if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (creature_ptr->ryoute)
+ else if (creature_ptr->two_handed_weapon)
display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
else
display_player_one_line(hand_entry, buf, TERM_L_BLUE);
*/
static void display_left_hand(player_type *creature_ptr)
{
- if (creature_ptr->hidarite) {
+ if (creature_ptr->left_hand_weapon) {
display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
return;
}
*/
void display_player_middle(player_type *creature_ptr)
{
- if (creature_ptr->migite)
+ if (creature_ptr->right_hand_weapon)
display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
display_left_hand(creature_ptr);