#include "view/display-self-info.h"
#include "io/input-key-acceptor.h"
+#include "player-info/alignment.h"
#include "player-info/avatar.h"
#include "player-info/self-info-util.h"
#include "player/player-race.h"
#include "player/player-status-table.h"
+#include "system/player-type-definition.h"
#include "term/screen-processor.h"
#include <string>
void display_virtue(player_type *creature_ptr, self_info_type *self_ptr)
{
self_ptr->info[self_ptr->line++] = "";
- std::string alg = your_alignment(creature_ptr, true);
+ std::string alg = PlayerAlignment(creature_ptr).get_alignment_description(true);
sprintf(self_ptr->plev_buf, _("現在の属性 : %s", "Your alignment : %s"), alg.c_str());
strcpy(self_ptr->buf[1], self_ptr->plev_buf);
self_ptr->info[self_ptr->line++] = self_ptr->buf[1];