-#include "view/display-lore-status.h"
+#include "view/display-lore-status.h"
+#include "locale/japanese.h"
#include "lore/lore-calculator.h"
#include "lore/lore-util.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-brightness-flags.h"
#include "monster-race/race-flags-resistance.h"
-#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags2.h"
-#include "monster-race/race-flags3.h"
-#include "monster-race/race-flags7.h"
-#include "system/monster-race-definition.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "term/term-color-types.h"
-#ifdef JP
-#include "locale/japanese.h"
-#endif
void display_monster_hp_ac(lore_type *lore_ptr)
{
- if (!know_armour(lore_ptr->r_idx, lore_ptr->know_everything))
+ if (!know_armour(lore_ptr->r_idx, lore_ptr->know_everything)) {
return;
+ }
- hooked_roff(format(_("%^sは AC%d の防御力と", "%^s has an armor rating of %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->ac));
- if ((lore_ptr->flags1 & RF1_FORCE_MAXHP) || (lore_ptr->r_ptr->hside == 1)) {
- uint32_t hp = lore_ptr->r_ptr->hdice * (lore_ptr->nightmare ? 2 : 1) * lore_ptr->r_ptr->hside;
- hooked_roff(format(_(" %d の体力がある。", " and a life rating of %d. "), (int16_t)MIN(30000, hp)));
+ hooked_roff(format(_("%s^は AC%d の防御力と", "%s^ has an armor rating of %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->ac));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::FORCE_MAXHP) || (lore_ptr->r_ptr->hside == 1)) {
+ auto hp = lore_ptr->r_ptr->hdice * (lore_ptr->nightmare ? 2 : 1) * lore_ptr->r_ptr->hside;
+ hooked_roff(format(_(" %d の体力がある。", " and a life rating of %d. "), std::min(MONSTER_MAXHP, hp)));
} else {
hooked_roff(format(
_(" %dd%d の体力がある。", " and a life rating of %dd%d. "), lore_ptr->r_ptr->hdice * (lore_ptr->nightmare ? 2 : 1), lore_ptr->r_ptr->hside));
void display_monster_concrete_abilities(lore_type *lore_ptr)
{
- if (lore_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) {
+ if (lore_ptr->brightness_flags.has_any_of({ MonsterBrightnessType::HAS_LITE_1, MonsterBrightnessType::HAS_LITE_2 })) {
lore_ptr->vp[lore_ptr->vn] = _("ダンジョンを照らす", "illuminate the dungeon");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) {
+ if (lore_ptr->brightness_flags.has_any_of({ MonsterBrightnessType::HAS_DARK_1, MonsterBrightnessType::HAS_DARK_2 })) {
lore_ptr->vp[lore_ptr->vn] = _("ダンジョンを暗くする", "darken the dungeon");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->flags2 & RF2_OPEN_DOOR) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::OPEN_DOOR)) {
lore_ptr->vp[lore_ptr->vn] = _("ドアを開ける", "open doors");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_BASH_DOOR) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::BASH_DOOR)) {
lore_ptr->vp[lore_ptr->vn] = _("ドアを打ち破る", "bash down doors");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags7 & RF7_CAN_FLY) {
+ if (lore_ptr->r_ptr->feature_flags.has(MonsterFeatureType::CAN_FLY)) {
lore_ptr->vp[lore_ptr->vn] = _("空を飛ぶ", "fly");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags7 & RF7_CAN_SWIM) {
+ if (lore_ptr->r_ptr->feature_flags.has(MonsterFeatureType::CAN_SWIM)) {
lore_ptr->vp[lore_ptr->vn] = _("水を渡る", "swim");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_PASS_WALL) {
+ if (lore_ptr->feature_flags.has(MonsterFeatureType::PASS_WALL)) {
lore_ptr->vp[lore_ptr->vn] = _("壁をすり抜ける", "pass through walls");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_KILL_WALL) {
+ if (lore_ptr->feature_flags.has(MonsterFeatureType::KILL_WALL)) {
lore_ptr->vp[lore_ptr->vn] = _("壁を掘り進む", "bore through walls");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_MOVE_BODY) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::MOVE_BODY)) {
lore_ptr->vp[lore_ptr->vn] = _("弱いモンスターを押しのける", "push past weaker monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_KILL_BODY) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::KILL_BODY)) {
lore_ptr->vp[lore_ptr->vn] = _("弱いモンスターを倒す", "destroy weaker monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_TAKE_ITEM) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::TAKE_ITEM)) {
lore_ptr->vp[lore_ptr->vn] = _("アイテムを拾う", "pick up objects");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags2 & RF2_KILL_ITEM) {
+ if (lore_ptr->behavior_flags.has(MonsterBehaviorType::KILL_ITEM)) {
lore_ptr->vp[lore_ptr->vn] = _("アイテムを壊す", "destroy objects");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
void display_monster_abilities(lore_type *lore_ptr)
{
- if (lore_ptr->vn <= 0)
+ if (lore_ptr->vn <= 0) {
return;
+ }
- hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
+ hooked_roff(format(_("%s^は", "%s^"), Who::who(lore_ptr->msex)));
for (int n = 0; n < lore_ptr->vn; n++) {
#ifdef JP
if (n != lore_ptr->vn - 1) {
- jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_AND);
- hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
+ const auto verb = conjugate_jverb(lore_ptr->vp[n], JVerbConjugationType::AND);
+ hook_c_roff(lore_ptr->color[n], verb);
hooked_roff("、");
} else {
hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
}
#else
- if (n == 0)
+ if (n == 0) {
hooked_roff(" can ");
- else if (n < lore_ptr->vn - 1)
+ } else if (n < lore_ptr->vn - 1) {
hooked_roff(", ");
- else
+ } else {
hooked_roff(" and ");
+ }
hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
#endif
void display_monster_constitutions(lore_type *lore_ptr)
{
- if (lore_ptr->flags7 & RF7_AQUATIC)
- hooked_roff(format(_("%^sは水中に棲んでいる。", "%^s lives in water. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC)) {
+ hooked_roff(format(_("%s^は水中に棲んでいる。", "%s^ lives in water. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
- hooked_roff(format(_("%^sは光っている。", "%^s is shining. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->brightness_flags.has_any_of({ MonsterBrightnessType::SELF_LITE_1, MonsterBrightnessType::SELF_LITE_2 })) {
+ hooked_roff(format(_("%s^は光っている。", "%s^ is shining. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
- hook_c_roff(TERM_L_DARK, format(_("%^sは暗黒に包まれている。", "%^s is surrounded by darkness. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->brightness_flags.has_any_of({ MonsterBrightnessType::SELF_DARK_1, MonsterBrightnessType::SELF_DARK_2 })) {
+ hook_c_roff(TERM_L_DARK, format(_("%s^は暗黒に包まれている。", "%s^ is surrounded by darkness. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags2 & RF2_INVISIBLE)
- hooked_roff(format(_("%^sは透明で目に見えない。", "%^s is invisible. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::INVISIBLE)) {
+ hooked_roff(format(_("%s^は透明で目に見えない。", "%s^ is invisible. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags2 & RF2_COLD_BLOOD)
- hooked_roff(format(_("%^sは冷血動物である。", "%^s is cold blooded. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::COLD_BLOOD)) {
+ hooked_roff(format(_("%s^は冷血動物である。", "%s^ is cold blooded. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags2 & RF2_EMPTY_MIND)
- hooked_roff(format(_("%^sはテレパシーでは感知できない。", "%^s is not detected by telepathy. "), Who::who(lore_ptr->msex)));
- else if (lore_ptr->flags2 & RF2_WEIRD_MIND)
- hooked_roff(format(_("%^sはまれにテレパシーで感知できる。", "%^s is rarely detected by telepathy. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::EMPTY_MIND)) {
+ hooked_roff(format(_("%s^はテレパシーでは感知できない。", "%s^ is not detected by telepathy. "), Who::who(lore_ptr->msex)));
+ } else if (lore_ptr->misc_flags.has(MonsterMiscType::WEIRD_MIND)) {
+ hooked_roff(format(_("%s^はまれにテレパシーで感知できる。", "%s^ is rarely detected by telepathy. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags2 & RF2_MULTIPLY)
- hook_c_roff(TERM_L_UMBER, format(_("%^sは爆発的に増殖する。", "%^s breeds explosively. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::MULTIPLY)) {
+ hook_c_roff(TERM_L_UMBER, format(_("%s^は爆発的に増殖する。", "%s^ breeds explosively. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags2 & RF2_REGENERATE)
- hook_c_roff(TERM_L_WHITE, format(_("%^sは素早く体力を回復する。", "%^s regenerates quickly. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::REGENERATE)) {
+ hook_c_roff(TERM_L_WHITE, format(_("%s^は素早く体力を回復する。", "%s^ regenerates quickly. "), Who::who(lore_ptr->msex)));
+ }
- if (lore_ptr->flags7 & RF7_RIDING)
- hook_c_roff(TERM_SLATE, format(_("%^sに乗ることができる。", "%^s is suitable for riding. "), Who::who(lore_ptr->msex)));
+ if (lore_ptr->misc_flags.has(MonsterMiscType::RIDING)) {
+ hook_c_roff(TERM_SLATE, format(_("%s^に乗ることができる。", "%s^ is suitable for riding. "), Who::who(lore_ptr->msex)));
+ }
}
void display_monster_concrete_weakness(lore_type *lore_ptr)
{
- if (lore_ptr->flags3 & RF3_HURT_ROCK) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::HURT_ROCK)) {
lore_ptr->vp[lore_ptr->vn] = _("岩を除去するもの", "rock remover");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->flags3 & RF3_HURT_LITE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::HURT_LITE)) {
lore_ptr->vp[lore_ptr->vn] = _("明るい光", "bright light");
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->flags3 & RF3_HURT_FIRE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::HURT_FIRE)) {
lore_ptr->vp[lore_ptr->vn] = _("炎", "fire");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->flags3 & RF3_HURT_COLD) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::HURT_COLD)) {
lore_ptr->vp[lore_ptr->vn] = _("冷気", "cold");
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
void display_monster_weakness(lore_type *lore_ptr)
{
- if (lore_ptr->vn <= 0)
+ if (lore_ptr->vn <= 0) {
return;
+ }
- hooked_roff(format(_("%^sには", "%^s"), Who::who(lore_ptr->msex)));
+ hooked_roff(format(_("%s^には", "%s^"), Who::who(lore_ptr->msex)));
for (int n = 0; n < lore_ptr->vn; n++) {
#ifdef JP
- if (n != 0)
+ if (n != 0) {
hooked_roff("や");
+ }
#else
- if (n == 0)
+ if (n == 0) {
hooked_roff(" is hurt by ");
- else if (n < lore_ptr->vn - 1)
+ } else if (n < lore_ptr->vn - 1) {
hooked_roff(", ");
- else
+ } else {
hooked_roff(" and ");
+ }
#endif
hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
}
void display_monster_concrete_resistances(lore_type *lore_ptr)
{
- if (lore_ptr->flagsr & RFR_IM_ACID) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::IMMUNE_ACID)) {
lore_ptr->vp[lore_ptr->vn] = _("酸", "acid");
lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
}
- if (lore_ptr->flagsr & RFR_IM_ELEC) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::IMMUNE_ELEC)) {
lore_ptr->vp[lore_ptr->vn] = _("稲妻", "lightning");
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->flagsr & RFR_IM_FIRE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::IMMUNE_FIRE)) {
lore_ptr->vp[lore_ptr->vn] = _("炎", "fire");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->flagsr & RFR_IM_COLD) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::IMMUNE_COLD)) {
lore_ptr->vp[lore_ptr->vn] = _("冷気", "cold");
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->flagsr & RFR_IM_POIS) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::IMMUNE_POISON)) {
lore_ptr->vp[lore_ptr->vn] = _("毒", "poison");
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->flagsr & RFR_RES_LITE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_LITE)) {
lore_ptr->vp[lore_ptr->vn] = _("閃光", "light");
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->flagsr & RFR_RES_DARK) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_DARK)) {
lore_ptr->vp[lore_ptr->vn] = _("暗黒", "dark");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->flagsr & RFR_RES_NETH) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_NETHER)) {
lore_ptr->vp[lore_ptr->vn] = _("地獄", "nether");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->flagsr & RFR_RES_WATE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_WATER)) {
lore_ptr->vp[lore_ptr->vn] = _("水", "water");
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->flagsr & RFR_RES_PLAS) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_PLASMA)) {
lore_ptr->vp[lore_ptr->vn] = _("プラズマ", "plasma");
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
- if (lore_ptr->flagsr & RFR_RES_SHAR) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_SHARDS)) {
lore_ptr->vp[lore_ptr->vn] = _("破片", "shards");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->flagsr & RFR_RES_SOUN) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_SOUND)) {
lore_ptr->vp[lore_ptr->vn] = _("轟音", "sound");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->flagsr & RFR_RES_CHAO) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_CHAOS)) {
lore_ptr->vp[lore_ptr->vn] = _("カオス", "chaos");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flagsr & RFR_RES_NEXU) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_NEXUS)) {
lore_ptr->vp[lore_ptr->vn] = _("因果混乱", "nexus");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flagsr & RFR_RES_DISE) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_DISENCHANT)) {
lore_ptr->vp[lore_ptr->vn] = _("劣化", "disenchantment");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flagsr & RFR_RES_WALL) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_FORCE)) {
lore_ptr->vp[lore_ptr->vn] = _("フォース", "force");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->flagsr & RFR_RES_INER) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_INERTIA)) {
lore_ptr->vp[lore_ptr->vn] = _("遅鈍", "inertia");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->flagsr & RFR_RES_TIME) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TIME)) {
lore_ptr->vp[lore_ptr->vn] = _("時間逆転", "time");
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->flagsr & RFR_RES_GRAV) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_GRAVITY)) {
lore_ptr->vp[lore_ptr->vn] = _("重力", "gravity");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->flagsr & RFR_RES_ALL) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_METEOR)) {
+ lore_ptr->vp[lore_ptr->vn] = _("隕石", "meteor");
+ lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
+ }
+
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_ALL)) {
lore_ptr->vp[lore_ptr->vn] = _("あらゆる攻撃", "all");
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if ((lore_ptr->flagsr & RFR_RES_TELE) && !(lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT) && lore_ptr->r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポート", "teleportation");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
void display_monster_resistances(lore_type *lore_ptr)
{
- if (lore_ptr->vn <= 0)
+ if (lore_ptr->vn <= 0) {
return;
+ }
- hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
+ hooked_roff(format(_("%s^は", "%s^"), Who::who(lore_ptr->msex)));
for (int n = 0; n < lore_ptr->vn; n++) {
#ifdef JP
- if (n != 0)
+ if (n != 0) {
hooked_roff("と");
+ }
#else
- if (n == 0)
+ if (n == 0) {
hooked_roff(" resists ");
- else if (n < lore_ptr->vn - 1)
+ } else if (n < lore_ptr->vn - 1) {
hooked_roff(", ");
- else
+ } else {
hooked_roff(" and ");
+ }
#endif
hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
}
hooked_roff(_("の耐性を持っている。", ". "));
}
-void display_monster_evolution(lore_type* lore_ptr)
+void display_monster_evolution(lore_type *lore_ptr)
{
- if (!lore_ptr->r_ptr->r_can_evolve && !lore_ptr->know_everything)
+ if (!lore_ptr->r_ptr->r_can_evolve && !lore_ptr->know_everything) {
return;
+ }
- if (lore_ptr->r_ptr->next_r_idx) {
- hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), Who::who(lore_ptr->msex)));
- hook_c_roff(TERM_YELLOW, format("%s", r_info[lore_ptr->r_ptr->next_r_idx].name.c_str()));
+ if (MonsterRace(lore_ptr->r_ptr->next_r_idx).is_valid()) {
+ hooked_roff(format(_("%s^は経験を積むと、", "%s^ will evolve into "), Who::who(lore_ptr->msex)));
+ hook_c_roff(TERM_YELLOW, format("%s", monraces_info[lore_ptr->r_ptr->next_r_idx].name.data()));
hooked_roff(_(format("に進化する。"), format(" when %s gets enough experience. ", Who::who(lore_ptr->msex))));
- } else if (!(lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
+ } else if (lore_ptr->r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
hooked_roff(format(_("%sは進化しない。", "%s won't evolve. "), Who::who(lore_ptr->msex)));
}
}
void display_monster_concrete_immunities(lore_type *lore_ptr)
{
- if (lore_ptr->flags3 & RF3_NO_STUN) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::NO_STUN)) {
lore_ptr->vp[lore_ptr->vn] = _("朦朧としない", "stunned");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->flags3 & RF3_NO_FEAR) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::NO_FEAR)) {
lore_ptr->vp[lore_ptr->vn] = _("恐怖を感じない", "frightened");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->flags3 & RF3_NO_CONF) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::NO_CONF)) {
lore_ptr->vp[lore_ptr->vn] = _("混乱しない", "confused");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->flags3 & RF3_NO_SLEEP) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::NO_SLEEP)) {
lore_ptr->vp[lore_ptr->vn] = _("眠らされない", "slept");
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if ((lore_ptr->flagsr & RFR_RES_TELE) && (lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT) && lore_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポートされない", "teleported");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
+
+ if (lore_ptr->resistance_flags.has(MonsterResistanceType::NO_INSTANTLY_DEATH) || lore_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
+ lore_ptr->vp[lore_ptr->vn] = _("即死しない", "instantly killed");
+ lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
+ }
}
void display_monster_immunities(lore_type *lore_ptr)
{
- if (lore_ptr->vn <= 0)
+ if (lore_ptr->vn <= 0) {
return;
+ }
- hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
+ hooked_roff(format(_("%s^は", "%s^"), Who::who(lore_ptr->msex)));
for (int n = 0; n < lore_ptr->vn; n++) {
#ifdef JP
- if (n != 0)
+ if (n != 0) {
hooked_roff("し、");
+ }
#else
- if (n == 0)
+ if (n == 0) {
hooked_roff(" cannot be ");
- else if (n < lore_ptr->vn - 1)
+ } else if (n < lore_ptr->vn - 1) {
hooked_roff(", ");
- else
+ } else {
hooked_roff(" or ");
+ }
#endif
hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
}
alert |= lore_ptr->r_ptr->r_ignore == MAX_UCHAR;
alert |= (lore_ptr->r_ptr->sleep == 0) && (lore_ptr->r_ptr->r_tkills >= 10);
alert |= lore_ptr->know_everything;
- if (!alert)
+ if (!alert) {
return;
+ }
concptr act;
if (lore_ptr->r_ptr->sleep > 200) {
act = _("をかなり警戒しており", "is ever vigilant for");
}
- hooked_roff(_(format("%^sは侵入者%s、 %d フィート先から侵入者に気付くことがある。", Who::who(lore_ptr->msex), act, 10 * lore_ptr->r_ptr->aaf),
- format("%^s %s intruders, which %s may notice from %d feet. ", Who::who(lore_ptr->msex), act, Who::who(lore_ptr->msex), 10 * lore_ptr->r_ptr->aaf)));
+ hooked_roff(_(format("%s^は侵入者%s、 %d フィート先から侵入者に気付くことがある。", Who::who(lore_ptr->msex), act, 10 * lore_ptr->r_ptr->aaf),
+ format("%s^ %s intruders, which %s may notice from %d feet. ", Who::who(lore_ptr->msex), act, Who::who(lore_ptr->msex), 10 * lore_ptr->r_ptr->aaf)));
}