else if (!dun_level && p_ptr->town_num)
return town[p_ptr->town_num].name;
else
- return d_name+d_info[dungeon_idx].name;
+ return d_name+d_info[p_ptr->dungeon_idx].name;
}
/*!
{
strcpy(depths, _("地上", "Surf."));
}
- else if (p_ptr->inside_quest && !dungeon_idx)
+ else if (p_ptr->inside_quest && !p_ptr->dungeon_idx)
{
strcpy(depths, _("地上", "Quest"));
}