#include "view/display-player-middle.h"
+#include "combat/shoot.h"
#include "floor/floor.h"
-#include "object/object-appraiser.h"
-#include "object/special-object-flags.h"
-#include "object/sv-bow-types.h"
-#include "player/player-effects.h"
-#include "player/player-races-table.h"
+#include "game-option/birth-options.h"
+#include "game-option/special-options.h"
+#include "inventory/inventory-slot-types.h"
+#include "mind/stances-table.h"
+#include "monster/monster-status.h"
+#include "object-enchant/special-object-flags.h"
+#include "perception/object-perception.h"
+#include "player/attack-defense-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
-#include "realm/realm-song.h"
-#include "shoot.h"
-#include "term/gameterm.h"
+#include "sv-definition/sv-bow-types.h"
+#include "system/object-type-definition.h"
+#include "term/term-color-types.h"
#include "view/display-util.h"
#include "view/status-first-page.h"
#include "world/world.h"
*/
static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
{
- HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
- HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-
- char buf[160];
- sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
- if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (creature_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else
- display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+ HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+ HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
+
+ if (object_is_known(o_ptr))
+ show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr))
+ show_todam += o_ptr->to_d;
+
+ show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
+
+ char buf[160];
+ sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
+
+ if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
+ display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+ else if (creature_ptr->ryoute)
+ display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+ else
+ display_player_one_line(hand_entry, buf, TERM_L_BLUE);
}
-
/*!
* @brief 右手に比べて左手の表示ルーチンが複雑なので分離
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_left_hand(player_type *creature_ptr)
{
- if (creature_ptr->hidarite)
- {
- display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
- return;
- }
-
- if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
- return;
-
- if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
- {
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
- return;
- }
-
- int kamae_num;
- for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
- {
- if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
- break;
- }
-
- if (kamae_num < MAX_KAMAE)
- {
- display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
- }
+ if (creature_ptr->hidarite) {
+ display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
+ return;
+ }
+
+ if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
+ return;
+
+ if ((creature_ptr->special_defense & KAMAE_MASK) == 0) {
+ display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+ return;
+ }
+
+ int kamae_num;
+ for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++) {
+ if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
+ break;
+ }
+
+ if (kamae_num < MAX_KAMAE) {
+ display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), monk_stances[kamae_num].desc), TERM_YELLOW);
+ }
}
-
/*!
* @brief 武器による命中率とダメージの補正を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_hit_damage(player_type *creature_ptr)
{
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
- HIT_POINT show_todam = 0;
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
- show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
- else
- show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
- show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
- display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
+ HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
+ HIT_POINT show_todam = 0;
+ if (object_is_known(o_ptr))
+ show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr))
+ show_todam += o_ptr->to_d;
+
+ if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
+ show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
+ else
+ show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
+
+ show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
+
+ display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
}
-
/*!
* @brief 射撃武器倍率を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_shoot_magnification(player_type *creature_ptr)
{
- int tmul = 0;
- if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
- {
- tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
- if (creature_ptr->xtra_might) tmul++;
+ int tmul = 0;
+ if (creature_ptr->inventory_list[INVEN_BOW].k_idx) {
+ tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
+ if (creature_ptr->xtra_might)
+ tmul++;
- tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
- }
+ tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
+ }
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
}
-
/*!
* @brief プレーヤーの速度から表示色を決める
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static TERM_COLOR decide_speed_color(player_type *creature_ptr, const int base_speed)
{
- TERM_COLOR attr;
- if (base_speed > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (base_speed == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
- else
- {
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
- else
- attr = TERM_RED;
- }
-
- return attr;
+ TERM_COLOR attr;
+ if (base_speed > 0) {
+ if (!creature_ptr->riding)
+ attr = TERM_L_GREEN;
+ else
+ attr = TERM_GREEN;
+ } else if (base_speed == 0) {
+ if (!creature_ptr->riding)
+ attr = TERM_L_BLUE;
+ else
+ attr = TERM_GREEN;
+ } else {
+ if (!creature_ptr->riding)
+ attr = TERM_L_UMBER;
+ else
+ attr = TERM_RED;
+ }
+
+ return attr;
}
-
/*!
* @brief 何らかの効果による一時的な速度変化を計算する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static int calc_temporary_speed(player_type *creature_ptr)
{
- int tmp_speed = 0;
- if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
- else
- {
- if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
-
- return tmp_speed;
+ int tmp_speed = 0;
+ if (!creature_ptr->riding) {
+ if (is_fast(creature_ptr))
+ tmp_speed += 10;
+ if (creature_ptr->slow)
+ tmp_speed -= 10;
+ if (creature_ptr->lightspeed)
+ tmp_speed = 99;
+ } else {
+ if (monster_fast_remaining(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding]))
+ tmp_speed += 10;
+ if (monster_slow_remaining(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding]))
+ tmp_speed -= 10;
+ }
+
+ return tmp_speed;
}
-
/*!
* @brief プレーヤーの最終的な速度を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_player_speed(player_type *creature_ptr, TERM_COLOR attr, int base_speed, int tmp_speed)
{
- char buf[160];
- if (tmp_speed)
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", base_speed - tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), base_speed - tmp_speed, tmp_speed);
-
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
- }
- else
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", base_speed);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), base_speed);
- }
-
- display_player_one_line(ENTRY_SPEED, buf, attr);
- display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
+ char buf[160];
+ if (tmp_speed) {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d%+d)", base_speed - tmp_speed, tmp_speed);
+ else
+ sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), base_speed - tmp_speed, tmp_speed);
+
+ if (tmp_speed > 0)
+ attr = TERM_YELLOW;
+ else
+ attr = TERM_VIOLET;
+ } else {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d)", base_speed);
+ else
+ sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), base_speed);
+ }
+
+ display_player_one_line(ENTRY_SPEED, buf, attr);
+ display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
}
-
/*!
* @brief プレーヤーの現在経験値・最大経験値・次のレベルまでに必要な経験値を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_player_exp(player_type *creature_ptr)
{
- int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
- if (creature_ptr->exp >= creature_ptr->max_exp)
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-
- if (creature_ptr->prace != RACE_ANDROID)
- display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
-
- e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
-
- if (creature_ptr->lev >= PY_MAX_LEVEL)
- display_player_one_line(e, "*****", TERM_L_GREEN);
- else if (creature_ptr->prace == RACE_ANDROID)
- display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+ int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
+ if (creature_ptr->exp >= creature_ptr->max_exp)
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
+
+ if (creature_ptr->prace != RACE_ANDROID)
+ display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
+
+ e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
+
+ if (creature_ptr->lev >= PY_MAX_LEVEL)
+ display_player_one_line(e, "*****", TERM_L_GREEN);
+ else if (creature_ptr->prace == RACE_ANDROID)
+ display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
}
-
/*!
* @brief ゲーム内の経過時間を表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_playtime_in_game(player_type *creature_ptr)
{
- int day, hour, min;
- extract_day_hour_min(creature_ptr, &day, &hour, &min);
-
- char buf[160];
- if (day < MAX_DAYS)
- sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else
- sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
-
- display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
-
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
-
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
+ int day, hour, min;
+ extract_day_hour_min(creature_ptr, &day, &hour, &min);
+
+ char buf[160];
+ if (day < MAX_DAYS)
+ sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+ else
+ sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+
+ display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
+
+ if (creature_ptr->chp >= creature_ptr->mhp)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
+ else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
+
+ if (creature_ptr->csp >= creature_ptr->msp)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
+ else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
}
-
/*!
* @brief 現実世界におけるプレイ時間を表示する
* @param なし
*/
static void display_real_playtime(void)
{
- u32b play_hour = current_world_ptr->play_time / (60 * 60);
- u32b play_min = (current_world_ptr->play_time / 60) % 60;
- u32b play_sec = current_world_ptr->play_time % 60;
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
+ u32b play_hour = current_world_ptr->play_time / (60 * 60);
+ u32b play_min = (current_world_ptr->play_time / 60) % 60;
+ u32b play_sec = current_world_ptr->play_time % 60;
+ display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
}
-
/*!
* @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
* @param creature_ptr プレーヤーへの参照ポインタ
*/
void display_player_middle(player_type *creature_ptr)
{
- if (creature_ptr->migite)
- display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
-
- display_left_hand(creature_ptr);
- display_hit_damage(creature_ptr);
- display_shoot_magnification(creature_ptr);
- display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
- int base_speed = creature_ptr->pspeed - 110;
- if (creature_ptr->action == ACTION_SEARCH) base_speed += 10;
-
- TERM_COLOR attr = decide_speed_color(creature_ptr, base_speed);
- int tmp_speed = calc_temporary_speed(creature_ptr);
- display_player_speed(creature_ptr, attr, base_speed, tmp_speed);
- display_player_exp(creature_ptr);
- display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
- display_playtime_in_game(creature_ptr);
- display_real_playtime();
+ if (creature_ptr->migite)
+ display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+
+ display_left_hand(creature_ptr);
+ display_hit_damage(creature_ptr);
+ display_shoot_magnification(creature_ptr);
+ display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
+
+ int base_speed = creature_ptr->pspeed - 110;
+ if (creature_ptr->action == ACTION_SEARCH)
+ base_speed += 10;
+
+ TERM_COLOR attr = decide_speed_color(creature_ptr, base_speed);
+ int tmp_speed = calc_temporary_speed(creature_ptr);
+ display_player_speed(creature_ptr, attr, base_speed, tmp_speed);
+ display_player_exp(creature_ptr);
+ display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
+ display_playtime_in_game(creature_ptr);
+ display_real_playtime();
}