#include "artifact.h"
#include "avatar.h"
#include "player-status.h"
+#include "monster.h"
/*
* Some screen locations for various display routines
#define ROW_STATBAR (-1)
#define COL_STATBAR 0
#define MAX_COL_STATBAR (-26)
-/*!
- * @brief 現在の修正後能力値を3~17及び18/xxx形式に変換する / Converts stat num into a six-char (right justified) string
- * @param val 能力値
- * @param out_val 出力先文字列ポインタ
- * @return なし
- */
-void cnv_stat(int val, char *out_val)
-{
- /* Above 18 */
- if (val > 18)
- {
- int bonus = (val - 18);
-
- if (bonus >= 220)
- {
- sprintf(out_val, "18/%3s", "***");
- }
- else if (bonus >= 100)
- {
- sprintf(out_val, "18/%03d", bonus);
- }
- else
- {
- sprintf(out_val, " 18/%02d", bonus);
- }
- }
-
- /* From 3 to 18 */
- else
- {
- sprintf(out_val, " %2d", val);
- }
-}
-
-/*!
- * @brief 能力値現在値から3~17及び18/xxx様式に基づく加減算を行う。
- * Modify a stat value by a "modifier", return new value
- * @param value 現在値
- * @param amount 加減算値
- * @return 加減算後の値
- * @details
- * <pre>
- * Stats go up: 3,4,...,17,18,18/10,18/20,...,18/220
- * Or even: 18/13, 18/23, 18/33, ..., 18/220
- * Stats go down: 18/220, 18/210,..., 18/10, 18, 17, ..., 3
- * Or even: 18/13, 18/03, 18, 17, ..., 3
- * </pre>
- */
-s16b modify_stat_value(int value, int amount)
-{
- int i;
-
- /* Reward */
- if (amount > 0)
- {
- /* Apply each point */
- for (i = 0; i < amount; i++)
- {
- /* One point at a time */
- if (value < 18) value++;
-
- /* Ten "points" at a time */
- else value += 10;
- }
- }
-
- /* Penalty */
- else if (amount < 0)
- {
- /* Apply each point */
- for (i = 0; i < (0 - amount); i++)
- {
- /* Ten points at a time */
- if (value >= 18+10) value -= 10;
-
- /* Hack -- prevent weirdness */
- else if (value > 18) value = 18;
-
- /* One point at a time */
- else if (value > 3) value--;
- }
- }
-
- /* Return new value */
- return (s16b)(value);
-}
{
char tmp[32];
- sprintf(tmp, _("%5d", "%6d"), p_ptr->lev);
+ sprintf(tmp, "%5d", p_ptr->lev);
if (p_ptr->lev >= p_ptr->max_plv)
{
panel_row_min = y;
panel_col_min = x;
- /* Recalculate the boundaries */
panel_bounds_center();
p_ptr->update |= (PU_MONSTERS);