sust Int :", TR_SUST_INT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 15, col, "Sust Wis :", TR_SUST_WIS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 16, col, "Sust Dex :", TR_SUST_DEX, f, 0);
- display_one_characteristic_info(creature_ptr, row + 17, col, "Sust Con :", TR_SUST_CON, f, 0);
- display_one_characteristic_info(creature_ptr, row + 18, col, "Sust Chr :", TR_SUST_CHR, f, 0);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("テレパシー :", "Telepathy :"), TR_TELEPATHY, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("邪悪ESP :", "ESP Evil :"), TR_ESP_EVIL, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("無生物ESP :", "ESP Noliv. :"), TR_ESP_NONLIVING, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("善良ESP :", "ESP Good :"), TR_ESP_GOOD, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("不死ESP :", "ESP Undead :"), TR_ESP_UNDEAD, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("悪魔ESP :", "ESP Demon :"), TR_ESP_DEMON, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 6, col, _("龍ESP :", "ESP Dragon :"), TR_ESP_DRAGON, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("人間ESP :", "ESP Human :"), TR_ESP_HUMAN, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("動物ESP :", "ESP Animal :"), TR_ESP_ANIMAL, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("オークESP :", "ESP Orc :"), TR_ESP_ORC, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 10, col, _("トロルESP :", "ESP Troll :"), TR_ESP_TROLL, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 11, col, _("巨人ESP :", "ESP Giant :"), TR_ESP_GIANT, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 12, col, _("ユニークESP:", "ESP Unique :"), TR_ESP_UNIQUE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 13, col, _("腕力維持 :", "Sust Str :"), TR_SUST_STR, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 14, col, _("知力維持 :", "Sust Int :"), TR_SUST_INT, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 15, col, _("賢さ維持 :", "Sust Wis :"), TR_SUST_WIS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 16, col, _("器用維持 :", "Sust Dex :"), TR_SUST_DEX, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 17, col, _("耐久維持 :", "Sust Con :"), TR_SUST_CON, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 18, col, _("魅力維持 :", "Sust Chr :"), TR_SUST_CHR, f, 0);
}
(*display_player_equippy)(creature_ptr, row - 2, col + 14, 0);
c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
-#ifdef JP
- display_one_characteristic_info(creature_ptr, row + 0, col, "追加攻撃 :", TR_BLOWS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "採掘 :", TR_TUNNEL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "赤外線視力 :", TR_INFRA, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "隠密 :", TR_STEALTH, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "探索 :", TR_SEARCH, f, 0);
-
- display_one_characteristic_info(creature_ptr, row + 7, col, "乗馬 :", TR_RIDING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "投擲 :", TR_THROW, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "祝福 :", TR_BLESSED, f, 0);
- display_one_characteristic_info(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 11, col, "反魔法 :", TR_NO_MAGIC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, f, 0);
-
- display_one_characteristic_info(creature_ptr, row + 14, col, "経験値減少 :", TR_DRAIN_EXP, f, 0);
- display_one_characteristic_info(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 16, col, "反感 :", TR_AGGRAVATE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 17, col, "太古の怨念 :", TR_TY_CURSE, f, 0);
-#else
- display_one_characteristic_info(creature_ptr, row + 0, col, "Add Blows :", TR_BLOWS, f, 0);
- display_one_characteristic_info(creature_ptr, row + 1, col, "Add Tunnel :", TR_TUNNEL, f, 0);
- display_one_characteristic_info(creature_ptr, row + 2, col, "Add Infra :", TR_INFRA, f, 0);
- display_one_characteristic_info(creature_ptr, row + 3, col, "Add Device :", TR_MAGIC_MASTERY, f, 0);
- display_one_characteristic_info(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, f, 0);
- display_one_characteristic_info(creature_ptr, row + 5, col, "Add Search :", TR_SEARCH, f, 0);
-
- display_one_characteristic_info(creature_ptr, row + 7, col, "Riding :", TR_RIDING, f, 0);
- display_one_characteristic_info(creature_ptr, row + 8, col, "Throw :", TR_THROW, f, 0);
- display_one_characteristic_info(creature_ptr, row + 9, col, "Blessed :", TR_BLESSED, f, 0);
- display_one_characteristic_info(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 11, col, "Anti Magic :", TR_NO_MAGIC, f, 0);
- display_one_characteristic_info(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, f, 0);
-
- display_one_characteristic_info(creature_ptr, row + 14, col, "Drain Exp :", TR_DRAIN_EXP, f, 0);
- display_one_characteristic_info(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, f, 0);
- display_one_characteristic_info(creature_ptr, row + 16, col, "Aggravate :", TR_AGGRAVATE, f, 0);
- display_one_characteristic_info(creature_ptr, row + 17, col, "TY Curse :", TR_TY_CURSE, f, 0);
-#endif
+ display_one_characteristic_info(creature_ptr, row + 0, col, _("追加攻撃 :", "Add Blows :"), TR_BLOWS, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 1, col, _("採掘 :", "Add Tunnel :"), TR_TUNNEL, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 2, col, _("赤外線視力 :", "Add Infra :"), TR_INFRA, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 3, col, _("魔法道具支配:", "Add Device :"), TR_MAGIC_MASTERY, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 4, col, _("隠密 :", "Add Stealth :"), TR_STEALTH, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 5, col, _("探索 :", "Add Search :"), TR_SEARCH, f, 0);
+
+ display_one_characteristic_info(creature_ptr, row + 7, col, _("乗馬 :", "Riding :"), TR_RIDING, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 8, col, _("投擲 :", "Throw :"), TR_THROW, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 9, col, _("祝福 :", "Blessed :"), TR_BLESSED, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 10, col, _("反テレポート:", "No Teleport :"), TR_NO_TELE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 11, col, _("反魔法 :", "Anti Magic :"), TR_NO_MAGIC, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 12, col, _("消費魔力減少:", "Econom. Mana:"), TR_DEC_MANA, f, 0);
+
+ display_one_characteristic_info(creature_ptr, row + 14, col, _("経験値減少 :", "Drain Exp :"), TR_DRAIN_EXP, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 15, col, _("乱テレポート:", "Rnd.Teleport:"), TR_TELEPORT, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 16, col, _("反感 :", "Aggravate :"), TR_AGGRAVATE, f, 0);
+ display_one_characteristic_info(creature_ptr, row + 17, col, _("太古の怨念 :", "TY Curse :"), TR_TY_CURSE, f, 0);
}